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VarUI4FromI8
関数符号付き8バイト整数を符号なし4バイト整数に変換する。
シグネチャ
// OLEAUT32.dll
#include <windows.h>
HRESULT VarUI4FromI8(
LONGLONG i64In,
DWORD* plOut
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| i64In | LONGLONG | in |
| plOut | DWORD* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// OLEAUT32.dll
#include <windows.h>
HRESULT VarUI4FromI8(
LONGLONG i64In,
DWORD* plOut
);[DllImport("OLEAUT32.dll", ExactSpelling = true)]
static extern int VarUI4FromI8(
long i64In, // LONGLONG
out uint plOut // DWORD* out
);<DllImport("OLEAUT32.dll", ExactSpelling:=True)>
Public Shared Function VarUI4FromI8(
i64In As Long, ' LONGLONG
<Out> ByRef plOut As UInteger ' DWORD* out
) As Integer
End Function' i64In : LONGLONG
' plOut : DWORD* out
Declare PtrSafe Function VarUI4FromI8 Lib "oleaut32" ( _
ByVal i64In As LongLong, _
ByRef plOut As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
VarUI4FromI8 = ctypes.windll.oleaut32.VarUI4FromI8
VarUI4FromI8.restype = ctypes.c_int
VarUI4FromI8.argtypes = [
ctypes.c_longlong, # i64In : LONGLONG
ctypes.POINTER(wintypes.DWORD), # plOut : DWORD* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OLEAUT32.dll')
VarUI4FromI8 = Fiddle::Function.new(
lib['VarUI4FromI8'],
[
Fiddle::TYPE_LONG_LONG, # i64In : LONGLONG
Fiddle::TYPE_VOIDP, # plOut : DWORD* out
],
Fiddle::TYPE_INT)#[link(name = "oleaut32")]
extern "system" {
fn VarUI4FromI8(
i64In: i64, // LONGLONG
plOut: *mut u32 // DWORD* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OLEAUT32.dll")]
public static extern int VarUI4FromI8(long i64In, out uint plOut);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLEAUT32_VarUI4FromI8' -Namespace Win32 -PassThru
# $api::VarUI4FromI8(i64In, plOut)#uselib "OLEAUT32.dll"
#func global VarUI4FromI8 "VarUI4FromI8" sptr, sptr
; VarUI4FromI8 i64In, varptr(plOut) ; 戻り値は stat
; i64In : LONGLONG -> "sptr"
; plOut : DWORD* out -> "sptr"
; ※HSP3.7は int64 引数(64bit値渡し)に非対応です。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "OLEAUT32.dll" #cfunc global VarUI4FromI8 "VarUI4FromI8" int64, var ; res = VarUI4FromI8(i64In, plOut) ; i64In : LONGLONG -> "int64" ; plOut : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。 ; ※int64 引数の DLL 値渡しは x64 ランタイム(hsp3_64)のみ対応(x86 は未対応)。#uselib "OLEAUT32.dll" #cfunc global VarUI4FromI8 "VarUI4FromI8" int64, sptr ; res = VarUI4FromI8(i64In, varptr(plOut)) ; i64In : LONGLONG -> "int64" ; plOut : DWORD* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。 ; ※int64 引数の DLL 値渡しは x64 ランタイム(hsp3_64)のみ対応(x86 は未対応)。
出力引数:
; HRESULT VarUI4FromI8(LONGLONG i64In, DWORD* plOut) #uselib "OLEAUT32.dll" #cfunc global VarUI4FromI8 "VarUI4FromI8" int64, var ; res = VarUI4FromI8(i64In, plOut) ; i64In : LONGLONG -> "int64" ; plOut : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT VarUI4FromI8(LONGLONG i64In, DWORD* plOut) #uselib "OLEAUT32.dll" #cfunc global VarUI4FromI8 "VarUI4FromI8" int64, intptr ; res = VarUI4FromI8(i64In, varptr(plOut)) ; i64In : LONGLONG -> "int64" ; plOut : DWORD* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
oleaut32 = windows.NewLazySystemDLL("OLEAUT32.dll")
procVarUI4FromI8 = oleaut32.NewProc("VarUI4FromI8")
)
// i64In (LONGLONG), plOut (DWORD* out)
r1, _, err := procVarUI4FromI8.Call(
uintptr(i64In),
uintptr(plOut),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction VarUI4FromI8(
i64In: Int64; // LONGLONG
plOut: Pointer // DWORD* out
): Integer; stdcall;
external 'OLEAUT32.dll' name 'VarUI4FromI8';result := DllCall("OLEAUT32\VarUI4FromI8"
, "Int64", i64In ; LONGLONG
, "Ptr", plOut ; DWORD* out
, "Int") ; return: HRESULT●VarUI4FromI8(i64In, plOut) = DLL("OLEAUT32.dll", "int VarUI4FromI8(int64, void*)")
# 呼び出し: VarUI4FromI8(i64In, plOut)
# i64In : LONGLONG -> "int64"
# plOut : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。