Win32 API 日本語リファレンス
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CreateControlInputEx

関数
コアウィンドウを指定してコントロール入力オブジェクトを生成する。
DLLWindows.UI.dll呼出規約cdecl

シグネチャ

// Windows.UI.dll
#include <windows.h>

HRESULT CreateControlInputEx(
    IUnknown* pCoreWindow,
    const GUID* riid,
    void** ppv
);

パラメーター

名前方向
pCoreWindowIUnknown*in
riidGUID*in
ppvvoid**out

戻り値の型: HRESULT

各言語での呼び出し定義

// Windows.UI.dll
#include <windows.h>

HRESULT CreateControlInputEx(
    IUnknown* pCoreWindow,
    const GUID* riid,
    void** ppv
);
[DllImport("Windows.UI.dll", ExactSpelling = true, CallingConvention = CallingConvention.Cdecl)]
static extern int CreateControlInputEx(
    IntPtr pCoreWindow,   // IUnknown*
    ref Guid riid,   // GUID*
    IntPtr ppv   // void** out
);
<DllImport("Windows.UI.dll", ExactSpelling:=True, CallingConvention:=CallingConvention.Cdecl)>
Public Shared Function CreateControlInputEx(
    pCoreWindow As IntPtr,   ' IUnknown*
    ByRef riid As Guid,   ' GUID*
    ppv As IntPtr   ' void** out
) As Integer
End Function
' pCoreWindow : IUnknown*
' riid : GUID*
' ppv : void** out
Declare PtrSafe Function CreateControlInputEx Lib "windows.ui" ( _
    ByVal pCoreWindow As LongPtr, _
    ByVal riid As LongPtr, _
    ByVal ppv As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

CreateControlInputEx = ctypes.cdll.LoadLibrary("Windows.UI.dll").CreateControlInputEx
CreateControlInputEx.restype = ctypes.c_int
CreateControlInputEx.argtypes = [
    ctypes.c_void_p,  # pCoreWindow : IUnknown*
    ctypes.c_void_p,  # riid : GUID*
    ctypes.c_void_p,  # ppv : void** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('Windows.UI.dll')
CreateControlInputEx = Fiddle::Function.new(
  lib['CreateControlInputEx'],
  [
    Fiddle::TYPE_VOIDP,  # pCoreWindow : IUnknown*
    Fiddle::TYPE_VOIDP,  # riid : GUID*
    Fiddle::TYPE_VOIDP,  # ppv : void** out
  ],
  Fiddle::TYPE_INT, Fiddle::Function::CDECL)
#[link(name = "windows.ui")]
extern "C" {
    fn CreateControlInputEx(
        pCoreWindow: *mut core::ffi::c_void,  // IUnknown*
        riid: *const GUID,  // GUID*
        ppv: *mut *mut ()  // void** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("Windows.UI.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int CreateControlInputEx(IntPtr pCoreWindow, ref Guid riid, IntPtr ppv);
"@
$api = Add-Type -MemberDefinition $sig -Name 'Windows.UI_CreateControlInputEx' -Namespace Win32 -PassThru
# $api::CreateControlInputEx(pCoreWindow, riid, ppv)
#uselib "Windows.UI.dll"
#func global CreateControlInputEx "CreateControlInputEx" sptr, sptr, sptr
; CreateControlInputEx pCoreWindow, varptr(riid), ppv   ; 戻り値は stat
; pCoreWindow : IUnknown* -> "sptr"
; riid : GUID* -> "sptr"
; ppv : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "Windows.UI.dll"
#cfunc global CreateControlInputEx "CreateControlInputEx" sptr, var, sptr
; res = CreateControlInputEx(pCoreWindow, riid, ppv)
; pCoreWindow : IUnknown* -> "sptr"
; riid : GUID* -> "var"
; ppv : void** out -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT CreateControlInputEx(IUnknown* pCoreWindow, GUID* riid, void** ppv)
#uselib "Windows.UI.dll"
#cfunc global CreateControlInputEx "CreateControlInputEx" intptr, var, intptr
; res = CreateControlInputEx(pCoreWindow, riid, ppv)
; pCoreWindow : IUnknown* -> "intptr"
; riid : GUID* -> "var"
; ppv : void** out -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	windows_ui = windows.NewLazySystemDLL("Windows.UI.dll")
	procCreateControlInputEx = windows_ui.NewProc("CreateControlInputEx")
)

// pCoreWindow (IUnknown*), riid (GUID*), ppv (void** out)
r1, _, err := procCreateControlInputEx.Call(
	uintptr(pCoreWindow),
	uintptr(riid),
	uintptr(ppv),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function CreateControlInputEx(
  pCoreWindow: Pointer;   // IUnknown*
  riid: PGUID;   // GUID*
  ppv: Pointer   // void** out
): Integer; cdecl;
  external 'Windows.UI.dll' name 'CreateControlInputEx';
result := DllCall("Windows.UI\CreateControlInputEx"
    , "Ptr", pCoreWindow   ; IUnknown*
    , "Ptr", riid   ; GUID*
    , "Ptr", ppv   ; void** out
    , "Cdecl Int")   ; return: HRESULT
●CreateControlInputEx(pCoreWindow, riid, ppv) = DLL("Windows.UI.dll", "int CreateControlInputEx(void*, void*, void*)")
# 呼び出し: CreateControlInputEx(pCoreWindow, riid, ppv)
# pCoreWindow : IUnknown* -> "void*"
# riid : GUID* -> "void*"
# ppv : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※cdecl関数。DLL()宣言はstdcall前提。cdeclは EXEC_PTR(`cdecl`,…) を使用。