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EvaluateProximityToPolygon
関数多角形に対するタッチ入力の近接度を評価する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL EvaluateProximityToPolygon(
DWORD numVertices,
const POINT* controlPolygon,
const TOUCH_HIT_TESTING_INPUT* pHitTestingInput,
TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* pProximityEval
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| numVertices | DWORD | in |
| controlPolygon | POINT* | in |
| pHitTestingInput | TOUCH_HIT_TESTING_INPUT* | in |
| pProximityEval | TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* | out |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL EvaluateProximityToPolygon(
DWORD numVertices,
const POINT* controlPolygon,
const TOUCH_HIT_TESTING_INPUT* pHitTestingInput,
TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* pProximityEval
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool EvaluateProximityToPolygon(
uint numVertices, // DWORD
IntPtr controlPolygon, // POINT*
IntPtr pHitTestingInput, // TOUCH_HIT_TESTING_INPUT*
IntPtr pProximityEval // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
);<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function EvaluateProximityToPolygon(
numVertices As UInteger, ' DWORD
controlPolygon As IntPtr, ' POINT*
pHitTestingInput As IntPtr, ' TOUCH_HIT_TESTING_INPUT*
pProximityEval As IntPtr ' TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
) As Boolean
End Function' numVertices : DWORD
' controlPolygon : POINT*
' pHitTestingInput : TOUCH_HIT_TESTING_INPUT*
' pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
Declare PtrSafe Function EvaluateProximityToPolygon Lib "user32" ( _
ByVal numVertices As Long, _
ByVal controlPolygon As LongPtr, _
ByVal pHitTestingInput As LongPtr, _
ByVal pProximityEval As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
EvaluateProximityToPolygon = ctypes.windll.user32.EvaluateProximityToPolygon
EvaluateProximityToPolygon.restype = wintypes.BOOL
EvaluateProximityToPolygon.argtypes = [
wintypes.DWORD, # numVertices : DWORD
ctypes.c_void_p, # controlPolygon : POINT*
ctypes.c_void_p, # pHitTestingInput : TOUCH_HIT_TESTING_INPUT*
ctypes.c_void_p, # pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
EvaluateProximityToPolygon = Fiddle::Function.new(
lib['EvaluateProximityToPolygon'],
[
-Fiddle::TYPE_INT, # numVertices : DWORD
Fiddle::TYPE_VOIDP, # controlPolygon : POINT*
Fiddle::TYPE_VOIDP, # pHitTestingInput : TOUCH_HIT_TESTING_INPUT*
Fiddle::TYPE_VOIDP, # pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn EvaluateProximityToPolygon(
numVertices: u32, // DWORD
controlPolygon: *const POINT, // POINT*
pHitTestingInput: *const TOUCH_HIT_TESTING_INPUT, // TOUCH_HIT_TESTING_INPUT*
pProximityEval: *mut TOUCH_HIT_TESTING_PROXIMITY_EVALUATION // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool EvaluateProximityToPolygon(uint numVertices, IntPtr controlPolygon, IntPtr pHitTestingInput, IntPtr pProximityEval);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_EvaluateProximityToPolygon' -Namespace Win32 -PassThru
# $api::EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval)#uselib "USER32.dll"
#func global EvaluateProximityToPolygon "EvaluateProximityToPolygon" sptr, sptr, sptr, sptr
; EvaluateProximityToPolygon numVertices, varptr(controlPolygon), varptr(pHitTestingInput), varptr(pProximityEval) ; 戻り値は stat
; numVertices : DWORD -> "sptr"
; controlPolygon : POINT* -> "sptr"
; pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "sptr"
; pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global EvaluateProximityToPolygon "EvaluateProximityToPolygon" int, var, var, var ; res = EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval) ; numVertices : DWORD -> "int" ; controlPolygon : POINT* -> "var" ; pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "var" ; pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global EvaluateProximityToPolygon "EvaluateProximityToPolygon" int, sptr, sptr, sptr ; res = EvaluateProximityToPolygon(numVertices, varptr(controlPolygon), varptr(pHitTestingInput), varptr(pProximityEval)) ; numVertices : DWORD -> "int" ; controlPolygon : POINT* -> "sptr" ; pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "sptr" ; pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL EvaluateProximityToPolygon(DWORD numVertices, POINT* controlPolygon, TOUCH_HIT_TESTING_INPUT* pHitTestingInput, TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* pProximityEval) #uselib "USER32.dll" #cfunc global EvaluateProximityToPolygon "EvaluateProximityToPolygon" int, var, var, var ; res = EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval) ; numVertices : DWORD -> "int" ; controlPolygon : POINT* -> "var" ; pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "var" ; pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL EvaluateProximityToPolygon(DWORD numVertices, POINT* controlPolygon, TOUCH_HIT_TESTING_INPUT* pHitTestingInput, TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* pProximityEval) #uselib "USER32.dll" #cfunc global EvaluateProximityToPolygon "EvaluateProximityToPolygon" int, intptr, intptr, intptr ; res = EvaluateProximityToPolygon(numVertices, varptr(controlPolygon), varptr(pHitTestingInput), varptr(pProximityEval)) ; numVertices : DWORD -> "int" ; controlPolygon : POINT* -> "intptr" ; pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "intptr" ; pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procEvaluateProximityToPolygon = user32.NewProc("EvaluateProximityToPolygon")
)
// numVertices (DWORD), controlPolygon (POINT*), pHitTestingInput (TOUCH_HIT_TESTING_INPUT*), pProximityEval (TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out)
r1, _, err := procEvaluateProximityToPolygon.Call(
uintptr(numVertices),
uintptr(controlPolygon),
uintptr(pHitTestingInput),
uintptr(pProximityEval),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction EvaluateProximityToPolygon(
numVertices: DWORD; // DWORD
controlPolygon: Pointer; // POINT*
pHitTestingInput: Pointer; // TOUCH_HIT_TESTING_INPUT*
pProximityEval: Pointer // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
): BOOL; stdcall;
external 'USER32.dll' name 'EvaluateProximityToPolygon';result := DllCall("USER32\EvaluateProximityToPolygon"
, "UInt", numVertices ; DWORD
, "Ptr", controlPolygon ; POINT*
, "Ptr", pHitTestingInput ; TOUCH_HIT_TESTING_INPUT*
, "Ptr", pProximityEval ; TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
, "Int") ; return: BOOL●EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval) = DLL("USER32.dll", "bool EvaluateProximityToPolygon(dword, void*, void*, void*)")
# 呼び出し: EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval)
# numVertices : DWORD -> "dword"
# controlPolygon : POINT* -> "void*"
# pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "void*"
# pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。