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wglGetProcAddress
関数OpenGL拡張関数のアドレスを取得する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
PROC wglGetProcAddress(
LPCSTR param0
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| param0 | LPCSTR | in |
戻り値の型: PROC
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
PROC wglGetProcAddress(
LPCSTR param0
);[DllImport("OPENGL32.dll", SetLastError = true, ExactSpelling = true)]
static extern IntPtr wglGetProcAddress(
[MarshalAs(UnmanagedType.LPStr)] string param0 // LPCSTR
);<DllImport("OPENGL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function wglGetProcAddress(
<MarshalAs(UnmanagedType.LPStr)> param0 As String ' LPCSTR
) As IntPtr
End Function' param0 : LPCSTR
Declare PtrSafe Function wglGetProcAddress Lib "opengl32" ( _
ByVal param0 As String) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
wglGetProcAddress = ctypes.windll.opengl32.wglGetProcAddress
wglGetProcAddress.restype = ctypes.c_void_p
wglGetProcAddress.argtypes = [
wintypes.LPCSTR, # param0 : LPCSTR
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
wglGetProcAddress = Fiddle::Function.new(
lib['wglGetProcAddress'],
[
Fiddle::TYPE_VOIDP, # param0 : LPCSTR
],
Fiddle::TYPE_VOIDP)#[link(name = "opengl32")]
extern "system" {
fn wglGetProcAddress(
param0: *const u8 // LPCSTR
) -> *const core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll", SetLastError = true)]
public static extern IntPtr wglGetProcAddress([MarshalAs(UnmanagedType.LPStr)] string param0);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_wglGetProcAddress' -Namespace Win32 -PassThru
# $api::wglGetProcAddress(param0)#uselib "OPENGL32.dll"
#func global wglGetProcAddress "wglGetProcAddress" sptr
; wglGetProcAddress param0 ; 戻り値は stat
; param0 : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "OPENGL32.dll"
#cfunc global wglGetProcAddress "wglGetProcAddress" str
; res = wglGetProcAddress(param0)
; param0 : LPCSTR -> "str"; PROC wglGetProcAddress(LPCSTR param0)
#uselib "OPENGL32.dll"
#cfunc global wglGetProcAddress "wglGetProcAddress" str
; res = wglGetProcAddress(param0)
; param0 : LPCSTR -> "str"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procwglGetProcAddress = opengl32.NewProc("wglGetProcAddress")
)
// param0 (LPCSTR)
r1, _, err := procwglGetProcAddress.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(param0))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // PROCfunction wglGetProcAddress(
param0: PAnsiChar // LPCSTR
): Pointer; stdcall;
external 'OPENGL32.dll' name 'wglGetProcAddress';result := DllCall("OPENGL32\wglGetProcAddress"
, "AStr", param0 ; LPCSTR
, "Ptr") ; return: PROC●wglGetProcAddress(param0) = DLL("OPENGL32.dll", "void* wglGetProcAddress(char*)")
# 呼び出し: wglGetProcAddress(param0)
# param0 : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。