ホーム › System.Ole › VarUI4FromI2
VarUI4FromI2
関数符号付き2バイト整数を符号なし4バイト整数に変換する。
シグネチャ
// OLEAUT32.dll
#include <windows.h>
HRESULT VarUI4FromI2(
SHORT uiIn,
DWORD* pulOut
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| uiIn | SHORT | in |
| pulOut | DWORD* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// OLEAUT32.dll
#include <windows.h>
HRESULT VarUI4FromI2(
SHORT uiIn,
DWORD* pulOut
);[DllImport("OLEAUT32.dll", ExactSpelling = true)]
static extern int VarUI4FromI2(
short uiIn, // SHORT
out uint pulOut // DWORD* out
);<DllImport("OLEAUT32.dll", ExactSpelling:=True)>
Public Shared Function VarUI4FromI2(
uiIn As Short, ' SHORT
<Out> ByRef pulOut As UInteger ' DWORD* out
) As Integer
End Function' uiIn : SHORT
' pulOut : DWORD* out
Declare PtrSafe Function VarUI4FromI2 Lib "oleaut32" ( _
ByVal uiIn As Integer, _
ByRef pulOut As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
VarUI4FromI2 = ctypes.windll.oleaut32.VarUI4FromI2
VarUI4FromI2.restype = ctypes.c_int
VarUI4FromI2.argtypes = [
ctypes.c_short, # uiIn : SHORT
ctypes.POINTER(wintypes.DWORD), # pulOut : DWORD* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OLEAUT32.dll')
VarUI4FromI2 = Fiddle::Function.new(
lib['VarUI4FromI2'],
[
Fiddle::TYPE_SHORT, # uiIn : SHORT
Fiddle::TYPE_VOIDP, # pulOut : DWORD* out
],
Fiddle::TYPE_INT)#[link(name = "oleaut32")]
extern "system" {
fn VarUI4FromI2(
uiIn: i16, // SHORT
pulOut: *mut u32 // DWORD* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OLEAUT32.dll")]
public static extern int VarUI4FromI2(short uiIn, out uint pulOut);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLEAUT32_VarUI4FromI2' -Namespace Win32 -PassThru
# $api::VarUI4FromI2(uiIn, pulOut)#uselib "OLEAUT32.dll"
#func global VarUI4FromI2 "VarUI4FromI2" sptr, sptr
; VarUI4FromI2 uiIn, varptr(pulOut) ; 戻り値は stat
; uiIn : SHORT -> "sptr"
; pulOut : DWORD* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "OLEAUT32.dll" #cfunc global VarUI4FromI2 "VarUI4FromI2" int, var ; res = VarUI4FromI2(uiIn, pulOut) ; uiIn : SHORT -> "int" ; pulOut : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OLEAUT32.dll" #cfunc global VarUI4FromI2 "VarUI4FromI2" int, sptr ; res = VarUI4FromI2(uiIn, varptr(pulOut)) ; uiIn : SHORT -> "int" ; pulOut : DWORD* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT VarUI4FromI2(SHORT uiIn, DWORD* pulOut) #uselib "OLEAUT32.dll" #cfunc global VarUI4FromI2 "VarUI4FromI2" int, var ; res = VarUI4FromI2(uiIn, pulOut) ; uiIn : SHORT -> "int" ; pulOut : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT VarUI4FromI2(SHORT uiIn, DWORD* pulOut) #uselib "OLEAUT32.dll" #cfunc global VarUI4FromI2 "VarUI4FromI2" int, intptr ; res = VarUI4FromI2(uiIn, varptr(pulOut)) ; uiIn : SHORT -> "int" ; pulOut : DWORD* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
oleaut32 = windows.NewLazySystemDLL("OLEAUT32.dll")
procVarUI4FromI2 = oleaut32.NewProc("VarUI4FromI2")
)
// uiIn (SHORT), pulOut (DWORD* out)
r1, _, err := procVarUI4FromI2.Call(
uintptr(uiIn),
uintptr(pulOut),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction VarUI4FromI2(
uiIn: Smallint; // SHORT
pulOut: Pointer // DWORD* out
): Integer; stdcall;
external 'OLEAUT32.dll' name 'VarUI4FromI2';result := DllCall("OLEAUT32\VarUI4FromI2"
, "Short", uiIn ; SHORT
, "Ptr", pulOut ; DWORD* out
, "Int") ; return: HRESULT●VarUI4FromI2(uiIn, pulOut) = DLL("OLEAUT32.dll", "int VarUI4FromI2(int, void*)")
# 呼び出し: VarUI4FromI2(uiIn, pulOut)
# uiIn : SHORT -> "int"
# pulOut : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。