Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glTexSubImage2D

glTexSubImage2D

関数
2次元テクスチャの一部領域を画像で置き換える。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glTexSubImage2D(
    DWORD target,
    INT level,
    INT xoffset,
    INT yoffset,
    INT width,
    INT height,
    DWORD format,
    DWORD type,
    const void* pixels
);

パラメーター

名前方向
targetDWORDin
levelINTin
xoffsetINTin
yoffsetINTin
widthINTin
heightINTin
formatDWORDin
typeDWORDin
pixelsvoid*in

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glTexSubImage2D(
    DWORD target,
    INT level,
    INT xoffset,
    INT yoffset,
    INT width,
    INT height,
    DWORD format,
    DWORD type,
    const void* pixels
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glTexSubImage2D(
    uint target,   // DWORD
    int level,   // INT
    int xoffset,   // INT
    int yoffset,   // INT
    int width,   // INT
    int height,   // INT
    uint format,   // DWORD
    uint type,   // DWORD
    IntPtr pixels   // void*
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glTexSubImage2D(
    target As UInteger,   ' DWORD
    level As Integer,   ' INT
    xoffset As Integer,   ' INT
    yoffset As Integer,   ' INT
    width As Integer,   ' INT
    height As Integer,   ' INT
    format As UInteger,   ' DWORD
    type As UInteger,   ' DWORD
    pixels As IntPtr   ' void*
)
End Sub
' target : DWORD
' level : INT
' xoffset : INT
' yoffset : INT
' width : INT
' height : INT
' format : DWORD
' type : DWORD
' pixels : void*
Declare PtrSafe Sub glTexSubImage2D Lib "opengl32" ( _
    ByVal target As Long, _
    ByVal level As Long, _
    ByVal xoffset As Long, _
    ByVal yoffset As Long, _
    ByVal width As Long, _
    ByVal height As Long, _
    ByVal format As Long, _
    ByVal type As Long, _
    ByVal pixels As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glTexSubImage2D = ctypes.windll.opengl32.glTexSubImage2D
glTexSubImage2D.restype = None
glTexSubImage2D.argtypes = [
    wintypes.DWORD,  # target : DWORD
    ctypes.c_int,  # level : INT
    ctypes.c_int,  # xoffset : INT
    ctypes.c_int,  # yoffset : INT
    ctypes.c_int,  # width : INT
    ctypes.c_int,  # height : INT
    wintypes.DWORD,  # format : DWORD
    wintypes.DWORD,  # type : DWORD
    ctypes.POINTER(None),  # pixels : void*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glTexSubImage2D = Fiddle::Function.new(
  lib['glTexSubImage2D'],
  [
    -Fiddle::TYPE_INT,  # target : DWORD
    Fiddle::TYPE_INT,  # level : INT
    Fiddle::TYPE_INT,  # xoffset : INT
    Fiddle::TYPE_INT,  # yoffset : INT
    Fiddle::TYPE_INT,  # width : INT
    Fiddle::TYPE_INT,  # height : INT
    -Fiddle::TYPE_INT,  # format : DWORD
    -Fiddle::TYPE_INT,  # type : DWORD
    Fiddle::TYPE_VOIDP,  # pixels : void*
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glTexSubImage2D(
        target: u32,  // DWORD
        level: i32,  // INT
        xoffset: i32,  // INT
        yoffset: i32,  // INT
        width: i32,  // INT
        height: i32,  // INT
        format: u32,  // DWORD
        type: u32,  // DWORD
        pixels: *const ()  // void*
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glTexSubImage2D(uint target, int level, int xoffset, int yoffset, int width, int height, uint format, uint type, IntPtr pixels);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glTexSubImage2D' -Namespace Win32 -PassThru
# $api::glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels)
#uselib "OPENGL32.dll"
#func global glTexSubImage2D "glTexSubImage2D" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; glTexSubImage2D target, level, xoffset, yoffset, width, height, format, type, pixels
; target : DWORD -> "sptr"
; level : INT -> "sptr"
; xoffset : INT -> "sptr"
; yoffset : INT -> "sptr"
; width : INT -> "sptr"
; height : INT -> "sptr"
; format : DWORD -> "sptr"
; type : DWORD -> "sptr"
; pixels : void* -> "sptr"
#uselib "OPENGL32.dll"
#func global glTexSubImage2D "glTexSubImage2D" int, int, int, int, int, int, int, int, sptr
; glTexSubImage2D target, level, xoffset, yoffset, width, height, format, type, pixels
; target : DWORD -> "int"
; level : INT -> "int"
; xoffset : INT -> "int"
; yoffset : INT -> "int"
; width : INT -> "int"
; height : INT -> "int"
; format : DWORD -> "int"
; type : DWORD -> "int"
; pixels : void* -> "sptr"
; void glTexSubImage2D(DWORD target, INT level, INT xoffset, INT yoffset, INT width, INT height, DWORD format, DWORD type, void* pixels)
#uselib "OPENGL32.dll"
#func global glTexSubImage2D "glTexSubImage2D" int, int, int, int, int, int, int, int, intptr
; glTexSubImage2D target, level, xoffset, yoffset, width, height, format, type, pixels
; target : DWORD -> "int"
; level : INT -> "int"
; xoffset : INT -> "int"
; yoffset : INT -> "int"
; width : INT -> "int"
; height : INT -> "int"
; format : DWORD -> "int"
; type : DWORD -> "int"
; pixels : void* -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglTexSubImage2D = opengl32.NewProc("glTexSubImage2D")
)

// target (DWORD), level (INT), xoffset (INT), yoffset (INT), width (INT), height (INT), format (DWORD), type (DWORD), pixels (void*)
r1, _, err := procglTexSubImage2D.Call(
	uintptr(target),
	uintptr(level),
	uintptr(xoffset),
	uintptr(yoffset),
	uintptr(width),
	uintptr(height),
	uintptr(format),
	uintptr(type),
	uintptr(pixels),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glTexSubImage2D(
  target: DWORD;   // DWORD
  level: Integer;   // INT
  xoffset: Integer;   // INT
  yoffset: Integer;   // INT
  width: Integer;   // INT
  height: Integer;   // INT
  format: DWORD;   // DWORD
  type: DWORD;   // DWORD
  pixels: Pointer   // void*
); stdcall;
  external 'OPENGL32.dll' name 'glTexSubImage2D';
result := DllCall("OPENGL32\glTexSubImage2D"
    , "UInt", target   ; DWORD
    , "Int", level   ; INT
    , "Int", xoffset   ; INT
    , "Int", yoffset   ; INT
    , "Int", width   ; INT
    , "Int", height   ; INT
    , "UInt", format   ; DWORD
    , "UInt", type   ; DWORD
    , "Ptr", pixels   ; void*
    , "Int")   ; return: void
●glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) = DLL("OPENGL32.dll", "int glTexSubImage2D(dword, int, int, int, int, int, dword, dword, void*)")
# 呼び出し: glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels)
# target : DWORD -> "dword"
# level : INT -> "int"
# xoffset : INT -> "int"
# yoffset : INT -> "int"
# width : INT -> "int"
# height : INT -> "int"
# format : DWORD -> "dword"
# type : DWORD -> "dword"
# pixels : void* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。