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BuildImpersonateExplicitAccessWithNameA
関数代理用に名前指定のトラスティを含むEXPLICIT_ACCESS構造体を初期化する。
シグネチャ
// ADVAPI32.dll (ANSI / -A)
#include <windows.h>
void BuildImpersonateExplicitAccessWithNameA(
EXPLICIT_ACCESS_A* pExplicitAccess,
LPSTR pTrusteeName, // optional
TRUSTEE_A* pTrustee, // optional
DWORD AccessPermissions,
ACCESS_MODE AccessMode,
DWORD Inheritance
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| pExplicitAccess | EXPLICIT_ACCESS_A* | inout | 初期化対象のEXPLICIT_ACCESS_A構造体へのポインタ。出力用。 |
| pTrusteeName | LPSTR | inoptional | アクセス権を付与する受託者の名前を表すANSI文字列。 |
| pTrustee | TRUSTEE_A* | inoptional | 代理(偽装)に使用するTRUSTEE_A構造体へのポインタ。 |
| AccessPermissions | DWORD | in | 受託者に設定するアクセス権マスク(DWORD)。 |
| AccessMode | ACCESS_MODE | in | アクセス権の適用方法を示すACCESS_MODE列挙値(許可/拒否/監査等)。 |
| Inheritance | DWORD | in | 子オブジェクトへの継承方法を示すフラグ(DWORD)。 |
戻り値の型: void
各言語での呼び出し定義
// ADVAPI32.dll (ANSI / -A)
#include <windows.h>
void BuildImpersonateExplicitAccessWithNameA(
EXPLICIT_ACCESS_A* pExplicitAccess,
LPSTR pTrusteeName, // optional
TRUSTEE_A* pTrustee, // optional
DWORD AccessPermissions,
ACCESS_MODE AccessMode,
DWORD Inheritance
);[DllImport("ADVAPI32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern void BuildImpersonateExplicitAccessWithNameA(
IntPtr pExplicitAccess, // EXPLICIT_ACCESS_A* in/out
[MarshalAs(UnmanagedType.LPStr)] string pTrusteeName, // LPSTR optional
IntPtr pTrustee, // TRUSTEE_A* optional
uint AccessPermissions, // DWORD
int AccessMode, // ACCESS_MODE
uint Inheritance // DWORD
);<DllImport("ADVAPI32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Sub BuildImpersonateExplicitAccessWithNameA(
pExplicitAccess As IntPtr, ' EXPLICIT_ACCESS_A* in/out
<MarshalAs(UnmanagedType.LPStr)> pTrusteeName As String, ' LPSTR optional
pTrustee As IntPtr, ' TRUSTEE_A* optional
AccessPermissions As UInteger, ' DWORD
AccessMode As Integer, ' ACCESS_MODE
Inheritance As UInteger ' DWORD
)
End Sub' pExplicitAccess : EXPLICIT_ACCESS_A* in/out
' pTrusteeName : LPSTR optional
' pTrustee : TRUSTEE_A* optional
' AccessPermissions : DWORD
' AccessMode : ACCESS_MODE
' Inheritance : DWORD
Declare PtrSafe Sub BuildImpersonateExplicitAccessWithNameA Lib "advapi32" ( _
ByVal pExplicitAccess As LongPtr, _
ByVal pTrusteeName As String, _
ByVal pTrustee As LongPtr, _
ByVal AccessPermissions As Long, _
ByVal AccessMode As Long, _
ByVal Inheritance As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
BuildImpersonateExplicitAccessWithNameA = ctypes.windll.advapi32.BuildImpersonateExplicitAccessWithNameA
BuildImpersonateExplicitAccessWithNameA.restype = None
BuildImpersonateExplicitAccessWithNameA.argtypes = [
ctypes.c_void_p, # pExplicitAccess : EXPLICIT_ACCESS_A* in/out
wintypes.LPCSTR, # pTrusteeName : LPSTR optional
ctypes.c_void_p, # pTrustee : TRUSTEE_A* optional
wintypes.DWORD, # AccessPermissions : DWORD
ctypes.c_int, # AccessMode : ACCESS_MODE
wintypes.DWORD, # Inheritance : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('ADVAPI32.dll')
BuildImpersonateExplicitAccessWithNameA = Fiddle::Function.new(
lib['BuildImpersonateExplicitAccessWithNameA'],
[
Fiddle::TYPE_VOIDP, # pExplicitAccess : EXPLICIT_ACCESS_A* in/out
Fiddle::TYPE_VOIDP, # pTrusteeName : LPSTR optional
Fiddle::TYPE_VOIDP, # pTrustee : TRUSTEE_A* optional
-Fiddle::TYPE_INT, # AccessPermissions : DWORD
Fiddle::TYPE_INT, # AccessMode : ACCESS_MODE
-Fiddle::TYPE_INT, # Inheritance : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "advapi32")]
extern "system" {
fn BuildImpersonateExplicitAccessWithNameA(
pExplicitAccess: *mut EXPLICIT_ACCESS_A, // EXPLICIT_ACCESS_A* in/out
pTrusteeName: *mut u8, // LPSTR optional
pTrustee: *mut TRUSTEE_A, // TRUSTEE_A* optional
AccessPermissions: u32, // DWORD
AccessMode: i32, // ACCESS_MODE
Inheritance: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("ADVAPI32.dll", CharSet = CharSet.Ansi)]
public static extern void BuildImpersonateExplicitAccessWithNameA(IntPtr pExplicitAccess, [MarshalAs(UnmanagedType.LPStr)] string pTrusteeName, IntPtr pTrustee, uint AccessPermissions, int AccessMode, uint Inheritance);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ADVAPI32_BuildImpersonateExplicitAccessWithNameA' -Namespace Win32 -PassThru
# $api::BuildImpersonateExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)#uselib "ADVAPI32.dll"
#func global BuildImpersonateExplicitAccessWithNameA "BuildImpersonateExplicitAccessWithNameA" sptr, sptr, sptr, sptr, sptr, sptr
; BuildImpersonateExplicitAccessWithNameA varptr(pExplicitAccess), pTrusteeName, varptr(pTrustee), AccessPermissions, AccessMode, Inheritance
; pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "sptr"
; pTrusteeName : LPSTR optional -> "sptr"
; pTrustee : TRUSTEE_A* optional -> "sptr"
; AccessPermissions : DWORD -> "sptr"
; AccessMode : ACCESS_MODE -> "sptr"
; Inheritance : DWORD -> "sptr"出力引数:
#uselib "ADVAPI32.dll" #func global BuildImpersonateExplicitAccessWithNameA "BuildImpersonateExplicitAccessWithNameA" var, str, var, int, int, int ; BuildImpersonateExplicitAccessWithNameA pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance ; pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "var" ; pTrusteeName : LPSTR optional -> "str" ; pTrustee : TRUSTEE_A* optional -> "var" ; AccessPermissions : DWORD -> "int" ; AccessMode : ACCESS_MODE -> "int" ; Inheritance : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "ADVAPI32.dll" #func global BuildImpersonateExplicitAccessWithNameA "BuildImpersonateExplicitAccessWithNameA" sptr, str, sptr, int, int, int ; BuildImpersonateExplicitAccessWithNameA varptr(pExplicitAccess), pTrusteeName, varptr(pTrustee), AccessPermissions, AccessMode, Inheritance ; pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "sptr" ; pTrusteeName : LPSTR optional -> "str" ; pTrustee : TRUSTEE_A* optional -> "sptr" ; AccessPermissions : DWORD -> "int" ; AccessMode : ACCESS_MODE -> "int" ; Inheritance : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void BuildImpersonateExplicitAccessWithNameA(EXPLICIT_ACCESS_A* pExplicitAccess, LPSTR pTrusteeName, TRUSTEE_A* pTrustee, DWORD AccessPermissions, ACCESS_MODE AccessMode, DWORD Inheritance) #uselib "ADVAPI32.dll" #func global BuildImpersonateExplicitAccessWithNameA "BuildImpersonateExplicitAccessWithNameA" var, str, var, int, int, int ; BuildImpersonateExplicitAccessWithNameA pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance ; pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "var" ; pTrusteeName : LPSTR optional -> "str" ; pTrustee : TRUSTEE_A* optional -> "var" ; AccessPermissions : DWORD -> "int" ; AccessMode : ACCESS_MODE -> "int" ; Inheritance : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void BuildImpersonateExplicitAccessWithNameA(EXPLICIT_ACCESS_A* pExplicitAccess, LPSTR pTrusteeName, TRUSTEE_A* pTrustee, DWORD AccessPermissions, ACCESS_MODE AccessMode, DWORD Inheritance) #uselib "ADVAPI32.dll" #func global BuildImpersonateExplicitAccessWithNameA "BuildImpersonateExplicitAccessWithNameA" intptr, str, intptr, int, int, int ; BuildImpersonateExplicitAccessWithNameA varptr(pExplicitAccess), pTrusteeName, varptr(pTrustee), AccessPermissions, AccessMode, Inheritance ; pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "intptr" ; pTrusteeName : LPSTR optional -> "str" ; pTrustee : TRUSTEE_A* optional -> "intptr" ; AccessPermissions : DWORD -> "int" ; AccessMode : ACCESS_MODE -> "int" ; Inheritance : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
advapi32 = windows.NewLazySystemDLL("ADVAPI32.dll")
procBuildImpersonateExplicitAccessWithNameA = advapi32.NewProc("BuildImpersonateExplicitAccessWithNameA")
)
// pExplicitAccess (EXPLICIT_ACCESS_A* in/out), pTrusteeName (LPSTR optional), pTrustee (TRUSTEE_A* optional), AccessPermissions (DWORD), AccessMode (ACCESS_MODE), Inheritance (DWORD)
r1, _, err := procBuildImpersonateExplicitAccessWithNameA.Call(
uintptr(pExplicitAccess),
uintptr(unsafe.Pointer(windows.BytePtrFromString(pTrusteeName))),
uintptr(pTrustee),
uintptr(AccessPermissions),
uintptr(AccessMode),
uintptr(Inheritance),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure BuildImpersonateExplicitAccessWithNameA(
pExplicitAccess: Pointer; // EXPLICIT_ACCESS_A* in/out
pTrusteeName: PAnsiChar; // LPSTR optional
pTrustee: Pointer; // TRUSTEE_A* optional
AccessPermissions: DWORD; // DWORD
AccessMode: Integer; // ACCESS_MODE
Inheritance: DWORD // DWORD
); stdcall;
external 'ADVAPI32.dll' name 'BuildImpersonateExplicitAccessWithNameA';result := DllCall("ADVAPI32\BuildImpersonateExplicitAccessWithNameA"
, "Ptr", pExplicitAccess ; EXPLICIT_ACCESS_A* in/out
, "AStr", pTrusteeName ; LPSTR optional
, "Ptr", pTrustee ; TRUSTEE_A* optional
, "UInt", AccessPermissions ; DWORD
, "Int", AccessMode ; ACCESS_MODE
, "UInt", Inheritance ; DWORD
, "Int") ; return: void●BuildImpersonateExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance) = DLL("ADVAPI32.dll", "int BuildImpersonateExplicitAccessWithNameA(void*, char*, void*, dword, int, dword)")
# 呼び出し: BuildImpersonateExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
# pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "void*"
# pTrusteeName : LPSTR optional -> "char*"
# pTrustee : TRUSTEE_A* optional -> "void*"
# AccessPermissions : DWORD -> "dword"
# AccessMode : ACCESS_MODE -> "int"
# Inheritance : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "advapi32" fn BuildImpersonateExplicitAccessWithNameA(
pExplicitAccess: [*c]EXPLICIT_ACCESS_A, // EXPLICIT_ACCESS_A* in/out
pTrusteeName: [*c]const u8, // LPSTR optional
pTrustee: [*c]TRUSTEE_A, // TRUSTEE_A* optional
AccessPermissions: u32, // DWORD
AccessMode: i32, // ACCESS_MODE
Inheritance: u32 // DWORD
) callconv(std.os.windows.WINAPI) void;proc BuildImpersonateExplicitAccessWithNameA(
pExplicitAccess: ptr EXPLICIT_ACCESS_A, # EXPLICIT_ACCESS_A* in/out
pTrusteeName: cstring, # LPSTR optional
pTrustee: ptr TRUSTEE_A, # TRUSTEE_A* optional
AccessPermissions: uint32, # DWORD
AccessMode: int32, # ACCESS_MODE
Inheritance: uint32 # DWORD
) {.importc: "BuildImpersonateExplicitAccessWithNameA", stdcall, dynlib: "ADVAPI32.dll".}pragma(lib, "advapi32");
extern(Windows)
void BuildImpersonateExplicitAccessWithNameA(
EXPLICIT_ACCESS_A* pExplicitAccess, // EXPLICIT_ACCESS_A* in/out
const(char)* pTrusteeName, // LPSTR optional
TRUSTEE_A* pTrustee, // TRUSTEE_A* optional
uint AccessPermissions, // DWORD
int AccessMode, // ACCESS_MODE
uint Inheritance // DWORD
);ccall((:BuildImpersonateExplicitAccessWithNameA, "ADVAPI32.dll"), stdcall, Cvoid,
(Ptr{EXPLICIT_ACCESS_A}, Cstring, Ptr{TRUSTEE_A}, UInt32, Int32, UInt32),
pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
# pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> Ptr{EXPLICIT_ACCESS_A}
# pTrusteeName : LPSTR optional -> Cstring
# pTrustee : TRUSTEE_A* optional -> Ptr{TRUSTEE_A}
# AccessPermissions : DWORD -> UInt32
# AccessMode : ACCESS_MODE -> Int32
# Inheritance : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void BuildImpersonateExplicitAccessWithNameA(
void* pExplicitAccess,
const char* pTrusteeName,
void* pTrustee,
uint32_t AccessPermissions,
int32_t AccessMode,
uint32_t Inheritance);
]]
local advapi32 = ffi.load("advapi32")
-- advapi32.BuildImpersonateExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
-- pExplicitAccess : EXPLICIT_ACCESS_A* in/out
-- pTrusteeName : LPSTR optional
-- pTrustee : TRUSTEE_A* optional
-- AccessPermissions : DWORD
-- AccessMode : ACCESS_MODE
-- Inheritance : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('ADVAPI32.dll');
const BuildImpersonateExplicitAccessWithNameA = lib.func('__stdcall', 'BuildImpersonateExplicitAccessWithNameA', 'void', ['void *', 'str', 'void *', 'uint32_t', 'int32_t', 'uint32_t']);
// BuildImpersonateExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
// pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> 'void *'
// pTrusteeName : LPSTR optional -> 'str'
// pTrustee : TRUSTEE_A* optional -> 'void *'
// AccessPermissions : DWORD -> 'uint32_t'
// AccessMode : ACCESS_MODE -> 'int32_t'
// Inheritance : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("ADVAPI32.dll", {
BuildImpersonateExplicitAccessWithNameA: { parameters: ["pointer", "buffer", "pointer", "u32", "i32", "u32"], result: "void" },
});
// lib.symbols.BuildImpersonateExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
// pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "pointer"
// pTrusteeName : LPSTR optional -> "buffer"
// pTrustee : TRUSTEE_A* optional -> "pointer"
// AccessPermissions : DWORD -> "u32"
// AccessMode : ACCESS_MODE -> "i32"
// Inheritance : DWORD -> "u32"
// 文字列は "buffer"。ANSI(-A) は new TextEncoder() で UTF-8/ANSI バイト列(末尾に \x00)を渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void BuildImpersonateExplicitAccessWithNameA(
void* pExplicitAccess,
const char* pTrusteeName,
void* pTrustee,
uint32_t AccessPermissions,
int32_t AccessMode,
uint32_t Inheritance);
C, "ADVAPI32.dll");
// $ffi->BuildImpersonateExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance);
// pExplicitAccess : EXPLICIT_ACCESS_A* in/out
// pTrusteeName : LPSTR optional
// pTrustee : TRUSTEE_A* optional
// AccessPermissions : DWORD
// AccessMode : ACCESS_MODE
// Inheritance : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Advapi32 extends StdCallLibrary {
Advapi32 INSTANCE = Native.load("advapi32", Advapi32.class, W32APIOptions.ASCII_OPTIONS);
void BuildImpersonateExplicitAccessWithNameA(
Pointer pExplicitAccess, // EXPLICIT_ACCESS_A* in/out
String pTrusteeName, // LPSTR optional
Pointer pTrustee, // TRUSTEE_A* optional
int AccessPermissions, // DWORD
int AccessMode, // ACCESS_MODE
int Inheritance // DWORD
);
}@[Link("advapi32")]
lib LibADVAPI32
fun BuildImpersonateExplicitAccessWithNameA = BuildImpersonateExplicitAccessWithNameA(
pExplicitAccess : EXPLICIT_ACCESS_A*, # EXPLICIT_ACCESS_A* in/out
pTrusteeName : UInt8*, # LPSTR optional
pTrustee : TRUSTEE_A*, # TRUSTEE_A* optional
AccessPermissions : UInt32, # DWORD
AccessMode : Int32, # ACCESS_MODE
Inheritance : UInt32 # DWORD
) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef BuildImpersonateExplicitAccessWithNameANative = Void Function(Pointer<Void>, Pointer<Utf8>, Pointer<Void>, Uint32, Int32, Uint32);
typedef BuildImpersonateExplicitAccessWithNameADart = void Function(Pointer<Void>, Pointer<Utf8>, Pointer<Void>, int, int, int);
final BuildImpersonateExplicitAccessWithNameA = DynamicLibrary.open('ADVAPI32.dll')
.lookupFunction<BuildImpersonateExplicitAccessWithNameANative, BuildImpersonateExplicitAccessWithNameADart>('BuildImpersonateExplicitAccessWithNameA');
// pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> Pointer<Void>
// pTrusteeName : LPSTR optional -> Pointer<Utf8>
// pTrustee : TRUSTEE_A* optional -> Pointer<Void>
// AccessPermissions : DWORD -> Uint32
// AccessMode : ACCESS_MODE -> Int32
// Inheritance : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
procedure BuildImpersonateExplicitAccessWithNameA(
pExplicitAccess: Pointer; // EXPLICIT_ACCESS_A* in/out
pTrusteeName: PAnsiChar; // LPSTR optional
pTrustee: Pointer; // TRUSTEE_A* optional
AccessPermissions: DWORD; // DWORD
AccessMode: Integer; // ACCESS_MODE
Inheritance: DWORD // DWORD
); stdcall;
external 'ADVAPI32.dll' name 'BuildImpersonateExplicitAccessWithNameA';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "BuildImpersonateExplicitAccessWithNameA"
c_BuildImpersonateExplicitAccessWithNameA :: Ptr () -> CString -> Ptr () -> Word32 -> Int32 -> Word32 -> IO ()
-- pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> Ptr ()
-- pTrusteeName : LPSTR optional -> CString
-- pTrustee : TRUSTEE_A* optional -> Ptr ()
-- AccessPermissions : DWORD -> Word32
-- AccessMode : ACCESS_MODE -> Int32
-- Inheritance : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let buildimpersonateexplicitaccesswithnamea =
foreign "BuildImpersonateExplicitAccessWithNameA"
((ptr void) @-> string @-> (ptr void) @-> uint32_t @-> int32_t @-> uint32_t @-> returning void)
(* pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> (ptr void) *)
(* pTrusteeName : LPSTR optional -> string *)
(* pTrustee : TRUSTEE_A* optional -> (ptr void) *)
(* AccessPermissions : DWORD -> uint32_t *)
(* AccessMode : ACCESS_MODE -> int32_t *)
(* Inheritance : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library advapi32 (t "ADVAPI32.dll"))
(cffi:use-foreign-library advapi32)
(cffi:defcfun ("BuildImpersonateExplicitAccessWithNameA" build-impersonate-explicit-access-with-name-a :convention :stdcall) :void
(p-explicit-access :pointer) ; EXPLICIT_ACCESS_A* in/out
(p-trustee-name :string) ; LPSTR optional
(p-trustee :pointer) ; TRUSTEE_A* optional
(access-permissions :uint32) ; DWORD
(access-mode :int32) ; ACCESS_MODE
(inheritance :uint32)) ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $BuildImpersonateExplicitAccessWithNameA = Win32::API::More->new('ADVAPI32',
'void BuildImpersonateExplicitAccessWithNameA(LPVOID pExplicitAccess, LPCSTR pTrusteeName, LPVOID pTrustee, DWORD AccessPermissions, int AccessMode, DWORD Inheritance)');
# my $ret = $BuildImpersonateExplicitAccessWithNameA->Call($pExplicitAccess, $pTrusteeName, $pTrustee, $AccessPermissions, $AccessMode, $Inheritance);
# pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> LPVOID
# pTrusteeName : LPSTR optional -> LPCSTR
# pTrustee : TRUSTEE_A* optional -> LPVOID
# AccessPermissions : DWORD -> DWORD
# AccessMode : ACCESS_MODE -> int
# Inheritance : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
文字セット違い
- f BuildImpersonateExplicitAccessWithNameW (Unicode版) — 代理用に名前指定のトラスティを含むEXPLICIT_ACCESS構造体を初期化する。