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BuildImpersonateExplicitAccessWithNameA

関数
代理用に名前指定のトラスティを含むEXPLICIT_ACCESS構造体を初期化する。
DLLADVAPI32.dll文字セットANSI (-A)呼出規約winapi

シグネチャ

// ADVAPI32.dll  (ANSI / -A)
#include <windows.h>

void BuildImpersonateExplicitAccessWithNameA(
    EXPLICIT_ACCESS_A* pExplicitAccess,
    LPSTR pTrusteeName,   // optional
    TRUSTEE_A* pTrustee,   // optional
    DWORD AccessPermissions,
    ACCESS_MODE AccessMode,
    DWORD Inheritance
);

パラメーター

名前方向説明
pExplicitAccessEXPLICIT_ACCESS_A*inout初期化対象のEXPLICIT_ACCESS_A構造体へのポインタ。出力用。
pTrusteeNameLPSTRinoptionalアクセス権を付与する受託者の名前を表すANSI文字列。
pTrusteeTRUSTEE_A*inoptional代理(偽装)に使用するTRUSTEE_A構造体へのポインタ。
AccessPermissionsDWORDin受託者に設定するアクセス権マスク(DWORD)。
AccessModeACCESS_MODEinアクセス権の適用方法を示すACCESS_MODE列挙値(許可/拒否/監査等)。
InheritanceDWORDin子オブジェクトへの継承方法を示すフラグ(DWORD)。

戻り値の型: void

各言語での呼び出し定義

// ADVAPI32.dll  (ANSI / -A)
#include <windows.h>

void BuildImpersonateExplicitAccessWithNameA(
    EXPLICIT_ACCESS_A* pExplicitAccess,
    LPSTR pTrusteeName,   // optional
    TRUSTEE_A* pTrustee,   // optional
    DWORD AccessPermissions,
    ACCESS_MODE AccessMode,
    DWORD Inheritance
);
[DllImport("ADVAPI32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern void BuildImpersonateExplicitAccessWithNameA(
    IntPtr pExplicitAccess,   // EXPLICIT_ACCESS_A* in/out
    [MarshalAs(UnmanagedType.LPStr)] string pTrusteeName,   // LPSTR optional
    IntPtr pTrustee,   // TRUSTEE_A* optional
    uint AccessPermissions,   // DWORD
    int AccessMode,   // ACCESS_MODE
    uint Inheritance   // DWORD
);
<DllImport("ADVAPI32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Sub BuildImpersonateExplicitAccessWithNameA(
    pExplicitAccess As IntPtr,   ' EXPLICIT_ACCESS_A* in/out
    <MarshalAs(UnmanagedType.LPStr)> pTrusteeName As String,   ' LPSTR optional
    pTrustee As IntPtr,   ' TRUSTEE_A* optional
    AccessPermissions As UInteger,   ' DWORD
    AccessMode As Integer,   ' ACCESS_MODE
    Inheritance As UInteger   ' DWORD
)
End Sub
' pExplicitAccess : EXPLICIT_ACCESS_A* in/out
' pTrusteeName : LPSTR optional
' pTrustee : TRUSTEE_A* optional
' AccessPermissions : DWORD
' AccessMode : ACCESS_MODE
' Inheritance : DWORD
Declare PtrSafe Sub BuildImpersonateExplicitAccessWithNameA Lib "advapi32" ( _
    ByVal pExplicitAccess As LongPtr, _
    ByVal pTrusteeName As String, _
    ByVal pTrustee As LongPtr, _
    ByVal AccessPermissions As Long, _
    ByVal AccessMode As Long, _
    ByVal Inheritance As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

BuildImpersonateExplicitAccessWithNameA = ctypes.windll.advapi32.BuildImpersonateExplicitAccessWithNameA
BuildImpersonateExplicitAccessWithNameA.restype = None
BuildImpersonateExplicitAccessWithNameA.argtypes = [
    ctypes.c_void_p,  # pExplicitAccess : EXPLICIT_ACCESS_A* in/out
    wintypes.LPCSTR,  # pTrusteeName : LPSTR optional
    ctypes.c_void_p,  # pTrustee : TRUSTEE_A* optional
    wintypes.DWORD,  # AccessPermissions : DWORD
    ctypes.c_int,  # AccessMode : ACCESS_MODE
    wintypes.DWORD,  # Inheritance : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('ADVAPI32.dll')
BuildImpersonateExplicitAccessWithNameA = Fiddle::Function.new(
  lib['BuildImpersonateExplicitAccessWithNameA'],
  [
    Fiddle::TYPE_VOIDP,  # pExplicitAccess : EXPLICIT_ACCESS_A* in/out
    Fiddle::TYPE_VOIDP,  # pTrusteeName : LPSTR optional
    Fiddle::TYPE_VOIDP,  # pTrustee : TRUSTEE_A* optional
    -Fiddle::TYPE_INT,  # AccessPermissions : DWORD
    Fiddle::TYPE_INT,  # AccessMode : ACCESS_MODE
    -Fiddle::TYPE_INT,  # Inheritance : DWORD
  ],
  Fiddle::TYPE_VOID)
#[link(name = "advapi32")]
extern "system" {
    fn BuildImpersonateExplicitAccessWithNameA(
        pExplicitAccess: *mut EXPLICIT_ACCESS_A,  // EXPLICIT_ACCESS_A* in/out
        pTrusteeName: *mut u8,  // LPSTR optional
        pTrustee: *mut TRUSTEE_A,  // TRUSTEE_A* optional
        AccessPermissions: u32,  // DWORD
        AccessMode: i32,  // ACCESS_MODE
        Inheritance: u32  // DWORD
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("ADVAPI32.dll", CharSet = CharSet.Ansi)]
public static extern void BuildImpersonateExplicitAccessWithNameA(IntPtr pExplicitAccess, [MarshalAs(UnmanagedType.LPStr)] string pTrusteeName, IntPtr pTrustee, uint AccessPermissions, int AccessMode, uint Inheritance);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ADVAPI32_BuildImpersonateExplicitAccessWithNameA' -Namespace Win32 -PassThru
# $api::BuildImpersonateExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
#uselib "ADVAPI32.dll"
#func global BuildImpersonateExplicitAccessWithNameA "BuildImpersonateExplicitAccessWithNameA" sptr, sptr, sptr, sptr, sptr, sptr
; BuildImpersonateExplicitAccessWithNameA varptr(pExplicitAccess), pTrusteeName, varptr(pTrustee), AccessPermissions, AccessMode, Inheritance
; pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "sptr"
; pTrusteeName : LPSTR optional -> "sptr"
; pTrustee : TRUSTEE_A* optional -> "sptr"
; AccessPermissions : DWORD -> "sptr"
; AccessMode : ACCESS_MODE -> "sptr"
; Inheritance : DWORD -> "sptr"
出力引数:
#uselib "ADVAPI32.dll"
#func global BuildImpersonateExplicitAccessWithNameA "BuildImpersonateExplicitAccessWithNameA" var, str, var, int, int, int
; BuildImpersonateExplicitAccessWithNameA pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance
; pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "var"
; pTrusteeName : LPSTR optional -> "str"
; pTrustee : TRUSTEE_A* optional -> "var"
; AccessPermissions : DWORD -> "int"
; AccessMode : ACCESS_MODE -> "int"
; Inheritance : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void BuildImpersonateExplicitAccessWithNameA(EXPLICIT_ACCESS_A* pExplicitAccess, LPSTR pTrusteeName, TRUSTEE_A* pTrustee, DWORD AccessPermissions, ACCESS_MODE AccessMode, DWORD Inheritance)
#uselib "ADVAPI32.dll"
#func global BuildImpersonateExplicitAccessWithNameA "BuildImpersonateExplicitAccessWithNameA" var, str, var, int, int, int
; BuildImpersonateExplicitAccessWithNameA pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance
; pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "var"
; pTrusteeName : LPSTR optional -> "str"
; pTrustee : TRUSTEE_A* optional -> "var"
; AccessPermissions : DWORD -> "int"
; AccessMode : ACCESS_MODE -> "int"
; Inheritance : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	advapi32 = windows.NewLazySystemDLL("ADVAPI32.dll")
	procBuildImpersonateExplicitAccessWithNameA = advapi32.NewProc("BuildImpersonateExplicitAccessWithNameA")
)

// pExplicitAccess (EXPLICIT_ACCESS_A* in/out), pTrusteeName (LPSTR optional), pTrustee (TRUSTEE_A* optional), AccessPermissions (DWORD), AccessMode (ACCESS_MODE), Inheritance (DWORD)
r1, _, err := procBuildImpersonateExplicitAccessWithNameA.Call(
	uintptr(pExplicitAccess),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(pTrusteeName))),
	uintptr(pTrustee),
	uintptr(AccessPermissions),
	uintptr(AccessMode),
	uintptr(Inheritance),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure BuildImpersonateExplicitAccessWithNameA(
  pExplicitAccess: Pointer;   // EXPLICIT_ACCESS_A* in/out
  pTrusteeName: PAnsiChar;   // LPSTR optional
  pTrustee: Pointer;   // TRUSTEE_A* optional
  AccessPermissions: DWORD;   // DWORD
  AccessMode: Integer;   // ACCESS_MODE
  Inheritance: DWORD   // DWORD
); stdcall;
  external 'ADVAPI32.dll' name 'BuildImpersonateExplicitAccessWithNameA';
result := DllCall("ADVAPI32\BuildImpersonateExplicitAccessWithNameA"
    , "Ptr", pExplicitAccess   ; EXPLICIT_ACCESS_A* in/out
    , "AStr", pTrusteeName   ; LPSTR optional
    , "Ptr", pTrustee   ; TRUSTEE_A* optional
    , "UInt", AccessPermissions   ; DWORD
    , "Int", AccessMode   ; ACCESS_MODE
    , "UInt", Inheritance   ; DWORD
    , "Int")   ; return: void
●BuildImpersonateExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance) = DLL("ADVAPI32.dll", "int BuildImpersonateExplicitAccessWithNameA(void*, char*, void*, dword, int, dword)")
# 呼び出し: BuildImpersonateExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
# pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "void*"
# pTrusteeName : LPSTR optional -> "char*"
# pTrustee : TRUSTEE_A* optional -> "void*"
# AccessPermissions : DWORD -> "dword"
# AccessMode : ACCESS_MODE -> "int"
# Inheritance : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "advapi32" fn BuildImpersonateExplicitAccessWithNameA(
    pExplicitAccess: [*c]EXPLICIT_ACCESS_A, // EXPLICIT_ACCESS_A* in/out
    pTrusteeName: [*c]const u8, // LPSTR optional
    pTrustee: [*c]TRUSTEE_A, // TRUSTEE_A* optional
    AccessPermissions: u32, // DWORD
    AccessMode: i32, // ACCESS_MODE
    Inheritance: u32 // DWORD
) callconv(std.os.windows.WINAPI) void;
proc BuildImpersonateExplicitAccessWithNameA(
    pExplicitAccess: ptr EXPLICIT_ACCESS_A,  # EXPLICIT_ACCESS_A* in/out
    pTrusteeName: cstring,  # LPSTR optional
    pTrustee: ptr TRUSTEE_A,  # TRUSTEE_A* optional
    AccessPermissions: uint32,  # DWORD
    AccessMode: int32,  # ACCESS_MODE
    Inheritance: uint32  # DWORD
) {.importc: "BuildImpersonateExplicitAccessWithNameA", stdcall, dynlib: "ADVAPI32.dll".}
pragma(lib, "advapi32");
extern(Windows)
void BuildImpersonateExplicitAccessWithNameA(
    EXPLICIT_ACCESS_A* pExplicitAccess,   // EXPLICIT_ACCESS_A* in/out
    const(char)* pTrusteeName,   // LPSTR optional
    TRUSTEE_A* pTrustee,   // TRUSTEE_A* optional
    uint AccessPermissions,   // DWORD
    int AccessMode,   // ACCESS_MODE
    uint Inheritance   // DWORD
);
ccall((:BuildImpersonateExplicitAccessWithNameA, "ADVAPI32.dll"), stdcall, Cvoid,
      (Ptr{EXPLICIT_ACCESS_A}, Cstring, Ptr{TRUSTEE_A}, UInt32, Int32, UInt32),
      pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
# pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> Ptr{EXPLICIT_ACCESS_A}
# pTrusteeName : LPSTR optional -> Cstring
# pTrustee : TRUSTEE_A* optional -> Ptr{TRUSTEE_A}
# AccessPermissions : DWORD -> UInt32
# AccessMode : ACCESS_MODE -> Int32
# Inheritance : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
void BuildImpersonateExplicitAccessWithNameA(
    void* pExplicitAccess,
    const char* pTrusteeName,
    void* pTrustee,
    uint32_t AccessPermissions,
    int32_t AccessMode,
    uint32_t Inheritance);
]]
local advapi32 = ffi.load("advapi32")
-- advapi32.BuildImpersonateExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
-- pExplicitAccess : EXPLICIT_ACCESS_A* in/out
-- pTrusteeName : LPSTR optional
-- pTrustee : TRUSTEE_A* optional
-- AccessPermissions : DWORD
-- AccessMode : ACCESS_MODE
-- Inheritance : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('ADVAPI32.dll');
const BuildImpersonateExplicitAccessWithNameA = lib.func('__stdcall', 'BuildImpersonateExplicitAccessWithNameA', 'void', ['void *', 'str', 'void *', 'uint32_t', 'int32_t', 'uint32_t']);
// BuildImpersonateExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
// pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> 'void *'
// pTrusteeName : LPSTR optional -> 'str'
// pTrustee : TRUSTEE_A* optional -> 'void *'
// AccessPermissions : DWORD -> 'uint32_t'
// AccessMode : ACCESS_MODE -> 'int32_t'
// Inheritance : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("ADVAPI32.dll", {
  BuildImpersonateExplicitAccessWithNameA: { parameters: ["pointer", "buffer", "pointer", "u32", "i32", "u32"], result: "void" },
});
// lib.symbols.BuildImpersonateExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
// pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "pointer"
// pTrusteeName : LPSTR optional -> "buffer"
// pTrustee : TRUSTEE_A* optional -> "pointer"
// AccessPermissions : DWORD -> "u32"
// AccessMode : ACCESS_MODE -> "i32"
// Inheritance : DWORD -> "u32"
// 文字列は "buffer"。ANSI(-A) は new TextEncoder() で UTF-8/ANSI バイト列(末尾に \x00)を渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
void BuildImpersonateExplicitAccessWithNameA(
    void* pExplicitAccess,
    const char* pTrusteeName,
    void* pTrustee,
    uint32_t AccessPermissions,
    int32_t AccessMode,
    uint32_t Inheritance);
C, "ADVAPI32.dll");
// $ffi->BuildImpersonateExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance);
// pExplicitAccess : EXPLICIT_ACCESS_A* in/out
// pTrusteeName : LPSTR optional
// pTrustee : TRUSTEE_A* optional
// AccessPermissions : DWORD
// AccessMode : ACCESS_MODE
// Inheritance : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Advapi32 extends StdCallLibrary {
    Advapi32 INSTANCE = Native.load("advapi32", Advapi32.class, W32APIOptions.ASCII_OPTIONS);
    void BuildImpersonateExplicitAccessWithNameA(
        Pointer pExplicitAccess,   // EXPLICIT_ACCESS_A* in/out
        String pTrusteeName,   // LPSTR optional
        Pointer pTrustee,   // TRUSTEE_A* optional
        int AccessPermissions,   // DWORD
        int AccessMode,   // ACCESS_MODE
        int Inheritance   // DWORD
    );
}
@[Link("advapi32")]
lib LibADVAPI32
  fun BuildImpersonateExplicitAccessWithNameA = BuildImpersonateExplicitAccessWithNameA(
    pExplicitAccess : EXPLICIT_ACCESS_A*,   # EXPLICIT_ACCESS_A* in/out
    pTrusteeName : UInt8*,   # LPSTR optional
    pTrustee : TRUSTEE_A*,   # TRUSTEE_A* optional
    AccessPermissions : UInt32,   # DWORD
    AccessMode : Int32,   # ACCESS_MODE
    Inheritance : UInt32   # DWORD
  ) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef BuildImpersonateExplicitAccessWithNameANative = Void Function(Pointer<Void>, Pointer<Utf8>, Pointer<Void>, Uint32, Int32, Uint32);
typedef BuildImpersonateExplicitAccessWithNameADart = void Function(Pointer<Void>, Pointer<Utf8>, Pointer<Void>, int, int, int);
final BuildImpersonateExplicitAccessWithNameA = DynamicLibrary.open('ADVAPI32.dll')
    .lookupFunction<BuildImpersonateExplicitAccessWithNameANative, BuildImpersonateExplicitAccessWithNameADart>('BuildImpersonateExplicitAccessWithNameA');
// pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> Pointer<Void>
// pTrusteeName : LPSTR optional -> Pointer<Utf8>
// pTrustee : TRUSTEE_A* optional -> Pointer<Void>
// AccessPermissions : DWORD -> Uint32
// AccessMode : ACCESS_MODE -> Int32
// Inheritance : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
procedure BuildImpersonateExplicitAccessWithNameA(
  pExplicitAccess: Pointer;   // EXPLICIT_ACCESS_A* in/out
  pTrusteeName: PAnsiChar;   // LPSTR optional
  pTrustee: Pointer;   // TRUSTEE_A* optional
  AccessPermissions: DWORD;   // DWORD
  AccessMode: Integer;   // ACCESS_MODE
  Inheritance: DWORD   // DWORD
); stdcall;
  external 'ADVAPI32.dll' name 'BuildImpersonateExplicitAccessWithNameA';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "BuildImpersonateExplicitAccessWithNameA"
  c_BuildImpersonateExplicitAccessWithNameA :: Ptr () -> CString -> Ptr () -> Word32 -> Int32 -> Word32 -> IO ()
-- pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> Ptr ()
-- pTrusteeName : LPSTR optional -> CString
-- pTrustee : TRUSTEE_A* optional -> Ptr ()
-- AccessPermissions : DWORD -> Word32
-- AccessMode : ACCESS_MODE -> Int32
-- Inheritance : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let buildimpersonateexplicitaccesswithnamea =
  foreign "BuildImpersonateExplicitAccessWithNameA"
    ((ptr void) @-> string @-> (ptr void) @-> uint32_t @-> int32_t @-> uint32_t @-> returning void)
(* pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> (ptr void) *)
(* pTrusteeName : LPSTR optional -> string *)
(* pTrustee : TRUSTEE_A* optional -> (ptr void) *)
(* AccessPermissions : DWORD -> uint32_t *)
(* AccessMode : ACCESS_MODE -> int32_t *)
(* Inheritance : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library advapi32 (t "ADVAPI32.dll"))
(cffi:use-foreign-library advapi32)

(cffi:defcfun ("BuildImpersonateExplicitAccessWithNameA" build-impersonate-explicit-access-with-name-a :convention :stdcall) :void
  (p-explicit-access :pointer)   ; EXPLICIT_ACCESS_A* in/out
  (p-trustee-name :string)   ; LPSTR optional
  (p-trustee :pointer)   ; TRUSTEE_A* optional
  (access-permissions :uint32)   ; DWORD
  (access-mode :int32)   ; ACCESS_MODE
  (inheritance :uint32))   ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $BuildImpersonateExplicitAccessWithNameA = Win32::API::More->new('ADVAPI32',
    'void BuildImpersonateExplicitAccessWithNameA(LPVOID pExplicitAccess, LPCSTR pTrusteeName, LPVOID pTrustee, DWORD AccessPermissions, int AccessMode, DWORD Inheritance)');
# my $ret = $BuildImpersonateExplicitAccessWithNameA->Call($pExplicitAccess, $pTrusteeName, $pTrustee, $AccessPermissions, $AccessMode, $Inheritance);
# pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> LPVOID
# pTrusteeName : LPSTR optional -> LPCSTR
# pTrustee : TRUSTEE_A* optional -> LPVOID
# AccessPermissions : DWORD -> DWORD
# AccessMode : ACCESS_MODE -> int
# Inheritance : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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