Win32 API 日本語リファレンス
ホームSecurity.Authorization › BuildImpersonateExplicitAccessWithNameA

BuildImpersonateExplicitAccessWithNameA

関数
代理用に名前指定のトラスティを含むEXPLICIT_ACCESS構造体を初期化する。
DLLADVAPI32.dll文字セットANSI (-A)呼出規約winapi

シグネチャ

// ADVAPI32.dll  (ANSI / -A)
#include <windows.h>

void BuildImpersonateExplicitAccessWithNameA(
    EXPLICIT_ACCESS_A* pExplicitAccess,
    LPSTR pTrusteeName,   // optional
    TRUSTEE_A* pTrustee,   // optional
    DWORD AccessPermissions,
    ACCESS_MODE AccessMode,
    DWORD Inheritance
);

パラメーター

名前方向
pExplicitAccessEXPLICIT_ACCESS_A*inout
pTrusteeNameLPSTRinoptional
pTrusteeTRUSTEE_A*inoptional
AccessPermissionsDWORDin
AccessModeACCESS_MODEin
InheritanceDWORDin

戻り値の型: void

各言語での呼び出し定義

// ADVAPI32.dll  (ANSI / -A)
#include <windows.h>

void BuildImpersonateExplicitAccessWithNameA(
    EXPLICIT_ACCESS_A* pExplicitAccess,
    LPSTR pTrusteeName,   // optional
    TRUSTEE_A* pTrustee,   // optional
    DWORD AccessPermissions,
    ACCESS_MODE AccessMode,
    DWORD Inheritance
);
[DllImport("ADVAPI32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern void BuildImpersonateExplicitAccessWithNameA(
    IntPtr pExplicitAccess,   // EXPLICIT_ACCESS_A* in/out
    [MarshalAs(UnmanagedType.LPStr)] string pTrusteeName,   // LPSTR optional
    IntPtr pTrustee,   // TRUSTEE_A* optional
    uint AccessPermissions,   // DWORD
    int AccessMode,   // ACCESS_MODE
    uint Inheritance   // DWORD
);
<DllImport("ADVAPI32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Sub BuildImpersonateExplicitAccessWithNameA(
    pExplicitAccess As IntPtr,   ' EXPLICIT_ACCESS_A* in/out
    <MarshalAs(UnmanagedType.LPStr)> pTrusteeName As String,   ' LPSTR optional
    pTrustee As IntPtr,   ' TRUSTEE_A* optional
    AccessPermissions As UInteger,   ' DWORD
    AccessMode As Integer,   ' ACCESS_MODE
    Inheritance As UInteger   ' DWORD
)
End Sub
' pExplicitAccess : EXPLICIT_ACCESS_A* in/out
' pTrusteeName : LPSTR optional
' pTrustee : TRUSTEE_A* optional
' AccessPermissions : DWORD
' AccessMode : ACCESS_MODE
' Inheritance : DWORD
Declare PtrSafe Sub BuildImpersonateExplicitAccessWithNameA Lib "advapi32" ( _
    ByVal pExplicitAccess As LongPtr, _
    ByVal pTrusteeName As String, _
    ByVal pTrustee As LongPtr, _
    ByVal AccessPermissions As Long, _
    ByVal AccessMode As Long, _
    ByVal Inheritance As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

BuildImpersonateExplicitAccessWithNameA = ctypes.windll.advapi32.BuildImpersonateExplicitAccessWithNameA
BuildImpersonateExplicitAccessWithNameA.restype = None
BuildImpersonateExplicitAccessWithNameA.argtypes = [
    ctypes.c_void_p,  # pExplicitAccess : EXPLICIT_ACCESS_A* in/out
    wintypes.LPCSTR,  # pTrusteeName : LPSTR optional
    ctypes.c_void_p,  # pTrustee : TRUSTEE_A* optional
    wintypes.DWORD,  # AccessPermissions : DWORD
    ctypes.c_int,  # AccessMode : ACCESS_MODE
    wintypes.DWORD,  # Inheritance : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('ADVAPI32.dll')
BuildImpersonateExplicitAccessWithNameA = Fiddle::Function.new(
  lib['BuildImpersonateExplicitAccessWithNameA'],
  [
    Fiddle::TYPE_VOIDP,  # pExplicitAccess : EXPLICIT_ACCESS_A* in/out
    Fiddle::TYPE_VOIDP,  # pTrusteeName : LPSTR optional
    Fiddle::TYPE_VOIDP,  # pTrustee : TRUSTEE_A* optional
    -Fiddle::TYPE_INT,  # AccessPermissions : DWORD
    Fiddle::TYPE_INT,  # AccessMode : ACCESS_MODE
    -Fiddle::TYPE_INT,  # Inheritance : DWORD
  ],
  Fiddle::TYPE_VOID)
#[link(name = "advapi32")]
extern "system" {
    fn BuildImpersonateExplicitAccessWithNameA(
        pExplicitAccess: *mut EXPLICIT_ACCESS_A,  // EXPLICIT_ACCESS_A* in/out
        pTrusteeName: *mut u8,  // LPSTR optional
        pTrustee: *mut TRUSTEE_A,  // TRUSTEE_A* optional
        AccessPermissions: u32,  // DWORD
        AccessMode: i32,  // ACCESS_MODE
        Inheritance: u32  // DWORD
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("ADVAPI32.dll", CharSet = CharSet.Ansi)]
public static extern void BuildImpersonateExplicitAccessWithNameA(IntPtr pExplicitAccess, [MarshalAs(UnmanagedType.LPStr)] string pTrusteeName, IntPtr pTrustee, uint AccessPermissions, int AccessMode, uint Inheritance);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ADVAPI32_BuildImpersonateExplicitAccessWithNameA' -Namespace Win32 -PassThru
# $api::BuildImpersonateExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
#uselib "ADVAPI32.dll"
#func global BuildImpersonateExplicitAccessWithNameA "BuildImpersonateExplicitAccessWithNameA" sptr, sptr, sptr, sptr, sptr, sptr
; BuildImpersonateExplicitAccessWithNameA varptr(pExplicitAccess), pTrusteeName, varptr(pTrustee), AccessPermissions, AccessMode, Inheritance
; pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "sptr"
; pTrusteeName : LPSTR optional -> "sptr"
; pTrustee : TRUSTEE_A* optional -> "sptr"
; AccessPermissions : DWORD -> "sptr"
; AccessMode : ACCESS_MODE -> "sptr"
; Inheritance : DWORD -> "sptr"
出力引数:
#uselib "ADVAPI32.dll"
#func global BuildImpersonateExplicitAccessWithNameA "BuildImpersonateExplicitAccessWithNameA" var, str, var, int, int, int
; BuildImpersonateExplicitAccessWithNameA pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance
; pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "var"
; pTrusteeName : LPSTR optional -> "str"
; pTrustee : TRUSTEE_A* optional -> "var"
; AccessPermissions : DWORD -> "int"
; AccessMode : ACCESS_MODE -> "int"
; Inheritance : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void BuildImpersonateExplicitAccessWithNameA(EXPLICIT_ACCESS_A* pExplicitAccess, LPSTR pTrusteeName, TRUSTEE_A* pTrustee, DWORD AccessPermissions, ACCESS_MODE AccessMode, DWORD Inheritance)
#uselib "ADVAPI32.dll"
#func global BuildImpersonateExplicitAccessWithNameA "BuildImpersonateExplicitAccessWithNameA" var, str, var, int, int, int
; BuildImpersonateExplicitAccessWithNameA pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance
; pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "var"
; pTrusteeName : LPSTR optional -> "str"
; pTrustee : TRUSTEE_A* optional -> "var"
; AccessPermissions : DWORD -> "int"
; AccessMode : ACCESS_MODE -> "int"
; Inheritance : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	advapi32 = windows.NewLazySystemDLL("ADVAPI32.dll")
	procBuildImpersonateExplicitAccessWithNameA = advapi32.NewProc("BuildImpersonateExplicitAccessWithNameA")
)

// pExplicitAccess (EXPLICIT_ACCESS_A* in/out), pTrusteeName (LPSTR optional), pTrustee (TRUSTEE_A* optional), AccessPermissions (DWORD), AccessMode (ACCESS_MODE), Inheritance (DWORD)
r1, _, err := procBuildImpersonateExplicitAccessWithNameA.Call(
	uintptr(pExplicitAccess),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(pTrusteeName))),
	uintptr(pTrustee),
	uintptr(AccessPermissions),
	uintptr(AccessMode),
	uintptr(Inheritance),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure BuildImpersonateExplicitAccessWithNameA(
  pExplicitAccess: Pointer;   // EXPLICIT_ACCESS_A* in/out
  pTrusteeName: PAnsiChar;   // LPSTR optional
  pTrustee: Pointer;   // TRUSTEE_A* optional
  AccessPermissions: DWORD;   // DWORD
  AccessMode: Integer;   // ACCESS_MODE
  Inheritance: DWORD   // DWORD
); stdcall;
  external 'ADVAPI32.dll' name 'BuildImpersonateExplicitAccessWithNameA';
result := DllCall("ADVAPI32\BuildImpersonateExplicitAccessWithNameA"
    , "Ptr", pExplicitAccess   ; EXPLICIT_ACCESS_A* in/out
    , "AStr", pTrusteeName   ; LPSTR optional
    , "Ptr", pTrustee   ; TRUSTEE_A* optional
    , "UInt", AccessPermissions   ; DWORD
    , "Int", AccessMode   ; ACCESS_MODE
    , "UInt", Inheritance   ; DWORD
    , "Int")   ; return: void
●BuildImpersonateExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance) = DLL("ADVAPI32.dll", "int BuildImpersonateExplicitAccessWithNameA(void*, char*, void*, dword, int, dword)")
# 呼び出し: BuildImpersonateExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
# pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "void*"
# pTrusteeName : LPSTR optional -> "char*"
# pTrustee : TRUSTEE_A* optional -> "void*"
# AccessPermissions : DWORD -> "dword"
# AccessMode : ACCESS_MODE -> "int"
# Inheritance : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。