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WSManReconnectShellCommand
関数切断されたリモートコマンドへ再接続する。
シグネチャ
// WsmSvc.dll
#include <windows.h>
void WSManReconnectShellCommand(
WSMAN_COMMAND_HANDLE commandHandle,
DWORD flags,
WSMAN_SHELL_ASYNC* async
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| commandHandle | WSMAN_COMMAND_HANDLE | in |
| flags | DWORD | in |
| async | WSMAN_SHELL_ASYNC* | in |
戻り値の型: void
各言語での呼び出し定義
// WsmSvc.dll
#include <windows.h>
void WSManReconnectShellCommand(
WSMAN_COMMAND_HANDLE commandHandle,
DWORD flags,
WSMAN_SHELL_ASYNC* async
);[DllImport("WsmSvc.dll", ExactSpelling = true)]
static extern void WSManReconnectShellCommand(
IntPtr commandHandle, // WSMAN_COMMAND_HANDLE
uint flags, // DWORD
IntPtr async // WSMAN_SHELL_ASYNC*
);<DllImport("WsmSvc.dll", ExactSpelling:=True)>
Public Shared Sub WSManReconnectShellCommand(
commandHandle As IntPtr, ' WSMAN_COMMAND_HANDLE
flags As UInteger, ' DWORD
async As IntPtr ' WSMAN_SHELL_ASYNC*
)
End Sub' commandHandle : WSMAN_COMMAND_HANDLE
' flags : DWORD
' async : WSMAN_SHELL_ASYNC*
Declare PtrSafe Sub WSManReconnectShellCommand Lib "wsmsvc" ( _
ByVal commandHandle As LongPtr, _
ByVal flags As Long, _
ByVal async As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WSManReconnectShellCommand = ctypes.windll.wsmsvc.WSManReconnectShellCommand
WSManReconnectShellCommand.restype = None
WSManReconnectShellCommand.argtypes = [
ctypes.c_ssize_t, # commandHandle : WSMAN_COMMAND_HANDLE
wintypes.DWORD, # flags : DWORD
ctypes.c_void_p, # async : WSMAN_SHELL_ASYNC*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WsmSvc.dll')
WSManReconnectShellCommand = Fiddle::Function.new(
lib['WSManReconnectShellCommand'],
[
Fiddle::TYPE_INTPTR_T, # commandHandle : WSMAN_COMMAND_HANDLE
-Fiddle::TYPE_INT, # flags : DWORD
Fiddle::TYPE_VOIDP, # async : WSMAN_SHELL_ASYNC*
],
Fiddle::TYPE_VOID)#[link(name = "wsmsvc")]
extern "system" {
fn WSManReconnectShellCommand(
commandHandle: isize, // WSMAN_COMMAND_HANDLE
flags: u32, // DWORD
async: *mut WSMAN_SHELL_ASYNC // WSMAN_SHELL_ASYNC*
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WsmSvc.dll")]
public static extern void WSManReconnectShellCommand(IntPtr commandHandle, uint flags, IntPtr async);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WsmSvc_WSManReconnectShellCommand' -Namespace Win32 -PassThru
# $api::WSManReconnectShellCommand(commandHandle, flags, async)#uselib "WsmSvc.dll"
#func global WSManReconnectShellCommand "WSManReconnectShellCommand" sptr, sptr, sptr
; WSManReconnectShellCommand commandHandle, flags, varptr(async)
; commandHandle : WSMAN_COMMAND_HANDLE -> "sptr"
; flags : DWORD -> "sptr"
; async : WSMAN_SHELL_ASYNC* -> "sptr"出力引数:
#uselib "WsmSvc.dll" #func global WSManReconnectShellCommand "WSManReconnectShellCommand" sptr, int, var ; WSManReconnectShellCommand commandHandle, flags, async ; commandHandle : WSMAN_COMMAND_HANDLE -> "sptr" ; flags : DWORD -> "int" ; async : WSMAN_SHELL_ASYNC* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WsmSvc.dll" #func global WSManReconnectShellCommand "WSManReconnectShellCommand" sptr, int, sptr ; WSManReconnectShellCommand commandHandle, flags, varptr(async) ; commandHandle : WSMAN_COMMAND_HANDLE -> "sptr" ; flags : DWORD -> "int" ; async : WSMAN_SHELL_ASYNC* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void WSManReconnectShellCommand(WSMAN_COMMAND_HANDLE commandHandle, DWORD flags, WSMAN_SHELL_ASYNC* async) #uselib "WsmSvc.dll" #func global WSManReconnectShellCommand "WSManReconnectShellCommand" intptr, int, var ; WSManReconnectShellCommand commandHandle, flags, async ; commandHandle : WSMAN_COMMAND_HANDLE -> "intptr" ; flags : DWORD -> "int" ; async : WSMAN_SHELL_ASYNC* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void WSManReconnectShellCommand(WSMAN_COMMAND_HANDLE commandHandle, DWORD flags, WSMAN_SHELL_ASYNC* async) #uselib "WsmSvc.dll" #func global WSManReconnectShellCommand "WSManReconnectShellCommand" intptr, int, intptr ; WSManReconnectShellCommand commandHandle, flags, varptr(async) ; commandHandle : WSMAN_COMMAND_HANDLE -> "intptr" ; flags : DWORD -> "int" ; async : WSMAN_SHELL_ASYNC* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
wsmsvc = windows.NewLazySystemDLL("WsmSvc.dll")
procWSManReconnectShellCommand = wsmsvc.NewProc("WSManReconnectShellCommand")
)
// commandHandle (WSMAN_COMMAND_HANDLE), flags (DWORD), async (WSMAN_SHELL_ASYNC*)
r1, _, err := procWSManReconnectShellCommand.Call(
uintptr(commandHandle),
uintptr(flags),
uintptr(async),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure WSManReconnectShellCommand(
commandHandle: NativeInt; // WSMAN_COMMAND_HANDLE
flags: DWORD; // DWORD
async: Pointer // WSMAN_SHELL_ASYNC*
); stdcall;
external 'WsmSvc.dll' name 'WSManReconnectShellCommand';result := DllCall("WsmSvc\WSManReconnectShellCommand"
, "Ptr", commandHandle ; WSMAN_COMMAND_HANDLE
, "UInt", flags ; DWORD
, "Ptr", async ; WSMAN_SHELL_ASYNC*
, "Int") ; return: void●WSManReconnectShellCommand(commandHandle, flags, async) = DLL("WsmSvc.dll", "int WSManReconnectShellCommand(int, dword, void*)")
# 呼び出し: WSManReconnectShellCommand(commandHandle, flags, async)
# commandHandle : WSMAN_COMMAND_HANDLE -> "int"
# flags : DWORD -> "dword"
# async : WSMAN_SHELL_ASYNC* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。