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AccessibleObjectFromWindow

関数
ウィンドウからIAccessibleアクセシブルオブジェクトを取得する。
DLLOLEACC.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// OLEACC.dll
#include <windows.h>

HRESULT AccessibleObjectFromWindow(
    HWND hwnd,
    DWORD dwId,
    const GUID* riid,
    void** ppvObject
);

パラメーター

名前方向説明
hwndHWNDinアクセシブルオブジェクトを取得する対象ウィンドウのハンドル。
dwIdDWORDin取得するオブジェクトの種類を示すオブジェクトID(OBJID_*)。
riidGUID*in要求するインターフェイスのIID(通常IID_IAccessible)へのポインタ。
ppvObjectvoid**out出力として取得したアクセシブルオブジェクトを受け取るポインタのアドレス。

戻り値の型: HRESULT

各言語での呼び出し定義

// OLEACC.dll
#include <windows.h>

HRESULT AccessibleObjectFromWindow(
    HWND hwnd,
    DWORD dwId,
    const GUID* riid,
    void** ppvObject
);
[DllImport("OLEACC.dll", ExactSpelling = true)]
static extern int AccessibleObjectFromWindow(
    IntPtr hwnd,   // HWND
    uint dwId,   // DWORD
    ref Guid riid,   // GUID*
    IntPtr ppvObject   // void** out
);
<DllImport("OLEACC.dll", ExactSpelling:=True)>
Public Shared Function AccessibleObjectFromWindow(
    hwnd As IntPtr,   ' HWND
    dwId As UInteger,   ' DWORD
    ByRef riid As Guid,   ' GUID*
    ppvObject As IntPtr   ' void** out
) As Integer
End Function
' hwnd : HWND
' dwId : DWORD
' riid : GUID*
' ppvObject : void** out
Declare PtrSafe Function AccessibleObjectFromWindow Lib "oleacc" ( _
    ByVal hwnd As LongPtr, _
    ByVal dwId As Long, _
    ByVal riid As LongPtr, _
    ByVal ppvObject As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

AccessibleObjectFromWindow = ctypes.windll.oleacc.AccessibleObjectFromWindow
AccessibleObjectFromWindow.restype = ctypes.c_int
AccessibleObjectFromWindow.argtypes = [
    wintypes.HANDLE,  # hwnd : HWND
    wintypes.DWORD,  # dwId : DWORD
    ctypes.c_void_p,  # riid : GUID*
    ctypes.c_void_p,  # ppvObject : void** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OLEACC.dll')
AccessibleObjectFromWindow = Fiddle::Function.new(
  lib['AccessibleObjectFromWindow'],
  [
    Fiddle::TYPE_VOIDP,  # hwnd : HWND
    -Fiddle::TYPE_INT,  # dwId : DWORD
    Fiddle::TYPE_VOIDP,  # riid : GUID*
    Fiddle::TYPE_VOIDP,  # ppvObject : void** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "oleacc")]
extern "system" {
    fn AccessibleObjectFromWindow(
        hwnd: *mut core::ffi::c_void,  // HWND
        dwId: u32,  // DWORD
        riid: *const GUID,  // GUID*
        ppvObject: *mut *mut ()  // void** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OLEACC.dll")]
public static extern int AccessibleObjectFromWindow(IntPtr hwnd, uint dwId, ref Guid riid, IntPtr ppvObject);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLEACC_AccessibleObjectFromWindow' -Namespace Win32 -PassThru
# $api::AccessibleObjectFromWindow(hwnd, dwId, riid, ppvObject)
#uselib "OLEACC.dll"
#func global AccessibleObjectFromWindow "AccessibleObjectFromWindow" sptr, sptr, sptr, sptr
; AccessibleObjectFromWindow hwnd, dwId, varptr(riid), ppvObject   ; 戻り値は stat
; hwnd : HWND -> "sptr"
; dwId : DWORD -> "sptr"
; riid : GUID* -> "sptr"
; ppvObject : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "OLEACC.dll"
#cfunc global AccessibleObjectFromWindow "AccessibleObjectFromWindow" sptr, int, var, sptr
; res = AccessibleObjectFromWindow(hwnd, dwId, riid, ppvObject)
; hwnd : HWND -> "sptr"
; dwId : DWORD -> "int"
; riid : GUID* -> "var"
; ppvObject : void** out -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT AccessibleObjectFromWindow(HWND hwnd, DWORD dwId, GUID* riid, void** ppvObject)
#uselib "OLEACC.dll"
#cfunc global AccessibleObjectFromWindow "AccessibleObjectFromWindow" intptr, int, var, intptr
; res = AccessibleObjectFromWindow(hwnd, dwId, riid, ppvObject)
; hwnd : HWND -> "intptr"
; dwId : DWORD -> "int"
; riid : GUID* -> "var"
; ppvObject : void** out -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	oleacc = windows.NewLazySystemDLL("OLEACC.dll")
	procAccessibleObjectFromWindow = oleacc.NewProc("AccessibleObjectFromWindow")
)

// hwnd (HWND), dwId (DWORD), riid (GUID*), ppvObject (void** out)
r1, _, err := procAccessibleObjectFromWindow.Call(
	uintptr(hwnd),
	uintptr(dwId),
	uintptr(riid),
	uintptr(ppvObject),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function AccessibleObjectFromWindow(
  hwnd: THandle;   // HWND
  dwId: DWORD;   // DWORD
  riid: PGUID;   // GUID*
  ppvObject: Pointer   // void** out
): Integer; stdcall;
  external 'OLEACC.dll' name 'AccessibleObjectFromWindow';
result := DllCall("OLEACC\AccessibleObjectFromWindow"
    , "Ptr", hwnd   ; HWND
    , "UInt", dwId   ; DWORD
    , "Ptr", riid   ; GUID*
    , "Ptr", ppvObject   ; void** out
    , "Int")   ; return: HRESULT
●AccessibleObjectFromWindow(hwnd, dwId, riid, ppvObject) = DLL("OLEACC.dll", "int AccessibleObjectFromWindow(void*, dword, void*, void*)")
# 呼び出し: AccessibleObjectFromWindow(hwnd, dwId, riid, ppvObject)
# hwnd : HWND -> "void*"
# dwId : DWORD -> "dword"
# riid : GUID* -> "void*"
# ppvObject : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "oleacc" fn AccessibleObjectFromWindow(
    hwnd: ?*anyopaque, // HWND
    dwId: u32, // DWORD
    riid: [*c]GUID, // GUID*
    ppvObject: ?*anyopaque // void** out
) callconv(std.os.windows.WINAPI) i32;
proc AccessibleObjectFromWindow(
    hwnd: pointer,  # HWND
    dwId: uint32,  # DWORD
    riid: ptr GUID,  # GUID*
    ppvObject: pointer  # void** out
): int32 {.importc: "AccessibleObjectFromWindow", stdcall, dynlib: "OLEACC.dll".}
pragma(lib, "oleacc");
extern(Windows)
int AccessibleObjectFromWindow(
    void* hwnd,   // HWND
    uint dwId,   // DWORD
    GUID* riid,   // GUID*
    void** ppvObject   // void** out
);
ccall((:AccessibleObjectFromWindow, "OLEACC.dll"), stdcall, Int32,
      (Ptr{Cvoid}, UInt32, Ptr{GUID}, Ptr{Cvoid}),
      hwnd, dwId, riid, ppvObject)
# hwnd : HWND -> Ptr{Cvoid}
# dwId : DWORD -> UInt32
# riid : GUID* -> Ptr{GUID}
# ppvObject : void** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t AccessibleObjectFromWindow(
    void* hwnd,
    uint32_t dwId,
    void* riid,
    void** ppvObject);
]]
local oleacc = ffi.load("oleacc")
-- oleacc.AccessibleObjectFromWindow(hwnd, dwId, riid, ppvObject)
-- hwnd : HWND
-- dwId : DWORD
-- riid : GUID*
-- ppvObject : void** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('OLEACC.dll');
const AccessibleObjectFromWindow = lib.func('__stdcall', 'AccessibleObjectFromWindow', 'int32_t', ['void *', 'uint32_t', 'void *', 'void *']);
// AccessibleObjectFromWindow(hwnd, dwId, riid, ppvObject)
// hwnd : HWND -> 'void *'
// dwId : DWORD -> 'uint32_t'
// riid : GUID* -> 'void *'
// ppvObject : void** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("OLEACC.dll", {
  AccessibleObjectFromWindow: { parameters: ["pointer", "u32", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.AccessibleObjectFromWindow(hwnd, dwId, riid, ppvObject)
// hwnd : HWND -> "pointer"
// dwId : DWORD -> "u32"
// riid : GUID* -> "pointer"
// ppvObject : void** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t AccessibleObjectFromWindow(
    void* hwnd,
    uint32_t dwId,
    void* riid,
    void** ppvObject);
C, "OLEACC.dll");
// $ffi->AccessibleObjectFromWindow(hwnd, dwId, riid, ppvObject);
// hwnd : HWND
// dwId : DWORD
// riid : GUID*
// ppvObject : void** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Oleacc extends StdCallLibrary {
    Oleacc INSTANCE = Native.load("oleacc", Oleacc.class);
    int AccessibleObjectFromWindow(
        Pointer hwnd,   // HWND
        int dwId,   // DWORD
        Pointer riid,   // GUID*
        Pointer ppvObject   // void** out
    );
}
@[Link("oleacc")]
lib LibOLEACC
  fun AccessibleObjectFromWindow = AccessibleObjectFromWindow(
    hwnd : Void*,   # HWND
    dwId : UInt32,   # DWORD
    riid : GUID*,   # GUID*
    ppvObject : Void**   # void** out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef AccessibleObjectFromWindowNative = Int32 Function(Pointer<Void>, Uint32, Pointer<Void>, Pointer<Void>);
typedef AccessibleObjectFromWindowDart = int Function(Pointer<Void>, int, Pointer<Void>, Pointer<Void>);
final AccessibleObjectFromWindow = DynamicLibrary.open('OLEACC.dll')
    .lookupFunction<AccessibleObjectFromWindowNative, AccessibleObjectFromWindowDart>('AccessibleObjectFromWindow');
// hwnd : HWND -> Pointer<Void>
// dwId : DWORD -> Uint32
// riid : GUID* -> Pointer<Void>
// ppvObject : void** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function AccessibleObjectFromWindow(
  hwnd: THandle;   // HWND
  dwId: DWORD;   // DWORD
  riid: PGUID;   // GUID*
  ppvObject: Pointer   // void** out
): Integer; stdcall;
  external 'OLEACC.dll' name 'AccessibleObjectFromWindow';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "AccessibleObjectFromWindow"
  c_AccessibleObjectFromWindow :: Ptr () -> Word32 -> Ptr () -> Ptr () -> IO Int32
-- hwnd : HWND -> Ptr ()
-- dwId : DWORD -> Word32
-- riid : GUID* -> Ptr ()
-- ppvObject : void** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let accessibleobjectfromwindow =
  foreign "AccessibleObjectFromWindow"
    ((ptr void) @-> uint32_t @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* hwnd : HWND -> (ptr void) *)
(* dwId : DWORD -> uint32_t *)
(* riid : GUID* -> (ptr void) *)
(* ppvObject : void** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library oleacc (t "OLEACC.dll"))
(cffi:use-foreign-library oleacc)

(cffi:defcfun ("AccessibleObjectFromWindow" accessible-object-from-window :convention :stdcall) :int32
  (hwnd :pointer)   ; HWND
  (dw-id :uint32)   ; DWORD
  (riid :pointer)   ; GUID*
  (ppv-object :pointer))   ; void** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $AccessibleObjectFromWindow = Win32::API::More->new('OLEACC',
    'int AccessibleObjectFromWindow(HANDLE hwnd, DWORD dwId, LPVOID riid, LPVOID ppvObject)');
# my $ret = $AccessibleObjectFromWindow->Call($hwnd, $dwId, $riid, $ppvObject);
# hwnd : HWND -> HANDLE
# dwId : DWORD -> DWORD
# riid : GUID* -> LPVOID
# ppvObject : void** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。