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CreateControlInputEx
関数コアウィンドウを指定してコントロール入力オブジェクトを生成する。
シグネチャ
// Windows.UI.dll
#include <windows.h>
HRESULT CreateControlInputEx(
IUnknown* pCoreWindow,
const GUID* riid,
void** ppv
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| pCoreWindow | IUnknown* | in | 入力を関連付ける対象CoreWindowを表すIUnknownポインタ。 |
| riid | GUID* | in | 要求するコントロール入力インターフェイスのIID(GUID)へのポインタ。 |
| ppv | void** | out | 出力として生成された入力オブジェクトを受け取るポインタのアドレス。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// Windows.UI.dll
#include <windows.h>
HRESULT CreateControlInputEx(
IUnknown* pCoreWindow,
const GUID* riid,
void** ppv
);[DllImport("Windows.UI.dll", ExactSpelling = true, CallingConvention = CallingConvention.Cdecl)]
static extern int CreateControlInputEx(
IntPtr pCoreWindow, // IUnknown*
ref Guid riid, // GUID*
IntPtr ppv // void** out
);<DllImport("Windows.UI.dll", ExactSpelling:=True, CallingConvention:=CallingConvention.Cdecl)>
Public Shared Function CreateControlInputEx(
pCoreWindow As IntPtr, ' IUnknown*
ByRef riid As Guid, ' GUID*
ppv As IntPtr ' void** out
) As Integer
End Function' pCoreWindow : IUnknown*
' riid : GUID*
' ppv : void** out
Declare PtrSafe Function CreateControlInputEx Lib "windows.ui" ( _
ByVal pCoreWindow As LongPtr, _
ByVal riid As LongPtr, _
ByVal ppv As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CreateControlInputEx = ctypes.cdll.LoadLibrary("Windows.UI.dll").CreateControlInputEx
CreateControlInputEx.restype = ctypes.c_int
CreateControlInputEx.argtypes = [
ctypes.c_void_p, # pCoreWindow : IUnknown*
ctypes.c_void_p, # riid : GUID*
ctypes.c_void_p, # ppv : void** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('Windows.UI.dll')
CreateControlInputEx = Fiddle::Function.new(
lib['CreateControlInputEx'],
[
Fiddle::TYPE_VOIDP, # pCoreWindow : IUnknown*
Fiddle::TYPE_VOIDP, # riid : GUID*
Fiddle::TYPE_VOIDP, # ppv : void** out
],
Fiddle::TYPE_INT, Fiddle::Function::CDECL)#[link(name = "windows.ui")]
extern "C" {
fn CreateControlInputEx(
pCoreWindow: *mut core::ffi::c_void, // IUnknown*
riid: *const GUID, // GUID*
ppv: *mut *mut () // void** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("Windows.UI.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int CreateControlInputEx(IntPtr pCoreWindow, ref Guid riid, IntPtr ppv);
"@
$api = Add-Type -MemberDefinition $sig -Name 'Windows.UI_CreateControlInputEx' -Namespace Win32 -PassThru
# $api::CreateControlInputEx(pCoreWindow, riid, ppv)#uselib "Windows.UI.dll"
#func global CreateControlInputEx "CreateControlInputEx" sptr, sptr, sptr
; CreateControlInputEx pCoreWindow, varptr(riid), ppv ; 戻り値は stat
; pCoreWindow : IUnknown* -> "sptr"
; riid : GUID* -> "sptr"
; ppv : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "Windows.UI.dll" #cfunc global CreateControlInputEx "CreateControlInputEx" sptr, var, sptr ; res = CreateControlInputEx(pCoreWindow, riid, ppv) ; pCoreWindow : IUnknown* -> "sptr" ; riid : GUID* -> "var" ; ppv : void** out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "Windows.UI.dll" #cfunc global CreateControlInputEx "CreateControlInputEx" sptr, sptr, sptr ; res = CreateControlInputEx(pCoreWindow, varptr(riid), ppv) ; pCoreWindow : IUnknown* -> "sptr" ; riid : GUID* -> "sptr" ; ppv : void** out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT CreateControlInputEx(IUnknown* pCoreWindow, GUID* riid, void** ppv) #uselib "Windows.UI.dll" #cfunc global CreateControlInputEx "CreateControlInputEx" intptr, var, intptr ; res = CreateControlInputEx(pCoreWindow, riid, ppv) ; pCoreWindow : IUnknown* -> "intptr" ; riid : GUID* -> "var" ; ppv : void** out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT CreateControlInputEx(IUnknown* pCoreWindow, GUID* riid, void** ppv) #uselib "Windows.UI.dll" #cfunc global CreateControlInputEx "CreateControlInputEx" intptr, intptr, intptr ; res = CreateControlInputEx(pCoreWindow, varptr(riid), ppv) ; pCoreWindow : IUnknown* -> "intptr" ; riid : GUID* -> "intptr" ; ppv : void** out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
windows_ui = windows.NewLazySystemDLL("Windows.UI.dll")
procCreateControlInputEx = windows_ui.NewProc("CreateControlInputEx")
)
// pCoreWindow (IUnknown*), riid (GUID*), ppv (void** out)
r1, _, err := procCreateControlInputEx.Call(
uintptr(pCoreWindow),
uintptr(riid),
uintptr(ppv),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction CreateControlInputEx(
pCoreWindow: Pointer; // IUnknown*
riid: PGUID; // GUID*
ppv: Pointer // void** out
): Integer; cdecl;
external 'Windows.UI.dll' name 'CreateControlInputEx';result := DllCall("Windows.UI\CreateControlInputEx"
, "Ptr", pCoreWindow ; IUnknown*
, "Ptr", riid ; GUID*
, "Ptr", ppv ; void** out
, "Cdecl Int") ; return: HRESULT●CreateControlInputEx(pCoreWindow, riid, ppv) = DLL("Windows.UI.dll", "int CreateControlInputEx(void*, void*, void*)")
# 呼び出し: CreateControlInputEx(pCoreWindow, riid, ppv)
# pCoreWindow : IUnknown* -> "void*"
# riid : GUID* -> "void*"
# ppv : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※cdecl関数。DLL()宣言はstdcall前提。cdeclは EXEC_PTR(`cdecl`,…) を使用。const std = @import("std");
extern "windows.ui" fn CreateControlInputEx(
pCoreWindow: ?*anyopaque, // IUnknown*
riid: [*c]GUID, // GUID*
ppv: ?*anyopaque // void** out
) callconv(.c) i32;proc CreateControlInputEx(
pCoreWindow: pointer, # IUnknown*
riid: ptr GUID, # GUID*
ppv: pointer # void** out
): int32 {.importc: "CreateControlInputEx", cdecl, dynlib: "Windows.UI.dll".}pragma(lib, "windows.ui");
extern(C)
int CreateControlInputEx(
void* pCoreWindow, // IUnknown*
GUID* riid, // GUID*
void** ppv // void** out
);ccall((:CreateControlInputEx, "Windows.UI.dll"), Int32,
(Ptr{Cvoid}, Ptr{GUID}, Ptr{Cvoid}),
pCoreWindow, riid, ppv)
# pCoreWindow : IUnknown* -> Ptr{Cvoid}
# riid : GUID* -> Ptr{GUID}
# ppv : void** out -> Ptr{Cvoid}local ffi = require("ffi")
ffi.cdef[[
int32_t CreateControlInputEx(
void* pCoreWindow,
void* riid,
void** ppv);
]]
local windows.ui = ffi.load("windows.ui")
-- windows.ui.CreateControlInputEx(pCoreWindow, riid, ppv)
-- pCoreWindow : IUnknown*
-- riid : GUID*
-- ppv : void** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('Windows.UI.dll');
const CreateControlInputEx = lib.func('__cdecl', 'CreateControlInputEx', 'int32_t', ['void *', 'void *', 'void *']);
// CreateControlInputEx(pCoreWindow, riid, ppv)
// pCoreWindow : IUnknown* -> 'void *'
// riid : GUID* -> 'void *'
// ppv : void** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("Windows.UI.dll", {
CreateControlInputEx: { parameters: ["pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.CreateControlInputEx(pCoreWindow, riid, ppv)
// pCoreWindow : IUnknown* -> "pointer"
// riid : GUID* -> "pointer"
// ppv : void** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t CreateControlInputEx(
void* pCoreWindow,
void* riid,
void** ppv);
C, "Windows.UI.dll");
// $ffi->CreateControlInputEx(pCoreWindow, riid, ppv);
// pCoreWindow : IUnknown*
// riid : GUID*
// ppv : void** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Windows.ui extends Library {
Windows.ui INSTANCE = Native.load("windows.ui", Windows.ui.class);
int CreateControlInputEx(
Pointer pCoreWindow, // IUnknown*
Pointer riid, // GUID*
Pointer ppv // void** out
);
}@[Link("windows.ui")]
lib LibWindows.UI
fun CreateControlInputEx = CreateControlInputEx(
pCoreWindow : Void*, # IUnknown*
riid : GUID*, # GUID*
ppv : Void** # void** out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef CreateControlInputExNative = Int32 Function(Pointer<Void>, Pointer<Void>, Pointer<Void>);
typedef CreateControlInputExDart = int Function(Pointer<Void>, Pointer<Void>, Pointer<Void>);
final CreateControlInputEx = DynamicLibrary.open('Windows.UI.dll')
.lookupFunction<CreateControlInputExNative, CreateControlInputExDart>('CreateControlInputEx');
// pCoreWindow : IUnknown* -> Pointer<Void>
// riid : GUID* -> Pointer<Void>
// ppv : void** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function CreateControlInputEx(
pCoreWindow: Pointer; // IUnknown*
riid: PGUID; // GUID*
ppv: Pointer // void** out
): Integer; cdecl;
external 'Windows.UI.dll' name 'CreateControlInputEx';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import ccall safe "CreateControlInputEx"
c_CreateControlInputEx :: Ptr () -> Ptr () -> Ptr () -> IO Int32
-- pCoreWindow : IUnknown* -> Ptr ()
-- riid : GUID* -> Ptr ()
-- ppv : void** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let createcontrolinputex =
foreign "CreateControlInputEx"
((ptr void) @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* pCoreWindow : IUnknown* -> (ptr void) *)
(* riid : GUID* -> (ptr void) *)
(* ppv : void** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library windows.ui (t "Windows.UI.dll"))
(cffi:use-foreign-library windows.ui)
(cffi:defcfun ("CreateControlInputEx" create-control-input-ex :convention :cdecl) :int32
(p-core-window :pointer) ; IUnknown*
(riid :pointer) ; GUID*
(ppv :pointer)) ; void** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $CreateControlInputEx = Win32::API::More->new('Windows.UI',
'int CreateControlInputEx(LPVOID pCoreWindow, LPVOID riid, LPVOID ppv)');
# my $ret = $CreateControlInputEx->Call($pCoreWindow, $riid, $ppv);
# pCoreWindow : IUnknown* -> LPVOID
# riid : GUID* -> LPVOID
# ppv : void** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
類似 API
- f CreateControlInput — WinRTコントロール入力オブジェクトを生成する。
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