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HeapValidate
関数ヒープまたはメモリブロックの整合性を検証する。
シグネチャ
// KERNEL32.dll
#include <windows.h>
BOOL HeapValidate(
HANDLE hHeap,
HEAP_FLAGS dwFlags,
const void* lpMem // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hHeap | HANDLE | in |
| dwFlags | HEAP_FLAGS | in |
| lpMem | void* | inoptional |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
BOOL HeapValidate(
HANDLE hHeap,
HEAP_FLAGS dwFlags,
const void* lpMem // optional
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", ExactSpelling = true)]
static extern bool HeapValidate(
IntPtr hHeap, // HANDLE
uint dwFlags, // HEAP_FLAGS
IntPtr lpMem // void* optional
);<DllImport("KERNEL32.dll", ExactSpelling:=True)>
Public Shared Function HeapValidate(
hHeap As IntPtr, ' HANDLE
dwFlags As UInteger, ' HEAP_FLAGS
lpMem As IntPtr ' void* optional
) As Boolean
End Function' hHeap : HANDLE
' dwFlags : HEAP_FLAGS
' lpMem : void* optional
Declare PtrSafe Function HeapValidate Lib "kernel32" ( _
ByVal hHeap As LongPtr, _
ByVal dwFlags As Long, _
ByVal lpMem As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
HeapValidate = ctypes.windll.kernel32.HeapValidate
HeapValidate.restype = wintypes.BOOL
HeapValidate.argtypes = [
wintypes.HANDLE, # hHeap : HANDLE
wintypes.DWORD, # dwFlags : HEAP_FLAGS
ctypes.POINTER(None), # lpMem : void* optional
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
HeapValidate = Fiddle::Function.new(
lib['HeapValidate'],
[
Fiddle::TYPE_VOIDP, # hHeap : HANDLE
-Fiddle::TYPE_INT, # dwFlags : HEAP_FLAGS
Fiddle::TYPE_VOIDP, # lpMem : void* optional
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn HeapValidate(
hHeap: *mut core::ffi::c_void, // HANDLE
dwFlags: u32, // HEAP_FLAGS
lpMem: *const () // void* optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll")]
public static extern bool HeapValidate(IntPtr hHeap, uint dwFlags, IntPtr lpMem);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_HeapValidate' -Namespace Win32 -PassThru
# $api::HeapValidate(hHeap, dwFlags, lpMem)#uselib "KERNEL32.dll"
#func global HeapValidate "HeapValidate" sptr, sptr, sptr
; HeapValidate hHeap, dwFlags, lpMem ; 戻り値は stat
; hHeap : HANDLE -> "sptr"
; dwFlags : HEAP_FLAGS -> "sptr"
; lpMem : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "KERNEL32.dll"
#cfunc global HeapValidate "HeapValidate" sptr, int, sptr
; res = HeapValidate(hHeap, dwFlags, lpMem)
; hHeap : HANDLE -> "sptr"
; dwFlags : HEAP_FLAGS -> "int"
; lpMem : void* optional -> "sptr"; BOOL HeapValidate(HANDLE hHeap, HEAP_FLAGS dwFlags, void* lpMem)
#uselib "KERNEL32.dll"
#cfunc global HeapValidate "HeapValidate" intptr, int, intptr
; res = HeapValidate(hHeap, dwFlags, lpMem)
; hHeap : HANDLE -> "intptr"
; dwFlags : HEAP_FLAGS -> "int"
; lpMem : void* optional -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procHeapValidate = kernel32.NewProc("HeapValidate")
)
// hHeap (HANDLE), dwFlags (HEAP_FLAGS), lpMem (void* optional)
r1, _, err := procHeapValidate.Call(
uintptr(hHeap),
uintptr(dwFlags),
uintptr(lpMem),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction HeapValidate(
hHeap: THandle; // HANDLE
dwFlags: DWORD; // HEAP_FLAGS
lpMem: Pointer // void* optional
): BOOL; stdcall;
external 'KERNEL32.dll' name 'HeapValidate';result := DllCall("KERNEL32\HeapValidate"
, "Ptr", hHeap ; HANDLE
, "UInt", dwFlags ; HEAP_FLAGS
, "Ptr", lpMem ; void* optional
, "Int") ; return: BOOL●HeapValidate(hHeap, dwFlags, lpMem) = DLL("KERNEL32.dll", "bool HeapValidate(void*, dword, void*)")
# 呼び出し: HeapValidate(hHeap, dwFlags, lpMem)
# hHeap : HANDLE -> "void*"
# dwFlags : HEAP_FLAGS -> "dword"
# lpMem : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。