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WindowsPromoteStringBuffer
関数事前確保したバッファを不変なHSTRINGへ昇格させる。
シグネチャ
// api-ms-win-core-winrt-string-l1-1-0.dll
#include <windows.h>
HRESULT WindowsPromoteStringBuffer(
HSTRING_BUFFER bufferHandle,
HSTRING* string
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| bufferHandle | HSTRING_BUFFER | in |
| string | HSTRING* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// api-ms-win-core-winrt-string-l1-1-0.dll
#include <windows.h>
HRESULT WindowsPromoteStringBuffer(
HSTRING_BUFFER bufferHandle,
HSTRING* string
);[DllImport("api-ms-win-core-winrt-string-l1-1-0.dll", ExactSpelling = true)]
static extern int WindowsPromoteStringBuffer(
IntPtr bufferHandle, // HSTRING_BUFFER
IntPtr string // HSTRING* out
);<DllImport("api-ms-win-core-winrt-string-l1-1-0.dll", ExactSpelling:=True)>
Public Shared Function WindowsPromoteStringBuffer(
bufferHandle As IntPtr, ' HSTRING_BUFFER
[string] As IntPtr ' HSTRING* out
) As Integer
End Function' bufferHandle : HSTRING_BUFFER
' string : HSTRING* out
Declare PtrSafe Function WindowsPromoteStringBuffer Lib "api-ms-win-core-winrt-string-l1-1-0" ( _
ByVal bufferHandle As LongPtr, _
ByVal string As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WindowsPromoteStringBuffer = ctypes.windll.LoadLibrary("api-ms-win-core-winrt-string-l1-1-0.dll").WindowsPromoteStringBuffer
WindowsPromoteStringBuffer.restype = ctypes.c_int
WindowsPromoteStringBuffer.argtypes = [
wintypes.HANDLE, # bufferHandle : HSTRING_BUFFER
ctypes.c_void_p, # string : HSTRING* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('api-ms-win-core-winrt-string-l1-1-0.dll')
WindowsPromoteStringBuffer = Fiddle::Function.new(
lib['WindowsPromoteStringBuffer'],
[
Fiddle::TYPE_VOIDP, # bufferHandle : HSTRING_BUFFER
Fiddle::TYPE_VOIDP, # string : HSTRING* out
],
Fiddle::TYPE_INT)#[link(name = "api-ms-win-core-winrt-string-l1-1-0")]
extern "system" {
fn WindowsPromoteStringBuffer(
bufferHandle: *mut core::ffi::c_void, // HSTRING_BUFFER
string: *mut *mut core::ffi::c_void // HSTRING* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("api-ms-win-core-winrt-string-l1-1-0.dll")]
public static extern int WindowsPromoteStringBuffer(IntPtr bufferHandle, IntPtr string);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-core-winrt-string-l1-1-0_WindowsPromoteStringBuffer' -Namespace Win32 -PassThru
# $api::WindowsPromoteStringBuffer(bufferHandle, string)#uselib "api-ms-win-core-winrt-string-l1-1-0.dll"
#func global WindowsPromoteStringBuffer "WindowsPromoteStringBuffer" sptr, sptr
; WindowsPromoteStringBuffer bufferHandle, string ; 戻り値は stat
; bufferHandle : HSTRING_BUFFER -> "sptr"
; string : HSTRING* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "api-ms-win-core-winrt-string-l1-1-0.dll"
#cfunc global WindowsPromoteStringBuffer "WindowsPromoteStringBuffer" sptr, sptr
; res = WindowsPromoteStringBuffer(bufferHandle, string)
; bufferHandle : HSTRING_BUFFER -> "sptr"
; string : HSTRING* out -> "sptr"; HRESULT WindowsPromoteStringBuffer(HSTRING_BUFFER bufferHandle, HSTRING* string)
#uselib "api-ms-win-core-winrt-string-l1-1-0.dll"
#cfunc global WindowsPromoteStringBuffer "WindowsPromoteStringBuffer" intptr, intptr
; res = WindowsPromoteStringBuffer(bufferHandle, string)
; bufferHandle : HSTRING_BUFFER -> "intptr"
; string : HSTRING* out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
api_ms_win_core_winrt_string_l1_1_0 = windows.NewLazySystemDLL("api-ms-win-core-winrt-string-l1-1-0.dll")
procWindowsPromoteStringBuffer = api_ms_win_core_winrt_string_l1_1_0.NewProc("WindowsPromoteStringBuffer")
)
// bufferHandle (HSTRING_BUFFER), string (HSTRING* out)
r1, _, err := procWindowsPromoteStringBuffer.Call(
uintptr(bufferHandle),
uintptr(string),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction WindowsPromoteStringBuffer(
bufferHandle: THandle; // HSTRING_BUFFER
string: Pointer // HSTRING* out
): Integer; stdcall;
external 'api-ms-win-core-winrt-string-l1-1-0.dll' name 'WindowsPromoteStringBuffer';result := DllCall("api-ms-win-core-winrt-string-l1-1-0\WindowsPromoteStringBuffer"
, "Ptr", bufferHandle ; HSTRING_BUFFER
, "Ptr", string ; HSTRING* out
, "Int") ; return: HRESULT●WindowsPromoteStringBuffer(bufferHandle, string) = DLL("api-ms-win-core-winrt-string-l1-1-0.dll", "int WindowsPromoteStringBuffer(void*, void*)")
# 呼び出し: WindowsPromoteStringBuffer(bufferHandle, string)
# bufferHandle : HSTRING_BUFFER -> "void*"
# string : HSTRING* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。