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DirectSoundCreate
関数DirectSoundデバイスオブジェクトを生成して初期化する。
シグネチャ
// DSOUND.dll
#include <windows.h>
HRESULT DirectSoundCreate(
const GUID* pcGuidDevice, // optional
IDirectSound** ppDS,
IUnknown* pUnkOuter // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pcGuidDevice | GUID* | inoptional |
| ppDS | IDirectSound** | out |
| pUnkOuter | IUnknown* | inoptional |
戻り値の型: HRESULT
各言語での呼び出し定義
// DSOUND.dll
#include <windows.h>
HRESULT DirectSoundCreate(
const GUID* pcGuidDevice, // optional
IDirectSound** ppDS,
IUnknown* pUnkOuter // optional
);[DllImport("DSOUND.dll", ExactSpelling = true)]
static extern int DirectSoundCreate(
IntPtr pcGuidDevice, // GUID* optional
IntPtr ppDS, // IDirectSound** out
IntPtr pUnkOuter // IUnknown* optional
);<DllImport("DSOUND.dll", ExactSpelling:=True)>
Public Shared Function DirectSoundCreate(
pcGuidDevice As IntPtr, ' GUID* optional
ppDS As IntPtr, ' IDirectSound** out
pUnkOuter As IntPtr ' IUnknown* optional
) As Integer
End Function' pcGuidDevice : GUID* optional
' ppDS : IDirectSound** out
' pUnkOuter : IUnknown* optional
Declare PtrSafe Function DirectSoundCreate Lib "dsound" ( _
ByVal pcGuidDevice As LongPtr, _
ByVal ppDS As LongPtr, _
ByVal pUnkOuter As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
DirectSoundCreate = ctypes.windll.dsound.DirectSoundCreate
DirectSoundCreate.restype = ctypes.c_int
DirectSoundCreate.argtypes = [
ctypes.c_void_p, # pcGuidDevice : GUID* optional
ctypes.c_void_p, # ppDS : IDirectSound** out
ctypes.c_void_p, # pUnkOuter : IUnknown* optional
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('DSOUND.dll')
DirectSoundCreate = Fiddle::Function.new(
lib['DirectSoundCreate'],
[
Fiddle::TYPE_VOIDP, # pcGuidDevice : GUID* optional
Fiddle::TYPE_VOIDP, # ppDS : IDirectSound** out
Fiddle::TYPE_VOIDP, # pUnkOuter : IUnknown* optional
],
Fiddle::TYPE_INT)#[link(name = "dsound")]
extern "system" {
fn DirectSoundCreate(
pcGuidDevice: *const GUID, // GUID* optional
ppDS: *mut *mut core::ffi::c_void, // IDirectSound** out
pUnkOuter: *mut core::ffi::c_void // IUnknown* optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("DSOUND.dll")]
public static extern int DirectSoundCreate(IntPtr pcGuidDevice, IntPtr ppDS, IntPtr pUnkOuter);
"@
$api = Add-Type -MemberDefinition $sig -Name 'DSOUND_DirectSoundCreate' -Namespace Win32 -PassThru
# $api::DirectSoundCreate(pcGuidDevice, ppDS, pUnkOuter)#uselib "DSOUND.dll"
#func global DirectSoundCreate "DirectSoundCreate" sptr, sptr, sptr
; DirectSoundCreate varptr(pcGuidDevice), ppDS, pUnkOuter ; 戻り値は stat
; pcGuidDevice : GUID* optional -> "sptr"
; ppDS : IDirectSound** out -> "sptr"
; pUnkOuter : IUnknown* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "DSOUND.dll" #cfunc global DirectSoundCreate "DirectSoundCreate" var, sptr, sptr ; res = DirectSoundCreate(pcGuidDevice, ppDS, pUnkOuter) ; pcGuidDevice : GUID* optional -> "var" ; ppDS : IDirectSound** out -> "sptr" ; pUnkOuter : IUnknown* optional -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "DSOUND.dll" #cfunc global DirectSoundCreate "DirectSoundCreate" sptr, sptr, sptr ; res = DirectSoundCreate(varptr(pcGuidDevice), ppDS, pUnkOuter) ; pcGuidDevice : GUID* optional -> "sptr" ; ppDS : IDirectSound** out -> "sptr" ; pUnkOuter : IUnknown* optional -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT DirectSoundCreate(GUID* pcGuidDevice, IDirectSound** ppDS, IUnknown* pUnkOuter) #uselib "DSOUND.dll" #cfunc global DirectSoundCreate "DirectSoundCreate" var, intptr, intptr ; res = DirectSoundCreate(pcGuidDevice, ppDS, pUnkOuter) ; pcGuidDevice : GUID* optional -> "var" ; ppDS : IDirectSound** out -> "intptr" ; pUnkOuter : IUnknown* optional -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT DirectSoundCreate(GUID* pcGuidDevice, IDirectSound** ppDS, IUnknown* pUnkOuter) #uselib "DSOUND.dll" #cfunc global DirectSoundCreate "DirectSoundCreate" intptr, intptr, intptr ; res = DirectSoundCreate(varptr(pcGuidDevice), ppDS, pUnkOuter) ; pcGuidDevice : GUID* optional -> "intptr" ; ppDS : IDirectSound** out -> "intptr" ; pUnkOuter : IUnknown* optional -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
dsound = windows.NewLazySystemDLL("DSOUND.dll")
procDirectSoundCreate = dsound.NewProc("DirectSoundCreate")
)
// pcGuidDevice (GUID* optional), ppDS (IDirectSound** out), pUnkOuter (IUnknown* optional)
r1, _, err := procDirectSoundCreate.Call(
uintptr(pcGuidDevice),
uintptr(ppDS),
uintptr(pUnkOuter),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction DirectSoundCreate(
pcGuidDevice: PGUID; // GUID* optional
ppDS: Pointer; // IDirectSound** out
pUnkOuter: Pointer // IUnknown* optional
): Integer; stdcall;
external 'DSOUND.dll' name 'DirectSoundCreate';result := DllCall("DSOUND\DirectSoundCreate"
, "Ptr", pcGuidDevice ; GUID* optional
, "Ptr", ppDS ; IDirectSound** out
, "Ptr", pUnkOuter ; IUnknown* optional
, "Int") ; return: HRESULT●DirectSoundCreate(pcGuidDevice, ppDS, pUnkOuter) = DLL("DSOUND.dll", "int DirectSoundCreate(void*, void*, void*)")
# 呼び出し: DirectSoundCreate(pcGuidDevice, ppDS, pUnkOuter)
# pcGuidDevice : GUID* optional -> "void*"
# ppDS : IDirectSound** out -> "void*"
# pUnkOuter : IUnknown* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。