ホーム › Networking.Clustering › ResUtilIsResourceClassEqual
ResUtilIsResourceClassEqual
関数リソースが指定したリソースクラスと一致するか判定する。
シグネチャ
// RESUTILS.dll
#include <windows.h>
BOOL ResUtilIsResourceClassEqual(
CLUS_RESOURCE_CLASS_INFO* prci,
HRESOURCE hResource
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| prci | CLUS_RESOURCE_CLASS_INFO* | inout | 比較対象のリソースクラス情報構造体(CLUS_RESOURCE_CLASS_INFO)へのポインター。 |
| hResource | HRESOURCE | in | クラスを判定するクラスターリソースのハンドル。一致すれば真。 |
戻り値の型: BOOL
各言語での呼び出し定義
// RESUTILS.dll
#include <windows.h>
BOOL ResUtilIsResourceClassEqual(
CLUS_RESOURCE_CLASS_INFO* prci,
HRESOURCE hResource
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("RESUTILS.dll", ExactSpelling = true)]
static extern bool ResUtilIsResourceClassEqual(
IntPtr prci, // CLUS_RESOURCE_CLASS_INFO* in/out
IntPtr hResource // HRESOURCE
);<DllImport("RESUTILS.dll", ExactSpelling:=True)>
Public Shared Function ResUtilIsResourceClassEqual(
prci As IntPtr, ' CLUS_RESOURCE_CLASS_INFO* in/out
hResource As IntPtr ' HRESOURCE
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' prci : CLUS_RESOURCE_CLASS_INFO* in/out
' hResource : HRESOURCE
Declare PtrSafe Function ResUtilIsResourceClassEqual Lib "resutils" ( _
ByVal prci As LongPtr, _
ByVal hResource As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ResUtilIsResourceClassEqual = ctypes.windll.resutils.ResUtilIsResourceClassEqual
ResUtilIsResourceClassEqual.restype = wintypes.BOOL
ResUtilIsResourceClassEqual.argtypes = [
ctypes.c_void_p, # prci : CLUS_RESOURCE_CLASS_INFO* in/out
ctypes.c_ssize_t, # hResource : HRESOURCE
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('RESUTILS.dll')
ResUtilIsResourceClassEqual = Fiddle::Function.new(
lib['ResUtilIsResourceClassEqual'],
[
Fiddle::TYPE_VOIDP, # prci : CLUS_RESOURCE_CLASS_INFO* in/out
Fiddle::TYPE_INTPTR_T, # hResource : HRESOURCE
],
Fiddle::TYPE_INT)#[link(name = "resutils")]
extern "system" {
fn ResUtilIsResourceClassEqual(
prci: *mut CLUS_RESOURCE_CLASS_INFO, // CLUS_RESOURCE_CLASS_INFO* in/out
hResource: isize // HRESOURCE
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("RESUTILS.dll")]
public static extern bool ResUtilIsResourceClassEqual(IntPtr prci, IntPtr hResource);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RESUTILS_ResUtilIsResourceClassEqual' -Namespace Win32 -PassThru
# $api::ResUtilIsResourceClassEqual(prci, hResource)#uselib "RESUTILS.dll"
#func global ResUtilIsResourceClassEqual "ResUtilIsResourceClassEqual" sptr, sptr
; ResUtilIsResourceClassEqual varptr(prci), hResource ; 戻り値は stat
; prci : CLUS_RESOURCE_CLASS_INFO* in/out -> "sptr"
; hResource : HRESOURCE -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "RESUTILS.dll" #cfunc global ResUtilIsResourceClassEqual "ResUtilIsResourceClassEqual" var, sptr ; res = ResUtilIsResourceClassEqual(prci, hResource) ; prci : CLUS_RESOURCE_CLASS_INFO* in/out -> "var" ; hResource : HRESOURCE -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "RESUTILS.dll" #cfunc global ResUtilIsResourceClassEqual "ResUtilIsResourceClassEqual" sptr, sptr ; res = ResUtilIsResourceClassEqual(varptr(prci), hResource) ; prci : CLUS_RESOURCE_CLASS_INFO* in/out -> "sptr" ; hResource : HRESOURCE -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL ResUtilIsResourceClassEqual(CLUS_RESOURCE_CLASS_INFO* prci, HRESOURCE hResource) #uselib "RESUTILS.dll" #cfunc global ResUtilIsResourceClassEqual "ResUtilIsResourceClassEqual" var, intptr ; res = ResUtilIsResourceClassEqual(prci, hResource) ; prci : CLUS_RESOURCE_CLASS_INFO* in/out -> "var" ; hResource : HRESOURCE -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL ResUtilIsResourceClassEqual(CLUS_RESOURCE_CLASS_INFO* prci, HRESOURCE hResource) #uselib "RESUTILS.dll" #cfunc global ResUtilIsResourceClassEqual "ResUtilIsResourceClassEqual" intptr, intptr ; res = ResUtilIsResourceClassEqual(varptr(prci), hResource) ; prci : CLUS_RESOURCE_CLASS_INFO* in/out -> "intptr" ; hResource : HRESOURCE -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
resutils = windows.NewLazySystemDLL("RESUTILS.dll")
procResUtilIsResourceClassEqual = resutils.NewProc("ResUtilIsResourceClassEqual")
)
// prci (CLUS_RESOURCE_CLASS_INFO* in/out), hResource (HRESOURCE)
r1, _, err := procResUtilIsResourceClassEqual.Call(
uintptr(prci),
uintptr(hResource),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction ResUtilIsResourceClassEqual(
prci: Pointer; // CLUS_RESOURCE_CLASS_INFO* in/out
hResource: NativeInt // HRESOURCE
): BOOL; stdcall;
external 'RESUTILS.dll' name 'ResUtilIsResourceClassEqual';result := DllCall("RESUTILS\ResUtilIsResourceClassEqual"
, "Ptr", prci ; CLUS_RESOURCE_CLASS_INFO* in/out
, "Ptr", hResource ; HRESOURCE
, "Int") ; return: BOOL●ResUtilIsResourceClassEqual(prci, hResource) = DLL("RESUTILS.dll", "bool ResUtilIsResourceClassEqual(void*, int)")
# 呼び出し: ResUtilIsResourceClassEqual(prci, hResource)
# prci : CLUS_RESOURCE_CLASS_INFO* in/out -> "void*"
# hResource : HRESOURCE -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "resutils" fn ResUtilIsResourceClassEqual(
prci: [*c]CLUS_RESOURCE_CLASS_INFO, // CLUS_RESOURCE_CLASS_INFO* in/out
hResource: isize // HRESOURCE
) callconv(std.os.windows.WINAPI) i32;proc ResUtilIsResourceClassEqual(
prci: ptr CLUS_RESOURCE_CLASS_INFO, # CLUS_RESOURCE_CLASS_INFO* in/out
hResource: int # HRESOURCE
): int32 {.importc: "ResUtilIsResourceClassEqual", stdcall, dynlib: "RESUTILS.dll".}pragma(lib, "resutils");
extern(Windows)
int ResUtilIsResourceClassEqual(
CLUS_RESOURCE_CLASS_INFO* prci, // CLUS_RESOURCE_CLASS_INFO* in/out
ptrdiff_t hResource // HRESOURCE
);ccall((:ResUtilIsResourceClassEqual, "RESUTILS.dll"), stdcall, Int32,
(Ptr{CLUS_RESOURCE_CLASS_INFO}, Int),
prci, hResource)
# prci : CLUS_RESOURCE_CLASS_INFO* in/out -> Ptr{CLUS_RESOURCE_CLASS_INFO}
# hResource : HRESOURCE -> Int
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t ResUtilIsResourceClassEqual(
void* prci,
intptr_t hResource);
]]
local resutils = ffi.load("resutils")
-- resutils.ResUtilIsResourceClassEqual(prci, hResource)
-- prci : CLUS_RESOURCE_CLASS_INFO* in/out
-- hResource : HRESOURCE
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('RESUTILS.dll');
const ResUtilIsResourceClassEqual = lib.func('__stdcall', 'ResUtilIsResourceClassEqual', 'int32_t', ['void *', 'intptr_t']);
// ResUtilIsResourceClassEqual(prci, hResource)
// prci : CLUS_RESOURCE_CLASS_INFO* in/out -> 'void *'
// hResource : HRESOURCE -> 'intptr_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("RESUTILS.dll", {
ResUtilIsResourceClassEqual: { parameters: ["pointer", "isize"], result: "i32" },
});
// lib.symbols.ResUtilIsResourceClassEqual(prci, hResource)
// prci : CLUS_RESOURCE_CLASS_INFO* in/out -> "pointer"
// hResource : HRESOURCE -> "isize"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t ResUtilIsResourceClassEqual(
void* prci,
intptr_t hResource);
C, "RESUTILS.dll");
// $ffi->ResUtilIsResourceClassEqual(prci, hResource);
// prci : CLUS_RESOURCE_CLASS_INFO* in/out
// hResource : HRESOURCE
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Resutils extends StdCallLibrary {
Resutils INSTANCE = Native.load("resutils", Resutils.class);
boolean ResUtilIsResourceClassEqual(
Pointer prci, // CLUS_RESOURCE_CLASS_INFO* in/out
long hResource // HRESOURCE
);
}@[Link("resutils")]
lib LibRESUTILS
fun ResUtilIsResourceClassEqual = ResUtilIsResourceClassEqual(
prci : CLUS_RESOURCE_CLASS_INFO*, # CLUS_RESOURCE_CLASS_INFO* in/out
hResource : LibC::SSizeT # HRESOURCE
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef ResUtilIsResourceClassEqualNative = Int32 Function(Pointer<Void>, IntPtr);
typedef ResUtilIsResourceClassEqualDart = int Function(Pointer<Void>, int);
final ResUtilIsResourceClassEqual = DynamicLibrary.open('RESUTILS.dll')
.lookupFunction<ResUtilIsResourceClassEqualNative, ResUtilIsResourceClassEqualDart>('ResUtilIsResourceClassEqual');
// prci : CLUS_RESOURCE_CLASS_INFO* in/out -> Pointer<Void>
// hResource : HRESOURCE -> IntPtr
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function ResUtilIsResourceClassEqual(
prci: Pointer; // CLUS_RESOURCE_CLASS_INFO* in/out
hResource: NativeInt // HRESOURCE
): BOOL; stdcall;
external 'RESUTILS.dll' name 'ResUtilIsResourceClassEqual';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "ResUtilIsResourceClassEqual"
c_ResUtilIsResourceClassEqual :: Ptr () -> CIntPtr -> IO CInt
-- prci : CLUS_RESOURCE_CLASS_INFO* in/out -> Ptr ()
-- hResource : HRESOURCE -> CIntPtr
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let resutilisresourceclassequal =
foreign "ResUtilIsResourceClassEqual"
((ptr void) @-> intptr_t @-> returning int32_t)
(* prci : CLUS_RESOURCE_CLASS_INFO* in/out -> (ptr void) *)
(* hResource : HRESOURCE -> intptr_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library resutils (t "RESUTILS.dll"))
(cffi:use-foreign-library resutils)
(cffi:defcfun ("ResUtilIsResourceClassEqual" res-util-is-resource-class-equal :convention :stdcall) :int32
(prci :pointer) ; CLUS_RESOURCE_CLASS_INFO* in/out
(h-resource :int64)) ; HRESOURCE
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $ResUtilIsResourceClassEqual = Win32::API::More->new('RESUTILS',
'BOOL ResUtilIsResourceClassEqual(LPVOID prci, LPARAM hResource)');
# my $ret = $ResUtilIsResourceClassEqual->Call($prci, $hResource);
# prci : CLUS_RESOURCE_CLASS_INFO* in/out -> LPVOID
# hResource : HRESOURCE -> LPARAM
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。