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DdeUninitialize

関数
DDEMLライブラリの利用を終了し資源を解放する。
DLLUSER32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// USER32.dll
#include <windows.h>

BOOL DdeUninitialize(
    DWORD idInst
);

パラメーター

名前方向
idInstDWORDin

戻り値の型: BOOL

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

BOOL DdeUninitialize(
    DWORD idInst
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool DdeUninitialize(
    uint idInst   // DWORD
);
<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function DdeUninitialize(
    idInst As UInteger   ' DWORD
) As Boolean
End Function
' idInst : DWORD
Declare PtrSafe Function DdeUninitialize Lib "user32" ( _
    ByVal idInst As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

DdeUninitialize = ctypes.windll.user32.DdeUninitialize
DdeUninitialize.restype = wintypes.BOOL
DdeUninitialize.argtypes = [
    wintypes.DWORD,  # idInst : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
DdeUninitialize = Fiddle::Function.new(
  lib['DdeUninitialize'],
  [
    -Fiddle::TYPE_INT,  # idInst : DWORD
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn DdeUninitialize(
        idInst: u32  // DWORD
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool DdeUninitialize(uint idInst);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_DdeUninitialize' -Namespace Win32 -PassThru
# $api::DdeUninitialize(idInst)
#uselib "USER32.dll"
#func global DdeUninitialize "DdeUninitialize" sptr
; DdeUninitialize idInst   ; 戻り値は stat
; idInst : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "USER32.dll"
#cfunc global DdeUninitialize "DdeUninitialize" int
; res = DdeUninitialize(idInst)
; idInst : DWORD -> "int"
; BOOL DdeUninitialize(DWORD idInst)
#uselib "USER32.dll"
#cfunc global DdeUninitialize "DdeUninitialize" int
; res = DdeUninitialize(idInst)
; idInst : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procDdeUninitialize = user32.NewProc("DdeUninitialize")
)

// idInst (DWORD)
r1, _, err := procDdeUninitialize.Call(
	uintptr(idInst),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function DdeUninitialize(
  idInst: DWORD   // DWORD
): BOOL; stdcall;
  external 'USER32.dll' name 'DdeUninitialize';
result := DllCall("USER32\DdeUninitialize"
    , "UInt", idInst   ; DWORD
    , "Int")   ; return: BOOL
●DdeUninitialize(idInst) = DLL("USER32.dll", "bool DdeUninitialize(dword)")
# 呼び出し: DdeUninitialize(idInst)
# idInst : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。