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FillConsoleOutputCharacterW
関数コンソール画面の指定位置から同じ文字を連続して書き込む(Unicode版)。
シグネチャ
// KERNEL32.dll (Unicode / -W)
#include <windows.h>
BOOL FillConsoleOutputCharacterW(
HANDLE hConsoleOutput,
WCHAR cCharacter,
DWORD nLength,
COORD dwWriteCoord,
DWORD* lpNumberOfCharsWritten
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hConsoleOutput | HANDLE | in |
| cCharacter | WCHAR | in |
| nLength | DWORD | in |
| dwWriteCoord | COORD | in |
| lpNumberOfCharsWritten | DWORD* | out |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll (Unicode / -W)
#include <windows.h>
BOOL FillConsoleOutputCharacterW(
HANDLE hConsoleOutput,
WCHAR cCharacter,
DWORD nLength,
COORD dwWriteCoord,
DWORD* lpNumberOfCharsWritten
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern bool FillConsoleOutputCharacterW(
IntPtr hConsoleOutput, // HANDLE
char cCharacter, // WCHAR
uint nLength, // DWORD
COORD dwWriteCoord, // COORD
out uint lpNumberOfCharsWritten // DWORD* out
);<DllImport("KERNEL32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function FillConsoleOutputCharacterW(
hConsoleOutput As IntPtr, ' HANDLE
cCharacter As Char, ' WCHAR
nLength As UInteger, ' DWORD
dwWriteCoord As COORD, ' COORD
<Out> ByRef lpNumberOfCharsWritten As UInteger ' DWORD* out
) As Boolean
End Function' hConsoleOutput : HANDLE
' cCharacter : WCHAR
' nLength : DWORD
' dwWriteCoord : COORD
' lpNumberOfCharsWritten : DWORD* out
Declare PtrSafe Function FillConsoleOutputCharacterW Lib "kernel32" ( _
ByVal hConsoleOutput As LongPtr, _
ByVal cCharacter As Integer, _
ByVal nLength As Long, _
ByVal dwWriteCoord As LongPtr, _
ByRef lpNumberOfCharsWritten As Long) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
FillConsoleOutputCharacterW = ctypes.windll.kernel32.FillConsoleOutputCharacterW
FillConsoleOutputCharacterW.restype = wintypes.BOOL
FillConsoleOutputCharacterW.argtypes = [
wintypes.HANDLE, # hConsoleOutput : HANDLE
ctypes.c_wchar, # cCharacter : WCHAR
wintypes.DWORD, # nLength : DWORD
COORD, # dwWriteCoord : COORD
ctypes.POINTER(wintypes.DWORD), # lpNumberOfCharsWritten : DWORD* out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
FillConsoleOutputCharacterW = Fiddle::Function.new(
lib['FillConsoleOutputCharacterW'],
[
Fiddle::TYPE_VOIDP, # hConsoleOutput : HANDLE
Fiddle::TYPE_SHORT, # cCharacter : WCHAR
-Fiddle::TYPE_INT, # nLength : DWORD
Fiddle::TYPE_VOIDP, # dwWriteCoord : COORD
Fiddle::TYPE_VOIDP, # lpNumberOfCharsWritten : DWORD* out
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "kernel32")]
extern "system" {
fn FillConsoleOutputCharacterW(
hConsoleOutput: *mut core::ffi::c_void, // HANDLE
cCharacter: u16, // WCHAR
nLength: u32, // DWORD
dwWriteCoord: COORD, // COORD
lpNumberOfCharsWritten: *mut u32 // DWORD* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool FillConsoleOutputCharacterW(IntPtr hConsoleOutput, char cCharacter, uint nLength, COORD dwWriteCoord, out uint lpNumberOfCharsWritten);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_FillConsoleOutputCharacterW' -Namespace Win32 -PassThru
# $api::FillConsoleOutputCharacterW(hConsoleOutput, cCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten)#uselib "KERNEL32.dll"
#func global FillConsoleOutputCharacterW "FillConsoleOutputCharacterW" wptr, wptr, wptr, wptr, wptr
; FillConsoleOutputCharacterW hConsoleOutput, cCharacter, nLength, dwWriteCoord, varptr(lpNumberOfCharsWritten) ; 戻り値は stat
; hConsoleOutput : HANDLE -> "wptr"
; cCharacter : WCHAR -> "wptr"
; nLength : DWORD -> "wptr"
; dwWriteCoord : COORD -> "wptr"
; lpNumberOfCharsWritten : DWORD* out -> "wptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "KERNEL32.dll" #cfunc global FillConsoleOutputCharacterW "FillConsoleOutputCharacterW" sptr, int, int, int, var ; res = FillConsoleOutputCharacterW(hConsoleOutput, cCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten) ; hConsoleOutput : HANDLE -> "sptr" ; cCharacter : WCHAR -> "int" ; nLength : DWORD -> "int" ; dwWriteCoord : COORD -> "int" ; lpNumberOfCharsWritten : DWORD* out -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "KERNEL32.dll" #cfunc global FillConsoleOutputCharacterW "FillConsoleOutputCharacterW" sptr, int, int, int, sptr ; res = FillConsoleOutputCharacterW(hConsoleOutput, cCharacter, nLength, dwWriteCoord, varptr(lpNumberOfCharsWritten)) ; hConsoleOutput : HANDLE -> "sptr" ; cCharacter : WCHAR -> "int" ; nLength : DWORD -> "int" ; dwWriteCoord : COORD -> "int" ; lpNumberOfCharsWritten : DWORD* out -> "sptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL FillConsoleOutputCharacterW(HANDLE hConsoleOutput, WCHAR cCharacter, DWORD nLength, COORD dwWriteCoord, DWORD* lpNumberOfCharsWritten) #uselib "KERNEL32.dll" #cfunc global FillConsoleOutputCharacterW "FillConsoleOutputCharacterW" intptr, int, int, int, var ; res = FillConsoleOutputCharacterW(hConsoleOutput, cCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten) ; hConsoleOutput : HANDLE -> "intptr" ; cCharacter : WCHAR -> "int" ; nLength : DWORD -> "int" ; dwWriteCoord : COORD -> "int" ; lpNumberOfCharsWritten : DWORD* out -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL FillConsoleOutputCharacterW(HANDLE hConsoleOutput, WCHAR cCharacter, DWORD nLength, COORD dwWriteCoord, DWORD* lpNumberOfCharsWritten) #uselib "KERNEL32.dll" #cfunc global FillConsoleOutputCharacterW "FillConsoleOutputCharacterW" intptr, int, int, int, intptr ; res = FillConsoleOutputCharacterW(hConsoleOutput, cCharacter, nLength, dwWriteCoord, varptr(lpNumberOfCharsWritten)) ; hConsoleOutput : HANDLE -> "intptr" ; cCharacter : WCHAR -> "int" ; nLength : DWORD -> "int" ; dwWriteCoord : COORD -> "int" ; lpNumberOfCharsWritten : DWORD* out -> "intptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procFillConsoleOutputCharacterW = kernel32.NewProc("FillConsoleOutputCharacterW")
)
// hConsoleOutput (HANDLE), cCharacter (WCHAR), nLength (DWORD), dwWriteCoord (COORD), lpNumberOfCharsWritten (DWORD* out)
r1, _, err := procFillConsoleOutputCharacterW.Call(
uintptr(hConsoleOutput),
uintptr(cCharacter),
uintptr(nLength),
uintptr(dwWriteCoord),
uintptr(lpNumberOfCharsWritten),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction FillConsoleOutputCharacterW(
hConsoleOutput: THandle; // HANDLE
cCharacter: WideChar; // WCHAR
nLength: DWORD; // DWORD
dwWriteCoord: COORD; // COORD
lpNumberOfCharsWritten: Pointer // DWORD* out
): BOOL; stdcall;
external 'KERNEL32.dll' name 'FillConsoleOutputCharacterW';result := DllCall("KERNEL32\FillConsoleOutputCharacterW"
, "Ptr", hConsoleOutput ; HANDLE
, "Short", cCharacter ; WCHAR
, "UInt", nLength ; DWORD
, "Ptr", dwWriteCoord ; COORD
, "Ptr", lpNumberOfCharsWritten ; DWORD* out
, "Int") ; return: BOOL●FillConsoleOutputCharacterW(hConsoleOutput, cCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten) = DLL("KERNEL32.dll", "bool FillConsoleOutputCharacterW(void*, int, dword, void*, void*)")
# 呼び出し: FillConsoleOutputCharacterW(hConsoleOutput, cCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten)
# hConsoleOutput : HANDLE -> "void*"
# cCharacter : WCHAR -> "int"
# nLength : DWORD -> "dword"
# dwWriteCoord : COORD -> "void*"
# lpNumberOfCharsWritten : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。