Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glTexCoord4f

glTexCoord4f

関数
現在のテクスチャ座標を単精度の4成分で設定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glTexCoord4f(
    FLOAT s,
    FLOAT t,
    FLOAT r,
    FLOAT q
);

パラメーター

名前方向
sFLOATin
tFLOATin
rFLOATin
qFLOATin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glTexCoord4f(
    FLOAT s,
    FLOAT t,
    FLOAT r,
    FLOAT q
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glTexCoord4f(
    float s,   // FLOAT
    float t,   // FLOAT
    float r,   // FLOAT
    float q   // FLOAT
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glTexCoord4f(
    s As Single,   ' FLOAT
    t As Single,   ' FLOAT
    r As Single,   ' FLOAT
    q As Single   ' FLOAT
)
End Sub
' s : FLOAT
' t : FLOAT
' r : FLOAT
' q : FLOAT
Declare PtrSafe Sub glTexCoord4f Lib "opengl32" ( _
    ByVal s As Single, _
    ByVal t As Single, _
    ByVal r As Single, _
    ByVal q As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glTexCoord4f = ctypes.windll.opengl32.glTexCoord4f
glTexCoord4f.restype = None
glTexCoord4f.argtypes = [
    ctypes.c_float,  # s : FLOAT
    ctypes.c_float,  # t : FLOAT
    ctypes.c_float,  # r : FLOAT
    ctypes.c_float,  # q : FLOAT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glTexCoord4f = Fiddle::Function.new(
  lib['glTexCoord4f'],
  [
    Fiddle::TYPE_FLOAT,  # s : FLOAT
    Fiddle::TYPE_FLOAT,  # t : FLOAT
    Fiddle::TYPE_FLOAT,  # r : FLOAT
    Fiddle::TYPE_FLOAT,  # q : FLOAT
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glTexCoord4f(
        s: f32,  // FLOAT
        t: f32,  // FLOAT
        r: f32,  // FLOAT
        q: f32  // FLOAT
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glTexCoord4f(float s, float t, float r, float q);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glTexCoord4f' -Namespace Win32 -PassThru
# $api::glTexCoord4f(s, t, r, q)
#uselib "OPENGL32.dll"
#func global glTexCoord4f "glTexCoord4f" float, float, float, float
; glTexCoord4f s, t, r, q
; s : FLOAT -> "float"
; t : FLOAT -> "float"
; r : FLOAT -> "float"
; q : FLOAT -> "float"
#uselib "OPENGL32.dll"
#func global glTexCoord4f "glTexCoord4f" float, float, float, float
; glTexCoord4f s, t, r, q
; s : FLOAT -> "float"
; t : FLOAT -> "float"
; r : FLOAT -> "float"
; q : FLOAT -> "float"
; void glTexCoord4f(FLOAT s, FLOAT t, FLOAT r, FLOAT q)
#uselib "OPENGL32.dll"
#func global glTexCoord4f "glTexCoord4f" float, float, float, float
; glTexCoord4f s, t, r, q
; s : FLOAT -> "float"
; t : FLOAT -> "float"
; r : FLOAT -> "float"
; q : FLOAT -> "float"
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglTexCoord4f = opengl32.NewProc("glTexCoord4f")
)

// s (FLOAT), t (FLOAT), r (FLOAT), q (FLOAT)
r1, _, err := procglTexCoord4f.Call(
	uintptr(math.Float32bits(s)),
	uintptr(math.Float32bits(t)),
	uintptr(math.Float32bits(r)),
	uintptr(math.Float32bits(q)),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
procedure glTexCoord4f(
  s: Single;   // FLOAT
  t: Single;   // FLOAT
  r: Single;   // FLOAT
  q: Single   // FLOAT
); stdcall;
  external 'OPENGL32.dll' name 'glTexCoord4f';
result := DllCall("OPENGL32\glTexCoord4f"
    , "Float", s   ; FLOAT
    , "Float", t   ; FLOAT
    , "Float", r   ; FLOAT
    , "Float", q   ; FLOAT
    , "Int")   ; return: void
●glTexCoord4f(s, t, r, q) = DLL("OPENGL32.dll", "int glTexCoord4f(float, float, float, float)")
# 呼び出し: glTexCoord4f(s, t, r, q)
# s : FLOAT -> "float"
# t : FLOAT -> "float"
# r : FLOAT -> "float"
# q : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。