ホーム › Networking.WinSock › WSAStringToAddressW
WSAStringToAddressW
関数文字列形式のアドレスをソケットアドレス構造体へ変換する。
シグネチャ
// WS2_32.dll (Unicode / -W)
#include <windows.h>
INT WSAStringToAddressW(
LPWSTR AddressString,
INT AddressFamily,
WSAPROTOCOL_INFOW* lpProtocolInfo, // optional
SOCKADDR* lpAddress,
INT* lpAddressLength
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| AddressString | LPWSTR | in |
| AddressFamily | INT | in |
| lpProtocolInfo | WSAPROTOCOL_INFOW* | inoptional |
| lpAddress | SOCKADDR* | out |
| lpAddressLength | INT* | inout |
戻り値の型: INT
各言語での呼び出し定義
// WS2_32.dll (Unicode / -W)
#include <windows.h>
INT WSAStringToAddressW(
LPWSTR AddressString,
INT AddressFamily,
WSAPROTOCOL_INFOW* lpProtocolInfo, // optional
SOCKADDR* lpAddress,
INT* lpAddressLength
);[DllImport("WS2_32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern int WSAStringToAddressW(
[MarshalAs(UnmanagedType.LPWStr)] string AddressString, // LPWSTR
int AddressFamily, // INT
IntPtr lpProtocolInfo, // WSAPROTOCOL_INFOW* optional
IntPtr lpAddress, // SOCKADDR* out
ref int lpAddressLength // INT* in/out
);<DllImport("WS2_32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function WSAStringToAddressW(
<MarshalAs(UnmanagedType.LPWStr)> AddressString As String, ' LPWSTR
AddressFamily As Integer, ' INT
lpProtocolInfo As IntPtr, ' WSAPROTOCOL_INFOW* optional
lpAddress As IntPtr, ' SOCKADDR* out
ByRef lpAddressLength As Integer ' INT* in/out
) As Integer
End Function' AddressString : LPWSTR
' AddressFamily : INT
' lpProtocolInfo : WSAPROTOCOL_INFOW* optional
' lpAddress : SOCKADDR* out
' lpAddressLength : INT* in/out
Declare PtrSafe Function WSAStringToAddressW Lib "ws2_32" ( _
ByVal AddressString As LongPtr, _
ByVal AddressFamily As Long, _
ByVal lpProtocolInfo As LongPtr, _
ByVal lpAddress As LongPtr, _
ByRef lpAddressLength As Long) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WSAStringToAddressW = ctypes.windll.ws2_32.WSAStringToAddressW
WSAStringToAddressW.restype = ctypes.c_int
WSAStringToAddressW.argtypes = [
wintypes.LPCWSTR, # AddressString : LPWSTR
ctypes.c_int, # AddressFamily : INT
ctypes.c_void_p, # lpProtocolInfo : WSAPROTOCOL_INFOW* optional
ctypes.c_void_p, # lpAddress : SOCKADDR* out
ctypes.POINTER(ctypes.c_int), # lpAddressLength : INT* in/out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WS2_32.dll')
WSAStringToAddressW = Fiddle::Function.new(
lib['WSAStringToAddressW'],
[
Fiddle::TYPE_VOIDP, # AddressString : LPWSTR
Fiddle::TYPE_INT, # AddressFamily : INT
Fiddle::TYPE_VOIDP, # lpProtocolInfo : WSAPROTOCOL_INFOW* optional
Fiddle::TYPE_VOIDP, # lpAddress : SOCKADDR* out
Fiddle::TYPE_VOIDP, # lpAddressLength : INT* in/out
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "ws2_32")]
extern "system" {
fn WSAStringToAddressW(
AddressString: *mut u16, // LPWSTR
AddressFamily: i32, // INT
lpProtocolInfo: *mut WSAPROTOCOL_INFOW, // WSAPROTOCOL_INFOW* optional
lpAddress: *mut SOCKADDR, // SOCKADDR* out
lpAddressLength: *mut i32 // INT* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WS2_32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern int WSAStringToAddressW([MarshalAs(UnmanagedType.LPWStr)] string AddressString, int AddressFamily, IntPtr lpProtocolInfo, IntPtr lpAddress, ref int lpAddressLength);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WS2_32_WSAStringToAddressW' -Namespace Win32 -PassThru
# $api::WSAStringToAddressW(AddressString, AddressFamily, lpProtocolInfo, lpAddress, lpAddressLength)#uselib "WS2_32.dll"
#func global WSAStringToAddressW "WSAStringToAddressW" wptr, wptr, wptr, wptr, wptr
; WSAStringToAddressW AddressString, AddressFamily, varptr(lpProtocolInfo), varptr(lpAddress), varptr(lpAddressLength) ; 戻り値は stat
; AddressString : LPWSTR -> "wptr"
; AddressFamily : INT -> "wptr"
; lpProtocolInfo : WSAPROTOCOL_INFOW* optional -> "wptr"
; lpAddress : SOCKADDR* out -> "wptr"
; lpAddressLength : INT* in/out -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "WS2_32.dll" #cfunc global WSAStringToAddressW "WSAStringToAddressW" wstr, int, var, var, var ; res = WSAStringToAddressW(AddressString, AddressFamily, lpProtocolInfo, lpAddress, lpAddressLength) ; AddressString : LPWSTR -> "wstr" ; AddressFamily : INT -> "int" ; lpProtocolInfo : WSAPROTOCOL_INFOW* optional -> "var" ; lpAddress : SOCKADDR* out -> "var" ; lpAddressLength : INT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WS2_32.dll" #cfunc global WSAStringToAddressW "WSAStringToAddressW" wstr, int, sptr, sptr, sptr ; res = WSAStringToAddressW(AddressString, AddressFamily, varptr(lpProtocolInfo), varptr(lpAddress), varptr(lpAddressLength)) ; AddressString : LPWSTR -> "wstr" ; AddressFamily : INT -> "int" ; lpProtocolInfo : WSAPROTOCOL_INFOW* optional -> "sptr" ; lpAddress : SOCKADDR* out -> "sptr" ; lpAddressLength : INT* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT WSAStringToAddressW(LPWSTR AddressString, INT AddressFamily, WSAPROTOCOL_INFOW* lpProtocolInfo, SOCKADDR* lpAddress, INT* lpAddressLength) #uselib "WS2_32.dll" #cfunc global WSAStringToAddressW "WSAStringToAddressW" wstr, int, var, var, var ; res = WSAStringToAddressW(AddressString, AddressFamily, lpProtocolInfo, lpAddress, lpAddressLength) ; AddressString : LPWSTR -> "wstr" ; AddressFamily : INT -> "int" ; lpProtocolInfo : WSAPROTOCOL_INFOW* optional -> "var" ; lpAddress : SOCKADDR* out -> "var" ; lpAddressLength : INT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT WSAStringToAddressW(LPWSTR AddressString, INT AddressFamily, WSAPROTOCOL_INFOW* lpProtocolInfo, SOCKADDR* lpAddress, INT* lpAddressLength) #uselib "WS2_32.dll" #cfunc global WSAStringToAddressW "WSAStringToAddressW" wstr, int, intptr, intptr, intptr ; res = WSAStringToAddressW(AddressString, AddressFamily, varptr(lpProtocolInfo), varptr(lpAddress), varptr(lpAddressLength)) ; AddressString : LPWSTR -> "wstr" ; AddressFamily : INT -> "int" ; lpProtocolInfo : WSAPROTOCOL_INFOW* optional -> "intptr" ; lpAddress : SOCKADDR* out -> "intptr" ; lpAddressLength : INT* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ws2_32 = windows.NewLazySystemDLL("WS2_32.dll")
procWSAStringToAddressW = ws2_32.NewProc("WSAStringToAddressW")
)
// AddressString (LPWSTR), AddressFamily (INT), lpProtocolInfo (WSAPROTOCOL_INFOW* optional), lpAddress (SOCKADDR* out), lpAddressLength (INT* in/out)
r1, _, err := procWSAStringToAddressW.Call(
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(AddressString))),
uintptr(AddressFamily),
uintptr(lpProtocolInfo),
uintptr(lpAddress),
uintptr(lpAddressLength),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction WSAStringToAddressW(
AddressString: PWideChar; // LPWSTR
AddressFamily: Integer; // INT
lpProtocolInfo: Pointer; // WSAPROTOCOL_INFOW* optional
lpAddress: Pointer; // SOCKADDR* out
lpAddressLength: Pointer // INT* in/out
): Integer; stdcall;
external 'WS2_32.dll' name 'WSAStringToAddressW';result := DllCall("WS2_32\WSAStringToAddressW"
, "WStr", AddressString ; LPWSTR
, "Int", AddressFamily ; INT
, "Ptr", lpProtocolInfo ; WSAPROTOCOL_INFOW* optional
, "Ptr", lpAddress ; SOCKADDR* out
, "Ptr", lpAddressLength ; INT* in/out
, "Int") ; return: INT●WSAStringToAddressW(AddressString, AddressFamily, lpProtocolInfo, lpAddress, lpAddressLength) = DLL("WS2_32.dll", "int WSAStringToAddressW(char*, int, void*, void*, void*)")
# 呼び出し: WSAStringToAddressW(AddressString, AddressFamily, lpProtocolInfo, lpAddress, lpAddressLength)
# AddressString : LPWSTR -> "char*"
# AddressFamily : INT -> "int"
# lpProtocolInfo : WSAPROTOCOL_INFOW* optional -> "void*"
# lpAddress : SOCKADDR* out -> "void*"
# lpAddressLength : INT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。