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FillConsoleOutputCharacterA
関数コンソール画面の指定位置から同じ文字を連続して書き込む(ANSI版)。
シグネチャ
// KERNEL32.dll (ANSI / -A)
#include <windows.h>
BOOL FillConsoleOutputCharacterA(
HANDLE hConsoleOutput,
CHAR cCharacter,
DWORD nLength,
COORD dwWriteCoord,
DWORD* lpNumberOfCharsWritten
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hConsoleOutput | HANDLE | in | 対象のコンソール画面バッファのハンドル。 |
| cCharacter | CHAR | in | 書き込む文字(ANSI)。 |
| nLength | DWORD | in | 書き込む文字数。 |
| dwWriteCoord | COORD | in | 書き込み開始位置の座標を示すCOORD値。 |
| lpNumberOfCharsWritten | DWORD* | out | 実際に書き込んだ文字数を受け取る出力DWORDポインタ。 |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll (ANSI / -A)
#include <windows.h>
BOOL FillConsoleOutputCharacterA(
HANDLE hConsoleOutput,
CHAR cCharacter,
DWORD nLength,
COORD dwWriteCoord,
DWORD* lpNumberOfCharsWritten
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool FillConsoleOutputCharacterA(
IntPtr hConsoleOutput, // HANDLE
sbyte cCharacter, // CHAR
uint nLength, // DWORD
COORD dwWriteCoord, // COORD
out uint lpNumberOfCharsWritten // DWORD* out
);<DllImport("KERNEL32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function FillConsoleOutputCharacterA(
hConsoleOutput As IntPtr, ' HANDLE
cCharacter As SByte, ' CHAR
nLength As UInteger, ' DWORD
dwWriteCoord As COORD, ' COORD
<Out> ByRef lpNumberOfCharsWritten As UInteger ' DWORD* out
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' hConsoleOutput : HANDLE
' cCharacter : CHAR
' nLength : DWORD
' dwWriteCoord : COORD
' lpNumberOfCharsWritten : DWORD* out
Declare PtrSafe Function FillConsoleOutputCharacterA Lib "kernel32" ( _
ByVal hConsoleOutput As LongPtr, _
ByVal cCharacter As Byte, _
ByVal nLength As Long, _
ByVal dwWriteCoord As LongPtr, _
ByRef lpNumberOfCharsWritten As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
FillConsoleOutputCharacterA = ctypes.windll.kernel32.FillConsoleOutputCharacterA
FillConsoleOutputCharacterA.restype = wintypes.BOOL
FillConsoleOutputCharacterA.argtypes = [
wintypes.HANDLE, # hConsoleOutput : HANDLE
ctypes.c_byte, # cCharacter : CHAR
wintypes.DWORD, # nLength : DWORD
COORD, # dwWriteCoord : COORD
ctypes.POINTER(wintypes.DWORD), # lpNumberOfCharsWritten : DWORD* out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
FillConsoleOutputCharacterA = Fiddle::Function.new(
lib['FillConsoleOutputCharacterA'],
[
Fiddle::TYPE_VOIDP, # hConsoleOutput : HANDLE
Fiddle::TYPE_CHAR, # cCharacter : CHAR
-Fiddle::TYPE_INT, # nLength : DWORD
Fiddle::TYPE_VOIDP, # dwWriteCoord : COORD
Fiddle::TYPE_VOIDP, # lpNumberOfCharsWritten : DWORD* out
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn FillConsoleOutputCharacterA(
hConsoleOutput: *mut core::ffi::c_void, // HANDLE
cCharacter: i8, // CHAR
nLength: u32, // DWORD
dwWriteCoord: COORD, // COORD
lpNumberOfCharsWritten: *mut u32 // DWORD* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool FillConsoleOutputCharacterA(IntPtr hConsoleOutput, sbyte cCharacter, uint nLength, COORD dwWriteCoord, out uint lpNumberOfCharsWritten);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_FillConsoleOutputCharacterA' -Namespace Win32 -PassThru
# $api::FillConsoleOutputCharacterA(hConsoleOutput, cCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten)#uselib "KERNEL32.dll"
#func global FillConsoleOutputCharacterA "FillConsoleOutputCharacterA" sptr, sptr, sptr, sptr, sptr
; FillConsoleOutputCharacterA hConsoleOutput, cCharacter, nLength, dwWriteCoord, varptr(lpNumberOfCharsWritten) ; 戻り値は stat
; hConsoleOutput : HANDLE -> "sptr"
; cCharacter : CHAR -> "sptr"
; nLength : DWORD -> "sptr"
; dwWriteCoord : COORD -> "sptr"
; lpNumberOfCharsWritten : DWORD* out -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "KERNEL32.dll" #cfunc global FillConsoleOutputCharacterA "FillConsoleOutputCharacterA" sptr, int, int, int, var ; res = FillConsoleOutputCharacterA(hConsoleOutput, cCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten) ; hConsoleOutput : HANDLE -> "sptr" ; cCharacter : CHAR -> "int" ; nLength : DWORD -> "int" ; dwWriteCoord : COORD -> "int" ; lpNumberOfCharsWritten : DWORD* out -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "KERNEL32.dll" #cfunc global FillConsoleOutputCharacterA "FillConsoleOutputCharacterA" sptr, int, int, int, sptr ; res = FillConsoleOutputCharacterA(hConsoleOutput, cCharacter, nLength, dwWriteCoord, varptr(lpNumberOfCharsWritten)) ; hConsoleOutput : HANDLE -> "sptr" ; cCharacter : CHAR -> "int" ; nLength : DWORD -> "int" ; dwWriteCoord : COORD -> "int" ; lpNumberOfCharsWritten : DWORD* out -> "sptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL FillConsoleOutputCharacterA(HANDLE hConsoleOutput, CHAR cCharacter, DWORD nLength, COORD dwWriteCoord, DWORD* lpNumberOfCharsWritten) #uselib "KERNEL32.dll" #cfunc global FillConsoleOutputCharacterA "FillConsoleOutputCharacterA" intptr, int, int, int, var ; res = FillConsoleOutputCharacterA(hConsoleOutput, cCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten) ; hConsoleOutput : HANDLE -> "intptr" ; cCharacter : CHAR -> "int" ; nLength : DWORD -> "int" ; dwWriteCoord : COORD -> "int" ; lpNumberOfCharsWritten : DWORD* out -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL FillConsoleOutputCharacterA(HANDLE hConsoleOutput, CHAR cCharacter, DWORD nLength, COORD dwWriteCoord, DWORD* lpNumberOfCharsWritten) #uselib "KERNEL32.dll" #cfunc global FillConsoleOutputCharacterA "FillConsoleOutputCharacterA" intptr, int, int, int, intptr ; res = FillConsoleOutputCharacterA(hConsoleOutput, cCharacter, nLength, dwWriteCoord, varptr(lpNumberOfCharsWritten)) ; hConsoleOutput : HANDLE -> "intptr" ; cCharacter : CHAR -> "int" ; nLength : DWORD -> "int" ; dwWriteCoord : COORD -> "int" ; lpNumberOfCharsWritten : DWORD* out -> "intptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procFillConsoleOutputCharacterA = kernel32.NewProc("FillConsoleOutputCharacterA")
)
// hConsoleOutput (HANDLE), cCharacter (CHAR), nLength (DWORD), dwWriteCoord (COORD), lpNumberOfCharsWritten (DWORD* out)
r1, _, err := procFillConsoleOutputCharacterA.Call(
uintptr(hConsoleOutput),
uintptr(cCharacter),
uintptr(nLength),
uintptr(dwWriteCoord),
uintptr(lpNumberOfCharsWritten),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction FillConsoleOutputCharacterA(
hConsoleOutput: THandle; // HANDLE
cCharacter: Shortint; // CHAR
nLength: DWORD; // DWORD
dwWriteCoord: COORD; // COORD
lpNumberOfCharsWritten: Pointer // DWORD* out
): BOOL; stdcall;
external 'KERNEL32.dll' name 'FillConsoleOutputCharacterA';result := DllCall("KERNEL32\FillConsoleOutputCharacterA"
, "Ptr", hConsoleOutput ; HANDLE
, "Char", cCharacter ; CHAR
, "UInt", nLength ; DWORD
, "Ptr", dwWriteCoord ; COORD
, "Ptr", lpNumberOfCharsWritten ; DWORD* out
, "Int") ; return: BOOL●FillConsoleOutputCharacterA(hConsoleOutput, cCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten) = DLL("KERNEL32.dll", "bool FillConsoleOutputCharacterA(void*, char, dword, void*, void*)")
# 呼び出し: FillConsoleOutputCharacterA(hConsoleOutput, cCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten)
# hConsoleOutput : HANDLE -> "void*"
# cCharacter : CHAR -> "char"
# nLength : DWORD -> "dword"
# dwWriteCoord : COORD -> "void*"
# lpNumberOfCharsWritten : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "kernel32" fn FillConsoleOutputCharacterA(
hConsoleOutput: ?*anyopaque, // HANDLE
cCharacter: i8, // CHAR
nLength: u32, // DWORD
dwWriteCoord: COORD, // COORD
lpNumberOfCharsWritten: [*c]u32 // DWORD* out
) callconv(std.os.windows.WINAPI) i32;proc FillConsoleOutputCharacterA(
hConsoleOutput: pointer, # HANDLE
cCharacter: int8, # CHAR
nLength: uint32, # DWORD
dwWriteCoord: COORD, # COORD
lpNumberOfCharsWritten: ptr uint32 # DWORD* out
): int32 {.importc: "FillConsoleOutputCharacterA", stdcall, dynlib: "KERNEL32.dll".}pragma(lib, "kernel32");
extern(Windows)
int FillConsoleOutputCharacterA(
void* hConsoleOutput, // HANDLE
byte cCharacter, // CHAR
uint nLength, // DWORD
COORD dwWriteCoord, // COORD
uint* lpNumberOfCharsWritten // DWORD* out
);ccall((:FillConsoleOutputCharacterA, "KERNEL32.dll"), stdcall, Int32,
(Ptr{Cvoid}, Int8, UInt32, COORD, Ptr{UInt32}),
hConsoleOutput, cCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten)
# hConsoleOutput : HANDLE -> Ptr{Cvoid}
# cCharacter : CHAR -> Int8
# nLength : DWORD -> UInt32
# dwWriteCoord : COORD -> COORD
# lpNumberOfCharsWritten : DWORD* out -> Ptr{UInt32}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t FillConsoleOutputCharacterA(
void* hConsoleOutput,
int8_t cCharacter,
uint32_t nLength,
COORD dwWriteCoord,
uint32_t* lpNumberOfCharsWritten);
]]
local kernel32 = ffi.load("kernel32")
-- kernel32.FillConsoleOutputCharacterA(hConsoleOutput, cCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten)
-- hConsoleOutput : HANDLE
-- cCharacter : CHAR
-- nLength : DWORD
-- dwWriteCoord : COORD
-- lpNumberOfCharsWritten : DWORD* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('KERNEL32.dll');
const FillConsoleOutputCharacterA = lib.func('__stdcall', 'FillConsoleOutputCharacterA', 'int32_t', ['void *', 'int8_t', 'uint32_t', 'COORD', 'uint32_t *']);
// FillConsoleOutputCharacterA(hConsoleOutput, cCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten)
// hConsoleOutput : HANDLE -> 'void *'
// cCharacter : CHAR -> 'int8_t'
// nLength : DWORD -> 'uint32_t'
// dwWriteCoord : COORD -> 'COORD'
// lpNumberOfCharsWritten : DWORD* out -> 'uint32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("KERNEL32.dll", {
FillConsoleOutputCharacterA: { parameters: ["pointer", "i8", "u32", "buffer", "pointer"], result: "i32" },
});
// lib.symbols.FillConsoleOutputCharacterA(hConsoleOutput, cCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten)
// hConsoleOutput : HANDLE -> "pointer"
// cCharacter : CHAR -> "i8"
// nLength : DWORD -> "u32"
// dwWriteCoord : COORD -> "buffer"
// lpNumberOfCharsWritten : DWORD* out -> "pointer"
// 文字列は "buffer"。ANSI(-A) は new TextEncoder() で UTF-8/ANSI バイト列(末尾に \x00)を渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t FillConsoleOutputCharacterA(
void* hConsoleOutput,
int8_t cCharacter,
uint32_t nLength,
COORD dwWriteCoord,
uint32_t* lpNumberOfCharsWritten);
C, "KERNEL32.dll");
// $ffi->FillConsoleOutputCharacterA(hConsoleOutput, cCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten);
// hConsoleOutput : HANDLE
// cCharacter : CHAR
// nLength : DWORD
// dwWriteCoord : COORD
// lpNumberOfCharsWritten : DWORD* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Kernel32 extends StdCallLibrary {
Kernel32 INSTANCE = Native.load("kernel32", Kernel32.class, W32APIOptions.ASCII_OPTIONS);
boolean FillConsoleOutputCharacterA(
Pointer hConsoleOutput, // HANDLE
byte cCharacter, // CHAR
int nLength, // DWORD
COORD /* extends Structure (by value) */ dwWriteCoord, // COORD
IntByReference lpNumberOfCharsWritten // DWORD* out
);
}@[Link("kernel32")]
lib LibKERNEL32
fun FillConsoleOutputCharacterA = FillConsoleOutputCharacterA(
hConsoleOutput : Void*, # HANDLE
cCharacter : Int8, # CHAR
nLength : UInt32, # DWORD
dwWriteCoord : COORD, # COORD
lpNumberOfCharsWritten : UInt32* # DWORD* out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef FillConsoleOutputCharacterANative = Int32 Function(Pointer<Void>, Int8, Uint32, COORD, Pointer<Uint32>);
typedef FillConsoleOutputCharacterADart = int Function(Pointer<Void>, int, int, int, Pointer<Uint32>);
final FillConsoleOutputCharacterA = DynamicLibrary.open('KERNEL32.dll')
.lookupFunction<FillConsoleOutputCharacterANative, FillConsoleOutputCharacterADart>('FillConsoleOutputCharacterA');
// hConsoleOutput : HANDLE -> Pointer<Void>
// cCharacter : CHAR -> Int8
// nLength : DWORD -> Uint32
// dwWriteCoord : COORD -> COORD
// lpNumberOfCharsWritten : DWORD* out -> Pointer<Uint32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function FillConsoleOutputCharacterA(
hConsoleOutput: THandle; // HANDLE
cCharacter: Shortint; // CHAR
nLength: DWORD; // DWORD
dwWriteCoord: COORD; // COORD
lpNumberOfCharsWritten: Pointer // DWORD* out
): BOOL; stdcall;
external 'KERNEL32.dll' name 'FillConsoleOutputCharacterA';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "FillConsoleOutputCharacterA"
c_FillConsoleOutputCharacterA :: Ptr () -> Int8 -> Word32 -> COORD -> Ptr Word32 -> IO CInt
-- hConsoleOutput : HANDLE -> Ptr ()
-- cCharacter : CHAR -> Int8
-- nLength : DWORD -> Word32
-- dwWriteCoord : COORD -> COORD
-- lpNumberOfCharsWritten : DWORD* out -> Ptr Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
-- ※値渡し構造体は GHC FFI で直接渡せません。Ptr で渡すラッパ(C側)経由にしてください。open Ctypes
open Foreign
let fillconsoleoutputcharactera =
foreign "FillConsoleOutputCharacterA"
((ptr void) @-> int8_t @-> uint32_t @-> COORD @-> (ptr uint32_t) @-> returning int32_t)
(* hConsoleOutput : HANDLE -> (ptr void) *)
(* cCharacter : CHAR -> int8_t *)
(* nLength : DWORD -> uint32_t *)
(* dwWriteCoord : COORD -> COORD *)
(* lpNumberOfCharsWritten : DWORD* out -> (ptr uint32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library kernel32 (t "KERNEL32.dll"))
(cffi:use-foreign-library kernel32)
(cffi:defcfun ("FillConsoleOutputCharacterA" fill-console-output-character-a :convention :stdcall) :int32
(h-console-output :pointer) ; HANDLE
(c-character :int8) ; CHAR
(n-length :uint32) ; DWORD
(dw-write-coord (:struct coord)) ; COORD
(lp-number-of-chars-written :pointer)) ; DWORD* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $FillConsoleOutputCharacterA = Win32::API::More->new('KERNEL32',
'BOOL FillConsoleOutputCharacterA(HANDLE hConsoleOutput, char cCharacter, DWORD nLength, LPVOID dwWriteCoord, LPVOID lpNumberOfCharsWritten)');
# my $ret = $FillConsoleOutputCharacterA->Call($hConsoleOutput, $cCharacter, $nLength, $dwWriteCoord, $lpNumberOfCharsWritten);
# hConsoleOutput : HANDLE -> HANDLE
# cCharacter : CHAR -> char
# nLength : DWORD -> DWORD
# dwWriteCoord : COORD -> LPVOID
# lpNumberOfCharsWritten : DWORD* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
文字セット違い
- f FillConsoleOutputCharacterW (Unicode版) — コンソール画面の指定位置から同じ文字を連続して書き込む(Unicode版)。
使用する型