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wglSwapLayerBuffers
関数指定したレイヤープレーンのバッファを入れ替える。
シグネチャ
// OPENGL32.dll
#include <windows.h>
BOOL wglSwapLayerBuffers(
HDC param0,
DWORD param1
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| param0 | HDC | in | 対象のデバイスコンテキストハンドル(HDC)。 |
| param1 | DWORD | in | 入れ替え対象のレイヤープレーンを示すフラグのDWORD値(WGL_SWAP_MAIN_PLANE等)。 |
戻り値の型: BOOL
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
BOOL wglSwapLayerBuffers(
HDC param0,
DWORD param1
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool wglSwapLayerBuffers(
IntPtr param0, // HDC
uint param1 // DWORD
);<DllImport("OPENGL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function wglSwapLayerBuffers(
param0 As IntPtr, ' HDC
param1 As UInteger ' DWORD
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' param0 : HDC
' param1 : DWORD
Declare PtrSafe Function wglSwapLayerBuffers Lib "opengl32" ( _
ByVal param0 As LongPtr, _
ByVal param1 As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
wglSwapLayerBuffers = ctypes.windll.opengl32.wglSwapLayerBuffers
wglSwapLayerBuffers.restype = wintypes.BOOL
wglSwapLayerBuffers.argtypes = [
wintypes.HANDLE, # param0 : HDC
wintypes.DWORD, # param1 : DWORD
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
wglSwapLayerBuffers = Fiddle::Function.new(
lib['wglSwapLayerBuffers'],
[
Fiddle::TYPE_VOIDP, # param0 : HDC
-Fiddle::TYPE_INT, # param1 : DWORD
],
Fiddle::TYPE_INT)#[link(name = "opengl32")]
extern "system" {
fn wglSwapLayerBuffers(
param0: *mut core::ffi::c_void, // HDC
param1: u32 // DWORD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", SetLastError = true)]
public static extern bool wglSwapLayerBuffers(IntPtr param0, uint param1);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_wglSwapLayerBuffers' -Namespace Win32 -PassThru
# $api::wglSwapLayerBuffers(param0, param1)#uselib "OPENGL32.dll"
#func global wglSwapLayerBuffers "wglSwapLayerBuffers" sptr, sptr
; wglSwapLayerBuffers param0, param1 ; 戻り値は stat
; param0 : HDC -> "sptr"
; param1 : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "OPENGL32.dll"
#cfunc global wglSwapLayerBuffers "wglSwapLayerBuffers" sptr, int
; res = wglSwapLayerBuffers(param0, param1)
; param0 : HDC -> "sptr"
; param1 : DWORD -> "int"; BOOL wglSwapLayerBuffers(HDC param0, DWORD param1)
#uselib "OPENGL32.dll"
#cfunc global wglSwapLayerBuffers "wglSwapLayerBuffers" intptr, int
; res = wglSwapLayerBuffers(param0, param1)
; param0 : HDC -> "intptr"
; param1 : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procwglSwapLayerBuffers = opengl32.NewProc("wglSwapLayerBuffers")
)
// param0 (HDC), param1 (DWORD)
r1, _, err := procwglSwapLayerBuffers.Call(
uintptr(param0),
uintptr(param1),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction wglSwapLayerBuffers(
param0: THandle; // HDC
param1: DWORD // DWORD
): BOOL; stdcall;
external 'OPENGL32.dll' name 'wglSwapLayerBuffers';result := DllCall("OPENGL32\wglSwapLayerBuffers"
, "Ptr", param0 ; HDC
, "UInt", param1 ; DWORD
, "Int") ; return: BOOL●wglSwapLayerBuffers(param0, param1) = DLL("OPENGL32.dll", "bool wglSwapLayerBuffers(void*, dword)")
# 呼び出し: wglSwapLayerBuffers(param0, param1)
# param0 : HDC -> "void*"
# param1 : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "opengl32" fn wglSwapLayerBuffers(
param0: ?*anyopaque, // HDC
param1: u32 // DWORD
) callconv(std.os.windows.WINAPI) i32;proc wglSwapLayerBuffers(
param0: pointer, # HDC
param1: uint32 # DWORD
): int32 {.importc: "wglSwapLayerBuffers", stdcall, dynlib: "OPENGL32.dll".}pragma(lib, "opengl32");
extern(Windows)
int wglSwapLayerBuffers(
void* param0, // HDC
uint param1 // DWORD
);ccall((:wglSwapLayerBuffers, "OPENGL32.dll"), stdcall, Int32,
(Ptr{Cvoid}, UInt32),
param0, param1)
# param0 : HDC -> Ptr{Cvoid}
# param1 : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t wglSwapLayerBuffers(
void* param0,
uint32_t param1);
]]
local opengl32 = ffi.load("opengl32")
-- opengl32.wglSwapLayerBuffers(param0, param1)
-- param0 : HDC
-- param1 : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('OPENGL32.dll');
const wglSwapLayerBuffers = lib.func('__stdcall', 'wglSwapLayerBuffers', 'int32_t', ['void *', 'uint32_t']);
// wglSwapLayerBuffers(param0, param1)
// param0 : HDC -> 'void *'
// param1 : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("OPENGL32.dll", {
wglSwapLayerBuffers: { parameters: ["pointer", "u32"], result: "i32" },
});
// lib.symbols.wglSwapLayerBuffers(param0, param1)
// param0 : HDC -> "pointer"
// param1 : DWORD -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t wglSwapLayerBuffers(
void* param0,
uint32_t param1);
C, "OPENGL32.dll");
// $ffi->wglSwapLayerBuffers(param0, param1);
// param0 : HDC
// param1 : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Opengl32 extends StdCallLibrary {
Opengl32 INSTANCE = Native.load("opengl32", Opengl32.class);
boolean wglSwapLayerBuffers(
Pointer param0, // HDC
int param1 // DWORD
);
}@[Link("opengl32")]
lib LibOPENGL32
fun wglSwapLayerBuffers = wglSwapLayerBuffers(
param0 : Void*, # HDC
param1 : UInt32 # DWORD
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef wglSwapLayerBuffersNative = Int32 Function(Pointer<Void>, Uint32);
typedef wglSwapLayerBuffersDart = int Function(Pointer<Void>, int);
final wglSwapLayerBuffers = DynamicLibrary.open('OPENGL32.dll')
.lookupFunction<wglSwapLayerBuffersNative, wglSwapLayerBuffersDart>('wglSwapLayerBuffers');
// param0 : HDC -> Pointer<Void>
// param1 : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function wglSwapLayerBuffers(
param0: THandle; // HDC
param1: DWORD // DWORD
): BOOL; stdcall;
external 'OPENGL32.dll' name 'wglSwapLayerBuffers';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "wglSwapLayerBuffers"
c_wglSwapLayerBuffers :: Ptr () -> Word32 -> IO CInt
-- param0 : HDC -> Ptr ()
-- param1 : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let wglswaplayerbuffers =
foreign "wglSwapLayerBuffers"
((ptr void) @-> uint32_t @-> returning int32_t)
(* param0 : HDC -> (ptr void) *)
(* param1 : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library opengl32 (t "OPENGL32.dll"))
(cffi:use-foreign-library opengl32)
(cffi:defcfun ("wglSwapLayerBuffers" wgl-swap-layer-buffers :convention :stdcall) :int32
(param0 :pointer) ; HDC
(param1 :uint32)) ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $wglSwapLayerBuffers = Win32::API::More->new('OPENGL32',
'BOOL wglSwapLayerBuffers(HANDLE param0, DWORD param1)');
# my $ret = $wglSwapLayerBuffers->Call($param0, $param1);
# param0 : HDC -> HANDLE
# param1 : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。