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ConvertInterfaceNameToLuidA
関数インターフェイス名(ANSI)をLUIDに変換する。
シグネチャ
// IPHLPAPI.dll (ANSI / -A)
#include <windows.h>
WIN32_ERROR ConvertInterfaceNameToLuidA(
LPCSTR InterfaceName,
NET_LUID_LH* InterfaceLuid
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| InterfaceName | LPCSTR | in |
| InterfaceLuid | NET_LUID_LH* | out |
戻り値の型: WIN32_ERROR
各言語での呼び出し定義
// IPHLPAPI.dll (ANSI / -A)
#include <windows.h>
WIN32_ERROR ConvertInterfaceNameToLuidA(
LPCSTR InterfaceName,
NET_LUID_LH* InterfaceLuid
);[DllImport("IPHLPAPI.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern uint ConvertInterfaceNameToLuidA(
[MarshalAs(UnmanagedType.LPStr)] string InterfaceName, // LPCSTR
IntPtr InterfaceLuid // NET_LUID_LH* out
);<DllImport("IPHLPAPI.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function ConvertInterfaceNameToLuidA(
<MarshalAs(UnmanagedType.LPStr)> InterfaceName As String, ' LPCSTR
InterfaceLuid As IntPtr ' NET_LUID_LH* out
) As UInteger
End Function' InterfaceName : LPCSTR
' InterfaceLuid : NET_LUID_LH* out
Declare PtrSafe Function ConvertInterfaceNameToLuidA Lib "iphlpapi" ( _
ByVal InterfaceName As String, _
ByVal InterfaceLuid As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ConvertInterfaceNameToLuidA = ctypes.windll.iphlpapi.ConvertInterfaceNameToLuidA
ConvertInterfaceNameToLuidA.restype = wintypes.DWORD
ConvertInterfaceNameToLuidA.argtypes = [
wintypes.LPCSTR, # InterfaceName : LPCSTR
ctypes.c_void_p, # InterfaceLuid : NET_LUID_LH* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('IPHLPAPI.dll')
ConvertInterfaceNameToLuidA = Fiddle::Function.new(
lib['ConvertInterfaceNameToLuidA'],
[
Fiddle::TYPE_VOIDP, # InterfaceName : LPCSTR
Fiddle::TYPE_VOIDP, # InterfaceLuid : NET_LUID_LH* out
],
-Fiddle::TYPE_INT)#[link(name = "iphlpapi")]
extern "system" {
fn ConvertInterfaceNameToLuidA(
InterfaceName: *const u8, // LPCSTR
InterfaceLuid: *mut NET_LUID_LH // NET_LUID_LH* out
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("IPHLPAPI.dll", CharSet = CharSet.Ansi)]
public static extern uint ConvertInterfaceNameToLuidA([MarshalAs(UnmanagedType.LPStr)] string InterfaceName, IntPtr InterfaceLuid);
"@
$api = Add-Type -MemberDefinition $sig -Name 'IPHLPAPI_ConvertInterfaceNameToLuidA' -Namespace Win32 -PassThru
# $api::ConvertInterfaceNameToLuidA(InterfaceName, InterfaceLuid)#uselib "IPHLPAPI.dll"
#func global ConvertInterfaceNameToLuidA "ConvertInterfaceNameToLuidA" sptr, sptr
; ConvertInterfaceNameToLuidA InterfaceName, varptr(InterfaceLuid) ; 戻り値は stat
; InterfaceName : LPCSTR -> "sptr"
; InterfaceLuid : NET_LUID_LH* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "IPHLPAPI.dll" #cfunc global ConvertInterfaceNameToLuidA "ConvertInterfaceNameToLuidA" str, var ; res = ConvertInterfaceNameToLuidA(InterfaceName, InterfaceLuid) ; InterfaceName : LPCSTR -> "str" ; InterfaceLuid : NET_LUID_LH* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "IPHLPAPI.dll" #cfunc global ConvertInterfaceNameToLuidA "ConvertInterfaceNameToLuidA" str, sptr ; res = ConvertInterfaceNameToLuidA(InterfaceName, varptr(InterfaceLuid)) ; InterfaceName : LPCSTR -> "str" ; InterfaceLuid : NET_LUID_LH* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; WIN32_ERROR ConvertInterfaceNameToLuidA(LPCSTR InterfaceName, NET_LUID_LH* InterfaceLuid) #uselib "IPHLPAPI.dll" #cfunc global ConvertInterfaceNameToLuidA "ConvertInterfaceNameToLuidA" str, var ; res = ConvertInterfaceNameToLuidA(InterfaceName, InterfaceLuid) ; InterfaceName : LPCSTR -> "str" ; InterfaceLuid : NET_LUID_LH* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; WIN32_ERROR ConvertInterfaceNameToLuidA(LPCSTR InterfaceName, NET_LUID_LH* InterfaceLuid) #uselib "IPHLPAPI.dll" #cfunc global ConvertInterfaceNameToLuidA "ConvertInterfaceNameToLuidA" str, intptr ; res = ConvertInterfaceNameToLuidA(InterfaceName, varptr(InterfaceLuid)) ; InterfaceName : LPCSTR -> "str" ; InterfaceLuid : NET_LUID_LH* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
iphlpapi = windows.NewLazySystemDLL("IPHLPAPI.dll")
procConvertInterfaceNameToLuidA = iphlpapi.NewProc("ConvertInterfaceNameToLuidA")
)
// InterfaceName (LPCSTR), InterfaceLuid (NET_LUID_LH* out)
r1, _, err := procConvertInterfaceNameToLuidA.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(InterfaceName))),
uintptr(InterfaceLuid),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // WIN32_ERRORfunction ConvertInterfaceNameToLuidA(
InterfaceName: PAnsiChar; // LPCSTR
InterfaceLuid: Pointer // NET_LUID_LH* out
): DWORD; stdcall;
external 'IPHLPAPI.dll' name 'ConvertInterfaceNameToLuidA';result := DllCall("IPHLPAPI\ConvertInterfaceNameToLuidA"
, "AStr", InterfaceName ; LPCSTR
, "Ptr", InterfaceLuid ; NET_LUID_LH* out
, "UInt") ; return: WIN32_ERROR●ConvertInterfaceNameToLuidA(InterfaceName, InterfaceLuid) = DLL("IPHLPAPI.dll", "dword ConvertInterfaceNameToLuidA(char*, void*)")
# 呼び出し: ConvertInterfaceNameToLuidA(InterfaceName, InterfaceLuid)
# InterfaceName : LPCSTR -> "char*"
# InterfaceLuid : NET_LUID_LH* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。