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WindowsPreallocateStringBuffer
関数可変HSTRING用に書き込み可能なバッファを事前確保する。
シグネチャ
// api-ms-win-core-winrt-string-l1-1-0.dll
#include <windows.h>
HRESULT WindowsPreallocateStringBuffer(
DWORD length,
WORD** charBuffer,
HSTRING_BUFFER* bufferHandle
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| length | DWORD | in |
| charBuffer | WORD** | out |
| bufferHandle | HSTRING_BUFFER* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// api-ms-win-core-winrt-string-l1-1-0.dll
#include <windows.h>
HRESULT WindowsPreallocateStringBuffer(
DWORD length,
WORD** charBuffer,
HSTRING_BUFFER* bufferHandle
);[DllImport("api-ms-win-core-winrt-string-l1-1-0.dll", ExactSpelling = true)]
static extern int WindowsPreallocateStringBuffer(
uint length, // DWORD
IntPtr charBuffer, // WORD** out
IntPtr bufferHandle // HSTRING_BUFFER* out
);<DllImport("api-ms-win-core-winrt-string-l1-1-0.dll", ExactSpelling:=True)>
Public Shared Function WindowsPreallocateStringBuffer(
length As UInteger, ' DWORD
charBuffer As IntPtr, ' WORD** out
bufferHandle As IntPtr ' HSTRING_BUFFER* out
) As Integer
End Function' length : DWORD
' charBuffer : WORD** out
' bufferHandle : HSTRING_BUFFER* out
Declare PtrSafe Function WindowsPreallocateStringBuffer Lib "api-ms-win-core-winrt-string-l1-1-0" ( _
ByVal length As Long, _
ByVal charBuffer As LongPtr, _
ByVal bufferHandle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WindowsPreallocateStringBuffer = ctypes.windll.LoadLibrary("api-ms-win-core-winrt-string-l1-1-0.dll").WindowsPreallocateStringBuffer
WindowsPreallocateStringBuffer.restype = ctypes.c_int
WindowsPreallocateStringBuffer.argtypes = [
wintypes.DWORD, # length : DWORD
ctypes.c_void_p, # charBuffer : WORD** out
ctypes.c_void_p, # bufferHandle : HSTRING_BUFFER* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('api-ms-win-core-winrt-string-l1-1-0.dll')
WindowsPreallocateStringBuffer = Fiddle::Function.new(
lib['WindowsPreallocateStringBuffer'],
[
-Fiddle::TYPE_INT, # length : DWORD
Fiddle::TYPE_VOIDP, # charBuffer : WORD** out
Fiddle::TYPE_VOIDP, # bufferHandle : HSTRING_BUFFER* out
],
Fiddle::TYPE_INT)#[link(name = "api-ms-win-core-winrt-string-l1-1-0")]
extern "system" {
fn WindowsPreallocateStringBuffer(
length: u32, // DWORD
charBuffer: *mut *mut u16, // WORD** out
bufferHandle: *mut *mut core::ffi::c_void // HSTRING_BUFFER* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("api-ms-win-core-winrt-string-l1-1-0.dll")]
public static extern int WindowsPreallocateStringBuffer(uint length, IntPtr charBuffer, IntPtr bufferHandle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-core-winrt-string-l1-1-0_WindowsPreallocateStringBuffer' -Namespace Win32 -PassThru
# $api::WindowsPreallocateStringBuffer(length, charBuffer, bufferHandle)#uselib "api-ms-win-core-winrt-string-l1-1-0.dll"
#func global WindowsPreallocateStringBuffer "WindowsPreallocateStringBuffer" sptr, sptr, sptr
; WindowsPreallocateStringBuffer length, varptr(charBuffer), bufferHandle ; 戻り値は stat
; length : DWORD -> "sptr"
; charBuffer : WORD** out -> "sptr"
; bufferHandle : HSTRING_BUFFER* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "api-ms-win-core-winrt-string-l1-1-0.dll" #cfunc global WindowsPreallocateStringBuffer "WindowsPreallocateStringBuffer" int, var, sptr ; res = WindowsPreallocateStringBuffer(length, charBuffer, bufferHandle) ; length : DWORD -> "int" ; charBuffer : WORD** out -> "var" ; bufferHandle : HSTRING_BUFFER* out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "api-ms-win-core-winrt-string-l1-1-0.dll" #cfunc global WindowsPreallocateStringBuffer "WindowsPreallocateStringBuffer" int, sptr, sptr ; res = WindowsPreallocateStringBuffer(length, varptr(charBuffer), bufferHandle) ; length : DWORD -> "int" ; charBuffer : WORD** out -> "sptr" ; bufferHandle : HSTRING_BUFFER* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT WindowsPreallocateStringBuffer(DWORD length, WORD** charBuffer, HSTRING_BUFFER* bufferHandle) #uselib "api-ms-win-core-winrt-string-l1-1-0.dll" #cfunc global WindowsPreallocateStringBuffer "WindowsPreallocateStringBuffer" int, var, intptr ; res = WindowsPreallocateStringBuffer(length, charBuffer, bufferHandle) ; length : DWORD -> "int" ; charBuffer : WORD** out -> "var" ; bufferHandle : HSTRING_BUFFER* out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT WindowsPreallocateStringBuffer(DWORD length, WORD** charBuffer, HSTRING_BUFFER* bufferHandle) #uselib "api-ms-win-core-winrt-string-l1-1-0.dll" #cfunc global WindowsPreallocateStringBuffer "WindowsPreallocateStringBuffer" int, intptr, intptr ; res = WindowsPreallocateStringBuffer(length, varptr(charBuffer), bufferHandle) ; length : DWORD -> "int" ; charBuffer : WORD** out -> "intptr" ; bufferHandle : HSTRING_BUFFER* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
api_ms_win_core_winrt_string_l1_1_0 = windows.NewLazySystemDLL("api-ms-win-core-winrt-string-l1-1-0.dll")
procWindowsPreallocateStringBuffer = api_ms_win_core_winrt_string_l1_1_0.NewProc("WindowsPreallocateStringBuffer")
)
// length (DWORD), charBuffer (WORD** out), bufferHandle (HSTRING_BUFFER* out)
r1, _, err := procWindowsPreallocateStringBuffer.Call(
uintptr(length),
uintptr(charBuffer),
uintptr(bufferHandle),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction WindowsPreallocateStringBuffer(
length: DWORD; // DWORD
charBuffer: Pointer; // WORD** out
bufferHandle: Pointer // HSTRING_BUFFER* out
): Integer; stdcall;
external 'api-ms-win-core-winrt-string-l1-1-0.dll' name 'WindowsPreallocateStringBuffer';result := DllCall("api-ms-win-core-winrt-string-l1-1-0\WindowsPreallocateStringBuffer"
, "UInt", length ; DWORD
, "Ptr", charBuffer ; WORD** out
, "Ptr", bufferHandle ; HSTRING_BUFFER* out
, "Int") ; return: HRESULT●WindowsPreallocateStringBuffer(length, charBuffer, bufferHandle) = DLL("api-ms-win-core-winrt-string-l1-1-0.dll", "int WindowsPreallocateStringBuffer(dword, void*, void*)")
# 呼び出し: WindowsPreallocateStringBuffer(length, charBuffer, bufferHandle)
# length : DWORD -> "dword"
# charBuffer : WORD** out -> "void*"
# bufferHandle : HSTRING_BUFFER* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。