Win32 API 日本語リファレンス
ホームSystem.RemoteManagement › WSManReconnectShellCommand

WSManReconnectShellCommand

関数
切断されたリモートコマンドへ再接続する。
DLLWsmSvc.dll呼出規約winapi対応OSwindows8.0

シグネチャ

// WsmSvc.dll
#include <windows.h>

void WSManReconnectShellCommand(
    WSMAN_COMMAND_HANDLE commandHandle,
    DWORD flags,
    WSMAN_SHELL_ASYNC* async
);

パラメーター

名前方向
commandHandleWSMAN_COMMAND_HANDLEin
flagsDWORDin
asyncWSMAN_SHELL_ASYNC*in

戻り値の型: void

各言語での呼び出し定義

// WsmSvc.dll
#include <windows.h>

void WSManReconnectShellCommand(
    WSMAN_COMMAND_HANDLE commandHandle,
    DWORD flags,
    WSMAN_SHELL_ASYNC* async
);
[DllImport("WsmSvc.dll", ExactSpelling = true)]
static extern void WSManReconnectShellCommand(
    IntPtr commandHandle,   // WSMAN_COMMAND_HANDLE
    uint flags,   // DWORD
    IntPtr async   // WSMAN_SHELL_ASYNC*
);
<DllImport("WsmSvc.dll", ExactSpelling:=True)>
Public Shared Sub WSManReconnectShellCommand(
    commandHandle As IntPtr,   ' WSMAN_COMMAND_HANDLE
    flags As UInteger,   ' DWORD
    async As IntPtr   ' WSMAN_SHELL_ASYNC*
)
End Sub
' commandHandle : WSMAN_COMMAND_HANDLE
' flags : DWORD
' async : WSMAN_SHELL_ASYNC*
Declare PtrSafe Sub WSManReconnectShellCommand Lib "wsmsvc" ( _
    ByVal commandHandle As LongPtr, _
    ByVal flags As Long, _
    ByVal async As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

WSManReconnectShellCommand = ctypes.windll.wsmsvc.WSManReconnectShellCommand
WSManReconnectShellCommand.restype = None
WSManReconnectShellCommand.argtypes = [
    ctypes.c_ssize_t,  # commandHandle : WSMAN_COMMAND_HANDLE
    wintypes.DWORD,  # flags : DWORD
    ctypes.c_void_p,  # async : WSMAN_SHELL_ASYNC*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('WsmSvc.dll')
WSManReconnectShellCommand = Fiddle::Function.new(
  lib['WSManReconnectShellCommand'],
  [
    Fiddle::TYPE_INTPTR_T,  # commandHandle : WSMAN_COMMAND_HANDLE
    -Fiddle::TYPE_INT,  # flags : DWORD
    Fiddle::TYPE_VOIDP,  # async : WSMAN_SHELL_ASYNC*
  ],
  Fiddle::TYPE_VOID)
#[link(name = "wsmsvc")]
extern "system" {
    fn WSManReconnectShellCommand(
        commandHandle: isize,  // WSMAN_COMMAND_HANDLE
        flags: u32,  // DWORD
        async: *mut WSMAN_SHELL_ASYNC  // WSMAN_SHELL_ASYNC*
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("WsmSvc.dll")]
public static extern void WSManReconnectShellCommand(IntPtr commandHandle, uint flags, IntPtr async);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WsmSvc_WSManReconnectShellCommand' -Namespace Win32 -PassThru
# $api::WSManReconnectShellCommand(commandHandle, flags, async)
#uselib "WsmSvc.dll"
#func global WSManReconnectShellCommand "WSManReconnectShellCommand" sptr, sptr, sptr
; WSManReconnectShellCommand commandHandle, flags, varptr(async)
; commandHandle : WSMAN_COMMAND_HANDLE -> "sptr"
; flags : DWORD -> "sptr"
; async : WSMAN_SHELL_ASYNC* -> "sptr"
出力引数:
#uselib "WsmSvc.dll"
#func global WSManReconnectShellCommand "WSManReconnectShellCommand" sptr, int, var
; WSManReconnectShellCommand commandHandle, flags, async
; commandHandle : WSMAN_COMMAND_HANDLE -> "sptr"
; flags : DWORD -> "int"
; async : WSMAN_SHELL_ASYNC* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void WSManReconnectShellCommand(WSMAN_COMMAND_HANDLE commandHandle, DWORD flags, WSMAN_SHELL_ASYNC* async)
#uselib "WsmSvc.dll"
#func global WSManReconnectShellCommand "WSManReconnectShellCommand" intptr, int, var
; WSManReconnectShellCommand commandHandle, flags, async
; commandHandle : WSMAN_COMMAND_HANDLE -> "intptr"
; flags : DWORD -> "int"
; async : WSMAN_SHELL_ASYNC* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	wsmsvc = windows.NewLazySystemDLL("WsmSvc.dll")
	procWSManReconnectShellCommand = wsmsvc.NewProc("WSManReconnectShellCommand")
)

// commandHandle (WSMAN_COMMAND_HANDLE), flags (DWORD), async (WSMAN_SHELL_ASYNC*)
r1, _, err := procWSManReconnectShellCommand.Call(
	uintptr(commandHandle),
	uintptr(flags),
	uintptr(async),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure WSManReconnectShellCommand(
  commandHandle: NativeInt;   // WSMAN_COMMAND_HANDLE
  flags: DWORD;   // DWORD
  async: Pointer   // WSMAN_SHELL_ASYNC*
); stdcall;
  external 'WsmSvc.dll' name 'WSManReconnectShellCommand';
result := DllCall("WsmSvc\WSManReconnectShellCommand"
    , "Ptr", commandHandle   ; WSMAN_COMMAND_HANDLE
    , "UInt", flags   ; DWORD
    , "Ptr", async   ; WSMAN_SHELL_ASYNC*
    , "Int")   ; return: void
●WSManReconnectShellCommand(commandHandle, flags, async) = DLL("WsmSvc.dll", "int WSManReconnectShellCommand(int, dword, void*)")
# 呼び出し: WSManReconnectShellCommand(commandHandle, flags, async)
# commandHandle : WSMAN_COMMAND_HANDLE -> "int"
# flags : DWORD -> "dword"
# async : WSMAN_SHELL_ASYNC* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。