ホーム › Networking.WinSock › WSAStringToAddressA
WSAStringToAddressA
関数文字列形式のアドレスをソケットアドレス構造体へ変換する。
シグネチャ
// WS2_32.dll (ANSI / -A)
#include <windows.h>
INT WSAStringToAddressA(
LPSTR AddressString,
INT AddressFamily,
WSAPROTOCOL_INFOA* lpProtocolInfo, // optional
SOCKADDR* lpAddress,
INT* lpAddressLength
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| AddressString | LPSTR | in |
| AddressFamily | INT | in |
| lpProtocolInfo | WSAPROTOCOL_INFOA* | inoptional |
| lpAddress | SOCKADDR* | out |
| lpAddressLength | INT* | inout |
戻り値の型: INT
各言語での呼び出し定義
// WS2_32.dll (ANSI / -A)
#include <windows.h>
INT WSAStringToAddressA(
LPSTR AddressString,
INT AddressFamily,
WSAPROTOCOL_INFOA* lpProtocolInfo, // optional
SOCKADDR* lpAddress,
INT* lpAddressLength
);[DllImport("WS2_32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern int WSAStringToAddressA(
[MarshalAs(UnmanagedType.LPStr)] string AddressString, // LPSTR
int AddressFamily, // INT
IntPtr lpProtocolInfo, // WSAPROTOCOL_INFOA* optional
IntPtr lpAddress, // SOCKADDR* out
ref int lpAddressLength // INT* in/out
);<DllImport("WS2_32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function WSAStringToAddressA(
<MarshalAs(UnmanagedType.LPStr)> AddressString As String, ' LPSTR
AddressFamily As Integer, ' INT
lpProtocolInfo As IntPtr, ' WSAPROTOCOL_INFOA* optional
lpAddress As IntPtr, ' SOCKADDR* out
ByRef lpAddressLength As Integer ' INT* in/out
) As Integer
End Function' AddressString : LPSTR
' AddressFamily : INT
' lpProtocolInfo : WSAPROTOCOL_INFOA* optional
' lpAddress : SOCKADDR* out
' lpAddressLength : INT* in/out
Declare PtrSafe Function WSAStringToAddressA Lib "ws2_32" ( _
ByVal AddressString As String, _
ByVal AddressFamily As Long, _
ByVal lpProtocolInfo As LongPtr, _
ByVal lpAddress As LongPtr, _
ByRef lpAddressLength As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WSAStringToAddressA = ctypes.windll.ws2_32.WSAStringToAddressA
WSAStringToAddressA.restype = ctypes.c_int
WSAStringToAddressA.argtypes = [
wintypes.LPCSTR, # AddressString : LPSTR
ctypes.c_int, # AddressFamily : INT
ctypes.c_void_p, # lpProtocolInfo : WSAPROTOCOL_INFOA* optional
ctypes.c_void_p, # lpAddress : SOCKADDR* out
ctypes.POINTER(ctypes.c_int), # lpAddressLength : INT* in/out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WS2_32.dll')
WSAStringToAddressA = Fiddle::Function.new(
lib['WSAStringToAddressA'],
[
Fiddle::TYPE_VOIDP, # AddressString : LPSTR
Fiddle::TYPE_INT, # AddressFamily : INT
Fiddle::TYPE_VOIDP, # lpProtocolInfo : WSAPROTOCOL_INFOA* optional
Fiddle::TYPE_VOIDP, # lpAddress : SOCKADDR* out
Fiddle::TYPE_VOIDP, # lpAddressLength : INT* in/out
],
Fiddle::TYPE_INT)#[link(name = "ws2_32")]
extern "system" {
fn WSAStringToAddressA(
AddressString: *mut u8, // LPSTR
AddressFamily: i32, // INT
lpProtocolInfo: *mut WSAPROTOCOL_INFOA, // WSAPROTOCOL_INFOA* optional
lpAddress: *mut SOCKADDR, // SOCKADDR* out
lpAddressLength: *mut i32 // INT* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WS2_32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern int WSAStringToAddressA([MarshalAs(UnmanagedType.LPStr)] string AddressString, int AddressFamily, IntPtr lpProtocolInfo, IntPtr lpAddress, ref int lpAddressLength);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WS2_32_WSAStringToAddressA' -Namespace Win32 -PassThru
# $api::WSAStringToAddressA(AddressString, AddressFamily, lpProtocolInfo, lpAddress, lpAddressLength)#uselib "WS2_32.dll"
#func global WSAStringToAddressA "WSAStringToAddressA" sptr, sptr, sptr, sptr, sptr
; WSAStringToAddressA AddressString, AddressFamily, varptr(lpProtocolInfo), varptr(lpAddress), varptr(lpAddressLength) ; 戻り値は stat
; AddressString : LPSTR -> "sptr"
; AddressFamily : INT -> "sptr"
; lpProtocolInfo : WSAPROTOCOL_INFOA* optional -> "sptr"
; lpAddress : SOCKADDR* out -> "sptr"
; lpAddressLength : INT* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "WS2_32.dll" #cfunc global WSAStringToAddressA "WSAStringToAddressA" str, int, var, var, var ; res = WSAStringToAddressA(AddressString, AddressFamily, lpProtocolInfo, lpAddress, lpAddressLength) ; AddressString : LPSTR -> "str" ; AddressFamily : INT -> "int" ; lpProtocolInfo : WSAPROTOCOL_INFOA* optional -> "var" ; lpAddress : SOCKADDR* out -> "var" ; lpAddressLength : INT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WS2_32.dll" #cfunc global WSAStringToAddressA "WSAStringToAddressA" str, int, sptr, sptr, sptr ; res = WSAStringToAddressA(AddressString, AddressFamily, varptr(lpProtocolInfo), varptr(lpAddress), varptr(lpAddressLength)) ; AddressString : LPSTR -> "str" ; AddressFamily : INT -> "int" ; lpProtocolInfo : WSAPROTOCOL_INFOA* optional -> "sptr" ; lpAddress : SOCKADDR* out -> "sptr" ; lpAddressLength : INT* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT WSAStringToAddressA(LPSTR AddressString, INT AddressFamily, WSAPROTOCOL_INFOA* lpProtocolInfo, SOCKADDR* lpAddress, INT* lpAddressLength) #uselib "WS2_32.dll" #cfunc global WSAStringToAddressA "WSAStringToAddressA" str, int, var, var, var ; res = WSAStringToAddressA(AddressString, AddressFamily, lpProtocolInfo, lpAddress, lpAddressLength) ; AddressString : LPSTR -> "str" ; AddressFamily : INT -> "int" ; lpProtocolInfo : WSAPROTOCOL_INFOA* optional -> "var" ; lpAddress : SOCKADDR* out -> "var" ; lpAddressLength : INT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT WSAStringToAddressA(LPSTR AddressString, INT AddressFamily, WSAPROTOCOL_INFOA* lpProtocolInfo, SOCKADDR* lpAddress, INT* lpAddressLength) #uselib "WS2_32.dll" #cfunc global WSAStringToAddressA "WSAStringToAddressA" str, int, intptr, intptr, intptr ; res = WSAStringToAddressA(AddressString, AddressFamily, varptr(lpProtocolInfo), varptr(lpAddress), varptr(lpAddressLength)) ; AddressString : LPSTR -> "str" ; AddressFamily : INT -> "int" ; lpProtocolInfo : WSAPROTOCOL_INFOA* optional -> "intptr" ; lpAddress : SOCKADDR* out -> "intptr" ; lpAddressLength : INT* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ws2_32 = windows.NewLazySystemDLL("WS2_32.dll")
procWSAStringToAddressA = ws2_32.NewProc("WSAStringToAddressA")
)
// AddressString (LPSTR), AddressFamily (INT), lpProtocolInfo (WSAPROTOCOL_INFOA* optional), lpAddress (SOCKADDR* out), lpAddressLength (INT* in/out)
r1, _, err := procWSAStringToAddressA.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(AddressString))),
uintptr(AddressFamily),
uintptr(lpProtocolInfo),
uintptr(lpAddress),
uintptr(lpAddressLength),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction WSAStringToAddressA(
AddressString: PAnsiChar; // LPSTR
AddressFamily: Integer; // INT
lpProtocolInfo: Pointer; // WSAPROTOCOL_INFOA* optional
lpAddress: Pointer; // SOCKADDR* out
lpAddressLength: Pointer // INT* in/out
): Integer; stdcall;
external 'WS2_32.dll' name 'WSAStringToAddressA';result := DllCall("WS2_32\WSAStringToAddressA"
, "AStr", AddressString ; LPSTR
, "Int", AddressFamily ; INT
, "Ptr", lpProtocolInfo ; WSAPROTOCOL_INFOA* optional
, "Ptr", lpAddress ; SOCKADDR* out
, "Ptr", lpAddressLength ; INT* in/out
, "Int") ; return: INT●WSAStringToAddressA(AddressString, AddressFamily, lpProtocolInfo, lpAddress, lpAddressLength) = DLL("WS2_32.dll", "int WSAStringToAddressA(char*, int, void*, void*, void*)")
# 呼び出し: WSAStringToAddressA(AddressString, AddressFamily, lpProtocolInfo, lpAddress, lpAddressLength)
# AddressString : LPSTR -> "char*"
# AddressFamily : INT -> "int"
# lpProtocolInfo : WSAPROTOCOL_INFOA* optional -> "void*"
# lpAddress : SOCKADDR* out -> "void*"
# lpAddressLength : INT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。