ホーム › System.Ole › OleUIInsertObjectA
OleUIInsertObjectA
関数オブジェクトの挿入ダイアログを表示する。ANSI版。
シグネチャ
// oledlg.dll (ANSI / -A)
#include <windows.h>
DWORD OleUIInsertObjectA(
OLEUIINSERTOBJECTA* param0
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| param0 | OLEUIINSERTOBJECTA* | in |
戻り値の型: DWORD
各言語での呼び出し定義
// oledlg.dll (ANSI / -A)
#include <windows.h>
DWORD OleUIInsertObjectA(
OLEUIINSERTOBJECTA* param0
);[DllImport("oledlg.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern uint OleUIInsertObjectA(
IntPtr param0 // OLEUIINSERTOBJECTA*
);<DllImport("oledlg.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function OleUIInsertObjectA(
param0 As IntPtr ' OLEUIINSERTOBJECTA*
) As UInteger
End Function' param0 : OLEUIINSERTOBJECTA*
Declare PtrSafe Function OleUIInsertObjectA Lib "oledlg" ( _
ByVal param0 As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
OleUIInsertObjectA = ctypes.windll.oledlg.OleUIInsertObjectA
OleUIInsertObjectA.restype = wintypes.DWORD
OleUIInsertObjectA.argtypes = [
ctypes.c_void_p, # param0 : OLEUIINSERTOBJECTA*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('oledlg.dll')
OleUIInsertObjectA = Fiddle::Function.new(
lib['OleUIInsertObjectA'],
[
Fiddle::TYPE_VOIDP, # param0 : OLEUIINSERTOBJECTA*
],
-Fiddle::TYPE_INT)#[link(name = "oledlg")]
extern "system" {
fn OleUIInsertObjectA(
param0: *mut OLEUIINSERTOBJECTA // OLEUIINSERTOBJECTA*
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("oledlg.dll", CharSet = CharSet.Ansi)]
public static extern uint OleUIInsertObjectA(IntPtr param0);
"@
$api = Add-Type -MemberDefinition $sig -Name 'oledlg_OleUIInsertObjectA' -Namespace Win32 -PassThru
# $api::OleUIInsertObjectA(param0)#uselib "oledlg.dll"
#func global OleUIInsertObjectA "OleUIInsertObjectA" sptr
; OleUIInsertObjectA varptr(param0) ; 戻り値は stat
; param0 : OLEUIINSERTOBJECTA* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "oledlg.dll" #cfunc global OleUIInsertObjectA "OleUIInsertObjectA" var ; res = OleUIInsertObjectA(param0) ; param0 : OLEUIINSERTOBJECTA* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "oledlg.dll" #cfunc global OleUIInsertObjectA "OleUIInsertObjectA" sptr ; res = OleUIInsertObjectA(varptr(param0)) ; param0 : OLEUIINSERTOBJECTA* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; DWORD OleUIInsertObjectA(OLEUIINSERTOBJECTA* param0) #uselib "oledlg.dll" #cfunc global OleUIInsertObjectA "OleUIInsertObjectA" var ; res = OleUIInsertObjectA(param0) ; param0 : OLEUIINSERTOBJECTA* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; DWORD OleUIInsertObjectA(OLEUIINSERTOBJECTA* param0) #uselib "oledlg.dll" #cfunc global OleUIInsertObjectA "OleUIInsertObjectA" intptr ; res = OleUIInsertObjectA(varptr(param0)) ; param0 : OLEUIINSERTOBJECTA* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
oledlg = windows.NewLazySystemDLL("oledlg.dll")
procOleUIInsertObjectA = oledlg.NewProc("OleUIInsertObjectA")
)
// param0 (OLEUIINSERTOBJECTA*)
r1, _, err := procOleUIInsertObjectA.Call(
uintptr(param0),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction OleUIInsertObjectA(
param0: Pointer // OLEUIINSERTOBJECTA*
): DWORD; stdcall;
external 'oledlg.dll' name 'OleUIInsertObjectA';result := DllCall("oledlg\OleUIInsertObjectA"
, "Ptr", param0 ; OLEUIINSERTOBJECTA*
, "UInt") ; return: DWORD●OleUIInsertObjectA(param0) = DLL("oledlg.dll", "dword OleUIInsertObjectA(void*)")
# 呼び出し: OleUIInsertObjectA(param0)
# param0 : OLEUIINSERTOBJECTA* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。