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WTSTerminateProcess

関数
指定サーバー上のプロセスを強制終了する。
DLLWTSAPI32.dll呼出規約winapiSetLastErrorあり対応OSWindows Vista 以降

シグネチャ

// WTSAPI32.dll
#include <windows.h>

BOOL WTSTerminateProcess(
    HANDLE hServer,   // optional
    DWORD ProcessId,
    DWORD ExitCode
);

パラメーター

名前方向説明
hServerHANDLEoptional対象RDサーバーのハンドル。ローカルにはWTS_CURRENT_SERVER_HANDLEを指定。
ProcessIdDWORDin終了させるプロセスのプロセスID。
ExitCodeDWORDinプロセスに設定する終了コード。

戻り値の型: BOOL

各言語での呼び出し定義

// WTSAPI32.dll
#include <windows.h>

BOOL WTSTerminateProcess(
    HANDLE hServer,   // optional
    DWORD ProcessId,
    DWORD ExitCode
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("WTSAPI32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool WTSTerminateProcess(
    IntPtr hServer,   // HANDLE optional
    uint ProcessId,   // DWORD
    uint ExitCode   // DWORD
);
<DllImport("WTSAPI32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function WTSTerminateProcess(
    hServer As IntPtr,   ' HANDLE optional
    ProcessId As UInteger,   ' DWORD
    ExitCode As UInteger   ' DWORD
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function
' hServer : HANDLE optional
' ProcessId : DWORD
' ExitCode : DWORD
Declare PtrSafe Function WTSTerminateProcess Lib "wtsapi32" ( _
    ByVal hServer As LongPtr, _
    ByVal ProcessId As Long, _
    ByVal ExitCode As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

WTSTerminateProcess = ctypes.windll.wtsapi32.WTSTerminateProcess
WTSTerminateProcess.restype = wintypes.BOOL
WTSTerminateProcess.argtypes = [
    wintypes.HANDLE,  # hServer : HANDLE optional
    wintypes.DWORD,  # ProcessId : DWORD
    wintypes.DWORD,  # ExitCode : DWORD
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('WTSAPI32.dll')
WTSTerminateProcess = Fiddle::Function.new(
  lib['WTSTerminateProcess'],
  [
    Fiddle::TYPE_VOIDP,  # hServer : HANDLE optional
    -Fiddle::TYPE_INT,  # ProcessId : DWORD
    -Fiddle::TYPE_INT,  # ExitCode : DWORD
  ],
  Fiddle::TYPE_INT)
#[link(name = "wtsapi32")]
extern "system" {
    fn WTSTerminateProcess(
        hServer: *mut core::ffi::c_void,  // HANDLE optional
        ProcessId: u32,  // DWORD
        ExitCode: u32  // DWORD
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("WTSAPI32.dll", SetLastError = true)]
public static extern bool WTSTerminateProcess(IntPtr hServer, uint ProcessId, uint ExitCode);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WTSAPI32_WTSTerminateProcess' -Namespace Win32 -PassThru
# $api::WTSTerminateProcess(hServer, ProcessId, ExitCode)
#uselib "WTSAPI32.dll"
#func global WTSTerminateProcess "WTSTerminateProcess" sptr, sptr, sptr
; WTSTerminateProcess hServer, ProcessId, ExitCode   ; 戻り値は stat
; hServer : HANDLE optional -> "sptr"
; ProcessId : DWORD -> "sptr"
; ExitCode : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "WTSAPI32.dll"
#cfunc global WTSTerminateProcess "WTSTerminateProcess" sptr, int, int
; res = WTSTerminateProcess(hServer, ProcessId, ExitCode)
; hServer : HANDLE optional -> "sptr"
; ProcessId : DWORD -> "int"
; ExitCode : DWORD -> "int"
; BOOL WTSTerminateProcess(HANDLE hServer, DWORD ProcessId, DWORD ExitCode)
#uselib "WTSAPI32.dll"
#cfunc global WTSTerminateProcess "WTSTerminateProcess" intptr, int, int
; res = WTSTerminateProcess(hServer, ProcessId, ExitCode)
; hServer : HANDLE optional -> "intptr"
; ProcessId : DWORD -> "int"
; ExitCode : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	wtsapi32 = windows.NewLazySystemDLL("WTSAPI32.dll")
	procWTSTerminateProcess = wtsapi32.NewProc("WTSTerminateProcess")
)

// hServer (HANDLE optional), ProcessId (DWORD), ExitCode (DWORD)
r1, _, err := procWTSTerminateProcess.Call(
	uintptr(hServer),
	uintptr(ProcessId),
	uintptr(ExitCode),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function WTSTerminateProcess(
  hServer: THandle;   // HANDLE optional
  ProcessId: DWORD;   // DWORD
  ExitCode: DWORD   // DWORD
): BOOL; stdcall;
  external 'WTSAPI32.dll' name 'WTSTerminateProcess';
result := DllCall("WTSAPI32\WTSTerminateProcess"
    , "Ptr", hServer   ; HANDLE optional
    , "UInt", ProcessId   ; DWORD
    , "UInt", ExitCode   ; DWORD
    , "Int")   ; return: BOOL
●WTSTerminateProcess(hServer, ProcessId, ExitCode) = DLL("WTSAPI32.dll", "bool WTSTerminateProcess(void*, dword, dword)")
# 呼び出し: WTSTerminateProcess(hServer, ProcessId, ExitCode)
# hServer : HANDLE optional -> "void*"
# ProcessId : DWORD -> "dword"
# ExitCode : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "wtsapi32" fn WTSTerminateProcess(
    hServer: ?*anyopaque, // HANDLE optional
    ProcessId: u32, // DWORD
    ExitCode: u32 // DWORD
) callconv(std.os.windows.WINAPI) i32;
proc WTSTerminateProcess(
    hServer: pointer,  # HANDLE optional
    ProcessId: uint32,  # DWORD
    ExitCode: uint32  # DWORD
): int32 {.importc: "WTSTerminateProcess", stdcall, dynlib: "WTSAPI32.dll".}
pragma(lib, "wtsapi32");
extern(Windows)
int WTSTerminateProcess(
    void* hServer,   // HANDLE optional
    uint ProcessId,   // DWORD
    uint ExitCode   // DWORD
);
ccall((:WTSTerminateProcess, "WTSAPI32.dll"), stdcall, Int32,
      (Ptr{Cvoid}, UInt32, UInt32),
      hServer, ProcessId, ExitCode)
# hServer : HANDLE optional -> Ptr{Cvoid}
# ProcessId : DWORD -> UInt32
# ExitCode : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t WTSTerminateProcess(
    void* hServer,
    uint32_t ProcessId,
    uint32_t ExitCode);
]]
local wtsapi32 = ffi.load("wtsapi32")
-- wtsapi32.WTSTerminateProcess(hServer, ProcessId, ExitCode)
-- hServer : HANDLE optional
-- ProcessId : DWORD
-- ExitCode : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('WTSAPI32.dll');
const WTSTerminateProcess = lib.func('__stdcall', 'WTSTerminateProcess', 'int32_t', ['void *', 'uint32_t', 'uint32_t']);
// WTSTerminateProcess(hServer, ProcessId, ExitCode)
// hServer : HANDLE optional -> 'void *'
// ProcessId : DWORD -> 'uint32_t'
// ExitCode : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("WTSAPI32.dll", {
  WTSTerminateProcess: { parameters: ["pointer", "u32", "u32"], result: "i32" },
});
// lib.symbols.WTSTerminateProcess(hServer, ProcessId, ExitCode)
// hServer : HANDLE optional -> "pointer"
// ProcessId : DWORD -> "u32"
// ExitCode : DWORD -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t WTSTerminateProcess(
    void* hServer,
    uint32_t ProcessId,
    uint32_t ExitCode);
C, "WTSAPI32.dll");
// $ffi->WTSTerminateProcess(hServer, ProcessId, ExitCode);
// hServer : HANDLE optional
// ProcessId : DWORD
// ExitCode : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Wtsapi32 extends StdCallLibrary {
    Wtsapi32 INSTANCE = Native.load("wtsapi32", Wtsapi32.class);
    boolean WTSTerminateProcess(
        Pointer hServer,   // HANDLE optional
        int ProcessId,   // DWORD
        int ExitCode   // DWORD
    );
}
@[Link("wtsapi32")]
lib LibWTSAPI32
  fun WTSTerminateProcess = WTSTerminateProcess(
    hServer : Void*,   # HANDLE optional
    ProcessId : UInt32,   # DWORD
    ExitCode : UInt32   # DWORD
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef WTSTerminateProcessNative = Int32 Function(Pointer<Void>, Uint32, Uint32);
typedef WTSTerminateProcessDart = int Function(Pointer<Void>, int, int);
final WTSTerminateProcess = DynamicLibrary.open('WTSAPI32.dll')
    .lookupFunction<WTSTerminateProcessNative, WTSTerminateProcessDart>('WTSTerminateProcess');
// hServer : HANDLE optional -> Pointer<Void>
// ProcessId : DWORD -> Uint32
// ExitCode : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function WTSTerminateProcess(
  hServer: THandle;   // HANDLE optional
  ProcessId: DWORD;   // DWORD
  ExitCode: DWORD   // DWORD
): BOOL; stdcall;
  external 'WTSAPI32.dll' name 'WTSTerminateProcess';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "WTSTerminateProcess"
  c_WTSTerminateProcess :: Ptr () -> Word32 -> Word32 -> IO CInt
-- hServer : HANDLE optional -> Ptr ()
-- ProcessId : DWORD -> Word32
-- ExitCode : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let wtsterminateprocess =
  foreign "WTSTerminateProcess"
    ((ptr void) @-> uint32_t @-> uint32_t @-> returning int32_t)
(* hServer : HANDLE optional -> (ptr void) *)
(* ProcessId : DWORD -> uint32_t *)
(* ExitCode : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library wtsapi32 (t "WTSAPI32.dll"))
(cffi:use-foreign-library wtsapi32)

(cffi:defcfun ("WTSTerminateProcess" wtsterminate-process :convention :stdcall) :int32
  (h-server :pointer)   ; HANDLE optional
  (process-id :uint32)   ; DWORD
  (exit-code :uint32))   ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $WTSTerminateProcess = Win32::API::More->new('WTSAPI32',
    'BOOL WTSTerminateProcess(HANDLE hServer, DWORD ProcessId, DWORD ExitCode)');
# my $ret = $WTSTerminateProcess->Call($hServer, $ProcessId, $ExitCode);
# hServer : HANDLE optional -> HANDLE
# ProcessId : DWORD -> DWORD
# ExitCode : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。