Win32 API 日本語リファレンス
ホームGraphics.OpenGL › wglSwapLayerBuffers

wglSwapLayerBuffers

関数
指定したレイヤープレーンのバッファを入れ替える。
DLLOPENGL32.dll呼出規約winapiSetLastErrorあり対応OSWindows 2000 以降

シグネチャ

// OPENGL32.dll
#include <windows.h>

BOOL wglSwapLayerBuffers(
    HDC param0,
    DWORD param1
);

パラメーター

名前方向
param0HDCin
param1DWORDin

戻り値の型: BOOL

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

BOOL wglSwapLayerBuffers(
    HDC param0,
    DWORD param1
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool wglSwapLayerBuffers(
    IntPtr param0,   // HDC
    uint param1   // DWORD
);
<DllImport("OPENGL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function wglSwapLayerBuffers(
    param0 As IntPtr,   ' HDC
    param1 As UInteger   ' DWORD
) As Boolean
End Function
' param0 : HDC
' param1 : DWORD
Declare PtrSafe Function wglSwapLayerBuffers Lib "opengl32" ( _
    ByVal param0 As LongPtr, _
    ByVal param1 As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

wglSwapLayerBuffers = ctypes.windll.opengl32.wglSwapLayerBuffers
wglSwapLayerBuffers.restype = wintypes.BOOL
wglSwapLayerBuffers.argtypes = [
    wintypes.HANDLE,  # param0 : HDC
    wintypes.DWORD,  # param1 : DWORD
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
wglSwapLayerBuffers = Fiddle::Function.new(
  lib['wglSwapLayerBuffers'],
  [
    Fiddle::TYPE_VOIDP,  # param0 : HDC
    -Fiddle::TYPE_INT,  # param1 : DWORD
  ],
  Fiddle::TYPE_INT)
#[link(name = "opengl32")]
extern "system" {
    fn wglSwapLayerBuffers(
        param0: *mut core::ffi::c_void,  // HDC
        param1: u32  // DWORD
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", SetLastError = true)]
public static extern bool wglSwapLayerBuffers(IntPtr param0, uint param1);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_wglSwapLayerBuffers' -Namespace Win32 -PassThru
# $api::wglSwapLayerBuffers(param0, param1)
#uselib "OPENGL32.dll"
#func global wglSwapLayerBuffers "wglSwapLayerBuffers" sptr, sptr
; wglSwapLayerBuffers param0, param1   ; 戻り値は stat
; param0 : HDC -> "sptr"
; param1 : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "OPENGL32.dll"
#cfunc global wglSwapLayerBuffers "wglSwapLayerBuffers" sptr, int
; res = wglSwapLayerBuffers(param0, param1)
; param0 : HDC -> "sptr"
; param1 : DWORD -> "int"
; BOOL wglSwapLayerBuffers(HDC param0, DWORD param1)
#uselib "OPENGL32.dll"
#cfunc global wglSwapLayerBuffers "wglSwapLayerBuffers" intptr, int
; res = wglSwapLayerBuffers(param0, param1)
; param0 : HDC -> "intptr"
; param1 : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procwglSwapLayerBuffers = opengl32.NewProc("wglSwapLayerBuffers")
)

// param0 (HDC), param1 (DWORD)
r1, _, err := procwglSwapLayerBuffers.Call(
	uintptr(param0),
	uintptr(param1),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function wglSwapLayerBuffers(
  param0: THandle;   // HDC
  param1: DWORD   // DWORD
): BOOL; stdcall;
  external 'OPENGL32.dll' name 'wglSwapLayerBuffers';
result := DllCall("OPENGL32\wglSwapLayerBuffers"
    , "Ptr", param0   ; HDC
    , "UInt", param1   ; DWORD
    , "Int")   ; return: BOOL
●wglSwapLayerBuffers(param0, param1) = DLL("OPENGL32.dll", "bool wglSwapLayerBuffers(void*, dword)")
# 呼び出し: wglSwapLayerBuffers(param0, param1)
# param0 : HDC -> "void*"
# param1 : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。