Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glTexGend

glTexGend

関数
テクスチャ座標自動生成パラメータを倍精度値で設定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glTexGend(
    DWORD coord,
    DWORD pname,
    DOUBLE param2
);

パラメーター

名前方向
coordDWORDin
pnameDWORDin
param2DOUBLEin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glTexGend(
    DWORD coord,
    DWORD pname,
    DOUBLE param2
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glTexGend(
    uint coord,   // DWORD
    uint pname,   // DWORD
    double param2   // DOUBLE
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glTexGend(
    coord As UInteger,   ' DWORD
    pname As UInteger,   ' DWORD
    param2 As Double   ' DOUBLE
)
End Sub
' coord : DWORD
' pname : DWORD
' param2 : DOUBLE
Declare PtrSafe Sub glTexGend Lib "opengl32" ( _
    ByVal coord As Long, _
    ByVal pname As Long, _
    ByVal param2 As Double)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glTexGend = ctypes.windll.opengl32.glTexGend
glTexGend.restype = None
glTexGend.argtypes = [
    wintypes.DWORD,  # coord : DWORD
    wintypes.DWORD,  # pname : DWORD
    ctypes.c_double,  # param2 : DOUBLE
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glTexGend = Fiddle::Function.new(
  lib['glTexGend'],
  [
    -Fiddle::TYPE_INT,  # coord : DWORD
    -Fiddle::TYPE_INT,  # pname : DWORD
    Fiddle::TYPE_DOUBLE,  # param2 : DOUBLE
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glTexGend(
        coord: u32,  // DWORD
        pname: u32,  // DWORD
        param2: f64  // DOUBLE
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glTexGend(uint coord, uint pname, double param2);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glTexGend' -Namespace Win32 -PassThru
# $api::glTexGend(coord, pname, param2)
#uselib "OPENGL32.dll"
#func global glTexGend "glTexGend" sptr, sptr, double
; glTexGend coord, pname, param2
; coord : DWORD -> "sptr"
; pname : DWORD -> "sptr"
; param2 : DOUBLE -> "double"
#uselib "OPENGL32.dll"
#func global glTexGend "glTexGend" int, int, double
; glTexGend coord, pname, param2
; coord : DWORD -> "int"
; pname : DWORD -> "int"
; param2 : DOUBLE -> "double"
; void glTexGend(DWORD coord, DWORD pname, DOUBLE param2)
#uselib "OPENGL32.dll"
#func global glTexGend "glTexGend" int, int, double
; glTexGend coord, pname, param2
; coord : DWORD -> "int"
; pname : DWORD -> "int"
; param2 : DOUBLE -> "double"
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglTexGend = opengl32.NewProc("glTexGend")
)

// coord (DWORD), pname (DWORD), param2 (DOUBLE)
r1, _, err := procglTexGend.Call(
	uintptr(coord),
	uintptr(pname),
	uintptr(math.Float64bits(param2)),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
procedure glTexGend(
  coord: DWORD;   // DWORD
  pname: DWORD;   // DWORD
  param2: Double   // DOUBLE
); stdcall;
  external 'OPENGL32.dll' name 'glTexGend';
result := DllCall("OPENGL32\glTexGend"
    , "UInt", coord   ; DWORD
    , "UInt", pname   ; DWORD
    , "Double", param2   ; DOUBLE
    , "Int")   ; return: void
●glTexGend(coord, pname, param2) = DLL("OPENGL32.dll", "int glTexGend(dword, dword, double)")
# 呼び出し: glTexGend(coord, pname, param2)
# coord : DWORD -> "dword"
# pname : DWORD -> "dword"
# param2 : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。