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WSManReconnectShellCommand
関数切断されたリモートコマンドへ再接続する。
シグネチャ
// WsmSvc.dll
#include <windows.h>
void WSManReconnectShellCommand(
WSMAN_COMMAND_HANDLE commandHandle,
DWORD flags,
WSMAN_SHELL_ASYNC* async
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| commandHandle | WSMAN_COMMAND_HANDLE | in | 再接続する対象のコマンドハンドル。 |
| flags | DWORD | in | 再接続動作を制御するフラグ。 |
| async | WSMAN_SHELL_ASYNC* | in | 完了通知を受け取る非同期コールバック構造体へのポインター。 |
戻り値の型: void
各言語での呼び出し定義
// WsmSvc.dll
#include <windows.h>
void WSManReconnectShellCommand(
WSMAN_COMMAND_HANDLE commandHandle,
DWORD flags,
WSMAN_SHELL_ASYNC* async
);[DllImport("WsmSvc.dll", ExactSpelling = true)]
static extern void WSManReconnectShellCommand(
IntPtr commandHandle, // WSMAN_COMMAND_HANDLE
uint flags, // DWORD
IntPtr async // WSMAN_SHELL_ASYNC*
);<DllImport("WsmSvc.dll", ExactSpelling:=True)>
Public Shared Sub WSManReconnectShellCommand(
commandHandle As IntPtr, ' WSMAN_COMMAND_HANDLE
flags As UInteger, ' DWORD
async As IntPtr ' WSMAN_SHELL_ASYNC*
)
End Sub' commandHandle : WSMAN_COMMAND_HANDLE
' flags : DWORD
' async : WSMAN_SHELL_ASYNC*
Declare PtrSafe Sub WSManReconnectShellCommand Lib "wsmsvc" ( _
ByVal commandHandle As LongPtr, _
ByVal flags As Long, _
ByVal async As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WSManReconnectShellCommand = ctypes.windll.wsmsvc.WSManReconnectShellCommand
WSManReconnectShellCommand.restype = None
WSManReconnectShellCommand.argtypes = [
ctypes.c_ssize_t, # commandHandle : WSMAN_COMMAND_HANDLE
wintypes.DWORD, # flags : DWORD
ctypes.c_void_p, # async : WSMAN_SHELL_ASYNC*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WsmSvc.dll')
WSManReconnectShellCommand = Fiddle::Function.new(
lib['WSManReconnectShellCommand'],
[
Fiddle::TYPE_INTPTR_T, # commandHandle : WSMAN_COMMAND_HANDLE
-Fiddle::TYPE_INT, # flags : DWORD
Fiddle::TYPE_VOIDP, # async : WSMAN_SHELL_ASYNC*
],
Fiddle::TYPE_VOID)#[link(name = "wsmsvc")]
extern "system" {
fn WSManReconnectShellCommand(
commandHandle: isize, // WSMAN_COMMAND_HANDLE
flags: u32, // DWORD
async: *mut WSMAN_SHELL_ASYNC // WSMAN_SHELL_ASYNC*
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WsmSvc.dll")]
public static extern void WSManReconnectShellCommand(IntPtr commandHandle, uint flags, IntPtr async);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WsmSvc_WSManReconnectShellCommand' -Namespace Win32 -PassThru
# $api::WSManReconnectShellCommand(commandHandle, flags, async)#uselib "WsmSvc.dll"
#func global WSManReconnectShellCommand "WSManReconnectShellCommand" sptr, sptr, sptr
; WSManReconnectShellCommand commandHandle, flags, varptr(async)
; commandHandle : WSMAN_COMMAND_HANDLE -> "sptr"
; flags : DWORD -> "sptr"
; async : WSMAN_SHELL_ASYNC* -> "sptr"出力引数:
#uselib "WsmSvc.dll" #func global WSManReconnectShellCommand "WSManReconnectShellCommand" sptr, int, var ; WSManReconnectShellCommand commandHandle, flags, async ; commandHandle : WSMAN_COMMAND_HANDLE -> "sptr" ; flags : DWORD -> "int" ; async : WSMAN_SHELL_ASYNC* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WsmSvc.dll" #func global WSManReconnectShellCommand "WSManReconnectShellCommand" sptr, int, sptr ; WSManReconnectShellCommand commandHandle, flags, varptr(async) ; commandHandle : WSMAN_COMMAND_HANDLE -> "sptr" ; flags : DWORD -> "int" ; async : WSMAN_SHELL_ASYNC* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void WSManReconnectShellCommand(WSMAN_COMMAND_HANDLE commandHandle, DWORD flags, WSMAN_SHELL_ASYNC* async) #uselib "WsmSvc.dll" #func global WSManReconnectShellCommand "WSManReconnectShellCommand" intptr, int, var ; WSManReconnectShellCommand commandHandle, flags, async ; commandHandle : WSMAN_COMMAND_HANDLE -> "intptr" ; flags : DWORD -> "int" ; async : WSMAN_SHELL_ASYNC* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void WSManReconnectShellCommand(WSMAN_COMMAND_HANDLE commandHandle, DWORD flags, WSMAN_SHELL_ASYNC* async) #uselib "WsmSvc.dll" #func global WSManReconnectShellCommand "WSManReconnectShellCommand" intptr, int, intptr ; WSManReconnectShellCommand commandHandle, flags, varptr(async) ; commandHandle : WSMAN_COMMAND_HANDLE -> "intptr" ; flags : DWORD -> "int" ; async : WSMAN_SHELL_ASYNC* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
wsmsvc = windows.NewLazySystemDLL("WsmSvc.dll")
procWSManReconnectShellCommand = wsmsvc.NewProc("WSManReconnectShellCommand")
)
// commandHandle (WSMAN_COMMAND_HANDLE), flags (DWORD), async (WSMAN_SHELL_ASYNC*)
r1, _, err := procWSManReconnectShellCommand.Call(
uintptr(commandHandle),
uintptr(flags),
uintptr(async),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure WSManReconnectShellCommand(
commandHandle: NativeInt; // WSMAN_COMMAND_HANDLE
flags: DWORD; // DWORD
async: Pointer // WSMAN_SHELL_ASYNC*
); stdcall;
external 'WsmSvc.dll' name 'WSManReconnectShellCommand';result := DllCall("WsmSvc\WSManReconnectShellCommand"
, "Ptr", commandHandle ; WSMAN_COMMAND_HANDLE
, "UInt", flags ; DWORD
, "Ptr", async ; WSMAN_SHELL_ASYNC*
, "Int") ; return: void●WSManReconnectShellCommand(commandHandle, flags, async) = DLL("WsmSvc.dll", "int WSManReconnectShellCommand(int, dword, void*)")
# 呼び出し: WSManReconnectShellCommand(commandHandle, flags, async)
# commandHandle : WSMAN_COMMAND_HANDLE -> "int"
# flags : DWORD -> "dword"
# async : WSMAN_SHELL_ASYNC* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "wsmsvc" fn WSManReconnectShellCommand(
commandHandle: isize, // WSMAN_COMMAND_HANDLE
flags: u32, // DWORD
async: [*c]WSMAN_SHELL_ASYNC // WSMAN_SHELL_ASYNC*
) callconv(std.os.windows.WINAPI) void;proc WSManReconnectShellCommand(
commandHandle: int, # WSMAN_COMMAND_HANDLE
flags: uint32, # DWORD
async: ptr WSMAN_SHELL_ASYNC # WSMAN_SHELL_ASYNC*
) {.importc: "WSManReconnectShellCommand", stdcall, dynlib: "WsmSvc.dll".}pragma(lib, "wsmsvc");
extern(Windows)
void WSManReconnectShellCommand(
ptrdiff_t commandHandle, // WSMAN_COMMAND_HANDLE
uint flags, // DWORD
WSMAN_SHELL_ASYNC* async // WSMAN_SHELL_ASYNC*
);ccall((:WSManReconnectShellCommand, "WsmSvc.dll"), stdcall, Cvoid,
(Int, UInt32, Ptr{WSMAN_SHELL_ASYNC}),
commandHandle, flags, async)
# commandHandle : WSMAN_COMMAND_HANDLE -> Int
# flags : DWORD -> UInt32
# async : WSMAN_SHELL_ASYNC* -> Ptr{WSMAN_SHELL_ASYNC}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void WSManReconnectShellCommand(
intptr_t commandHandle,
uint32_t flags,
void* async);
]]
local wsmsvc = ffi.load("wsmsvc")
-- wsmsvc.WSManReconnectShellCommand(commandHandle, flags, async)
-- commandHandle : WSMAN_COMMAND_HANDLE
-- flags : DWORD
-- async : WSMAN_SHELL_ASYNC*
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('WsmSvc.dll');
const WSManReconnectShellCommand = lib.func('__stdcall', 'WSManReconnectShellCommand', 'void', ['intptr_t', 'uint32_t', 'void *']);
// WSManReconnectShellCommand(commandHandle, flags, async)
// commandHandle : WSMAN_COMMAND_HANDLE -> 'intptr_t'
// flags : DWORD -> 'uint32_t'
// async : WSMAN_SHELL_ASYNC* -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("WsmSvc.dll", {
WSManReconnectShellCommand: { parameters: ["isize", "u32", "pointer"], result: "void" },
});
// lib.symbols.WSManReconnectShellCommand(commandHandle, flags, async)
// commandHandle : WSMAN_COMMAND_HANDLE -> "isize"
// flags : DWORD -> "u32"
// async : WSMAN_SHELL_ASYNC* -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void WSManReconnectShellCommand(
intptr_t commandHandle,
uint32_t flags,
void* async);
C, "WsmSvc.dll");
// $ffi->WSManReconnectShellCommand(commandHandle, flags, async);
// commandHandle : WSMAN_COMMAND_HANDLE
// flags : DWORD
// async : WSMAN_SHELL_ASYNC*
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Wsmsvc extends StdCallLibrary {
Wsmsvc INSTANCE = Native.load("wsmsvc", Wsmsvc.class);
void WSManReconnectShellCommand(
long commandHandle, // WSMAN_COMMAND_HANDLE
int flags, // DWORD
Pointer async // WSMAN_SHELL_ASYNC*
);
}@[Link("wsmsvc")]
lib LibWsmSvc
fun WSManReconnectShellCommand = WSManReconnectShellCommand(
commandHandle : LibC::SSizeT, # WSMAN_COMMAND_HANDLE
flags : UInt32, # DWORD
async : WSMAN_SHELL_ASYNC* # WSMAN_SHELL_ASYNC*
) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef WSManReconnectShellCommandNative = Void Function(IntPtr, Uint32, Pointer<Void>);
typedef WSManReconnectShellCommandDart = void Function(int, int, Pointer<Void>);
final WSManReconnectShellCommand = DynamicLibrary.open('WsmSvc.dll')
.lookupFunction<WSManReconnectShellCommandNative, WSManReconnectShellCommandDart>('WSManReconnectShellCommand');
// commandHandle : WSMAN_COMMAND_HANDLE -> IntPtr
// flags : DWORD -> Uint32
// async : WSMAN_SHELL_ASYNC* -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
procedure WSManReconnectShellCommand(
commandHandle: NativeInt; // WSMAN_COMMAND_HANDLE
flags: DWORD; // DWORD
async: Pointer // WSMAN_SHELL_ASYNC*
); stdcall;
external 'WsmSvc.dll' name 'WSManReconnectShellCommand';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "WSManReconnectShellCommand"
c_WSManReconnectShellCommand :: CIntPtr -> Word32 -> Ptr () -> IO ()
-- commandHandle : WSMAN_COMMAND_HANDLE -> CIntPtr
-- flags : DWORD -> Word32
-- async : WSMAN_SHELL_ASYNC* -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let wsmanreconnectshellcommand =
foreign "WSManReconnectShellCommand"
(intptr_t @-> uint32_t @-> (ptr void) @-> returning void)
(* commandHandle : WSMAN_COMMAND_HANDLE -> intptr_t *)
(* flags : DWORD -> uint32_t *)
(* async : WSMAN_SHELL_ASYNC* -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library wsmsvc (t "WsmSvc.dll"))
(cffi:use-foreign-library wsmsvc)
(cffi:defcfun ("WSManReconnectShellCommand" wsman-reconnect-shell-command :convention :stdcall) :void
(command-handle :int64) ; WSMAN_COMMAND_HANDLE
(flags :uint32) ; DWORD
(async :pointer)) ; WSMAN_SHELL_ASYNC*
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $WSManReconnectShellCommand = Win32::API::More->new('WsmSvc',
'void WSManReconnectShellCommand(LPARAM commandHandle, DWORD flags, LPVOID async)');
# my $ret = $WSManReconnectShellCommand->Call($commandHandle, $flags, $async);
# commandHandle : WSMAN_COMMAND_HANDLE -> LPARAM
# flags : DWORD -> DWORD
# async : WSMAN_SHELL_ASYNC* -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
使用する型