AdjustTokenGroups
関数アクセストークン内のグループ情報を変更する。
シグネチャ
// ADVAPI32.dll
#include <windows.h>
BOOL AdjustTokenGroups(
HANDLE TokenHandle,
BOOL ResetToDefault,
TOKEN_GROUPS* NewState, // optional
DWORD BufferLength,
TOKEN_GROUPS* PreviousState, // optional
DWORD* ReturnLength // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| TokenHandle | HANDLE | in |
| ResetToDefault | BOOL | in |
| NewState | TOKEN_GROUPS* | inoptional |
| BufferLength | DWORD | in |
| PreviousState | TOKEN_GROUPS* | outoptional |
| ReturnLength | DWORD* | outoptional |
戻り値の型: BOOL
各言語での呼び出し定義
// ADVAPI32.dll
#include <windows.h>
BOOL AdjustTokenGroups(
HANDLE TokenHandle,
BOOL ResetToDefault,
TOKEN_GROUPS* NewState, // optional
DWORD BufferLength,
TOKEN_GROUPS* PreviousState, // optional
DWORD* ReturnLength // optional
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("ADVAPI32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool AdjustTokenGroups(
IntPtr TokenHandle, // HANDLE
bool ResetToDefault, // BOOL
IntPtr NewState, // TOKEN_GROUPS* optional
uint BufferLength, // DWORD
IntPtr PreviousState, // TOKEN_GROUPS* optional, out
IntPtr ReturnLength // DWORD* optional, out
);<DllImport("ADVAPI32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function AdjustTokenGroups(
TokenHandle As IntPtr, ' HANDLE
ResetToDefault As Boolean, ' BOOL
NewState As IntPtr, ' TOKEN_GROUPS* optional
BufferLength As UInteger, ' DWORD
PreviousState As IntPtr, ' TOKEN_GROUPS* optional, out
ReturnLength As IntPtr ' DWORD* optional, out
) As Boolean
End Function' TokenHandle : HANDLE
' ResetToDefault : BOOL
' NewState : TOKEN_GROUPS* optional
' BufferLength : DWORD
' PreviousState : TOKEN_GROUPS* optional, out
' ReturnLength : DWORD* optional, out
Declare PtrSafe Function AdjustTokenGroups Lib "advapi32" ( _
ByVal TokenHandle As LongPtr, _
ByVal ResetToDefault As Long, _
ByVal NewState As LongPtr, _
ByVal BufferLength As Long, _
ByVal PreviousState As LongPtr, _
ByVal ReturnLength As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
AdjustTokenGroups = ctypes.windll.advapi32.AdjustTokenGroups
AdjustTokenGroups.restype = wintypes.BOOL
AdjustTokenGroups.argtypes = [
wintypes.HANDLE, # TokenHandle : HANDLE
wintypes.BOOL, # ResetToDefault : BOOL
ctypes.c_void_p, # NewState : TOKEN_GROUPS* optional
wintypes.DWORD, # BufferLength : DWORD
ctypes.c_void_p, # PreviousState : TOKEN_GROUPS* optional, out
ctypes.POINTER(wintypes.DWORD), # ReturnLength : DWORD* optional, out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('ADVAPI32.dll')
AdjustTokenGroups = Fiddle::Function.new(
lib['AdjustTokenGroups'],
[
Fiddle::TYPE_VOIDP, # TokenHandle : HANDLE
Fiddle::TYPE_INT, # ResetToDefault : BOOL
Fiddle::TYPE_VOIDP, # NewState : TOKEN_GROUPS* optional
-Fiddle::TYPE_INT, # BufferLength : DWORD
Fiddle::TYPE_VOIDP, # PreviousState : TOKEN_GROUPS* optional, out
Fiddle::TYPE_VOIDP, # ReturnLength : DWORD* optional, out
],
Fiddle::TYPE_INT)#[link(name = "advapi32")]
extern "system" {
fn AdjustTokenGroups(
TokenHandle: *mut core::ffi::c_void, // HANDLE
ResetToDefault: i32, // BOOL
NewState: *mut TOKEN_GROUPS, // TOKEN_GROUPS* optional
BufferLength: u32, // DWORD
PreviousState: *mut TOKEN_GROUPS, // TOKEN_GROUPS* optional, out
ReturnLength: *mut u32 // DWORD* optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("ADVAPI32.dll", SetLastError = true)]
public static extern bool AdjustTokenGroups(IntPtr TokenHandle, bool ResetToDefault, IntPtr NewState, uint BufferLength, IntPtr PreviousState, IntPtr ReturnLength);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ADVAPI32_AdjustTokenGroups' -Namespace Win32 -PassThru
# $api::AdjustTokenGroups(TokenHandle, ResetToDefault, NewState, BufferLength, PreviousState, ReturnLength)#uselib "ADVAPI32.dll"
#func global AdjustTokenGroups "AdjustTokenGroups" sptr, sptr, sptr, sptr, sptr, sptr
; AdjustTokenGroups TokenHandle, ResetToDefault, varptr(NewState), BufferLength, varptr(PreviousState), varptr(ReturnLength) ; 戻り値は stat
; TokenHandle : HANDLE -> "sptr"
; ResetToDefault : BOOL -> "sptr"
; NewState : TOKEN_GROUPS* optional -> "sptr"
; BufferLength : DWORD -> "sptr"
; PreviousState : TOKEN_GROUPS* optional, out -> "sptr"
; ReturnLength : DWORD* optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "ADVAPI32.dll" #cfunc global AdjustTokenGroups "AdjustTokenGroups" sptr, int, var, int, var, var ; res = AdjustTokenGroups(TokenHandle, ResetToDefault, NewState, BufferLength, PreviousState, ReturnLength) ; TokenHandle : HANDLE -> "sptr" ; ResetToDefault : BOOL -> "int" ; NewState : TOKEN_GROUPS* optional -> "var" ; BufferLength : DWORD -> "int" ; PreviousState : TOKEN_GROUPS* optional, out -> "var" ; ReturnLength : DWORD* optional, out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "ADVAPI32.dll" #cfunc global AdjustTokenGroups "AdjustTokenGroups" sptr, int, sptr, int, sptr, sptr ; res = AdjustTokenGroups(TokenHandle, ResetToDefault, varptr(NewState), BufferLength, varptr(PreviousState), varptr(ReturnLength)) ; TokenHandle : HANDLE -> "sptr" ; ResetToDefault : BOOL -> "int" ; NewState : TOKEN_GROUPS* optional -> "sptr" ; BufferLength : DWORD -> "int" ; PreviousState : TOKEN_GROUPS* optional, out -> "sptr" ; ReturnLength : DWORD* optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL AdjustTokenGroups(HANDLE TokenHandle, BOOL ResetToDefault, TOKEN_GROUPS* NewState, DWORD BufferLength, TOKEN_GROUPS* PreviousState, DWORD* ReturnLength) #uselib "ADVAPI32.dll" #cfunc global AdjustTokenGroups "AdjustTokenGroups" intptr, int, var, int, var, var ; res = AdjustTokenGroups(TokenHandle, ResetToDefault, NewState, BufferLength, PreviousState, ReturnLength) ; TokenHandle : HANDLE -> "intptr" ; ResetToDefault : BOOL -> "int" ; NewState : TOKEN_GROUPS* optional -> "var" ; BufferLength : DWORD -> "int" ; PreviousState : TOKEN_GROUPS* optional, out -> "var" ; ReturnLength : DWORD* optional, out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL AdjustTokenGroups(HANDLE TokenHandle, BOOL ResetToDefault, TOKEN_GROUPS* NewState, DWORD BufferLength, TOKEN_GROUPS* PreviousState, DWORD* ReturnLength) #uselib "ADVAPI32.dll" #cfunc global AdjustTokenGroups "AdjustTokenGroups" intptr, int, intptr, int, intptr, intptr ; res = AdjustTokenGroups(TokenHandle, ResetToDefault, varptr(NewState), BufferLength, varptr(PreviousState), varptr(ReturnLength)) ; TokenHandle : HANDLE -> "intptr" ; ResetToDefault : BOOL -> "int" ; NewState : TOKEN_GROUPS* optional -> "intptr" ; BufferLength : DWORD -> "int" ; PreviousState : TOKEN_GROUPS* optional, out -> "intptr" ; ReturnLength : DWORD* optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
advapi32 = windows.NewLazySystemDLL("ADVAPI32.dll")
procAdjustTokenGroups = advapi32.NewProc("AdjustTokenGroups")
)
// TokenHandle (HANDLE), ResetToDefault (BOOL), NewState (TOKEN_GROUPS* optional), BufferLength (DWORD), PreviousState (TOKEN_GROUPS* optional, out), ReturnLength (DWORD* optional, out)
r1, _, err := procAdjustTokenGroups.Call(
uintptr(TokenHandle),
uintptr(ResetToDefault),
uintptr(NewState),
uintptr(BufferLength),
uintptr(PreviousState),
uintptr(ReturnLength),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction AdjustTokenGroups(
TokenHandle: THandle; // HANDLE
ResetToDefault: BOOL; // BOOL
NewState: Pointer; // TOKEN_GROUPS* optional
BufferLength: DWORD; // DWORD
PreviousState: Pointer; // TOKEN_GROUPS* optional, out
ReturnLength: Pointer // DWORD* optional, out
): BOOL; stdcall;
external 'ADVAPI32.dll' name 'AdjustTokenGroups';result := DllCall("ADVAPI32\AdjustTokenGroups"
, "Ptr", TokenHandle ; HANDLE
, "Int", ResetToDefault ; BOOL
, "Ptr", NewState ; TOKEN_GROUPS* optional
, "UInt", BufferLength ; DWORD
, "Ptr", PreviousState ; TOKEN_GROUPS* optional, out
, "Ptr", ReturnLength ; DWORD* optional, out
, "Int") ; return: BOOL●AdjustTokenGroups(TokenHandle, ResetToDefault, NewState, BufferLength, PreviousState, ReturnLength) = DLL("ADVAPI32.dll", "bool AdjustTokenGroups(void*, bool, void*, dword, void*, void*)")
# 呼び出し: AdjustTokenGroups(TokenHandle, ResetToDefault, NewState, BufferLength, PreviousState, ReturnLength)
# TokenHandle : HANDLE -> "void*"
# ResetToDefault : BOOL -> "bool"
# NewState : TOKEN_GROUPS* optional -> "void*"
# BufferLength : DWORD -> "dword"
# PreviousState : TOKEN_GROUPS* optional, out -> "void*"
# ReturnLength : DWORD* optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。