Win32 API 日本語リファレンス
ホームSecurity.Authorization › BuildImpersonateExplicitAccessWithNameW

BuildImpersonateExplicitAccessWithNameW

関数
代理用に名前指定のトラスティを含むEXPLICIT_ACCESS構造体を初期化する。
DLLADVAPI32.dll文字セットUnicode (-W)呼出規約winapi

シグネチャ

// ADVAPI32.dll  (Unicode / -W)
#include <windows.h>

void BuildImpersonateExplicitAccessWithNameW(
    EXPLICIT_ACCESS_W* pExplicitAccess,
    LPWSTR pTrusteeName,   // optional
    TRUSTEE_W* pTrustee,   // optional
    DWORD AccessPermissions,
    ACCESS_MODE AccessMode,
    DWORD Inheritance
);

パラメーター

名前方向説明
pExplicitAccessEXPLICIT_ACCESS_W*inout初期化対象のEXPLICIT_ACCESS_W構造体へのポインタ。出力用。
pTrusteeNameLPWSTRinoptionalアクセス権を付与する受託者の名前を表すUnicode文字列。
pTrusteeTRUSTEE_W*inoptional代理(偽装)に使用するTRUSTEE_W構造体へのポインタ。
AccessPermissionsDWORDin受託者に設定するアクセス権マスク(DWORD)。
AccessModeACCESS_MODEinアクセス権の適用方法を示すACCESS_MODE列挙値(許可/拒否/監査等)。
InheritanceDWORDin子オブジェクトへの継承方法を示すフラグ(DWORD)。

戻り値の型: void

各言語での呼び出し定義

// ADVAPI32.dll  (Unicode / -W)
#include <windows.h>

void BuildImpersonateExplicitAccessWithNameW(
    EXPLICIT_ACCESS_W* pExplicitAccess,
    LPWSTR pTrusteeName,   // optional
    TRUSTEE_W* pTrustee,   // optional
    DWORD AccessPermissions,
    ACCESS_MODE AccessMode,
    DWORD Inheritance
);
[DllImport("ADVAPI32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern void BuildImpersonateExplicitAccessWithNameW(
    IntPtr pExplicitAccess,   // EXPLICIT_ACCESS_W* in/out
    [MarshalAs(UnmanagedType.LPWStr)] string pTrusteeName,   // LPWSTR optional
    IntPtr pTrustee,   // TRUSTEE_W* optional
    uint AccessPermissions,   // DWORD
    int AccessMode,   // ACCESS_MODE
    uint Inheritance   // DWORD
);
<DllImport("ADVAPI32.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Sub BuildImpersonateExplicitAccessWithNameW(
    pExplicitAccess As IntPtr,   ' EXPLICIT_ACCESS_W* in/out
    <MarshalAs(UnmanagedType.LPWStr)> pTrusteeName As String,   ' LPWSTR optional
    pTrustee As IntPtr,   ' TRUSTEE_W* optional
    AccessPermissions As UInteger,   ' DWORD
    AccessMode As Integer,   ' ACCESS_MODE
    Inheritance As UInteger   ' DWORD
)
End Sub
' pExplicitAccess : EXPLICIT_ACCESS_W* in/out
' pTrusteeName : LPWSTR optional
' pTrustee : TRUSTEE_W* optional
' AccessPermissions : DWORD
' AccessMode : ACCESS_MODE
' Inheritance : DWORD
Declare PtrSafe Sub BuildImpersonateExplicitAccessWithNameW Lib "advapi32" ( _
    ByVal pExplicitAccess As LongPtr, _
    ByVal pTrusteeName As LongPtr, _
    ByVal pTrustee As LongPtr, _
    ByVal AccessPermissions As Long, _
    ByVal AccessMode As Long, _
    ByVal Inheritance As Long)
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

BuildImpersonateExplicitAccessWithNameW = ctypes.windll.advapi32.BuildImpersonateExplicitAccessWithNameW
BuildImpersonateExplicitAccessWithNameW.restype = None
BuildImpersonateExplicitAccessWithNameW.argtypes = [
    ctypes.c_void_p,  # pExplicitAccess : EXPLICIT_ACCESS_W* in/out
    wintypes.LPCWSTR,  # pTrusteeName : LPWSTR optional
    ctypes.c_void_p,  # pTrustee : TRUSTEE_W* optional
    wintypes.DWORD,  # AccessPermissions : DWORD
    ctypes.c_int,  # AccessMode : ACCESS_MODE
    wintypes.DWORD,  # Inheritance : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('ADVAPI32.dll')
BuildImpersonateExplicitAccessWithNameW = Fiddle::Function.new(
  lib['BuildImpersonateExplicitAccessWithNameW'],
  [
    Fiddle::TYPE_VOIDP,  # pExplicitAccess : EXPLICIT_ACCESS_W* in/out
    Fiddle::TYPE_VOIDP,  # pTrusteeName : LPWSTR optional
    Fiddle::TYPE_VOIDP,  # pTrustee : TRUSTEE_W* optional
    -Fiddle::TYPE_INT,  # AccessPermissions : DWORD
    Fiddle::TYPE_INT,  # AccessMode : ACCESS_MODE
    -Fiddle::TYPE_INT,  # Inheritance : DWORD
  ],
  Fiddle::TYPE_VOID)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"
#[link(name = "advapi32")]
extern "system" {
    fn BuildImpersonateExplicitAccessWithNameW(
        pExplicitAccess: *mut EXPLICIT_ACCESS_W,  // EXPLICIT_ACCESS_W* in/out
        pTrusteeName: *mut u16,  // LPWSTR optional
        pTrustee: *mut TRUSTEE_W,  // TRUSTEE_W* optional
        AccessPermissions: u32,  // DWORD
        AccessMode: i32,  // ACCESS_MODE
        Inheritance: u32  // DWORD
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("ADVAPI32.dll", CharSet = CharSet.Unicode)]
public static extern void BuildImpersonateExplicitAccessWithNameW(IntPtr pExplicitAccess, [MarshalAs(UnmanagedType.LPWStr)] string pTrusteeName, IntPtr pTrustee, uint AccessPermissions, int AccessMode, uint Inheritance);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ADVAPI32_BuildImpersonateExplicitAccessWithNameW' -Namespace Win32 -PassThru
# $api::BuildImpersonateExplicitAccessWithNameW(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
#uselib "ADVAPI32.dll"
#func global BuildImpersonateExplicitAccessWithNameW "BuildImpersonateExplicitAccessWithNameW" wptr, wptr, wptr, wptr, wptr, wptr
; BuildImpersonateExplicitAccessWithNameW varptr(pExplicitAccess), pTrusteeName, varptr(pTrustee), AccessPermissions, AccessMode, Inheritance
; pExplicitAccess : EXPLICIT_ACCESS_W* in/out -> "wptr"
; pTrusteeName : LPWSTR optional -> "wptr"
; pTrustee : TRUSTEE_W* optional -> "wptr"
; AccessPermissions : DWORD -> "wptr"
; AccessMode : ACCESS_MODE -> "wptr"
; Inheritance : DWORD -> "wptr"
出力引数:
#uselib "ADVAPI32.dll"
#func global BuildImpersonateExplicitAccessWithNameW "BuildImpersonateExplicitAccessWithNameW" var, wstr, var, int, int, int
; BuildImpersonateExplicitAccessWithNameW pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance
; pExplicitAccess : EXPLICIT_ACCESS_W* in/out -> "var"
; pTrusteeName : LPWSTR optional -> "wstr"
; pTrustee : TRUSTEE_W* optional -> "var"
; AccessPermissions : DWORD -> "int"
; AccessMode : ACCESS_MODE -> "int"
; Inheritance : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void BuildImpersonateExplicitAccessWithNameW(EXPLICIT_ACCESS_W* pExplicitAccess, LPWSTR pTrusteeName, TRUSTEE_W* pTrustee, DWORD AccessPermissions, ACCESS_MODE AccessMode, DWORD Inheritance)
#uselib "ADVAPI32.dll"
#func global BuildImpersonateExplicitAccessWithNameW "BuildImpersonateExplicitAccessWithNameW" var, wstr, var, int, int, int
; BuildImpersonateExplicitAccessWithNameW pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance
; pExplicitAccess : EXPLICIT_ACCESS_W* in/out -> "var"
; pTrusteeName : LPWSTR optional -> "wstr"
; pTrustee : TRUSTEE_W* optional -> "var"
; AccessPermissions : DWORD -> "int"
; AccessMode : ACCESS_MODE -> "int"
; Inheritance : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	advapi32 = windows.NewLazySystemDLL("ADVAPI32.dll")
	procBuildImpersonateExplicitAccessWithNameW = advapi32.NewProc("BuildImpersonateExplicitAccessWithNameW")
)

// pExplicitAccess (EXPLICIT_ACCESS_W* in/out), pTrusteeName (LPWSTR optional), pTrustee (TRUSTEE_W* optional), AccessPermissions (DWORD), AccessMode (ACCESS_MODE), Inheritance (DWORD)
r1, _, err := procBuildImpersonateExplicitAccessWithNameW.Call(
	uintptr(pExplicitAccess),
	uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(pTrusteeName))),
	uintptr(pTrustee),
	uintptr(AccessPermissions),
	uintptr(AccessMode),
	uintptr(Inheritance),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure BuildImpersonateExplicitAccessWithNameW(
  pExplicitAccess: Pointer;   // EXPLICIT_ACCESS_W* in/out
  pTrusteeName: PWideChar;   // LPWSTR optional
  pTrustee: Pointer;   // TRUSTEE_W* optional
  AccessPermissions: DWORD;   // DWORD
  AccessMode: Integer;   // ACCESS_MODE
  Inheritance: DWORD   // DWORD
); stdcall;
  external 'ADVAPI32.dll' name 'BuildImpersonateExplicitAccessWithNameW';
result := DllCall("ADVAPI32\BuildImpersonateExplicitAccessWithNameW"
    , "Ptr", pExplicitAccess   ; EXPLICIT_ACCESS_W* in/out
    , "WStr", pTrusteeName   ; LPWSTR optional
    , "Ptr", pTrustee   ; TRUSTEE_W* optional
    , "UInt", AccessPermissions   ; DWORD
    , "Int", AccessMode   ; ACCESS_MODE
    , "UInt", Inheritance   ; DWORD
    , "Int")   ; return: void
●BuildImpersonateExplicitAccessWithNameW(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance) = DLL("ADVAPI32.dll", "int BuildImpersonateExplicitAccessWithNameW(void*, char*, void*, dword, int, dword)")
# 呼び出し: BuildImpersonateExplicitAccessWithNameW(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
# pExplicitAccess : EXPLICIT_ACCESS_W* in/out -> "void*"
# pTrusteeName : LPWSTR optional -> "char*"
# pTrustee : TRUSTEE_W* optional -> "void*"
# AccessPermissions : DWORD -> "dword"
# AccessMode : ACCESS_MODE -> "int"
# Inheritance : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。
const std = @import("std");

extern "advapi32" fn BuildImpersonateExplicitAccessWithNameW(
    pExplicitAccess: [*c]EXPLICIT_ACCESS_W, // EXPLICIT_ACCESS_W* in/out
    pTrusteeName: [*c]const u16, // LPWSTR optional
    pTrustee: [*c]TRUSTEE_W, // TRUSTEE_W* optional
    AccessPermissions: u32, // DWORD
    AccessMode: i32, // ACCESS_MODE
    Inheritance: u32 // DWORD
) callconv(std.os.windows.WINAPI) void;
// Unicode(-W): UTF-16LE のヌル終端バッファ([*c]const u16)を渡す。
proc BuildImpersonateExplicitAccessWithNameW(
    pExplicitAccess: ptr EXPLICIT_ACCESS_W,  # EXPLICIT_ACCESS_W* in/out
    pTrusteeName: WideCString,  # LPWSTR optional
    pTrustee: ptr TRUSTEE_W,  # TRUSTEE_W* optional
    AccessPermissions: uint32,  # DWORD
    AccessMode: int32,  # ACCESS_MODE
    Inheritance: uint32  # DWORD
) {.importc: "BuildImpersonateExplicitAccessWithNameW", stdcall, dynlib: "ADVAPI32.dll".}
# Unicode(-W): WideCString は newWideCString("...") で生成。
pragma(lib, "advapi32");
extern(Windows)
void BuildImpersonateExplicitAccessWithNameW(
    EXPLICIT_ACCESS_W* pExplicitAccess,   // EXPLICIT_ACCESS_W* in/out
    const(wchar)* pTrusteeName,   // LPWSTR optional
    TRUSTEE_W* pTrustee,   // TRUSTEE_W* optional
    uint AccessPermissions,   // DWORD
    int AccessMode,   // ACCESS_MODE
    uint Inheritance   // DWORD
);
ccall((:BuildImpersonateExplicitAccessWithNameW, "ADVAPI32.dll"), stdcall, Cvoid,
      (Ptr{EXPLICIT_ACCESS_W}, Cwstring, Ptr{TRUSTEE_W}, UInt32, Int32, UInt32),
      pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
# pExplicitAccess : EXPLICIT_ACCESS_W* in/out -> Ptr{EXPLICIT_ACCESS_W}
# pTrusteeName : LPWSTR optional -> Cwstring
# pTrustee : TRUSTEE_W* optional -> Ptr{TRUSTEE_W}
# AccessPermissions : DWORD -> UInt32
# AccessMode : ACCESS_MODE -> Int32
# Inheritance : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
# Unicode(-W): Cwstring には transcode(UInt16, "...") 等で UTF-16 を渡す。
local ffi = require("ffi")
ffi.cdef[[
void BuildImpersonateExplicitAccessWithNameW(
    void* pExplicitAccess,
    const uint16_t* pTrusteeName,
    void* pTrustee,
    uint32_t AccessPermissions,
    int32_t AccessMode,
    uint32_t Inheritance);
]]
local advapi32 = ffi.load("advapi32")
-- advapi32.BuildImpersonateExplicitAccessWithNameW(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
-- pExplicitAccess : EXPLICIT_ACCESS_W* in/out
-- pTrusteeName : LPWSTR optional
-- pTrustee : TRUSTEE_W* optional
-- AccessPermissions : DWORD
-- AccessMode : ACCESS_MODE
-- Inheritance : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
-- Unicode(-W): uint16_t* には UTF-16LE のバッファ(ffi.new("uint16_t[?]", ...))を渡す。
const koffi = require('koffi');
const lib = koffi.load('ADVAPI32.dll');
const BuildImpersonateExplicitAccessWithNameW = lib.func('__stdcall', 'BuildImpersonateExplicitAccessWithNameW', 'void', ['void *', 'str16', 'void *', 'uint32_t', 'int32_t', 'uint32_t']);
// BuildImpersonateExplicitAccessWithNameW(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
// pExplicitAccess : EXPLICIT_ACCESS_W* in/out -> 'void *'
// pTrusteeName : LPWSTR optional -> 'str16'
// pTrustee : TRUSTEE_W* optional -> 'void *'
// AccessPermissions : DWORD -> 'uint32_t'
// AccessMode : ACCESS_MODE -> 'int32_t'
// Inheritance : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("ADVAPI32.dll", {
  BuildImpersonateExplicitAccessWithNameW: { parameters: ["pointer", "buffer", "pointer", "u32", "i32", "u32"], result: "void" },
});
// lib.symbols.BuildImpersonateExplicitAccessWithNameW(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance)
// pExplicitAccess : EXPLICIT_ACCESS_W* in/out -> "pointer"
// pTrusteeName : LPWSTR optional -> "buffer"
// pTrustee : TRUSTEE_W* optional -> "pointer"
// AccessPermissions : DWORD -> "u32"
// AccessMode : ACCESS_MODE -> "i32"
// Inheritance : DWORD -> "u32"
// 文字列は "buffer"。Unicode(-W) は new TextEncoder() ではなく UTF-16LE のバイト列(末尾に \x00\x00)を Uint8Array で渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
void BuildImpersonateExplicitAccessWithNameW(
    void* pExplicitAccess,
    const uint16_t* pTrusteeName,
    void* pTrustee,
    uint32_t AccessPermissions,
    int32_t AccessMode,
    uint32_t Inheritance);
C, "ADVAPI32.dll");
// $ffi->BuildImpersonateExplicitAccessWithNameW(pExplicitAccess, pTrusteeName, pTrustee, AccessPermissions, AccessMode, Inheritance);
// pExplicitAccess : EXPLICIT_ACCESS_W* in/out
// pTrusteeName : LPWSTR optional
// pTrustee : TRUSTEE_W* optional
// AccessPermissions : DWORD
// AccessMode : ACCESS_MODE
// Inheritance : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Advapi32 extends StdCallLibrary {
    Advapi32 INSTANCE = Native.load("advapi32", Advapi32.class, W32APIOptions.UNICODE_OPTIONS);
    void BuildImpersonateExplicitAccessWithNameW(
        Pointer pExplicitAccess,   // EXPLICIT_ACCESS_W* in/out
        WString pTrusteeName,   // LPWSTR optional
        Pointer pTrustee,   // TRUSTEE_W* optional
        int AccessPermissions,   // DWORD
        int AccessMode,   // ACCESS_MODE
        int Inheritance   // DWORD
    );
}
// Unicode(-W): WString(入力)/char[](出力)で UTF-16 をマーシャリング。
@[Link("advapi32")]
lib LibADVAPI32
  fun BuildImpersonateExplicitAccessWithNameW = BuildImpersonateExplicitAccessWithNameW(
    pExplicitAccess : EXPLICIT_ACCESS_W*,   # EXPLICIT_ACCESS_W* in/out
    pTrusteeName : UInt16*,   # LPWSTR optional
    pTrustee : TRUSTEE_W*,   # TRUSTEE_W* optional
    AccessPermissions : UInt32,   # DWORD
    AccessMode : Int32,   # ACCESS_MODE
    Inheritance : UInt32   # DWORD
  ) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef BuildImpersonateExplicitAccessWithNameWNative = Void Function(Pointer<Void>, Pointer<Utf16>, Pointer<Void>, Uint32, Int32, Uint32);
typedef BuildImpersonateExplicitAccessWithNameWDart = void Function(Pointer<Void>, Pointer<Utf16>, Pointer<Void>, int, int, int);
final BuildImpersonateExplicitAccessWithNameW = DynamicLibrary.open('ADVAPI32.dll')
    .lookupFunction<BuildImpersonateExplicitAccessWithNameWNative, BuildImpersonateExplicitAccessWithNameWDart>('BuildImpersonateExplicitAccessWithNameW');
// pExplicitAccess : EXPLICIT_ACCESS_W* in/out -> Pointer<Void>
// pTrusteeName : LPWSTR optional -> Pointer<Utf16>
// pTrustee : TRUSTEE_W* optional -> Pointer<Void>
// AccessPermissions : DWORD -> Uint32
// AccessMode : ACCESS_MODE -> Int32
// Inheritance : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
procedure BuildImpersonateExplicitAccessWithNameW(
  pExplicitAccess: Pointer;   // EXPLICIT_ACCESS_W* in/out
  pTrusteeName: PWideChar;   // LPWSTR optional
  pTrustee: Pointer;   // TRUSTEE_W* optional
  AccessPermissions: DWORD;   // DWORD
  AccessMode: Integer;   // ACCESS_MODE
  Inheritance: DWORD   // DWORD
); stdcall;
  external 'ADVAPI32.dll' name 'BuildImpersonateExplicitAccessWithNameW';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "BuildImpersonateExplicitAccessWithNameW"
  c_BuildImpersonateExplicitAccessWithNameW :: Ptr () -> CWString -> Ptr () -> Word32 -> Int32 -> Word32 -> IO ()
-- pExplicitAccess : EXPLICIT_ACCESS_W* in/out -> Ptr ()
-- pTrusteeName : LPWSTR optional -> CWString
-- pTrustee : TRUSTEE_W* optional -> Ptr ()
-- AccessPermissions : DWORD -> Word32
-- AccessMode : ACCESS_MODE -> Int32
-- Inheritance : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let buildimpersonateexplicitaccesswithnamew =
  foreign "BuildImpersonateExplicitAccessWithNameW"
    ((ptr void) @-> (ptr uint16_t) @-> (ptr void) @-> uint32_t @-> int32_t @-> uint32_t @-> returning void)
(* pExplicitAccess : EXPLICIT_ACCESS_W* in/out -> (ptr void) *)
(* pTrusteeName : LPWSTR optional -> (ptr uint16_t) *)
(* pTrustee : TRUSTEE_W* optional -> (ptr void) *)
(* AccessPermissions : DWORD -> uint32_t *)
(* AccessMode : ACCESS_MODE -> int32_t *)
(* Inheritance : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library advapi32 (t "ADVAPI32.dll"))
(cffi:use-foreign-library advapi32)

(cffi:defcfun ("BuildImpersonateExplicitAccessWithNameW" build-impersonate-explicit-access-with-name-w :convention :stdcall) :void
  (p-explicit-access :pointer)   ; EXPLICIT_ACCESS_W* in/out
  (p-trustee-name (:string :encoding :utf-16le))   ; LPWSTR optional
  (p-trustee :pointer)   ; TRUSTEE_W* optional
  (access-permissions :uint32)   ; DWORD
  (access-mode :int32)   ; ACCESS_MODE
  (inheritance :uint32))   ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $BuildImpersonateExplicitAccessWithNameW = Win32::API::More->new('ADVAPI32',
    'void BuildImpersonateExplicitAccessWithNameW(LPVOID pExplicitAccess, LPCWSTR pTrusteeName, LPVOID pTrustee, DWORD AccessPermissions, int AccessMode, DWORD Inheritance)');
# my $ret = $BuildImpersonateExplicitAccessWithNameW->Call($pExplicitAccess, $pTrusteeName, $pTrustee, $AccessPermissions, $AccessMode, $Inheritance);
# pExplicitAccess : EXPLICIT_ACCESS_W* in/out -> LPVOID
# pTrusteeName : LPWSTR optional -> LPCWSTR
# pTrustee : TRUSTEE_W* optional -> LPVOID
# AccessPermissions : DWORD -> DWORD
# AccessMode : ACCESS_MODE -> int
# Inheritance : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。
# Unicode(-W): LPCWSTR/LPWSTR は Win32::API が UTF-16 変換を行う。

関連項目

文字セット違い
使用する型