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EvtRender
関数イベントをXMLまたは値配列にレンダリングする。
シグネチャ
// wevtapi.dll
#include <windows.h>
BOOL EvtRender(
EVT_HANDLE Context, // optional
EVT_HANDLE Fragment,
DWORD Flags,
DWORD BufferSize,
void* Buffer, // optional
DWORD* BufferUsed,
DWORD* PropertyCount
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| Context | EVT_HANDLE | inoptional | EvtCreateRenderContextで作成したコンテキストのEVT_HANDLE。XML出力時はNULL可。 |
| Fragment | EVT_HANDLE | in | レンダリング対象のイベントやブックマークのEVT_HANDLE。 |
| Flags | DWORD | in | 出力形式を示すEVT_RENDER_FLAGS。XML文字列か値配列かを指定する。 |
| BufferSize | DWORD | in | Bufferのサイズをバイト単位で指定する。必要量問い合わせ時は0可。 |
| Buffer | void* | outoptional | レンダリング結果を格納するバッファ。NULL可で必要量取得に使う。 |
| BufferUsed | DWORD* | out | 実際に使用された、または必要なバイト数を受け取る出力ポインタ。 |
| PropertyCount | DWORD* | out | 値配列出力時に返されるプロパティ数を受け取る出力ポインタ。 |
戻り値の型: BOOL
各言語での呼び出し定義
// wevtapi.dll
#include <windows.h>
BOOL EvtRender(
EVT_HANDLE Context, // optional
EVT_HANDLE Fragment,
DWORD Flags,
DWORD BufferSize,
void* Buffer, // optional
DWORD* BufferUsed,
DWORD* PropertyCount
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("wevtapi.dll", SetLastError = true, ExactSpelling = true)]
static extern bool EvtRender(
IntPtr Context, // EVT_HANDLE optional
IntPtr Fragment, // EVT_HANDLE
uint Flags, // DWORD
uint BufferSize, // DWORD
IntPtr Buffer, // void* optional, out
out uint BufferUsed, // DWORD* out
out uint PropertyCount // DWORD* out
);<DllImport("wevtapi.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function EvtRender(
Context As IntPtr, ' EVT_HANDLE optional
Fragment As IntPtr, ' EVT_HANDLE
Flags As UInteger, ' DWORD
BufferSize As UInteger, ' DWORD
Buffer As IntPtr, ' void* optional, out
<Out> ByRef BufferUsed As UInteger, ' DWORD* out
<Out> ByRef PropertyCount As UInteger ' DWORD* out
) As Boolean
End Function' Context : EVT_HANDLE optional
' Fragment : EVT_HANDLE
' Flags : DWORD
' BufferSize : DWORD
' Buffer : void* optional, out
' BufferUsed : DWORD* out
' PropertyCount : DWORD* out
Declare PtrSafe Function EvtRender Lib "wevtapi" ( _
ByVal Context As LongPtr, _
ByVal Fragment As LongPtr, _
ByVal Flags As Long, _
ByVal BufferSize As Long, _
ByVal Buffer As LongPtr, _
ByRef BufferUsed As Long, _
ByRef PropertyCount As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
EvtRender = ctypes.windll.wevtapi.EvtRender
EvtRender.restype = wintypes.BOOL
EvtRender.argtypes = [
ctypes.c_ssize_t, # Context : EVT_HANDLE optional
ctypes.c_ssize_t, # Fragment : EVT_HANDLE
wintypes.DWORD, # Flags : DWORD
wintypes.DWORD, # BufferSize : DWORD
ctypes.POINTER(None), # Buffer : void* optional, out
ctypes.POINTER(wintypes.DWORD), # BufferUsed : DWORD* out
ctypes.POINTER(wintypes.DWORD), # PropertyCount : DWORD* out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('wevtapi.dll')
EvtRender = Fiddle::Function.new(
lib['EvtRender'],
[
Fiddle::TYPE_INTPTR_T, # Context : EVT_HANDLE optional
Fiddle::TYPE_INTPTR_T, # Fragment : EVT_HANDLE
-Fiddle::TYPE_INT, # Flags : DWORD
-Fiddle::TYPE_INT, # BufferSize : DWORD
Fiddle::TYPE_VOIDP, # Buffer : void* optional, out
Fiddle::TYPE_VOIDP, # BufferUsed : DWORD* out
Fiddle::TYPE_VOIDP, # PropertyCount : DWORD* out
],
Fiddle::TYPE_INT)#[link(name = "wevtapi")]
extern "system" {
fn EvtRender(
Context: isize, // EVT_HANDLE optional
Fragment: isize, // EVT_HANDLE
Flags: u32, // DWORD
BufferSize: u32, // DWORD
Buffer: *mut (), // void* optional, out
BufferUsed: *mut u32, // DWORD* out
PropertyCount: *mut u32 // DWORD* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("wevtapi.dll", SetLastError = true)]
public static extern bool EvtRender(IntPtr Context, IntPtr Fragment, uint Flags, uint BufferSize, IntPtr Buffer, out uint BufferUsed, out uint PropertyCount);
"@
$api = Add-Type -MemberDefinition $sig -Name 'wevtapi_EvtRender' -Namespace Win32 -PassThru
# $api::EvtRender(Context, Fragment, Flags, BufferSize, Buffer, BufferUsed, PropertyCount)#uselib "wevtapi.dll"
#func global EvtRender "EvtRender" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; EvtRender Context, Fragment, Flags, BufferSize, Buffer, varptr(BufferUsed), varptr(PropertyCount) ; 戻り値は stat
; Context : EVT_HANDLE optional -> "sptr"
; Fragment : EVT_HANDLE -> "sptr"
; Flags : DWORD -> "sptr"
; BufferSize : DWORD -> "sptr"
; Buffer : void* optional, out -> "sptr"
; BufferUsed : DWORD* out -> "sptr"
; PropertyCount : DWORD* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "wevtapi.dll" #cfunc global EvtRender "EvtRender" sptr, sptr, int, int, sptr, var, var ; res = EvtRender(Context, Fragment, Flags, BufferSize, Buffer, BufferUsed, PropertyCount) ; Context : EVT_HANDLE optional -> "sptr" ; Fragment : EVT_HANDLE -> "sptr" ; Flags : DWORD -> "int" ; BufferSize : DWORD -> "int" ; Buffer : void* optional, out -> "sptr" ; BufferUsed : DWORD* out -> "var" ; PropertyCount : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "wevtapi.dll" #cfunc global EvtRender "EvtRender" sptr, sptr, int, int, sptr, sptr, sptr ; res = EvtRender(Context, Fragment, Flags, BufferSize, Buffer, varptr(BufferUsed), varptr(PropertyCount)) ; Context : EVT_HANDLE optional -> "sptr" ; Fragment : EVT_HANDLE -> "sptr" ; Flags : DWORD -> "int" ; BufferSize : DWORD -> "int" ; Buffer : void* optional, out -> "sptr" ; BufferUsed : DWORD* out -> "sptr" ; PropertyCount : DWORD* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL EvtRender(EVT_HANDLE Context, EVT_HANDLE Fragment, DWORD Flags, DWORD BufferSize, void* Buffer, DWORD* BufferUsed, DWORD* PropertyCount) #uselib "wevtapi.dll" #cfunc global EvtRender "EvtRender" intptr, intptr, int, int, intptr, var, var ; res = EvtRender(Context, Fragment, Flags, BufferSize, Buffer, BufferUsed, PropertyCount) ; Context : EVT_HANDLE optional -> "intptr" ; Fragment : EVT_HANDLE -> "intptr" ; Flags : DWORD -> "int" ; BufferSize : DWORD -> "int" ; Buffer : void* optional, out -> "intptr" ; BufferUsed : DWORD* out -> "var" ; PropertyCount : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL EvtRender(EVT_HANDLE Context, EVT_HANDLE Fragment, DWORD Flags, DWORD BufferSize, void* Buffer, DWORD* BufferUsed, DWORD* PropertyCount) #uselib "wevtapi.dll" #cfunc global EvtRender "EvtRender" intptr, intptr, int, int, intptr, intptr, intptr ; res = EvtRender(Context, Fragment, Flags, BufferSize, Buffer, varptr(BufferUsed), varptr(PropertyCount)) ; Context : EVT_HANDLE optional -> "intptr" ; Fragment : EVT_HANDLE -> "intptr" ; Flags : DWORD -> "int" ; BufferSize : DWORD -> "int" ; Buffer : void* optional, out -> "intptr" ; BufferUsed : DWORD* out -> "intptr" ; PropertyCount : DWORD* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
wevtapi = windows.NewLazySystemDLL("wevtapi.dll")
procEvtRender = wevtapi.NewProc("EvtRender")
)
// Context (EVT_HANDLE optional), Fragment (EVT_HANDLE), Flags (DWORD), BufferSize (DWORD), Buffer (void* optional, out), BufferUsed (DWORD* out), PropertyCount (DWORD* out)
r1, _, err := procEvtRender.Call(
uintptr(Context),
uintptr(Fragment),
uintptr(Flags),
uintptr(BufferSize),
uintptr(Buffer),
uintptr(BufferUsed),
uintptr(PropertyCount),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction EvtRender(
Context: NativeInt; // EVT_HANDLE optional
Fragment: NativeInt; // EVT_HANDLE
Flags: DWORD; // DWORD
BufferSize: DWORD; // DWORD
Buffer: Pointer; // void* optional, out
BufferUsed: Pointer; // DWORD* out
PropertyCount: Pointer // DWORD* out
): BOOL; stdcall;
external 'wevtapi.dll' name 'EvtRender';result := DllCall("wevtapi\EvtRender"
, "Ptr", Context ; EVT_HANDLE optional
, "Ptr", Fragment ; EVT_HANDLE
, "UInt", Flags ; DWORD
, "UInt", BufferSize ; DWORD
, "Ptr", Buffer ; void* optional, out
, "Ptr", BufferUsed ; DWORD* out
, "Ptr", PropertyCount ; DWORD* out
, "Int") ; return: BOOL●EvtRender(Context, Fragment, Flags, BufferSize, Buffer, BufferUsed, PropertyCount) = DLL("wevtapi.dll", "bool EvtRender(int, int, dword, dword, void*, void*, void*)")
# 呼び出し: EvtRender(Context, Fragment, Flags, BufferSize, Buffer, BufferUsed, PropertyCount)
# Context : EVT_HANDLE optional -> "int"
# Fragment : EVT_HANDLE -> "int"
# Flags : DWORD -> "dword"
# BufferSize : DWORD -> "dword"
# Buffer : void* optional, out -> "void*"
# BufferUsed : DWORD* out -> "void*"
# PropertyCount : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。