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FwpmCalloutAdd0
関数WFPにコールアウトを追加する。
シグネチャ
// fwpuclnt.dll
#include <windows.h>
DWORD FwpmCalloutAdd0(
FWPM_ENGINE_HANDLE engineHandle,
const FWPM_CALLOUT0* callout,
PSECURITY_DESCRIPTOR sd, // optional
DWORD* id // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| engineHandle | FWPM_ENGINE_HANDLE | in |
| callout | FWPM_CALLOUT0* | in |
| sd | PSECURITY_DESCRIPTOR | inoptional |
| id | DWORD* | outoptional |
戻り値の型: DWORD
各言語での呼び出し定義
// fwpuclnt.dll
#include <windows.h>
DWORD FwpmCalloutAdd0(
FWPM_ENGINE_HANDLE engineHandle,
const FWPM_CALLOUT0* callout,
PSECURITY_DESCRIPTOR sd, // optional
DWORD* id // optional
);[DllImport("fwpuclnt.dll", ExactSpelling = true)]
static extern uint FwpmCalloutAdd0(
FWPM_ENGINE_HANDLE engineHandle, // FWPM_ENGINE_HANDLE
IntPtr callout, // FWPM_CALLOUT0*
IntPtr sd, // PSECURITY_DESCRIPTOR optional
IntPtr id // DWORD* optional, out
);<DllImport("fwpuclnt.dll", ExactSpelling:=True)>
Public Shared Function FwpmCalloutAdd0(
engineHandle As FWPM_ENGINE_HANDLE, ' FWPM_ENGINE_HANDLE
callout As IntPtr, ' FWPM_CALLOUT0*
sd As IntPtr, ' PSECURITY_DESCRIPTOR optional
id As IntPtr ' DWORD* optional, out
) As UInteger
End Function' engineHandle : FWPM_ENGINE_HANDLE
' callout : FWPM_CALLOUT0*
' sd : PSECURITY_DESCRIPTOR optional
' id : DWORD* optional, out
Declare PtrSafe Function FwpmCalloutAdd0 Lib "fwpuclnt" ( _
ByVal engineHandle As LongPtr, _
ByVal callout As LongPtr, _
ByVal sd As LongPtr, _
ByVal id As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
FwpmCalloutAdd0 = ctypes.windll.fwpuclnt.FwpmCalloutAdd0
FwpmCalloutAdd0.restype = wintypes.DWORD
FwpmCalloutAdd0.argtypes = [
FWPM_ENGINE_HANDLE, # engineHandle : FWPM_ENGINE_HANDLE
ctypes.c_void_p, # callout : FWPM_CALLOUT0*
wintypes.HANDLE, # sd : PSECURITY_DESCRIPTOR optional
ctypes.POINTER(wintypes.DWORD), # id : DWORD* optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('fwpuclnt.dll')
FwpmCalloutAdd0 = Fiddle::Function.new(
lib['FwpmCalloutAdd0'],
[
Fiddle::TYPE_VOIDP, # engineHandle : FWPM_ENGINE_HANDLE
Fiddle::TYPE_VOIDP, # callout : FWPM_CALLOUT0*
Fiddle::TYPE_VOIDP, # sd : PSECURITY_DESCRIPTOR optional
Fiddle::TYPE_VOIDP, # id : DWORD* optional, out
],
-Fiddle::TYPE_INT)#[link(name = "fwpuclnt")]
extern "system" {
fn FwpmCalloutAdd0(
engineHandle: FWPM_ENGINE_HANDLE, // FWPM_ENGINE_HANDLE
callout: *const FWPM_CALLOUT0, // FWPM_CALLOUT0*
sd: *mut core::ffi::c_void, // PSECURITY_DESCRIPTOR optional
id: *mut u32 // DWORD* optional, out
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("fwpuclnt.dll")]
public static extern uint FwpmCalloutAdd0(FWPM_ENGINE_HANDLE engineHandle, IntPtr callout, IntPtr sd, IntPtr id);
"@
$api = Add-Type -MemberDefinition $sig -Name 'fwpuclnt_FwpmCalloutAdd0' -Namespace Win32 -PassThru
# $api::FwpmCalloutAdd0(engineHandle, callout, sd, id)#uselib "fwpuclnt.dll"
#func global FwpmCalloutAdd0 "FwpmCalloutAdd0" sptr, sptr, sptr, sptr
; FwpmCalloutAdd0 engineHandle, varptr(callout), sd, varptr(id) ; 戻り値は stat
; engineHandle : FWPM_ENGINE_HANDLE -> "sptr"
; callout : FWPM_CALLOUT0* -> "sptr"
; sd : PSECURITY_DESCRIPTOR optional -> "sptr"
; id : DWORD* optional, out -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "fwpuclnt.dll" #cfunc global FwpmCalloutAdd0 "FwpmCalloutAdd0" int, var, sptr, var ; res = FwpmCalloutAdd0(engineHandle, callout, sd, id) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; callout : FWPM_CALLOUT0* -> "var" ; sd : PSECURITY_DESCRIPTOR optional -> "sptr" ; id : DWORD* optional, out -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "fwpuclnt.dll" #cfunc global FwpmCalloutAdd0 "FwpmCalloutAdd0" int, sptr, sptr, sptr ; res = FwpmCalloutAdd0(engineHandle, varptr(callout), sd, varptr(id)) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; callout : FWPM_CALLOUT0* -> "sptr" ; sd : PSECURITY_DESCRIPTOR optional -> "sptr" ; id : DWORD* optional, out -> "sptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; DWORD FwpmCalloutAdd0(FWPM_ENGINE_HANDLE engineHandle, FWPM_CALLOUT0* callout, PSECURITY_DESCRIPTOR sd, DWORD* id) #uselib "fwpuclnt.dll" #cfunc global FwpmCalloutAdd0 "FwpmCalloutAdd0" int, var, intptr, var ; res = FwpmCalloutAdd0(engineHandle, callout, sd, id) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; callout : FWPM_CALLOUT0* -> "var" ; sd : PSECURITY_DESCRIPTOR optional -> "intptr" ; id : DWORD* optional, out -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; DWORD FwpmCalloutAdd0(FWPM_ENGINE_HANDLE engineHandle, FWPM_CALLOUT0* callout, PSECURITY_DESCRIPTOR sd, DWORD* id) #uselib "fwpuclnt.dll" #cfunc global FwpmCalloutAdd0 "FwpmCalloutAdd0" int, intptr, intptr, intptr ; res = FwpmCalloutAdd0(engineHandle, varptr(callout), sd, varptr(id)) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; callout : FWPM_CALLOUT0* -> "intptr" ; sd : PSECURITY_DESCRIPTOR optional -> "intptr" ; id : DWORD* optional, out -> "intptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
fwpuclnt = windows.NewLazySystemDLL("fwpuclnt.dll")
procFwpmCalloutAdd0 = fwpuclnt.NewProc("FwpmCalloutAdd0")
)
// engineHandle (FWPM_ENGINE_HANDLE), callout (FWPM_CALLOUT0*), sd (PSECURITY_DESCRIPTOR optional), id (DWORD* optional, out)
r1, _, err := procFwpmCalloutAdd0.Call(
uintptr(engineHandle),
uintptr(callout),
uintptr(sd),
uintptr(id),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction FwpmCalloutAdd0(
engineHandle: FWPM_ENGINE_HANDLE; // FWPM_ENGINE_HANDLE
callout: Pointer; // FWPM_CALLOUT0*
sd: THandle; // PSECURITY_DESCRIPTOR optional
id: Pointer // DWORD* optional, out
): DWORD; stdcall;
external 'fwpuclnt.dll' name 'FwpmCalloutAdd0';result := DllCall("fwpuclnt\FwpmCalloutAdd0"
, "Ptr", engineHandle ; FWPM_ENGINE_HANDLE
, "Ptr", callout ; FWPM_CALLOUT0*
, "Ptr", sd ; PSECURITY_DESCRIPTOR optional
, "Ptr", id ; DWORD* optional, out
, "UInt") ; return: DWORD●FwpmCalloutAdd0(engineHandle, callout, sd, id) = DLL("fwpuclnt.dll", "dword FwpmCalloutAdd0(void*, void*, void*, void*)")
# 呼び出し: FwpmCalloutAdd0(engineHandle, callout, sd, id)
# engineHandle : FWPM_ENGINE_HANDLE -> "void*"
# callout : FWPM_CALLOUT0* -> "void*"
# sd : PSECURITY_DESCRIPTOR optional -> "void*"
# id : DWORD* optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。