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WebSocketSend
関数WebSocket経由でデータバッファを送信する。
シグネチャ
// websocket.dll
#include <windows.h>
HRESULT WebSocketSend(
WEB_SOCKET_HANDLE hWebSocket,
WEB_SOCKET_BUFFER_TYPE BufferType,
WEB_SOCKET_BUFFER* pBuffer, // optional
void* Context // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hWebSocket | WEB_SOCKET_HANDLE | in | 対象のWebSocketセッションハンドル。 |
| BufferType | WEB_SOCKET_BUFFER_TYPE | in | 送信データの種別を示す列挙値。UTF8/バイナリメッセージや断片、Close/Ping/Pong等を指定する。 |
| pBuffer | WEB_SOCKET_BUFFER* | inoptional | 送信するデータを保持するWEB_SOCKET_BUFFER共用体へのポインタ。Close等では省略可。 |
| Context | void* | inoptional | 操作に関連付けるアプリケーション定義のコンテキスト値。後でGetActionに返る。NULL可。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// websocket.dll
#include <windows.h>
HRESULT WebSocketSend(
WEB_SOCKET_HANDLE hWebSocket,
WEB_SOCKET_BUFFER_TYPE BufferType,
WEB_SOCKET_BUFFER* pBuffer, // optional
void* Context // optional
);[DllImport("websocket.dll", ExactSpelling = true)]
static extern int WebSocketSend(
IntPtr hWebSocket, // WEB_SOCKET_HANDLE
int BufferType, // WEB_SOCKET_BUFFER_TYPE
IntPtr pBuffer, // WEB_SOCKET_BUFFER* optional
IntPtr Context // void* optional
);<DllImport("websocket.dll", ExactSpelling:=True)>
Public Shared Function WebSocketSend(
hWebSocket As IntPtr, ' WEB_SOCKET_HANDLE
BufferType As Integer, ' WEB_SOCKET_BUFFER_TYPE
pBuffer As IntPtr, ' WEB_SOCKET_BUFFER* optional
Context As IntPtr ' void* optional
) As Integer
End Function' hWebSocket : WEB_SOCKET_HANDLE
' BufferType : WEB_SOCKET_BUFFER_TYPE
' pBuffer : WEB_SOCKET_BUFFER* optional
' Context : void* optional
Declare PtrSafe Function WebSocketSend Lib "websocket" ( _
ByVal hWebSocket As LongPtr, _
ByVal BufferType As Long, _
ByVal pBuffer As LongPtr, _
ByVal Context As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WebSocketSend = ctypes.windll.websocket.WebSocketSend
WebSocketSend.restype = ctypes.c_int
WebSocketSend.argtypes = [
wintypes.HANDLE, # hWebSocket : WEB_SOCKET_HANDLE
ctypes.c_int, # BufferType : WEB_SOCKET_BUFFER_TYPE
ctypes.c_void_p, # pBuffer : WEB_SOCKET_BUFFER* optional
ctypes.POINTER(None), # Context : void* optional
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('websocket.dll')
WebSocketSend = Fiddle::Function.new(
lib['WebSocketSend'],
[
Fiddle::TYPE_VOIDP, # hWebSocket : WEB_SOCKET_HANDLE
Fiddle::TYPE_INT, # BufferType : WEB_SOCKET_BUFFER_TYPE
Fiddle::TYPE_VOIDP, # pBuffer : WEB_SOCKET_BUFFER* optional
Fiddle::TYPE_VOIDP, # Context : void* optional
],
Fiddle::TYPE_INT)#[link(name = "websocket")]
extern "system" {
fn WebSocketSend(
hWebSocket: *mut core::ffi::c_void, // WEB_SOCKET_HANDLE
BufferType: i32, // WEB_SOCKET_BUFFER_TYPE
pBuffer: *mut WEB_SOCKET_BUFFER, // WEB_SOCKET_BUFFER* optional
Context: *mut () // void* optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("websocket.dll")]
public static extern int WebSocketSend(IntPtr hWebSocket, int BufferType, IntPtr pBuffer, IntPtr Context);
"@
$api = Add-Type -MemberDefinition $sig -Name 'websocket_WebSocketSend' -Namespace Win32 -PassThru
# $api::WebSocketSend(hWebSocket, BufferType, pBuffer, Context)#uselib "websocket.dll"
#func global WebSocketSend "WebSocketSend" sptr, sptr, sptr, sptr
; WebSocketSend hWebSocket, BufferType, varptr(pBuffer), Context ; 戻り値は stat
; hWebSocket : WEB_SOCKET_HANDLE -> "sptr"
; BufferType : WEB_SOCKET_BUFFER_TYPE -> "sptr"
; pBuffer : WEB_SOCKET_BUFFER* optional -> "sptr"
; Context : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "websocket.dll" #cfunc global WebSocketSend "WebSocketSend" sptr, int, var, sptr ; res = WebSocketSend(hWebSocket, BufferType, pBuffer, Context) ; hWebSocket : WEB_SOCKET_HANDLE -> "sptr" ; BufferType : WEB_SOCKET_BUFFER_TYPE -> "int" ; pBuffer : WEB_SOCKET_BUFFER* optional -> "var" ; Context : void* optional -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "websocket.dll" #cfunc global WebSocketSend "WebSocketSend" sptr, int, sptr, sptr ; res = WebSocketSend(hWebSocket, BufferType, varptr(pBuffer), Context) ; hWebSocket : WEB_SOCKET_HANDLE -> "sptr" ; BufferType : WEB_SOCKET_BUFFER_TYPE -> "int" ; pBuffer : WEB_SOCKET_BUFFER* optional -> "sptr" ; Context : void* optional -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT WebSocketSend(WEB_SOCKET_HANDLE hWebSocket, WEB_SOCKET_BUFFER_TYPE BufferType, WEB_SOCKET_BUFFER* pBuffer, void* Context) #uselib "websocket.dll" #cfunc global WebSocketSend "WebSocketSend" intptr, int, var, intptr ; res = WebSocketSend(hWebSocket, BufferType, pBuffer, Context) ; hWebSocket : WEB_SOCKET_HANDLE -> "intptr" ; BufferType : WEB_SOCKET_BUFFER_TYPE -> "int" ; pBuffer : WEB_SOCKET_BUFFER* optional -> "var" ; Context : void* optional -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT WebSocketSend(WEB_SOCKET_HANDLE hWebSocket, WEB_SOCKET_BUFFER_TYPE BufferType, WEB_SOCKET_BUFFER* pBuffer, void* Context) #uselib "websocket.dll" #cfunc global WebSocketSend "WebSocketSend" intptr, int, intptr, intptr ; res = WebSocketSend(hWebSocket, BufferType, varptr(pBuffer), Context) ; hWebSocket : WEB_SOCKET_HANDLE -> "intptr" ; BufferType : WEB_SOCKET_BUFFER_TYPE -> "int" ; pBuffer : WEB_SOCKET_BUFFER* optional -> "intptr" ; Context : void* optional -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
websocket = windows.NewLazySystemDLL("websocket.dll")
procWebSocketSend = websocket.NewProc("WebSocketSend")
)
// hWebSocket (WEB_SOCKET_HANDLE), BufferType (WEB_SOCKET_BUFFER_TYPE), pBuffer (WEB_SOCKET_BUFFER* optional), Context (void* optional)
r1, _, err := procWebSocketSend.Call(
uintptr(hWebSocket),
uintptr(BufferType),
uintptr(pBuffer),
uintptr(Context),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction WebSocketSend(
hWebSocket: THandle; // WEB_SOCKET_HANDLE
BufferType: Integer; // WEB_SOCKET_BUFFER_TYPE
pBuffer: Pointer; // WEB_SOCKET_BUFFER* optional
Context: Pointer // void* optional
): Integer; stdcall;
external 'websocket.dll' name 'WebSocketSend';result := DllCall("websocket\WebSocketSend"
, "Ptr", hWebSocket ; WEB_SOCKET_HANDLE
, "Int", BufferType ; WEB_SOCKET_BUFFER_TYPE
, "Ptr", pBuffer ; WEB_SOCKET_BUFFER* optional
, "Ptr", Context ; void* optional
, "Int") ; return: HRESULT●WebSocketSend(hWebSocket, BufferType, pBuffer, Context) = DLL("websocket.dll", "int WebSocketSend(void*, int, void*, void*)")
# 呼び出し: WebSocketSend(hWebSocket, BufferType, pBuffer, Context)
# hWebSocket : WEB_SOCKET_HANDLE -> "void*"
# BufferType : WEB_SOCKET_BUFFER_TYPE -> "int"
# pBuffer : WEB_SOCKET_BUFFER* optional -> "void*"
# Context : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "websocket" fn WebSocketSend(
hWebSocket: ?*anyopaque, // WEB_SOCKET_HANDLE
BufferType: i32, // WEB_SOCKET_BUFFER_TYPE
pBuffer: [*c]WEB_SOCKET_BUFFER, // WEB_SOCKET_BUFFER* optional
Context: ?*anyopaque // void* optional
) callconv(std.os.windows.WINAPI) i32;proc WebSocketSend(
hWebSocket: pointer, # WEB_SOCKET_HANDLE
BufferType: int32, # WEB_SOCKET_BUFFER_TYPE
pBuffer: ptr WEB_SOCKET_BUFFER, # WEB_SOCKET_BUFFER* optional
Context: pointer # void* optional
): int32 {.importc: "WebSocketSend", stdcall, dynlib: "websocket.dll".}pragma(lib, "websocket");
extern(Windows)
int WebSocketSend(
void* hWebSocket, // WEB_SOCKET_HANDLE
int BufferType, // WEB_SOCKET_BUFFER_TYPE
WEB_SOCKET_BUFFER* pBuffer, // WEB_SOCKET_BUFFER* optional
void* Context // void* optional
);ccall((:WebSocketSend, "websocket.dll"), stdcall, Int32,
(Ptr{Cvoid}, Int32, Ptr{WEB_SOCKET_BUFFER}, Ptr{Cvoid}),
hWebSocket, BufferType, pBuffer, Context)
# hWebSocket : WEB_SOCKET_HANDLE -> Ptr{Cvoid}
# BufferType : WEB_SOCKET_BUFFER_TYPE -> Int32
# pBuffer : WEB_SOCKET_BUFFER* optional -> Ptr{WEB_SOCKET_BUFFER}
# Context : void* optional -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t WebSocketSend(
void* hWebSocket,
int32_t BufferType,
void* pBuffer,
void* Context);
]]
local websocket = ffi.load("websocket")
-- websocket.WebSocketSend(hWebSocket, BufferType, pBuffer, Context)
-- hWebSocket : WEB_SOCKET_HANDLE
-- BufferType : WEB_SOCKET_BUFFER_TYPE
-- pBuffer : WEB_SOCKET_BUFFER* optional
-- Context : void* optional
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('websocket.dll');
const WebSocketSend = lib.func('__stdcall', 'WebSocketSend', 'int32_t', ['void *', 'int32_t', 'void *', 'void *']);
// WebSocketSend(hWebSocket, BufferType, pBuffer, Context)
// hWebSocket : WEB_SOCKET_HANDLE -> 'void *'
// BufferType : WEB_SOCKET_BUFFER_TYPE -> 'int32_t'
// pBuffer : WEB_SOCKET_BUFFER* optional -> 'void *'
// Context : void* optional -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("websocket.dll", {
WebSocketSend: { parameters: ["pointer", "i32", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.WebSocketSend(hWebSocket, BufferType, pBuffer, Context)
// hWebSocket : WEB_SOCKET_HANDLE -> "pointer"
// BufferType : WEB_SOCKET_BUFFER_TYPE -> "i32"
// pBuffer : WEB_SOCKET_BUFFER* optional -> "pointer"
// Context : void* optional -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t WebSocketSend(
void* hWebSocket,
int32_t BufferType,
void* pBuffer,
void* Context);
C, "websocket.dll");
// $ffi->WebSocketSend(hWebSocket, BufferType, pBuffer, Context);
// hWebSocket : WEB_SOCKET_HANDLE
// BufferType : WEB_SOCKET_BUFFER_TYPE
// pBuffer : WEB_SOCKET_BUFFER* optional
// Context : void* optional
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Websocket extends StdCallLibrary {
Websocket INSTANCE = Native.load("websocket", Websocket.class);
int WebSocketSend(
Pointer hWebSocket, // WEB_SOCKET_HANDLE
int BufferType, // WEB_SOCKET_BUFFER_TYPE
Pointer pBuffer, // WEB_SOCKET_BUFFER* optional
Pointer Context // void* optional
);
}@[Link("websocket")]
lib Libwebsocket
fun WebSocketSend = WebSocketSend(
hWebSocket : Void*, # WEB_SOCKET_HANDLE
BufferType : Int32, # WEB_SOCKET_BUFFER_TYPE
pBuffer : WEB_SOCKET_BUFFER*, # WEB_SOCKET_BUFFER* optional
Context : Void* # void* optional
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef WebSocketSendNative = Int32 Function(Pointer<Void>, Int32, Pointer<Void>, Pointer<Void>);
typedef WebSocketSendDart = int Function(Pointer<Void>, int, Pointer<Void>, Pointer<Void>);
final WebSocketSend = DynamicLibrary.open('websocket.dll')
.lookupFunction<WebSocketSendNative, WebSocketSendDart>('WebSocketSend');
// hWebSocket : WEB_SOCKET_HANDLE -> Pointer<Void>
// BufferType : WEB_SOCKET_BUFFER_TYPE -> Int32
// pBuffer : WEB_SOCKET_BUFFER* optional -> Pointer<Void>
// Context : void* optional -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function WebSocketSend(
hWebSocket: THandle; // WEB_SOCKET_HANDLE
BufferType: Integer; // WEB_SOCKET_BUFFER_TYPE
pBuffer: Pointer; // WEB_SOCKET_BUFFER* optional
Context: Pointer // void* optional
): Integer; stdcall;
external 'websocket.dll' name 'WebSocketSend';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "WebSocketSend"
c_WebSocketSend :: Ptr () -> Int32 -> Ptr () -> Ptr () -> IO Int32
-- hWebSocket : WEB_SOCKET_HANDLE -> Ptr ()
-- BufferType : WEB_SOCKET_BUFFER_TYPE -> Int32
-- pBuffer : WEB_SOCKET_BUFFER* optional -> Ptr ()
-- Context : void* optional -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let websocketsend =
foreign "WebSocketSend"
((ptr void) @-> int32_t @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* hWebSocket : WEB_SOCKET_HANDLE -> (ptr void) *)
(* BufferType : WEB_SOCKET_BUFFER_TYPE -> int32_t *)
(* pBuffer : WEB_SOCKET_BUFFER* optional -> (ptr void) *)
(* Context : void* optional -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library websocket (t "websocket.dll"))
(cffi:use-foreign-library websocket)
(cffi:defcfun ("WebSocketSend" web-socket-send :convention :stdcall) :int32
(h-web-socket :pointer) ; WEB_SOCKET_HANDLE
(buffer-type :int32) ; WEB_SOCKET_BUFFER_TYPE
(p-buffer :pointer) ; WEB_SOCKET_BUFFER* optional
(context :pointer)) ; void* optional
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $WebSocketSend = Win32::API::More->new('websocket',
'int WebSocketSend(HANDLE hWebSocket, int BufferType, LPVOID pBuffer, LPVOID Context)');
# my $ret = $WebSocketSend->Call($hWebSocket, $BufferType, $pBuffer, $Context);
# hWebSocket : WEB_SOCKET_HANDLE -> HANDLE
# BufferType : WEB_SOCKET_BUFFER_TYPE -> int
# pBuffer : WEB_SOCKET_BUFFER* optional -> LPVOID
# Context : void* optional -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。