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DdeKeepStringHandle
関数DDE文字列ハンドルの参照カウントを増やして保持する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL DdeKeepStringHandle(
DWORD idInst,
HSZ hsz
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| idInst | DWORD | in |
| hsz | HSZ | in |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL DdeKeepStringHandle(
DWORD idInst,
HSZ hsz
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool DdeKeepStringHandle(
uint idInst, // DWORD
IntPtr hsz // HSZ
);<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function DdeKeepStringHandle(
idInst As UInteger, ' DWORD
hsz As IntPtr ' HSZ
) As Boolean
End Function' idInst : DWORD
' hsz : HSZ
Declare PtrSafe Function DdeKeepStringHandle Lib "user32" ( _
ByVal idInst As Long, _
ByVal hsz As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
DdeKeepStringHandle = ctypes.windll.user32.DdeKeepStringHandle
DdeKeepStringHandle.restype = wintypes.BOOL
DdeKeepStringHandle.argtypes = [
wintypes.DWORD, # idInst : DWORD
wintypes.HANDLE, # hsz : HSZ
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
DdeKeepStringHandle = Fiddle::Function.new(
lib['DdeKeepStringHandle'],
[
-Fiddle::TYPE_INT, # idInst : DWORD
Fiddle::TYPE_VOIDP, # hsz : HSZ
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn DdeKeepStringHandle(
idInst: u32, // DWORD
hsz: *mut core::ffi::c_void // HSZ
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool DdeKeepStringHandle(uint idInst, IntPtr hsz);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_DdeKeepStringHandle' -Namespace Win32 -PassThru
# $api::DdeKeepStringHandle(idInst, hsz)#uselib "USER32.dll"
#func global DdeKeepStringHandle "DdeKeepStringHandle" sptr, sptr
; DdeKeepStringHandle idInst, hsz ; 戻り値は stat
; idInst : DWORD -> "sptr"
; hsz : HSZ -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global DdeKeepStringHandle "DdeKeepStringHandle" int, sptr
; res = DdeKeepStringHandle(idInst, hsz)
; idInst : DWORD -> "int"
; hsz : HSZ -> "sptr"; BOOL DdeKeepStringHandle(DWORD idInst, HSZ hsz)
#uselib "USER32.dll"
#cfunc global DdeKeepStringHandle "DdeKeepStringHandle" int, intptr
; res = DdeKeepStringHandle(idInst, hsz)
; idInst : DWORD -> "int"
; hsz : HSZ -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procDdeKeepStringHandle = user32.NewProc("DdeKeepStringHandle")
)
// idInst (DWORD), hsz (HSZ)
r1, _, err := procDdeKeepStringHandle.Call(
uintptr(idInst),
uintptr(hsz),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction DdeKeepStringHandle(
idInst: DWORD; // DWORD
hsz: THandle // HSZ
): BOOL; stdcall;
external 'USER32.dll' name 'DdeKeepStringHandle';result := DllCall("USER32\DdeKeepStringHandle"
, "UInt", idInst ; DWORD
, "Ptr", hsz ; HSZ
, "Int") ; return: BOOL●DdeKeepStringHandle(idInst, hsz) = DLL("USER32.dll", "bool DdeKeepStringHandle(dword, void*)")
# 呼び出し: DdeKeepStringHandle(idInst, hsz)
# idInst : DWORD -> "dword"
# hsz : HSZ -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。