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glTexGenfv
関数テクスチャ座標自動生成パラメータを単精度ベクトルで設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glTexGenfv(
DWORD coord,
DWORD pname,
const FLOAT* params
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| coord | DWORD | in |
| pname | DWORD | in |
| params | FLOAT* | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glTexGenfv(
DWORD coord,
DWORD pname,
const FLOAT* params
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glTexGenfv(
uint coord, // DWORD
uint pname, // DWORD
ref float params // FLOAT*
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glTexGenfv(
coord As UInteger, ' DWORD
pname As UInteger, ' DWORD
ByRef params As Single ' FLOAT*
)
End Sub' coord : DWORD
' pname : DWORD
' params : FLOAT*
Declare PtrSafe Sub glTexGenfv Lib "opengl32" ( _
ByVal coord As Long, _
ByVal pname As Long, _
ByRef params As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glTexGenfv = ctypes.windll.opengl32.glTexGenfv
glTexGenfv.restype = None
glTexGenfv.argtypes = [
wintypes.DWORD, # coord : DWORD
wintypes.DWORD, # pname : DWORD
ctypes.POINTER(ctypes.c_float), # params : FLOAT*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glTexGenfv = Fiddle::Function.new(
lib['glTexGenfv'],
[
-Fiddle::TYPE_INT, # coord : DWORD
-Fiddle::TYPE_INT, # pname : DWORD
Fiddle::TYPE_VOIDP, # params : FLOAT*
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glTexGenfv(
coord: u32, // DWORD
pname: u32, // DWORD
params: *const f32 // FLOAT*
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glTexGenfv(uint coord, uint pname, ref float params);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glTexGenfv' -Namespace Win32 -PassThru
# $api::glTexGenfv(coord, pname, params)#uselib "OPENGL32.dll"
#func global glTexGenfv "glTexGenfv" sptr, sptr, sptr
; glTexGenfv coord, pname, varptr(params)
; coord : DWORD -> "sptr"
; pname : DWORD -> "sptr"
; params : FLOAT* -> "sptr"出力引数:
#uselib "OPENGL32.dll" #func global glTexGenfv "glTexGenfv" int, int, var ; glTexGenfv coord, pname, params ; coord : DWORD -> "int" ; pname : DWORD -> "int" ; params : FLOAT* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OPENGL32.dll" #func global glTexGenfv "glTexGenfv" int, int, sptr ; glTexGenfv coord, pname, varptr(params) ; coord : DWORD -> "int" ; pname : DWORD -> "int" ; params : FLOAT* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void glTexGenfv(DWORD coord, DWORD pname, FLOAT* params) #uselib "OPENGL32.dll" #func global glTexGenfv "glTexGenfv" int, int, var ; glTexGenfv coord, pname, params ; coord : DWORD -> "int" ; pname : DWORD -> "int" ; params : FLOAT* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void glTexGenfv(DWORD coord, DWORD pname, FLOAT* params) #uselib "OPENGL32.dll" #func global glTexGenfv "glTexGenfv" int, int, intptr ; glTexGenfv coord, pname, varptr(params) ; coord : DWORD -> "int" ; pname : DWORD -> "int" ; params : FLOAT* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglTexGenfv = opengl32.NewProc("glTexGenfv")
)
// coord (DWORD), pname (DWORD), params (FLOAT*)
r1, _, err := procglTexGenfv.Call(
uintptr(coord),
uintptr(pname),
uintptr(params),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glTexGenfv(
coord: DWORD; // DWORD
pname: DWORD; // DWORD
params: Pointer // FLOAT*
); stdcall;
external 'OPENGL32.dll' name 'glTexGenfv';result := DllCall("OPENGL32\glTexGenfv"
, "UInt", coord ; DWORD
, "UInt", pname ; DWORD
, "Ptr", params ; FLOAT*
, "Int") ; return: void●glTexGenfv(coord, pname, params) = DLL("OPENGL32.dll", "int glTexGenfv(dword, dword, void*)")
# 呼び出し: glTexGenfv(coord, pname, params)
# coord : DWORD -> "dword"
# pname : DWORD -> "dword"
# params : FLOAT* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。