Win32 API 日本語リファレンス
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FwpmCalloutDeleteById0

関数
指定IDのWFPコールアウトを削除する。
DLLfwpuclnt.dll呼出規約winapi対応OSWindows Vista 以降

シグネチャ

// fwpuclnt.dll
#include <windows.h>

DWORD FwpmCalloutDeleteById0(
    FWPM_ENGINE_HANDLE engineHandle,
    DWORD id
);

パラメーター

名前方向
engineHandleFWPM_ENGINE_HANDLEin
idDWORDin

戻り値の型: DWORD

各言語での呼び出し定義

// fwpuclnt.dll
#include <windows.h>

DWORD FwpmCalloutDeleteById0(
    FWPM_ENGINE_HANDLE engineHandle,
    DWORD id
);
[DllImport("fwpuclnt.dll", ExactSpelling = true)]
static extern uint FwpmCalloutDeleteById0(
    FWPM_ENGINE_HANDLE engineHandle,   // FWPM_ENGINE_HANDLE
    uint id   // DWORD
);
<DllImport("fwpuclnt.dll", ExactSpelling:=True)>
Public Shared Function FwpmCalloutDeleteById0(
    engineHandle As FWPM_ENGINE_HANDLE,   ' FWPM_ENGINE_HANDLE
    id As UInteger   ' DWORD
) As UInteger
End Function
' engineHandle : FWPM_ENGINE_HANDLE
' id : DWORD
Declare PtrSafe Function FwpmCalloutDeleteById0 Lib "fwpuclnt" ( _
    ByVal engineHandle As LongPtr, _
    ByVal id As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

FwpmCalloutDeleteById0 = ctypes.windll.fwpuclnt.FwpmCalloutDeleteById0
FwpmCalloutDeleteById0.restype = wintypes.DWORD
FwpmCalloutDeleteById0.argtypes = [
    FWPM_ENGINE_HANDLE,  # engineHandle : FWPM_ENGINE_HANDLE
    wintypes.DWORD,  # id : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('fwpuclnt.dll')
FwpmCalloutDeleteById0 = Fiddle::Function.new(
  lib['FwpmCalloutDeleteById0'],
  [
    Fiddle::TYPE_VOIDP,  # engineHandle : FWPM_ENGINE_HANDLE
    -Fiddle::TYPE_INT,  # id : DWORD
  ],
  -Fiddle::TYPE_INT)
#[link(name = "fwpuclnt")]
extern "system" {
    fn FwpmCalloutDeleteById0(
        engineHandle: FWPM_ENGINE_HANDLE,  // FWPM_ENGINE_HANDLE
        id: u32  // DWORD
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("fwpuclnt.dll")]
public static extern uint FwpmCalloutDeleteById0(FWPM_ENGINE_HANDLE engineHandle, uint id);
"@
$api = Add-Type -MemberDefinition $sig -Name 'fwpuclnt_FwpmCalloutDeleteById0' -Namespace Win32 -PassThru
# $api::FwpmCalloutDeleteById0(engineHandle, id)
#uselib "fwpuclnt.dll"
#func global FwpmCalloutDeleteById0 "FwpmCalloutDeleteById0" sptr, sptr
; FwpmCalloutDeleteById0 engineHandle, id   ; 戻り値は stat
; engineHandle : FWPM_ENGINE_HANDLE -> "sptr"
; id : DWORD -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "fwpuclnt.dll"
#cfunc global FwpmCalloutDeleteById0 "FwpmCalloutDeleteById0" int, int
; res = FwpmCalloutDeleteById0(engineHandle, id)
; engineHandle : FWPM_ENGINE_HANDLE -> "int"
; id : DWORD -> "int"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; DWORD FwpmCalloutDeleteById0(FWPM_ENGINE_HANDLE engineHandle, DWORD id)
#uselib "fwpuclnt.dll"
#cfunc global FwpmCalloutDeleteById0 "FwpmCalloutDeleteById0" int, int
; res = FwpmCalloutDeleteById0(engineHandle, id)
; engineHandle : FWPM_ENGINE_HANDLE -> "int"
; id : DWORD -> "int"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	fwpuclnt = windows.NewLazySystemDLL("fwpuclnt.dll")
	procFwpmCalloutDeleteById0 = fwpuclnt.NewProc("FwpmCalloutDeleteById0")
)

// engineHandle (FWPM_ENGINE_HANDLE), id (DWORD)
r1, _, err := procFwpmCalloutDeleteById0.Call(
	uintptr(engineHandle),
	uintptr(id),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function FwpmCalloutDeleteById0(
  engineHandle: FWPM_ENGINE_HANDLE;   // FWPM_ENGINE_HANDLE
  id: DWORD   // DWORD
): DWORD; stdcall;
  external 'fwpuclnt.dll' name 'FwpmCalloutDeleteById0';
result := DllCall("fwpuclnt\FwpmCalloutDeleteById0"
    , "Ptr", engineHandle   ; FWPM_ENGINE_HANDLE
    , "UInt", id   ; DWORD
    , "UInt")   ; return: DWORD
●FwpmCalloutDeleteById0(engineHandle, id) = DLL("fwpuclnt.dll", "dword FwpmCalloutDeleteById0(void*, dword)")
# 呼び出し: FwpmCalloutDeleteById0(engineHandle, id)
# engineHandle : FWPM_ENGINE_HANDLE -> "void*"
# id : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。