ImpersonateLoggedOnUser
関数指定したログオンユーザーのトークンで偽装する。
シグネチャ
// ADVAPI32.dll
#include <windows.h>
BOOL ImpersonateLoggedOnUser(
HANDLE hToken
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hToken | HANDLE | in |
戻り値の型: BOOL
各言語での呼び出し定義
// ADVAPI32.dll
#include <windows.h>
BOOL ImpersonateLoggedOnUser(
HANDLE hToken
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("ADVAPI32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool ImpersonateLoggedOnUser(
IntPtr hToken // HANDLE
);<DllImport("ADVAPI32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function ImpersonateLoggedOnUser(
hToken As IntPtr ' HANDLE
) As Boolean
End Function' hToken : HANDLE
Declare PtrSafe Function ImpersonateLoggedOnUser Lib "advapi32" ( _
ByVal hToken As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ImpersonateLoggedOnUser = ctypes.windll.advapi32.ImpersonateLoggedOnUser
ImpersonateLoggedOnUser.restype = wintypes.BOOL
ImpersonateLoggedOnUser.argtypes = [
wintypes.HANDLE, # hToken : HANDLE
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('ADVAPI32.dll')
ImpersonateLoggedOnUser = Fiddle::Function.new(
lib['ImpersonateLoggedOnUser'],
[
Fiddle::TYPE_VOIDP, # hToken : HANDLE
],
Fiddle::TYPE_INT)#[link(name = "advapi32")]
extern "system" {
fn ImpersonateLoggedOnUser(
hToken: *mut core::ffi::c_void // HANDLE
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("ADVAPI32.dll", SetLastError = true)]
public static extern bool ImpersonateLoggedOnUser(IntPtr hToken);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ADVAPI32_ImpersonateLoggedOnUser' -Namespace Win32 -PassThru
# $api::ImpersonateLoggedOnUser(hToken)#uselib "ADVAPI32.dll"
#func global ImpersonateLoggedOnUser "ImpersonateLoggedOnUser" sptr
; ImpersonateLoggedOnUser hToken ; 戻り値は stat
; hToken : HANDLE -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "ADVAPI32.dll"
#cfunc global ImpersonateLoggedOnUser "ImpersonateLoggedOnUser" sptr
; res = ImpersonateLoggedOnUser(hToken)
; hToken : HANDLE -> "sptr"; BOOL ImpersonateLoggedOnUser(HANDLE hToken)
#uselib "ADVAPI32.dll"
#cfunc global ImpersonateLoggedOnUser "ImpersonateLoggedOnUser" intptr
; res = ImpersonateLoggedOnUser(hToken)
; hToken : HANDLE -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
advapi32 = windows.NewLazySystemDLL("ADVAPI32.dll")
procImpersonateLoggedOnUser = advapi32.NewProc("ImpersonateLoggedOnUser")
)
// hToken (HANDLE)
r1, _, err := procImpersonateLoggedOnUser.Call(
uintptr(hToken),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction ImpersonateLoggedOnUser(
hToken: THandle // HANDLE
): BOOL; stdcall;
external 'ADVAPI32.dll' name 'ImpersonateLoggedOnUser';result := DllCall("ADVAPI32\ImpersonateLoggedOnUser"
, "Ptr", hToken ; HANDLE
, "Int") ; return: BOOL●ImpersonateLoggedOnUser(hToken) = DLL("ADVAPI32.dll", "bool ImpersonateLoggedOnUser(void*)")
# 呼び出し: ImpersonateLoggedOnUser(hToken)
# hToken : HANDLE -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。