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CreateConsoleScreenBuffer
関数新しいコンソール画面バッファを作成しそのハンドルを返す。
シグネチャ
// KERNEL32.dll
#include <windows.h>
HANDLE CreateConsoleScreenBuffer(
DWORD dwDesiredAccess,
DWORD dwShareMode,
const SECURITY_ATTRIBUTES* lpSecurityAttributes, // optional
DWORD dwFlags,
void* lpScreenBufferData // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| dwDesiredAccess | DWORD | in |
| dwShareMode | DWORD | in |
| lpSecurityAttributes | SECURITY_ATTRIBUTES* | inoptional |
| dwFlags | DWORD | in |
| lpScreenBufferData | void* | optional |
戻り値の型: HANDLE
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
HANDLE CreateConsoleScreenBuffer(
DWORD dwDesiredAccess,
DWORD dwShareMode,
const SECURITY_ATTRIBUTES* lpSecurityAttributes, // optional
DWORD dwFlags,
void* lpScreenBufferData // optional
);[DllImport("KERNEL32.dll", SetLastError = true, ExactSpelling = true)]
static extern IntPtr CreateConsoleScreenBuffer(
uint dwDesiredAccess, // DWORD
uint dwShareMode, // DWORD
IntPtr lpSecurityAttributes, // SECURITY_ATTRIBUTES* optional
uint dwFlags, // DWORD
IntPtr lpScreenBufferData // void* optional
);<DllImport("KERNEL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function CreateConsoleScreenBuffer(
dwDesiredAccess As UInteger, ' DWORD
dwShareMode As UInteger, ' DWORD
lpSecurityAttributes As IntPtr, ' SECURITY_ATTRIBUTES* optional
dwFlags As UInteger, ' DWORD
lpScreenBufferData As IntPtr ' void* optional
) As IntPtr
End Function' dwDesiredAccess : DWORD
' dwShareMode : DWORD
' lpSecurityAttributes : SECURITY_ATTRIBUTES* optional
' dwFlags : DWORD
' lpScreenBufferData : void* optional
Declare PtrSafe Function CreateConsoleScreenBuffer Lib "kernel32" ( _
ByVal dwDesiredAccess As Long, _
ByVal dwShareMode As Long, _
ByVal lpSecurityAttributes As LongPtr, _
ByVal dwFlags As Long, _
ByVal lpScreenBufferData As LongPtr) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CreateConsoleScreenBuffer = ctypes.windll.kernel32.CreateConsoleScreenBuffer
CreateConsoleScreenBuffer.restype = ctypes.c_void_p
CreateConsoleScreenBuffer.argtypes = [
wintypes.DWORD, # dwDesiredAccess : DWORD
wintypes.DWORD, # dwShareMode : DWORD
ctypes.c_void_p, # lpSecurityAttributes : SECURITY_ATTRIBUTES* optional
wintypes.DWORD, # dwFlags : DWORD
ctypes.POINTER(None), # lpScreenBufferData : void* optional
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
CreateConsoleScreenBuffer = Fiddle::Function.new(
lib['CreateConsoleScreenBuffer'],
[
-Fiddle::TYPE_INT, # dwDesiredAccess : DWORD
-Fiddle::TYPE_INT, # dwShareMode : DWORD
Fiddle::TYPE_VOIDP, # lpSecurityAttributes : SECURITY_ATTRIBUTES* optional
-Fiddle::TYPE_INT, # dwFlags : DWORD
Fiddle::TYPE_VOIDP, # lpScreenBufferData : void* optional
],
Fiddle::TYPE_VOIDP)#[link(name = "kernel32")]
extern "system" {
fn CreateConsoleScreenBuffer(
dwDesiredAccess: u32, // DWORD
dwShareMode: u32, // DWORD
lpSecurityAttributes: *const SECURITY_ATTRIBUTES, // SECURITY_ATTRIBUTES* optional
dwFlags: u32, // DWORD
lpScreenBufferData: *mut () // void* optional
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("KERNEL32.dll", SetLastError = true)]
public static extern IntPtr CreateConsoleScreenBuffer(uint dwDesiredAccess, uint dwShareMode, IntPtr lpSecurityAttributes, uint dwFlags, IntPtr lpScreenBufferData);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_CreateConsoleScreenBuffer' -Namespace Win32 -PassThru
# $api::CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData)#uselib "KERNEL32.dll"
#func global CreateConsoleScreenBuffer "CreateConsoleScreenBuffer" sptr, sptr, sptr, sptr, sptr
; CreateConsoleScreenBuffer dwDesiredAccess, dwShareMode, varptr(lpSecurityAttributes), dwFlags, lpScreenBufferData ; 戻り値は stat
; dwDesiredAccess : DWORD -> "sptr"
; dwShareMode : DWORD -> "sptr"
; lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> "sptr"
; dwFlags : DWORD -> "sptr"
; lpScreenBufferData : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "KERNEL32.dll" #cfunc global CreateConsoleScreenBuffer "CreateConsoleScreenBuffer" int, int, var, int, sptr ; res = CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData) ; dwDesiredAccess : DWORD -> "int" ; dwShareMode : DWORD -> "int" ; lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> "var" ; dwFlags : DWORD -> "int" ; lpScreenBufferData : void* optional -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "KERNEL32.dll" #cfunc global CreateConsoleScreenBuffer "CreateConsoleScreenBuffer" int, int, sptr, int, sptr ; res = CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, varptr(lpSecurityAttributes), dwFlags, lpScreenBufferData) ; dwDesiredAccess : DWORD -> "int" ; dwShareMode : DWORD -> "int" ; lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> "sptr" ; dwFlags : DWORD -> "int" ; lpScreenBufferData : void* optional -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HANDLE CreateConsoleScreenBuffer(DWORD dwDesiredAccess, DWORD dwShareMode, SECURITY_ATTRIBUTES* lpSecurityAttributes, DWORD dwFlags, void* lpScreenBufferData) #uselib "KERNEL32.dll" #cfunc global CreateConsoleScreenBuffer "CreateConsoleScreenBuffer" int, int, var, int, intptr ; res = CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData) ; dwDesiredAccess : DWORD -> "int" ; dwShareMode : DWORD -> "int" ; lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> "var" ; dwFlags : DWORD -> "int" ; lpScreenBufferData : void* optional -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HANDLE CreateConsoleScreenBuffer(DWORD dwDesiredAccess, DWORD dwShareMode, SECURITY_ATTRIBUTES* lpSecurityAttributes, DWORD dwFlags, void* lpScreenBufferData) #uselib "KERNEL32.dll" #cfunc global CreateConsoleScreenBuffer "CreateConsoleScreenBuffer" int, int, intptr, int, intptr ; res = CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, varptr(lpSecurityAttributes), dwFlags, lpScreenBufferData) ; dwDesiredAccess : DWORD -> "int" ; dwShareMode : DWORD -> "int" ; lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> "intptr" ; dwFlags : DWORD -> "int" ; lpScreenBufferData : void* optional -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procCreateConsoleScreenBuffer = kernel32.NewProc("CreateConsoleScreenBuffer")
)
// dwDesiredAccess (DWORD), dwShareMode (DWORD), lpSecurityAttributes (SECURITY_ATTRIBUTES* optional), dwFlags (DWORD), lpScreenBufferData (void* optional)
r1, _, err := procCreateConsoleScreenBuffer.Call(
uintptr(dwDesiredAccess),
uintptr(dwShareMode),
uintptr(lpSecurityAttributes),
uintptr(dwFlags),
uintptr(lpScreenBufferData),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HANDLEfunction CreateConsoleScreenBuffer(
dwDesiredAccess: DWORD; // DWORD
dwShareMode: DWORD; // DWORD
lpSecurityAttributes: Pointer; // SECURITY_ATTRIBUTES* optional
dwFlags: DWORD; // DWORD
lpScreenBufferData: Pointer // void* optional
): THandle; stdcall;
external 'KERNEL32.dll' name 'CreateConsoleScreenBuffer';result := DllCall("KERNEL32\CreateConsoleScreenBuffer"
, "UInt", dwDesiredAccess ; DWORD
, "UInt", dwShareMode ; DWORD
, "Ptr", lpSecurityAttributes ; SECURITY_ATTRIBUTES* optional
, "UInt", dwFlags ; DWORD
, "Ptr", lpScreenBufferData ; void* optional
, "Ptr") ; return: HANDLE●CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData) = DLL("KERNEL32.dll", "void* CreateConsoleScreenBuffer(dword, dword, void*, dword, void*)")
# 呼び出し: CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData)
# dwDesiredAccess : DWORD -> "dword"
# dwShareMode : DWORD -> "dword"
# lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> "void*"
# dwFlags : DWORD -> "dword"
# lpScreenBufferData : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。