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CreateConsoleScreenBuffer
関数新しいコンソール画面バッファを作成しそのハンドルを返す。
シグネチャ
// KERNEL32.dll
#include <windows.h>
HANDLE CreateConsoleScreenBuffer(
DWORD dwDesiredAccess,
DWORD dwShareMode,
const SECURITY_ATTRIBUTES* lpSecurityAttributes, // optional
DWORD dwFlags,
void* lpScreenBufferData // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| dwDesiredAccess | DWORD | in | バッファへのアクセス権(GENERIC_READ/GENERIC_WRITE等)。 |
| dwShareMode | DWORD | in | 共有モード(FILE_SHARE_READ/FILE_SHARE_WRITE)。 |
| lpSecurityAttributes | SECURITY_ATTRIBUTES* | inoptional | ハンドルの継承可否を指定するSECURITY_ATTRIBUTES構造体へのポインタ。NULL可。 |
| dwFlags | DWORD | in | バッファ種別を示すフラグ。CONSOLE_TEXTMODE_BUFFERを指定する。 |
| lpScreenBufferData | void* | optional | 予約済みパラメータ。NULLを指定する。 |
戻り値の型: HANDLE
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
HANDLE CreateConsoleScreenBuffer(
DWORD dwDesiredAccess,
DWORD dwShareMode,
const SECURITY_ATTRIBUTES* lpSecurityAttributes, // optional
DWORD dwFlags,
void* lpScreenBufferData // optional
);[DllImport("KERNEL32.dll", SetLastError = true, ExactSpelling = true)]
static extern IntPtr CreateConsoleScreenBuffer(
uint dwDesiredAccess, // DWORD
uint dwShareMode, // DWORD
IntPtr lpSecurityAttributes, // SECURITY_ATTRIBUTES* optional
uint dwFlags, // DWORD
IntPtr lpScreenBufferData // void* optional
);<DllImport("KERNEL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function CreateConsoleScreenBuffer(
dwDesiredAccess As UInteger, ' DWORD
dwShareMode As UInteger, ' DWORD
lpSecurityAttributes As IntPtr, ' SECURITY_ATTRIBUTES* optional
dwFlags As UInteger, ' DWORD
lpScreenBufferData As IntPtr ' void* optional
) As IntPtr
End Function' dwDesiredAccess : DWORD
' dwShareMode : DWORD
' lpSecurityAttributes : SECURITY_ATTRIBUTES* optional
' dwFlags : DWORD
' lpScreenBufferData : void* optional
Declare PtrSafe Function CreateConsoleScreenBuffer Lib "kernel32" ( _
ByVal dwDesiredAccess As Long, _
ByVal dwShareMode As Long, _
ByVal lpSecurityAttributes As LongPtr, _
ByVal dwFlags As Long, _
ByVal lpScreenBufferData As LongPtr) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CreateConsoleScreenBuffer = ctypes.windll.kernel32.CreateConsoleScreenBuffer
CreateConsoleScreenBuffer.restype = ctypes.c_void_p
CreateConsoleScreenBuffer.argtypes = [
wintypes.DWORD, # dwDesiredAccess : DWORD
wintypes.DWORD, # dwShareMode : DWORD
ctypes.c_void_p, # lpSecurityAttributes : SECURITY_ATTRIBUTES* optional
wintypes.DWORD, # dwFlags : DWORD
ctypes.POINTER(None), # lpScreenBufferData : void* optional
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
CreateConsoleScreenBuffer = Fiddle::Function.new(
lib['CreateConsoleScreenBuffer'],
[
-Fiddle::TYPE_INT, # dwDesiredAccess : DWORD
-Fiddle::TYPE_INT, # dwShareMode : DWORD
Fiddle::TYPE_VOIDP, # lpSecurityAttributes : SECURITY_ATTRIBUTES* optional
-Fiddle::TYPE_INT, # dwFlags : DWORD
Fiddle::TYPE_VOIDP, # lpScreenBufferData : void* optional
],
Fiddle::TYPE_VOIDP)#[link(name = "kernel32")]
extern "system" {
fn CreateConsoleScreenBuffer(
dwDesiredAccess: u32, // DWORD
dwShareMode: u32, // DWORD
lpSecurityAttributes: *const SECURITY_ATTRIBUTES, // SECURITY_ATTRIBUTES* optional
dwFlags: u32, // DWORD
lpScreenBufferData: *mut () // void* optional
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("KERNEL32.dll", SetLastError = true)]
public static extern IntPtr CreateConsoleScreenBuffer(uint dwDesiredAccess, uint dwShareMode, IntPtr lpSecurityAttributes, uint dwFlags, IntPtr lpScreenBufferData);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_CreateConsoleScreenBuffer' -Namespace Win32 -PassThru
# $api::CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData)#uselib "KERNEL32.dll"
#func global CreateConsoleScreenBuffer "CreateConsoleScreenBuffer" sptr, sptr, sptr, sptr, sptr
; CreateConsoleScreenBuffer dwDesiredAccess, dwShareMode, varptr(lpSecurityAttributes), dwFlags, lpScreenBufferData ; 戻り値は stat
; dwDesiredAccess : DWORD -> "sptr"
; dwShareMode : DWORD -> "sptr"
; lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> "sptr"
; dwFlags : DWORD -> "sptr"
; lpScreenBufferData : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "KERNEL32.dll" #cfunc global CreateConsoleScreenBuffer "CreateConsoleScreenBuffer" int, int, var, int, sptr ; res = CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData) ; dwDesiredAccess : DWORD -> "int" ; dwShareMode : DWORD -> "int" ; lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> "var" ; dwFlags : DWORD -> "int" ; lpScreenBufferData : void* optional -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "KERNEL32.dll" #cfunc global CreateConsoleScreenBuffer "CreateConsoleScreenBuffer" int, int, sptr, int, sptr ; res = CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, varptr(lpSecurityAttributes), dwFlags, lpScreenBufferData) ; dwDesiredAccess : DWORD -> "int" ; dwShareMode : DWORD -> "int" ; lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> "sptr" ; dwFlags : DWORD -> "int" ; lpScreenBufferData : void* optional -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HANDLE CreateConsoleScreenBuffer(DWORD dwDesiredAccess, DWORD dwShareMode, SECURITY_ATTRIBUTES* lpSecurityAttributes, DWORD dwFlags, void* lpScreenBufferData) #uselib "KERNEL32.dll" #cfunc global CreateConsoleScreenBuffer "CreateConsoleScreenBuffer" int, int, var, int, intptr ; res = CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData) ; dwDesiredAccess : DWORD -> "int" ; dwShareMode : DWORD -> "int" ; lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> "var" ; dwFlags : DWORD -> "int" ; lpScreenBufferData : void* optional -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HANDLE CreateConsoleScreenBuffer(DWORD dwDesiredAccess, DWORD dwShareMode, SECURITY_ATTRIBUTES* lpSecurityAttributes, DWORD dwFlags, void* lpScreenBufferData) #uselib "KERNEL32.dll" #cfunc global CreateConsoleScreenBuffer "CreateConsoleScreenBuffer" int, int, intptr, int, intptr ; res = CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, varptr(lpSecurityAttributes), dwFlags, lpScreenBufferData) ; dwDesiredAccess : DWORD -> "int" ; dwShareMode : DWORD -> "int" ; lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> "intptr" ; dwFlags : DWORD -> "int" ; lpScreenBufferData : void* optional -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procCreateConsoleScreenBuffer = kernel32.NewProc("CreateConsoleScreenBuffer")
)
// dwDesiredAccess (DWORD), dwShareMode (DWORD), lpSecurityAttributes (SECURITY_ATTRIBUTES* optional), dwFlags (DWORD), lpScreenBufferData (void* optional)
r1, _, err := procCreateConsoleScreenBuffer.Call(
uintptr(dwDesiredAccess),
uintptr(dwShareMode),
uintptr(lpSecurityAttributes),
uintptr(dwFlags),
uintptr(lpScreenBufferData),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HANDLEfunction CreateConsoleScreenBuffer(
dwDesiredAccess: DWORD; // DWORD
dwShareMode: DWORD; // DWORD
lpSecurityAttributes: Pointer; // SECURITY_ATTRIBUTES* optional
dwFlags: DWORD; // DWORD
lpScreenBufferData: Pointer // void* optional
): THandle; stdcall;
external 'KERNEL32.dll' name 'CreateConsoleScreenBuffer';result := DllCall("KERNEL32\CreateConsoleScreenBuffer"
, "UInt", dwDesiredAccess ; DWORD
, "UInt", dwShareMode ; DWORD
, "Ptr", lpSecurityAttributes ; SECURITY_ATTRIBUTES* optional
, "UInt", dwFlags ; DWORD
, "Ptr", lpScreenBufferData ; void* optional
, "Ptr") ; return: HANDLE●CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData) = DLL("KERNEL32.dll", "void* CreateConsoleScreenBuffer(dword, dword, void*, dword, void*)")
# 呼び出し: CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData)
# dwDesiredAccess : DWORD -> "dword"
# dwShareMode : DWORD -> "dword"
# lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> "void*"
# dwFlags : DWORD -> "dword"
# lpScreenBufferData : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "kernel32" fn CreateConsoleScreenBuffer(
dwDesiredAccess: u32, // DWORD
dwShareMode: u32, // DWORD
lpSecurityAttributes: [*c]SECURITY_ATTRIBUTES, // SECURITY_ATTRIBUTES* optional
dwFlags: u32, // DWORD
lpScreenBufferData: ?*anyopaque // void* optional
) callconv(std.os.windows.WINAPI) ?*anyopaque;proc CreateConsoleScreenBuffer(
dwDesiredAccess: uint32, # DWORD
dwShareMode: uint32, # DWORD
lpSecurityAttributes: ptr SECURITY_ATTRIBUTES, # SECURITY_ATTRIBUTES* optional
dwFlags: uint32, # DWORD
lpScreenBufferData: pointer # void* optional
): pointer {.importc: "CreateConsoleScreenBuffer", stdcall, dynlib: "KERNEL32.dll".}pragma(lib, "kernel32");
extern(Windows)
void* CreateConsoleScreenBuffer(
uint dwDesiredAccess, // DWORD
uint dwShareMode, // DWORD
SECURITY_ATTRIBUTES* lpSecurityAttributes, // SECURITY_ATTRIBUTES* optional
uint dwFlags, // DWORD
void* lpScreenBufferData // void* optional
);ccall((:CreateConsoleScreenBuffer, "KERNEL32.dll"), stdcall, Ptr{Cvoid},
(UInt32, UInt32, Ptr{SECURITY_ATTRIBUTES}, UInt32, Ptr{Cvoid}),
dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData)
# dwDesiredAccess : DWORD -> UInt32
# dwShareMode : DWORD -> UInt32
# lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> Ptr{SECURITY_ATTRIBUTES}
# dwFlags : DWORD -> UInt32
# lpScreenBufferData : void* optional -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void* CreateConsoleScreenBuffer(
uint32_t dwDesiredAccess,
uint32_t dwShareMode,
void* lpSecurityAttributes,
uint32_t dwFlags,
void* lpScreenBufferData);
]]
local kernel32 = ffi.load("kernel32")
-- kernel32.CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData)
-- dwDesiredAccess : DWORD
-- dwShareMode : DWORD
-- lpSecurityAttributes : SECURITY_ATTRIBUTES* optional
-- dwFlags : DWORD
-- lpScreenBufferData : void* optional
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('KERNEL32.dll');
const CreateConsoleScreenBuffer = lib.func('__stdcall', 'CreateConsoleScreenBuffer', 'void *', ['uint32_t', 'uint32_t', 'void *', 'uint32_t', 'void *']);
// CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData)
// dwDesiredAccess : DWORD -> 'uint32_t'
// dwShareMode : DWORD -> 'uint32_t'
// lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> 'void *'
// dwFlags : DWORD -> 'uint32_t'
// lpScreenBufferData : void* optional -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("KERNEL32.dll", {
CreateConsoleScreenBuffer: { parameters: ["u32", "u32", "pointer", "u32", "pointer"], result: "pointer" },
});
// lib.symbols.CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData)
// dwDesiredAccess : DWORD -> "u32"
// dwShareMode : DWORD -> "u32"
// lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> "pointer"
// dwFlags : DWORD -> "u32"
// lpScreenBufferData : void* optional -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void* CreateConsoleScreenBuffer(
uint32_t dwDesiredAccess,
uint32_t dwShareMode,
void* lpSecurityAttributes,
uint32_t dwFlags,
void* lpScreenBufferData);
C, "KERNEL32.dll");
// $ffi->CreateConsoleScreenBuffer(dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwFlags, lpScreenBufferData);
// dwDesiredAccess : DWORD
// dwShareMode : DWORD
// lpSecurityAttributes : SECURITY_ATTRIBUTES* optional
// dwFlags : DWORD
// lpScreenBufferData : void* optional
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Kernel32 extends StdCallLibrary {
Kernel32 INSTANCE = Native.load("kernel32", Kernel32.class);
Pointer CreateConsoleScreenBuffer(
int dwDesiredAccess, // DWORD
int dwShareMode, // DWORD
Pointer lpSecurityAttributes, // SECURITY_ATTRIBUTES* optional
int dwFlags, // DWORD
Pointer lpScreenBufferData // void* optional
);
}@[Link("kernel32")]
lib LibKERNEL32
fun CreateConsoleScreenBuffer = CreateConsoleScreenBuffer(
dwDesiredAccess : UInt32, # DWORD
dwShareMode : UInt32, # DWORD
lpSecurityAttributes : SECURITY_ATTRIBUTES*, # SECURITY_ATTRIBUTES* optional
dwFlags : UInt32, # DWORD
lpScreenBufferData : Void* # void* optional
) : Void*
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef CreateConsoleScreenBufferNative = Pointer<Void> Function(Uint32, Uint32, Pointer<Void>, Uint32, Pointer<Void>);
typedef CreateConsoleScreenBufferDart = Pointer<Void> Function(int, int, Pointer<Void>, int, Pointer<Void>);
final CreateConsoleScreenBuffer = DynamicLibrary.open('KERNEL32.dll')
.lookupFunction<CreateConsoleScreenBufferNative, CreateConsoleScreenBufferDart>('CreateConsoleScreenBuffer');
// dwDesiredAccess : DWORD -> Uint32
// dwShareMode : DWORD -> Uint32
// lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> Pointer<Void>
// dwFlags : DWORD -> Uint32
// lpScreenBufferData : void* optional -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function CreateConsoleScreenBuffer(
dwDesiredAccess: DWORD; // DWORD
dwShareMode: DWORD; // DWORD
lpSecurityAttributes: Pointer; // SECURITY_ATTRIBUTES* optional
dwFlags: DWORD; // DWORD
lpScreenBufferData: Pointer // void* optional
): THandle; stdcall;
external 'KERNEL32.dll' name 'CreateConsoleScreenBuffer';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "CreateConsoleScreenBuffer"
c_CreateConsoleScreenBuffer :: Word32 -> Word32 -> Ptr () -> Word32 -> Ptr () -> IO (Ptr ())
-- dwDesiredAccess : DWORD -> Word32
-- dwShareMode : DWORD -> Word32
-- lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> Ptr ()
-- dwFlags : DWORD -> Word32
-- lpScreenBufferData : void* optional -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let createconsolescreenbuffer =
foreign "CreateConsoleScreenBuffer"
(uint32_t @-> uint32_t @-> (ptr void) @-> uint32_t @-> (ptr void) @-> returning (ptr void))
(* dwDesiredAccess : DWORD -> uint32_t *)
(* dwShareMode : DWORD -> uint32_t *)
(* lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> (ptr void) *)
(* dwFlags : DWORD -> uint32_t *)
(* lpScreenBufferData : void* optional -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library kernel32 (t "KERNEL32.dll"))
(cffi:use-foreign-library kernel32)
(cffi:defcfun ("CreateConsoleScreenBuffer" create-console-screen-buffer :convention :stdcall) :pointer
(dw-desired-access :uint32) ; DWORD
(dw-share-mode :uint32) ; DWORD
(lp-security-attributes :pointer) ; SECURITY_ATTRIBUTES* optional
(dw-flags :uint32) ; DWORD
(lp-screen-buffer-data :pointer)) ; void* optional
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $CreateConsoleScreenBuffer = Win32::API::More->new('KERNEL32',
'HANDLE CreateConsoleScreenBuffer(DWORD dwDesiredAccess, DWORD dwShareMode, LPVOID lpSecurityAttributes, DWORD dwFlags, LPVOID lpScreenBufferData)');
# my $ret = $CreateConsoleScreenBuffer->Call($dwDesiredAccess, $dwShareMode, $lpSecurityAttributes, $dwFlags, $lpScreenBufferData);
# dwDesiredAccess : DWORD -> DWORD
# dwShareMode : DWORD -> DWORD
# lpSecurityAttributes : SECURITY_ATTRIBUTES* optional -> LPVOID
# dwFlags : DWORD -> DWORD
# lpScreenBufferData : void* optional -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。