Win32 API 日本語リファレンス
ホームSystem.Console › CreateConsoleScreenBuffer

CreateConsoleScreenBuffer

関数
新しいコンソール画面バッファを作成しそのハンドルを返す。
DLLKERNEL32.dll呼出規約winapiSetLastErrorあり

シグネチャ

// KERNEL32.dll
#include <windows.h>

HANDLE CreateConsoleScreenBuffer(
    DWORD dwDesiredAccess,
    DWORD dwShareMode,
    const SECURITY_ATTRIBUTES* lpSecurityAttributes,   // optional
    DWORD dwFlags,
    void* lpScreenBufferData   // optional
);

パラメーター

名前方向
dwDesiredAccessDWORDin
dwShareModeDWORDin
lpSecurityAttributesSECURITY_ATTRIBUTES*inoptional
dwFlagsDWORDin
lpScreenBufferDatavoid*optional

戻り値の型: HANDLE

各言語での呼び出し定義

// KERNEL32.dll
#include <windows.h>

HANDLE CreateConsoleScreenBuffer(
    DWORD dwDesiredAccess,
    DWORD dwShareMode,
    const SECURITY_ATTRIBUTES* lpSecurityAttributes,   // optional
    DWORD dwFlags,
    void* lpScreenBufferData   // optional
);
[DllImport("KERNEL32.dll", SetLastError = true, ExactSpelling = true)]
static extern IntPtr CreateConsoleScreenBuffer(
    uint dwDesiredAccess,   // DWORD
    uint dwShareMode,   // DWORD
    IntPtr lpSecurityAttributes,   // SECURITY_ATTRIBUTES* optional
    uint dwFlags,   // DWORD
    IntPtr lpScreenBufferData   // void* optional
);
<DllImport("KERNEL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function CreateConsoleScreenBuffer(
    dwDesiredAccess As UInteger,   ' DWORD
    dwShareMode As UInteger,   ' DWORD
    lpSecurityAttributes As IntPtr,   ' SECURITY_ATTRIBUTES* optional
    dwFlags As UInteger,   ' DWORD
    lpScreenBufferData As IntPtr   ' void* optional
) As IntPtr
End Function
' dwDesiredAccess : DWORD
' dwShareMode : DWORD
' lpSecurityAttributes : SECURITY_ATTRIBUTES* optional
' dwFlags : DWORD
' lpScreenBufferData : void* optional
Declare PtrSafe Function CreateConsoleScreenBuffer Lib "kernel32" ( _
    ByVal dwDesiredAccess As Long, _
    ByVal dwShareMode As Long, _
    ByVal lpSecurityAttributes As LongPtr, _
    ByVal dwFlags As Long, _
    ByVal lpScreenBufferData As LongPtr) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

CreateConsoleScreenBuffer = ctypes.windll.kernel32.CreateConsoleScreenBuffer
CreateConsoleScreenBuffer.restype = ctypes.c_void_p
CreateConsoleScreenBuffer.argtypes = [
    wintypes.DWORD,  # dwDesiredAccess : DWORD
    wintypes.DWORD,  # dwShareMode : DWORD
    ctypes.c_void_p,  # lpSecurityAttributes : SECURITY_ATTRIBUTES* optional
    wintypes.DWORD,  # dwFlags : DWORD
    ctypes.POINTER(None),  # lpScreenBufferData : void* optional
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('KERNEL32.dll')
CreateConsoleScreenBuffer = Fiddle::Function.new(
  lib['CreateConsoleScreenBuffer'],
  [
    -Fiddle::TYPE_INT,  # dwDesiredAccess : DWORD
    -Fiddle::TYPE_INT,  # dwShareMode : DWORD
    Fiddle::TYPE_VOIDP,  # lpSecurityAttributes : SECURITY_ATTRIBUTES* optional
    -Fiddle::TYPE_INT,  # dwFlags : DWORD
    Fiddle::TYPE_VOIDP,  # lpScreenBufferData : void* optional
  ],
  Fiddle::TYPE_VOIDP)
#[link(name = "kernel32")]
extern "system" {
    fn CreateConsoleScreenBuffer(
        dwDesiredAccess: u32,  // DWORD
        dwShareMode: u32,  // DWORD
        lpSecurityAttributes: *const SECURITY_ATTRIBUTES,  // SECURITY_ATTRIBUTES* optional
        dwFlags: u32,  // DWORD
        lpScreenBufferData: *mut ()  // void* optional
    ) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("KERNEL32.dll", SetLastError = true)]
public static extern IntPtr CreateConsoleScreenBuffer(uint dwDesiredAccess, uint dwShareMode, IntPtr lpSecurityAttributes, uint dwFlags, IntPtr lpScreenBufferData);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_CreateConsoleScreenBuffer' -Namespace Win32 -PassThru
# $api::CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData)
#uselib "KERNEL32.dll"
#func global CreateConsoleScreenBuffer "CreateConsoleScreenBuffer" sptr, sptr, sptr, sptr, sptr
; CreateConsoleScreenBuffer dwDesiredAccess, dwShareMode, varptr(lpSecurityAttributes), dwFlags, lpScreenBufferData   ; 戻り値は stat
; dwDesiredAccess : DWORD -> "sptr"
; dwShareMode : DWORD -> "sptr"
; lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> "sptr"
; dwFlags : DWORD -> "sptr"
; lpScreenBufferData : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "KERNEL32.dll"
#cfunc global CreateConsoleScreenBuffer "CreateConsoleScreenBuffer" int, int, var, int, sptr
; res = CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData)
; dwDesiredAccess : DWORD -> "int"
; dwShareMode : DWORD -> "int"
; lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> "var"
; dwFlags : DWORD -> "int"
; lpScreenBufferData : void* optional -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HANDLE CreateConsoleScreenBuffer(DWORD dwDesiredAccess, DWORD dwShareMode, SECURITY_ATTRIBUTES* lpSecurityAttributes, DWORD dwFlags, void* lpScreenBufferData)
#uselib "KERNEL32.dll"
#cfunc global CreateConsoleScreenBuffer "CreateConsoleScreenBuffer" int, int, var, int, intptr
; res = CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData)
; dwDesiredAccess : DWORD -> "int"
; dwShareMode : DWORD -> "int"
; lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> "var"
; dwFlags : DWORD -> "int"
; lpScreenBufferData : void* optional -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
	procCreateConsoleScreenBuffer = kernel32.NewProc("CreateConsoleScreenBuffer")
)

// dwDesiredAccess (DWORD), dwShareMode (DWORD), lpSecurityAttributes (SECURITY_ATTRIBUTES* optional), dwFlags (DWORD), lpScreenBufferData (void* optional)
r1, _, err := procCreateConsoleScreenBuffer.Call(
	uintptr(dwDesiredAccess),
	uintptr(dwShareMode),
	uintptr(lpSecurityAttributes),
	uintptr(dwFlags),
	uintptr(lpScreenBufferData),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HANDLE
function CreateConsoleScreenBuffer(
  dwDesiredAccess: DWORD;   // DWORD
  dwShareMode: DWORD;   // DWORD
  lpSecurityAttributes: Pointer;   // SECURITY_ATTRIBUTES* optional
  dwFlags: DWORD;   // DWORD
  lpScreenBufferData: Pointer   // void* optional
): THandle; stdcall;
  external 'KERNEL32.dll' name 'CreateConsoleScreenBuffer';
result := DllCall("KERNEL32\CreateConsoleScreenBuffer"
    , "UInt", dwDesiredAccess   ; DWORD
    , "UInt", dwShareMode   ; DWORD
    , "Ptr", lpSecurityAttributes   ; SECURITY_ATTRIBUTES* optional
    , "UInt", dwFlags   ; DWORD
    , "Ptr", lpScreenBufferData   ; void* optional
    , "Ptr")   ; return: HANDLE
●CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData) = DLL("KERNEL32.dll", "void* CreateConsoleScreenBuffer(dword, dword, void*, dword, void*)")
# 呼び出し: CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData)
# dwDesiredAccess : DWORD -> "dword"
# dwShareMode : DWORD -> "dword"
# lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> "void*"
# dwFlags : DWORD -> "dword"
# lpScreenBufferData : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。