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FwpmCalloutAdd0
関数WFPにコールアウトを追加する。
シグネチャ
// fwpuclnt.dll
#include <windows.h>
DWORD FwpmCalloutAdd0(
FWPM_ENGINE_HANDLE engineHandle,
const FWPM_CALLOUT0* callout,
PSECURITY_DESCRIPTOR sd, // optional
DWORD* id // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| engineHandle | FWPM_ENGINE_HANDLE | in | フィルタリングエンジンへのセッションハンドル。 |
| callout | FWPM_CALLOUT0* | in | 追加するコールアウトの定義を保持するFWPM_CALLOUT0構造体。 |
| sd | PSECURITY_DESCRIPTOR | inoptional | 新規コールアウトに設定するセキュリティ記述子。NULL可でデフォルトを使用する。 |
| id | DWORD* | outoptional | 割り当てられたコールアウトの実行時IDを受け取る出力。不要ならNULL可。 |
戻り値の型: DWORD
各言語での呼び出し定義
// fwpuclnt.dll
#include <windows.h>
DWORD FwpmCalloutAdd0(
FWPM_ENGINE_HANDLE engineHandle,
const FWPM_CALLOUT0* callout,
PSECURITY_DESCRIPTOR sd, // optional
DWORD* id // optional
);[DllImport("fwpuclnt.dll", ExactSpelling = true)]
static extern uint FwpmCalloutAdd0(
FWPM_ENGINE_HANDLE engineHandle, // FWPM_ENGINE_HANDLE
IntPtr callout, // FWPM_CALLOUT0*
IntPtr sd, // PSECURITY_DESCRIPTOR optional
IntPtr id // DWORD* optional, out
);<DllImport("fwpuclnt.dll", ExactSpelling:=True)>
Public Shared Function FwpmCalloutAdd0(
engineHandle As FWPM_ENGINE_HANDLE, ' FWPM_ENGINE_HANDLE
callout As IntPtr, ' FWPM_CALLOUT0*
sd As IntPtr, ' PSECURITY_DESCRIPTOR optional
id As IntPtr ' DWORD* optional, out
) As UInteger
End Function' engineHandle : FWPM_ENGINE_HANDLE
' callout : FWPM_CALLOUT0*
' sd : PSECURITY_DESCRIPTOR optional
' id : DWORD* optional, out
Declare PtrSafe Function FwpmCalloutAdd0 Lib "fwpuclnt" ( _
ByVal engineHandle As LongPtr, _
ByVal callout As LongPtr, _
ByVal sd As LongPtr, _
ByVal id As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
FwpmCalloutAdd0 = ctypes.windll.fwpuclnt.FwpmCalloutAdd0
FwpmCalloutAdd0.restype = wintypes.DWORD
FwpmCalloutAdd0.argtypes = [
FWPM_ENGINE_HANDLE, # engineHandle : FWPM_ENGINE_HANDLE
ctypes.c_void_p, # callout : FWPM_CALLOUT0*
wintypes.HANDLE, # sd : PSECURITY_DESCRIPTOR optional
ctypes.POINTER(wintypes.DWORD), # id : DWORD* optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('fwpuclnt.dll')
FwpmCalloutAdd0 = Fiddle::Function.new(
lib['FwpmCalloutAdd0'],
[
Fiddle::TYPE_VOIDP, # engineHandle : FWPM_ENGINE_HANDLE
Fiddle::TYPE_VOIDP, # callout : FWPM_CALLOUT0*
Fiddle::TYPE_VOIDP, # sd : PSECURITY_DESCRIPTOR optional
Fiddle::TYPE_VOIDP, # id : DWORD* optional, out
],
-Fiddle::TYPE_INT)#[link(name = "fwpuclnt")]
extern "system" {
fn FwpmCalloutAdd0(
engineHandle: FWPM_ENGINE_HANDLE, // FWPM_ENGINE_HANDLE
callout: *const FWPM_CALLOUT0, // FWPM_CALLOUT0*
sd: *mut core::ffi::c_void, // PSECURITY_DESCRIPTOR optional
id: *mut u32 // DWORD* optional, out
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("fwpuclnt.dll")]
public static extern uint FwpmCalloutAdd0(FWPM_ENGINE_HANDLE engineHandle, IntPtr callout, IntPtr sd, IntPtr id);
"@
$api = Add-Type -MemberDefinition $sig -Name 'fwpuclnt_FwpmCalloutAdd0' -Namespace Win32 -PassThru
# $api::FwpmCalloutAdd0(engineHandle, callout, sd, id)#uselib "fwpuclnt.dll"
#func global FwpmCalloutAdd0 "FwpmCalloutAdd0" sptr, sptr, sptr, sptr
; FwpmCalloutAdd0 engineHandle, varptr(callout), sd, varptr(id) ; 戻り値は stat
; engineHandle : FWPM_ENGINE_HANDLE -> "sptr"
; callout : FWPM_CALLOUT0* -> "sptr"
; sd : PSECURITY_DESCRIPTOR optional -> "sptr"
; id : DWORD* optional, out -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "fwpuclnt.dll" #cfunc global FwpmCalloutAdd0 "FwpmCalloutAdd0" int, var, sptr, var ; res = FwpmCalloutAdd0(engineHandle, callout, sd, id) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; callout : FWPM_CALLOUT0* -> "var" ; sd : PSECURITY_DESCRIPTOR optional -> "sptr" ; id : DWORD* optional, out -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "fwpuclnt.dll" #cfunc global FwpmCalloutAdd0 "FwpmCalloutAdd0" int, sptr, sptr, sptr ; res = FwpmCalloutAdd0(engineHandle, varptr(callout), sd, varptr(id)) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; callout : FWPM_CALLOUT0* -> "sptr" ; sd : PSECURITY_DESCRIPTOR optional -> "sptr" ; id : DWORD* optional, out -> "sptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; DWORD FwpmCalloutAdd0(FWPM_ENGINE_HANDLE engineHandle, FWPM_CALLOUT0* callout, PSECURITY_DESCRIPTOR sd, DWORD* id) #uselib "fwpuclnt.dll" #cfunc global FwpmCalloutAdd0 "FwpmCalloutAdd0" int, var, intptr, var ; res = FwpmCalloutAdd0(engineHandle, callout, sd, id) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; callout : FWPM_CALLOUT0* -> "var" ; sd : PSECURITY_DESCRIPTOR optional -> "intptr" ; id : DWORD* optional, out -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; DWORD FwpmCalloutAdd0(FWPM_ENGINE_HANDLE engineHandle, FWPM_CALLOUT0* callout, PSECURITY_DESCRIPTOR sd, DWORD* id) #uselib "fwpuclnt.dll" #cfunc global FwpmCalloutAdd0 "FwpmCalloutAdd0" int, intptr, intptr, intptr ; res = FwpmCalloutAdd0(engineHandle, varptr(callout), sd, varptr(id)) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; callout : FWPM_CALLOUT0* -> "intptr" ; sd : PSECURITY_DESCRIPTOR optional -> "intptr" ; id : DWORD* optional, out -> "intptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
fwpuclnt = windows.NewLazySystemDLL("fwpuclnt.dll")
procFwpmCalloutAdd0 = fwpuclnt.NewProc("FwpmCalloutAdd0")
)
// engineHandle (FWPM_ENGINE_HANDLE), callout (FWPM_CALLOUT0*), sd (PSECURITY_DESCRIPTOR optional), id (DWORD* optional, out)
r1, _, err := procFwpmCalloutAdd0.Call(
uintptr(engineHandle),
uintptr(callout),
uintptr(sd),
uintptr(id),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction FwpmCalloutAdd0(
engineHandle: FWPM_ENGINE_HANDLE; // FWPM_ENGINE_HANDLE
callout: Pointer; // FWPM_CALLOUT0*
sd: THandle; // PSECURITY_DESCRIPTOR optional
id: Pointer // DWORD* optional, out
): DWORD; stdcall;
external 'fwpuclnt.dll' name 'FwpmCalloutAdd0';result := DllCall("fwpuclnt\FwpmCalloutAdd0"
, "Ptr", engineHandle ; FWPM_ENGINE_HANDLE
, "Ptr", callout ; FWPM_CALLOUT0*
, "Ptr", sd ; PSECURITY_DESCRIPTOR optional
, "Ptr", id ; DWORD* optional, out
, "UInt") ; return: DWORD●FwpmCalloutAdd0(engineHandle, callout, sd, id) = DLL("fwpuclnt.dll", "dword FwpmCalloutAdd0(void*, void*, void*, void*)")
# 呼び出し: FwpmCalloutAdd0(engineHandle, callout, sd, id)
# engineHandle : FWPM_ENGINE_HANDLE -> "void*"
# callout : FWPM_CALLOUT0* -> "void*"
# sd : PSECURITY_DESCRIPTOR optional -> "void*"
# id : DWORD* optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "fwpuclnt" fn FwpmCalloutAdd0(
engineHandle: FWPM_ENGINE_HANDLE, // FWPM_ENGINE_HANDLE
callout: [*c]FWPM_CALLOUT0, // FWPM_CALLOUT0*
sd: ?*anyopaque, // PSECURITY_DESCRIPTOR optional
id: [*c]u32 // DWORD* optional, out
) callconv(std.os.windows.WINAPI) u32;proc FwpmCalloutAdd0(
engineHandle: FWPM_ENGINE_HANDLE, # FWPM_ENGINE_HANDLE
callout: ptr FWPM_CALLOUT0, # FWPM_CALLOUT0*
sd: pointer, # PSECURITY_DESCRIPTOR optional
id: ptr uint32 # DWORD* optional, out
): uint32 {.importc: "FwpmCalloutAdd0", stdcall, dynlib: "fwpuclnt.dll".}pragma(lib, "fwpuclnt");
extern(Windows)
uint FwpmCalloutAdd0(
FWPM_ENGINE_HANDLE engineHandle, // FWPM_ENGINE_HANDLE
FWPM_CALLOUT0* callout, // FWPM_CALLOUT0*
void* sd, // PSECURITY_DESCRIPTOR optional
uint* id // DWORD* optional, out
);ccall((:FwpmCalloutAdd0, "fwpuclnt.dll"), stdcall, UInt32,
(FWPM_ENGINE_HANDLE, Ptr{FWPM_CALLOUT0}, Ptr{Cvoid}, Ptr{UInt32}),
engineHandle, callout, sd, id)
# engineHandle : FWPM_ENGINE_HANDLE -> FWPM_ENGINE_HANDLE
# callout : FWPM_CALLOUT0* -> Ptr{FWPM_CALLOUT0}
# sd : PSECURITY_DESCRIPTOR optional -> Ptr{Cvoid}
# id : DWORD* optional, out -> Ptr{UInt32}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
uint32_t FwpmCalloutAdd0(
FWPM_ENGINE_HANDLE engineHandle,
void* callout,
void* sd,
uint32_t* id);
]]
local fwpuclnt = ffi.load("fwpuclnt")
-- fwpuclnt.FwpmCalloutAdd0(engineHandle, callout, sd, id)
-- engineHandle : FWPM_ENGINE_HANDLE
-- callout : FWPM_CALLOUT0*
-- sd : PSECURITY_DESCRIPTOR optional
-- id : DWORD* optional, out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('fwpuclnt.dll');
const FwpmCalloutAdd0 = lib.func('__stdcall', 'FwpmCalloutAdd0', 'uint32_t', ['FWPM_ENGINE_HANDLE', 'void *', 'void *', 'uint32_t *']);
// FwpmCalloutAdd0(engineHandle, callout, sd, id)
// engineHandle : FWPM_ENGINE_HANDLE -> 'FWPM_ENGINE_HANDLE'
// callout : FWPM_CALLOUT0* -> 'void *'
// sd : PSECURITY_DESCRIPTOR optional -> 'void *'
// id : DWORD* optional, out -> 'uint32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("fwpuclnt.dll", {
FwpmCalloutAdd0: { parameters: ["buffer", "pointer", "pointer", "pointer"], result: "u32" },
});
// lib.symbols.FwpmCalloutAdd0(engineHandle, callout, sd, id)
// engineHandle : FWPM_ENGINE_HANDLE -> "buffer"
// callout : FWPM_CALLOUT0* -> "pointer"
// sd : PSECURITY_DESCRIPTOR optional -> "pointer"
// id : DWORD* optional, out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
uint32_t FwpmCalloutAdd0(
FWPM_ENGINE_HANDLE engineHandle,
void* callout,
void* sd,
uint32_t* id);
C, "fwpuclnt.dll");
// $ffi->FwpmCalloutAdd0(engineHandle, callout, sd, id);
// engineHandle : FWPM_ENGINE_HANDLE
// callout : FWPM_CALLOUT0*
// sd : PSECURITY_DESCRIPTOR optional
// id : DWORD* optional, out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Fwpuclnt extends StdCallLibrary {
Fwpuclnt INSTANCE = Native.load("fwpuclnt", Fwpuclnt.class);
int FwpmCalloutAdd0(
FWPM_ENGINE_HANDLE /* extends Structure (by value) */ engineHandle, // FWPM_ENGINE_HANDLE
Pointer callout, // FWPM_CALLOUT0*
Pointer sd, // PSECURITY_DESCRIPTOR optional
IntByReference id // DWORD* optional, out
);
}@[Link("fwpuclnt")]
lib Libfwpuclnt
fun FwpmCalloutAdd0 = FwpmCalloutAdd0(
engineHandle : FWPM_ENGINE_HANDLE, # FWPM_ENGINE_HANDLE
callout : FWPM_CALLOUT0*, # FWPM_CALLOUT0*
sd : Void*, # PSECURITY_DESCRIPTOR optional
id : UInt32* # DWORD* optional, out
) : UInt32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef FwpmCalloutAdd0Native = Uint32 Function(FWPM_ENGINE_HANDLE, Pointer<Void>, Pointer<Void>, Pointer<Uint32>);
typedef FwpmCalloutAdd0Dart = int Function(int, Pointer<Void>, Pointer<Void>, Pointer<Uint32>);
final FwpmCalloutAdd0 = DynamicLibrary.open('fwpuclnt.dll')
.lookupFunction<FwpmCalloutAdd0Native, FwpmCalloutAdd0Dart>('FwpmCalloutAdd0');
// engineHandle : FWPM_ENGINE_HANDLE -> FWPM_ENGINE_HANDLE
// callout : FWPM_CALLOUT0* -> Pointer<Void>
// sd : PSECURITY_DESCRIPTOR optional -> Pointer<Void>
// id : DWORD* optional, out -> Pointer<Uint32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function FwpmCalloutAdd0(
engineHandle: FWPM_ENGINE_HANDLE; // FWPM_ENGINE_HANDLE
callout: Pointer; // FWPM_CALLOUT0*
sd: THandle; // PSECURITY_DESCRIPTOR optional
id: Pointer // DWORD* optional, out
): DWORD; stdcall;
external 'fwpuclnt.dll' name 'FwpmCalloutAdd0';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "FwpmCalloutAdd0"
c_FwpmCalloutAdd0 :: FWPM_ENGINE_HANDLE -> Ptr () -> Ptr () -> Ptr Word32 -> IO Word32
-- engineHandle : FWPM_ENGINE_HANDLE -> FWPM_ENGINE_HANDLE
-- callout : FWPM_CALLOUT0* -> Ptr ()
-- sd : PSECURITY_DESCRIPTOR optional -> Ptr ()
-- id : DWORD* optional, out -> Ptr Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
-- ※値渡し構造体は GHC FFI で直接渡せません。Ptr で渡すラッパ(C側)経由にしてください。open Ctypes
open Foreign
let fwpmcalloutadd0 =
foreign "FwpmCalloutAdd0"
(FWPM_ENGINE_HANDLE @-> (ptr void) @-> (ptr void) @-> (ptr uint32_t) @-> returning uint32_t)
(* engineHandle : FWPM_ENGINE_HANDLE -> FWPM_ENGINE_HANDLE *)
(* callout : FWPM_CALLOUT0* -> (ptr void) *)
(* sd : PSECURITY_DESCRIPTOR optional -> (ptr void) *)
(* id : DWORD* optional, out -> (ptr uint32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library fwpuclnt (t "fwpuclnt.dll"))
(cffi:use-foreign-library fwpuclnt)
(cffi:defcfun ("FwpmCalloutAdd0" fwpm-callout-add0 :convention :stdcall) :uint32
(engine-handle (:struct fwpm-engine-handle)) ; FWPM_ENGINE_HANDLE
(callout :pointer) ; FWPM_CALLOUT0*
(sd :pointer) ; PSECURITY_DESCRIPTOR optional
(id :pointer)) ; DWORD* optional, out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $FwpmCalloutAdd0 = Win32::API::More->new('fwpuclnt',
'DWORD FwpmCalloutAdd0(LPVOID engineHandle, LPVOID callout, HANDLE sd, LPVOID id)');
# my $ret = $FwpmCalloutAdd0->Call($engineHandle, $callout, $sd, $id);
# engineHandle : FWPM_ENGINE_HANDLE -> LPVOID
# callout : FWPM_CALLOUT0* -> LPVOID
# sd : PSECURITY_DESCRIPTOR optional -> HANDLE
# id : DWORD* optional, out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。