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glTexImage1D
関数1次元テクスチャ画像を指定して定義する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glTexImage1D(
DWORD target,
INT level,
INT internalformat,
INT width,
INT border,
DWORD format,
DWORD type,
const void* pixels
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| target | DWORD | in |
| level | INT | in |
| internalformat | INT | in |
| width | INT | in |
| border | INT | in |
| format | DWORD | in |
| type | DWORD | in |
| pixels | void* | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glTexImage1D(
DWORD target,
INT level,
INT internalformat,
INT width,
INT border,
DWORD format,
DWORD type,
const void* pixels
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glTexImage1D(
uint target, // DWORD
int level, // INT
int internalformat, // INT
int width, // INT
int border, // INT
uint format, // DWORD
uint type, // DWORD
IntPtr pixels // void*
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glTexImage1D(
target As UInteger, ' DWORD
level As Integer, ' INT
internalformat As Integer, ' INT
width As Integer, ' INT
border As Integer, ' INT
format As UInteger, ' DWORD
type As UInteger, ' DWORD
pixels As IntPtr ' void*
)
End Sub' target : DWORD
' level : INT
' internalformat : INT
' width : INT
' border : INT
' format : DWORD
' type : DWORD
' pixels : void*
Declare PtrSafe Sub glTexImage1D Lib "opengl32" ( _
ByVal target As Long, _
ByVal level As Long, _
ByVal internalformat As Long, _
ByVal width As Long, _
ByVal border As Long, _
ByVal format As Long, _
ByVal type As Long, _
ByVal pixels As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glTexImage1D = ctypes.windll.opengl32.glTexImage1D
glTexImage1D.restype = None
glTexImage1D.argtypes = [
wintypes.DWORD, # target : DWORD
ctypes.c_int, # level : INT
ctypes.c_int, # internalformat : INT
ctypes.c_int, # width : INT
ctypes.c_int, # border : INT
wintypes.DWORD, # format : DWORD
wintypes.DWORD, # type : DWORD
ctypes.POINTER(None), # pixels : void*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glTexImage1D = Fiddle::Function.new(
lib['glTexImage1D'],
[
-Fiddle::TYPE_INT, # target : DWORD
Fiddle::TYPE_INT, # level : INT
Fiddle::TYPE_INT, # internalformat : INT
Fiddle::TYPE_INT, # width : INT
Fiddle::TYPE_INT, # border : INT
-Fiddle::TYPE_INT, # format : DWORD
-Fiddle::TYPE_INT, # type : DWORD
Fiddle::TYPE_VOIDP, # pixels : void*
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glTexImage1D(
target: u32, // DWORD
level: i32, // INT
internalformat: i32, // INT
width: i32, // INT
border: i32, // INT
format: u32, // DWORD
type: u32, // DWORD
pixels: *const () // void*
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glTexImage1D(uint target, int level, int internalformat, int width, int border, uint format, uint type, IntPtr pixels);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glTexImage1D' -Namespace Win32 -PassThru
# $api::glTexImage1D(target, level, internalformat, width, border, format, type, pixels)#uselib "OPENGL32.dll"
#func global glTexImage1D "glTexImage1D" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; glTexImage1D target, level, internalformat, width, border, format, type, pixels
; target : DWORD -> "sptr"
; level : INT -> "sptr"
; internalformat : INT -> "sptr"
; width : INT -> "sptr"
; border : INT -> "sptr"
; format : DWORD -> "sptr"
; type : DWORD -> "sptr"
; pixels : void* -> "sptr"#uselib "OPENGL32.dll"
#func global glTexImage1D "glTexImage1D" int, int, int, int, int, int, int, sptr
; glTexImage1D target, level, internalformat, width, border, format, type, pixels
; target : DWORD -> "int"
; level : INT -> "int"
; internalformat : INT -> "int"
; width : INT -> "int"
; border : INT -> "int"
; format : DWORD -> "int"
; type : DWORD -> "int"
; pixels : void* -> "sptr"; void glTexImage1D(DWORD target, INT level, INT internalformat, INT width, INT border, DWORD format, DWORD type, void* pixels)
#uselib "OPENGL32.dll"
#func global glTexImage1D "glTexImage1D" int, int, int, int, int, int, int, intptr
; glTexImage1D target, level, internalformat, width, border, format, type, pixels
; target : DWORD -> "int"
; level : INT -> "int"
; internalformat : INT -> "int"
; width : INT -> "int"
; border : INT -> "int"
; format : DWORD -> "int"
; type : DWORD -> "int"
; pixels : void* -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglTexImage1D = opengl32.NewProc("glTexImage1D")
)
// target (DWORD), level (INT), internalformat (INT), width (INT), border (INT), format (DWORD), type (DWORD), pixels (void*)
r1, _, err := procglTexImage1D.Call(
uintptr(target),
uintptr(level),
uintptr(internalformat),
uintptr(width),
uintptr(border),
uintptr(format),
uintptr(type),
uintptr(pixels),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glTexImage1D(
target: DWORD; // DWORD
level: Integer; // INT
internalformat: Integer; // INT
width: Integer; // INT
border: Integer; // INT
format: DWORD; // DWORD
type: DWORD; // DWORD
pixels: Pointer // void*
); stdcall;
external 'OPENGL32.dll' name 'glTexImage1D';result := DllCall("OPENGL32\glTexImage1D"
, "UInt", target ; DWORD
, "Int", level ; INT
, "Int", internalformat ; INT
, "Int", width ; INT
, "Int", border ; INT
, "UInt", format ; DWORD
, "UInt", type ; DWORD
, "Ptr", pixels ; void*
, "Int") ; return: void●glTexImage1D(target, level, internalformat, width, border, format, type, pixels) = DLL("OPENGL32.dll", "int glTexImage1D(dword, int, int, int, int, dword, dword, void*)")
# 呼び出し: glTexImage1D(target, level, internalformat, width, border, format, type, pixels)
# target : DWORD -> "dword"
# level : INT -> "int"
# internalformat : INT -> "int"
# width : INT -> "int"
# border : INT -> "int"
# format : DWORD -> "dword"
# type : DWORD -> "dword"
# pixels : void* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。