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ホームSystem.Ole › VarUI4FromI1

VarUI4FromI1

関数
符号付き1バイト整数を符号なし4バイト整数に変換する。
DLLOLEAUT32.dll呼出規約winapi

シグネチャ

// OLEAUT32.dll
#include <windows.h>

HRESULT VarUI4FromI1(
    CHAR cIn,
    DWORD* pulOut
);

パラメーター

名前方向
cInCHARin
pulOutDWORD*out

戻り値の型: HRESULT

各言語での呼び出し定義

// OLEAUT32.dll
#include <windows.h>

HRESULT VarUI4FromI1(
    CHAR cIn,
    DWORD* pulOut
);
[DllImport("OLEAUT32.dll", ExactSpelling = true)]
static extern int VarUI4FromI1(
    sbyte cIn,   // CHAR
    out uint pulOut   // DWORD* out
);
<DllImport("OLEAUT32.dll", ExactSpelling:=True)>
Public Shared Function VarUI4FromI1(
    cIn As SByte,   ' CHAR
    <Out> ByRef pulOut As UInteger   ' DWORD* out
) As Integer
End Function
' cIn : CHAR
' pulOut : DWORD* out
Declare PtrSafe Function VarUI4FromI1 Lib "oleaut32" ( _
    ByVal cIn As Byte, _
    ByRef pulOut As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

VarUI4FromI1 = ctypes.windll.oleaut32.VarUI4FromI1
VarUI4FromI1.restype = ctypes.c_int
VarUI4FromI1.argtypes = [
    ctypes.c_byte,  # cIn : CHAR
    ctypes.POINTER(wintypes.DWORD),  # pulOut : DWORD* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OLEAUT32.dll')
VarUI4FromI1 = Fiddle::Function.new(
  lib['VarUI4FromI1'],
  [
    Fiddle::TYPE_CHAR,  # cIn : CHAR
    Fiddle::TYPE_VOIDP,  # pulOut : DWORD* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "oleaut32")]
extern "system" {
    fn VarUI4FromI1(
        cIn: i8,  // CHAR
        pulOut: *mut u32  // DWORD* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OLEAUT32.dll")]
public static extern int VarUI4FromI1(sbyte cIn, out uint pulOut);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLEAUT32_VarUI4FromI1' -Namespace Win32 -PassThru
# $api::VarUI4FromI1(cIn, pulOut)
#uselib "OLEAUT32.dll"
#func global VarUI4FromI1 "VarUI4FromI1" sptr, sptr
; VarUI4FromI1 cIn, varptr(pulOut)   ; 戻り値は stat
; cIn : CHAR -> "sptr"
; pulOut : DWORD* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "OLEAUT32.dll"
#cfunc global VarUI4FromI1 "VarUI4FromI1" int, var
; res = VarUI4FromI1(cIn, pulOut)
; cIn : CHAR -> "int"
; pulOut : DWORD* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT VarUI4FromI1(CHAR cIn, DWORD* pulOut)
#uselib "OLEAUT32.dll"
#cfunc global VarUI4FromI1 "VarUI4FromI1" int, var
; res = VarUI4FromI1(cIn, pulOut)
; cIn : CHAR -> "int"
; pulOut : DWORD* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	oleaut32 = windows.NewLazySystemDLL("OLEAUT32.dll")
	procVarUI4FromI1 = oleaut32.NewProc("VarUI4FromI1")
)

// cIn (CHAR), pulOut (DWORD* out)
r1, _, err := procVarUI4FromI1.Call(
	uintptr(cIn),
	uintptr(pulOut),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function VarUI4FromI1(
  cIn: Shortint;   // CHAR
  pulOut: Pointer   // DWORD* out
): Integer; stdcall;
  external 'OLEAUT32.dll' name 'VarUI4FromI1';
result := DllCall("OLEAUT32\VarUI4FromI1"
    , "Char", cIn   ; CHAR
    , "Ptr", pulOut   ; DWORD* out
    , "Int")   ; return: HRESULT
●VarUI4FromI1(cIn, pulOut) = DLL("OLEAUT32.dll", "int VarUI4FromI1(char, void*)")
# 呼び出し: VarUI4FromI1(cIn, pulOut)
# cIn : CHAR -> "char"
# pulOut : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。