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ScrollConsoleScreenBufferA
関数コンソール画面バッファ内の矩形領域をスクロール移動する(ANSI版)。
シグネチャ
// KERNEL32.dll (ANSI / -A)
#include <windows.h>
BOOL ScrollConsoleScreenBufferA(
HANDLE hConsoleOutput,
const SMALL_RECT* lpScrollRectangle,
const SMALL_RECT* lpClipRectangle, // optional
COORD dwDestinationOrigin,
const CHAR_INFO* lpFill
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hConsoleOutput | HANDLE | in |
| lpScrollRectangle | SMALL_RECT* | in |
| lpClipRectangle | SMALL_RECT* | inoptional |
| dwDestinationOrigin | COORD | in |
| lpFill | CHAR_INFO* | in |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll (ANSI / -A)
#include <windows.h>
BOOL ScrollConsoleScreenBufferA(
HANDLE hConsoleOutput,
const SMALL_RECT* lpScrollRectangle,
const SMALL_RECT* lpClipRectangle, // optional
COORD dwDestinationOrigin,
const CHAR_INFO* lpFill
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool ScrollConsoleScreenBufferA(
IntPtr hConsoleOutput, // HANDLE
IntPtr lpScrollRectangle, // SMALL_RECT*
IntPtr lpClipRectangle, // SMALL_RECT* optional
COORD dwDestinationOrigin, // COORD
IntPtr lpFill // CHAR_INFO*
);<DllImport("KERNEL32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function ScrollConsoleScreenBufferA(
hConsoleOutput As IntPtr, ' HANDLE
lpScrollRectangle As IntPtr, ' SMALL_RECT*
lpClipRectangle As IntPtr, ' SMALL_RECT* optional
dwDestinationOrigin As COORD, ' COORD
lpFill As IntPtr ' CHAR_INFO*
) As Boolean
End Function' hConsoleOutput : HANDLE
' lpScrollRectangle : SMALL_RECT*
' lpClipRectangle : SMALL_RECT* optional
' dwDestinationOrigin : COORD
' lpFill : CHAR_INFO*
Declare PtrSafe Function ScrollConsoleScreenBufferA Lib "kernel32" ( _
ByVal hConsoleOutput As LongPtr, _
ByVal lpScrollRectangle As LongPtr, _
ByVal lpClipRectangle As LongPtr, _
ByVal dwDestinationOrigin As LongPtr, _
ByVal lpFill As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ScrollConsoleScreenBufferA = ctypes.windll.kernel32.ScrollConsoleScreenBufferA
ScrollConsoleScreenBufferA.restype = wintypes.BOOL
ScrollConsoleScreenBufferA.argtypes = [
wintypes.HANDLE, # hConsoleOutput : HANDLE
ctypes.c_void_p, # lpScrollRectangle : SMALL_RECT*
ctypes.c_void_p, # lpClipRectangle : SMALL_RECT* optional
COORD, # dwDestinationOrigin : COORD
ctypes.c_void_p, # lpFill : CHAR_INFO*
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
ScrollConsoleScreenBufferA = Fiddle::Function.new(
lib['ScrollConsoleScreenBufferA'],
[
Fiddle::TYPE_VOIDP, # hConsoleOutput : HANDLE
Fiddle::TYPE_VOIDP, # lpScrollRectangle : SMALL_RECT*
Fiddle::TYPE_VOIDP, # lpClipRectangle : SMALL_RECT* optional
Fiddle::TYPE_VOIDP, # dwDestinationOrigin : COORD
Fiddle::TYPE_VOIDP, # lpFill : CHAR_INFO*
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn ScrollConsoleScreenBufferA(
hConsoleOutput: *mut core::ffi::c_void, // HANDLE
lpScrollRectangle: *const SMALL_RECT, // SMALL_RECT*
lpClipRectangle: *const SMALL_RECT, // SMALL_RECT* optional
dwDestinationOrigin: COORD, // COORD
lpFill: *const CHAR_INFO // CHAR_INFO*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool ScrollConsoleScreenBufferA(IntPtr hConsoleOutput, IntPtr lpScrollRectangle, IntPtr lpClipRectangle, COORD dwDestinationOrigin, IntPtr lpFill);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_ScrollConsoleScreenBufferA' -Namespace Win32 -PassThru
# $api::ScrollConsoleScreenBufferA(hConsoleOutput, lpScrollRectangle, lpClipRectangle, dwDestinationOrigin, lpFill)#uselib "KERNEL32.dll"
#func global ScrollConsoleScreenBufferA "ScrollConsoleScreenBufferA" sptr, sptr, sptr, sptr, sptr
; ScrollConsoleScreenBufferA hConsoleOutput, varptr(lpScrollRectangle), varptr(lpClipRectangle), dwDestinationOrigin, varptr(lpFill) ; 戻り値は stat
; hConsoleOutput : HANDLE -> "sptr"
; lpScrollRectangle : SMALL_RECT* -> "sptr"
; lpClipRectangle : SMALL_RECT* optional -> "sptr"
; dwDestinationOrigin : COORD -> "sptr"
; lpFill : CHAR_INFO* -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "KERNEL32.dll" #cfunc global ScrollConsoleScreenBufferA "ScrollConsoleScreenBufferA" sptr, var, var, int, var ; res = ScrollConsoleScreenBufferA(hConsoleOutput, lpScrollRectangle, lpClipRectangle, dwDestinationOrigin, lpFill) ; hConsoleOutput : HANDLE -> "sptr" ; lpScrollRectangle : SMALL_RECT* -> "var" ; lpClipRectangle : SMALL_RECT* optional -> "var" ; dwDestinationOrigin : COORD -> "int" ; lpFill : CHAR_INFO* -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "KERNEL32.dll" #cfunc global ScrollConsoleScreenBufferA "ScrollConsoleScreenBufferA" sptr, sptr, sptr, int, sptr ; res = ScrollConsoleScreenBufferA(hConsoleOutput, varptr(lpScrollRectangle), varptr(lpClipRectangle), dwDestinationOrigin, varptr(lpFill)) ; hConsoleOutput : HANDLE -> "sptr" ; lpScrollRectangle : SMALL_RECT* -> "sptr" ; lpClipRectangle : SMALL_RECT* optional -> "sptr" ; dwDestinationOrigin : COORD -> "int" ; lpFill : CHAR_INFO* -> "sptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL ScrollConsoleScreenBufferA(HANDLE hConsoleOutput, SMALL_RECT* lpScrollRectangle, SMALL_RECT* lpClipRectangle, COORD dwDestinationOrigin, CHAR_INFO* lpFill) #uselib "KERNEL32.dll" #cfunc global ScrollConsoleScreenBufferA "ScrollConsoleScreenBufferA" intptr, var, var, int, var ; res = ScrollConsoleScreenBufferA(hConsoleOutput, lpScrollRectangle, lpClipRectangle, dwDestinationOrigin, lpFill) ; hConsoleOutput : HANDLE -> "intptr" ; lpScrollRectangle : SMALL_RECT* -> "var" ; lpClipRectangle : SMALL_RECT* optional -> "var" ; dwDestinationOrigin : COORD -> "int" ; lpFill : CHAR_INFO* -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL ScrollConsoleScreenBufferA(HANDLE hConsoleOutput, SMALL_RECT* lpScrollRectangle, SMALL_RECT* lpClipRectangle, COORD dwDestinationOrigin, CHAR_INFO* lpFill) #uselib "KERNEL32.dll" #cfunc global ScrollConsoleScreenBufferA "ScrollConsoleScreenBufferA" intptr, intptr, intptr, int, intptr ; res = ScrollConsoleScreenBufferA(hConsoleOutput, varptr(lpScrollRectangle), varptr(lpClipRectangle), dwDestinationOrigin, varptr(lpFill)) ; hConsoleOutput : HANDLE -> "intptr" ; lpScrollRectangle : SMALL_RECT* -> "intptr" ; lpClipRectangle : SMALL_RECT* optional -> "intptr" ; dwDestinationOrigin : COORD -> "int" ; lpFill : CHAR_INFO* -> "intptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procScrollConsoleScreenBufferA = kernel32.NewProc("ScrollConsoleScreenBufferA")
)
// hConsoleOutput (HANDLE), lpScrollRectangle (SMALL_RECT*), lpClipRectangle (SMALL_RECT* optional), dwDestinationOrigin (COORD), lpFill (CHAR_INFO*)
r1, _, err := procScrollConsoleScreenBufferA.Call(
uintptr(hConsoleOutput),
uintptr(lpScrollRectangle),
uintptr(lpClipRectangle),
uintptr(dwDestinationOrigin),
uintptr(lpFill),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction ScrollConsoleScreenBufferA(
hConsoleOutput: THandle; // HANDLE
lpScrollRectangle: Pointer; // SMALL_RECT*
lpClipRectangle: Pointer; // SMALL_RECT* optional
dwDestinationOrigin: COORD; // COORD
lpFill: Pointer // CHAR_INFO*
): BOOL; stdcall;
external 'KERNEL32.dll' name 'ScrollConsoleScreenBufferA';result := DllCall("KERNEL32\ScrollConsoleScreenBufferA"
, "Ptr", hConsoleOutput ; HANDLE
, "Ptr", lpScrollRectangle ; SMALL_RECT*
, "Ptr", lpClipRectangle ; SMALL_RECT* optional
, "Ptr", dwDestinationOrigin ; COORD
, "Ptr", lpFill ; CHAR_INFO*
, "Int") ; return: BOOL●ScrollConsoleScreenBufferA(hConsoleOutput, lpScrollRectangle, lpClipRectangle, dwDestinationOrigin, lpFill) = DLL("KERNEL32.dll", "bool ScrollConsoleScreenBufferA(void*, void*, void*, void*, void*)")
# 呼び出し: ScrollConsoleScreenBufferA(hConsoleOutput, lpScrollRectangle, lpClipRectangle, dwDestinationOrigin, lpFill)
# hConsoleOutput : HANDLE -> "void*"
# lpScrollRectangle : SMALL_RECT* -> "void*"
# lpClipRectangle : SMALL_RECT* optional -> "void*"
# dwDestinationOrigin : COORD -> "void*"
# lpFill : CHAR_INFO* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。