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wglGetProcAddress
関数OpenGL拡張関数のアドレスを取得する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
PROC wglGetProcAddress(
LPCSTR param0
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| param0 | LPCSTR | in | アドレスを取得するOpenGL拡張関数名を示すANSI文字列。 |
戻り値の型: PROC
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
PROC wglGetProcAddress(
LPCSTR param0
);[DllImport("OPENGL32.dll", SetLastError = true, ExactSpelling = true)]
static extern IntPtr wglGetProcAddress(
[MarshalAs(UnmanagedType.LPStr)] string param0 // LPCSTR
);<DllImport("OPENGL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function wglGetProcAddress(
<MarshalAs(UnmanagedType.LPStr)> param0 As String ' LPCSTR
) As IntPtr
End Function' param0 : LPCSTR
Declare PtrSafe Function wglGetProcAddress Lib "opengl32" ( _
ByVal param0 As String) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
wglGetProcAddress = ctypes.windll.opengl32.wglGetProcAddress
wglGetProcAddress.restype = ctypes.c_void_p
wglGetProcAddress.argtypes = [
wintypes.LPCSTR, # param0 : LPCSTR
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
wglGetProcAddress = Fiddle::Function.new(
lib['wglGetProcAddress'],
[
Fiddle::TYPE_VOIDP, # param0 : LPCSTR
],
Fiddle::TYPE_VOIDP)#[link(name = "opengl32")]
extern "system" {
fn wglGetProcAddress(
param0: *const u8 // LPCSTR
) -> *const core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll", SetLastError = true)]
public static extern IntPtr wglGetProcAddress([MarshalAs(UnmanagedType.LPStr)] string param0);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_wglGetProcAddress' -Namespace Win32 -PassThru
# $api::wglGetProcAddress(param0)#uselib "OPENGL32.dll"
#func global wglGetProcAddress "wglGetProcAddress" sptr
; wglGetProcAddress param0 ; 戻り値は stat
; param0 : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "OPENGL32.dll"
#cfunc global wglGetProcAddress "wglGetProcAddress" str
; res = wglGetProcAddress(param0)
; param0 : LPCSTR -> "str"; PROC wglGetProcAddress(LPCSTR param0)
#uselib "OPENGL32.dll"
#cfunc global wglGetProcAddress "wglGetProcAddress" str
; res = wglGetProcAddress(param0)
; param0 : LPCSTR -> "str"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procwglGetProcAddress = opengl32.NewProc("wglGetProcAddress")
)
// param0 (LPCSTR)
r1, _, err := procwglGetProcAddress.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(param0))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // PROCfunction wglGetProcAddress(
param0: PAnsiChar // LPCSTR
): Pointer; stdcall;
external 'OPENGL32.dll' name 'wglGetProcAddress';result := DllCall("OPENGL32\wglGetProcAddress"
, "AStr", param0 ; LPCSTR
, "Ptr") ; return: PROC●wglGetProcAddress(param0) = DLL("OPENGL32.dll", "void* wglGetProcAddress(char*)")
# 呼び出し: wglGetProcAddress(param0)
# param0 : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "opengl32" fn wglGetProcAddress(
param0: [*c]const u8 // LPCSTR
) callconv(std.os.windows.WINAPI) ?*anyopaque;proc wglGetProcAddress(
param0: cstring # LPCSTR
): pointer {.importc: "wglGetProcAddress", stdcall, dynlib: "OPENGL32.dll".}pragma(lib, "opengl32");
extern(Windows)
void* wglGetProcAddress(
const(char)* param0 // LPCSTR
);ccall((:wglGetProcAddress, "OPENGL32.dll"), stdcall, Ptr{Cvoid},
(Cstring,),
param0)
# param0 : LPCSTR -> Cstring
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void* wglGetProcAddress(
const char* param0);
]]
local opengl32 = ffi.load("opengl32")
-- opengl32.wglGetProcAddress(param0)
-- param0 : LPCSTR
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('OPENGL32.dll');
const wglGetProcAddress = lib.func('__stdcall', 'wglGetProcAddress', 'void *', ['str']);
// wglGetProcAddress(param0)
// param0 : LPCSTR -> 'str'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("OPENGL32.dll", {
wglGetProcAddress: { parameters: ["buffer"], result: "pointer" },
});
// lib.symbols.wglGetProcAddress(param0)
// param0 : LPCSTR -> "buffer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void* wglGetProcAddress(
const char* param0);
C, "OPENGL32.dll");
// $ffi->wglGetProcAddress(param0);
// param0 : LPCSTR
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Opengl32 extends StdCallLibrary {
Opengl32 INSTANCE = Native.load("opengl32", Opengl32.class);
Pointer wglGetProcAddress(
String param0 // LPCSTR
);
}@[Link("opengl32")]
lib LibOPENGL32
fun wglGetProcAddress = wglGetProcAddress(
param0 : UInt8* # LPCSTR
) : Void*
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef wglGetProcAddressNative = Pointer<Void> Function(Pointer<Utf8>);
typedef wglGetProcAddressDart = Pointer<Void> Function(Pointer<Utf8>);
final wglGetProcAddress = DynamicLibrary.open('OPENGL32.dll')
.lookupFunction<wglGetProcAddressNative, wglGetProcAddressDart>('wglGetProcAddress');
// param0 : LPCSTR -> Pointer<Utf8>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function wglGetProcAddress(
param0: PAnsiChar // LPCSTR
): Pointer; stdcall;
external 'OPENGL32.dll' name 'wglGetProcAddress';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "wglGetProcAddress"
c_wglGetProcAddress :: CString -> IO (Ptr ())
-- param0 : LPCSTR -> CString
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let wglgetprocaddress =
foreign "wglGetProcAddress"
(string @-> returning (ptr void))
(* param0 : LPCSTR -> string *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library opengl32 (t "OPENGL32.dll"))
(cffi:use-foreign-library opengl32)
(cffi:defcfun ("wglGetProcAddress" wgl-get-proc-address :convention :stdcall) :pointer
(param0 :string)) ; LPCSTR
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $wglGetProcAddress = Win32::API::More->new('OPENGL32',
'LPVOID wglGetProcAddress(LPCSTR param0)');
# my $ret = $wglGetProcAddress->Call($param0);
# param0 : LPCSTR -> LPCSTR
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
使用する型