Win32 API 日本語リファレンス
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EvaluateProximityToPolygon

関数
多角形に対するタッチ入力の近接度を評価する。
DLLUSER32.dll呼出規約winapiSetLastErrorあり対応OSwindows8.0

シグネチャ

// USER32.dll
#include <windows.h>

BOOL EvaluateProximityToPolygon(
    DWORD numVertices,
    const POINT* controlPolygon,
    const TOUCH_HIT_TESTING_INPUT* pHitTestingInput,
    TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* pProximityEval
);

パラメーター

名前方向説明
numVerticesDWORDin

ポリゴンの頂点数。この値は 3 以上である必要があります。

この値は、controlPolygon パラメーターで指定される配列のサイズを示します。

controlPolygonPOINT*in

UI 要素の形状を定義する x-y スクリーン座標の配列。

座標の数は numVertices パラメーターで指定します。

pHitTestingInputTOUCH_HIT_TESTING_INPUT*inタッチ接触領域のデータを保持する TOUCH_HIT_TESTING_INPUT 構造体。
pProximityEvalTOUCH_HIT_TESTING_PROXIMITY_EVALUATION*outスコアおよび調整後のタッチポイントのデータを保持する TOUCH_HIT_TESTING_PROXIMITY_EVALUATION 構造体。

戻り値の型: BOOL

公式ドキュメント

タッチ接触領域と交差する他のすべてのポリゴンと比較して、対象のポリゴンがタッチターゲットである可能性を示すスコアと、ポリゴン内で調整されたタッチポイントを返します。

戻り値

この関数が成功した場合は TRUE を返します。

それ以外の場合は FALSE を返します。拡張エラー情報を取得するには、GetLastError 関数を呼び出します。

解説(Remarks)

Windows との一貫性を保つため、WM_TOUCHHITTESTING を処理するフレームワークでは、ターゲット選択に次の原則を使用する必要があります。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

BOOL EvaluateProximityToPolygon(
    DWORD numVertices,
    const POINT* controlPolygon,
    const TOUCH_HIT_TESTING_INPUT* pHitTestingInput,
    TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* pProximityEval
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool EvaluateProximityToPolygon(
    uint numVertices,   // DWORD
    IntPtr controlPolygon,   // POINT*
    IntPtr pHitTestingInput,   // TOUCH_HIT_TESTING_INPUT*
    IntPtr pProximityEval   // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
);
<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function EvaluateProximityToPolygon(
    numVertices As UInteger,   ' DWORD
    controlPolygon As IntPtr,   ' POINT*
    pHitTestingInput As IntPtr,   ' TOUCH_HIT_TESTING_INPUT*
    pProximityEval As IntPtr   ' TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function
' numVertices : DWORD
' controlPolygon : POINT*
' pHitTestingInput : TOUCH_HIT_TESTING_INPUT*
' pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
Declare PtrSafe Function EvaluateProximityToPolygon Lib "user32" ( _
    ByVal numVertices As Long, _
    ByVal controlPolygon As LongPtr, _
    ByVal pHitTestingInput As LongPtr, _
    ByVal pProximityEval As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

EvaluateProximityToPolygon = ctypes.windll.user32.EvaluateProximityToPolygon
EvaluateProximityToPolygon.restype = wintypes.BOOL
EvaluateProximityToPolygon.argtypes = [
    wintypes.DWORD,  # numVertices : DWORD
    ctypes.c_void_p,  # controlPolygon : POINT*
    ctypes.c_void_p,  # pHitTestingInput : TOUCH_HIT_TESTING_INPUT*
    ctypes.c_void_p,  # pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
EvaluateProximityToPolygon = Fiddle::Function.new(
  lib['EvaluateProximityToPolygon'],
  [
    -Fiddle::TYPE_INT,  # numVertices : DWORD
    Fiddle::TYPE_VOIDP,  # controlPolygon : POINT*
    Fiddle::TYPE_VOIDP,  # pHitTestingInput : TOUCH_HIT_TESTING_INPUT*
    Fiddle::TYPE_VOIDP,  # pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn EvaluateProximityToPolygon(
        numVertices: u32,  // DWORD
        controlPolygon: *const POINT,  // POINT*
        pHitTestingInput: *const TOUCH_HIT_TESTING_INPUT,  // TOUCH_HIT_TESTING_INPUT*
        pProximityEval: *mut TOUCH_HIT_TESTING_PROXIMITY_EVALUATION  // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool EvaluateProximityToPolygon(uint numVertices, IntPtr controlPolygon, IntPtr pHitTestingInput, IntPtr pProximityEval);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_EvaluateProximityToPolygon' -Namespace Win32 -PassThru
# $api::EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval)
#uselib "USER32.dll"
#func global EvaluateProximityToPolygon "EvaluateProximityToPolygon" sptr, sptr, sptr, sptr
; EvaluateProximityToPolygon numVertices, varptr(controlPolygon), varptr(pHitTestingInput), varptr(pProximityEval)   ; 戻り値は stat
; numVertices : DWORD -> "sptr"
; controlPolygon : POINT* -> "sptr"
; pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "sptr"
; pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "USER32.dll"
#cfunc global EvaluateProximityToPolygon "EvaluateProximityToPolygon" int, var, var, var
; res = EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval)
; numVertices : DWORD -> "int"
; controlPolygon : POINT* -> "var"
; pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "var"
; pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL EvaluateProximityToPolygon(DWORD numVertices, POINT* controlPolygon, TOUCH_HIT_TESTING_INPUT* pHitTestingInput, TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* pProximityEval)
#uselib "USER32.dll"
#cfunc global EvaluateProximityToPolygon "EvaluateProximityToPolygon" int, var, var, var
; res = EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval)
; numVertices : DWORD -> "int"
; controlPolygon : POINT* -> "var"
; pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "var"
; pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procEvaluateProximityToPolygon = user32.NewProc("EvaluateProximityToPolygon")
)

// numVertices (DWORD), controlPolygon (POINT*), pHitTestingInput (TOUCH_HIT_TESTING_INPUT*), pProximityEval (TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out)
r1, _, err := procEvaluateProximityToPolygon.Call(
	uintptr(numVertices),
	uintptr(controlPolygon),
	uintptr(pHitTestingInput),
	uintptr(pProximityEval),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function EvaluateProximityToPolygon(
  numVertices: DWORD;   // DWORD
  controlPolygon: Pointer;   // POINT*
  pHitTestingInput: Pointer;   // TOUCH_HIT_TESTING_INPUT*
  pProximityEval: Pointer   // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
): BOOL; stdcall;
  external 'USER32.dll' name 'EvaluateProximityToPolygon';
result := DllCall("USER32\EvaluateProximityToPolygon"
    , "UInt", numVertices   ; DWORD
    , "Ptr", controlPolygon   ; POINT*
    , "Ptr", pHitTestingInput   ; TOUCH_HIT_TESTING_INPUT*
    , "Ptr", pProximityEval   ; TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
    , "Int")   ; return: BOOL
●EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval) = DLL("USER32.dll", "bool EvaluateProximityToPolygon(dword, void*, void*, void*)")
# 呼び出し: EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval)
# numVertices : DWORD -> "dword"
# controlPolygon : POINT* -> "void*"
# pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "void*"
# pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "user32" fn EvaluateProximityToPolygon(
    numVertices: u32, // DWORD
    controlPolygon: [*c]POINT, // POINT*
    pHitTestingInput: [*c]TOUCH_HIT_TESTING_INPUT, // TOUCH_HIT_TESTING_INPUT*
    pProximityEval: [*c]TOUCH_HIT_TESTING_PROXIMITY_EVALUATION // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
) callconv(std.os.windows.WINAPI) i32;
proc EvaluateProximityToPolygon(
    numVertices: uint32,  # DWORD
    controlPolygon: ptr POINT,  # POINT*
    pHitTestingInput: ptr TOUCH_HIT_TESTING_INPUT,  # TOUCH_HIT_TESTING_INPUT*
    pProximityEval: ptr TOUCH_HIT_TESTING_PROXIMITY_EVALUATION  # TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
): int32 {.importc: "EvaluateProximityToPolygon", stdcall, dynlib: "USER32.dll".}
pragma(lib, "user32");
extern(Windows)
int EvaluateProximityToPolygon(
    uint numVertices,   // DWORD
    POINT* controlPolygon,   // POINT*
    TOUCH_HIT_TESTING_INPUT* pHitTestingInput,   // TOUCH_HIT_TESTING_INPUT*
    TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* pProximityEval   // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
);
ccall((:EvaluateProximityToPolygon, "USER32.dll"), stdcall, Int32,
      (UInt32, Ptr{POINT}, Ptr{TOUCH_HIT_TESTING_INPUT}, Ptr{TOUCH_HIT_TESTING_PROXIMITY_EVALUATION}),
      numVertices, controlPolygon, pHitTestingInput, pProximityEval)
# numVertices : DWORD -> UInt32
# controlPolygon : POINT* -> Ptr{POINT}
# pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> Ptr{TOUCH_HIT_TESTING_INPUT}
# pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> Ptr{TOUCH_HIT_TESTING_PROXIMITY_EVALUATION}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t EvaluateProximityToPolygon(
    uint32_t numVertices,
    void* controlPolygon,
    void* pHitTestingInput,
    void* pProximityEval);
]]
local user32 = ffi.load("user32")
-- user32.EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval)
-- numVertices : DWORD
-- controlPolygon : POINT*
-- pHitTestingInput : TOUCH_HIT_TESTING_INPUT*
-- pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('USER32.dll');
const EvaluateProximityToPolygon = lib.func('__stdcall', 'EvaluateProximityToPolygon', 'int32_t', ['uint32_t', 'void *', 'void *', 'void *']);
// EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval)
// numVertices : DWORD -> 'uint32_t'
// controlPolygon : POINT* -> 'void *'
// pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> 'void *'
// pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("USER32.dll", {
  EvaluateProximityToPolygon: { parameters: ["u32", "pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval)
// numVertices : DWORD -> "u32"
// controlPolygon : POINT* -> "pointer"
// pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "pointer"
// pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t EvaluateProximityToPolygon(
    uint32_t numVertices,
    void* controlPolygon,
    void* pHitTestingInput,
    void* pProximityEval);
C, "USER32.dll");
// $ffi->EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval);
// numVertices : DWORD
// controlPolygon : POINT*
// pHitTestingInput : TOUCH_HIT_TESTING_INPUT*
// pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface User32 extends StdCallLibrary {
    User32 INSTANCE = Native.load("user32", User32.class);
    boolean EvaluateProximityToPolygon(
        int numVertices,   // DWORD
        Pointer controlPolygon,   // POINT*
        Pointer pHitTestingInput,   // TOUCH_HIT_TESTING_INPUT*
        Pointer pProximityEval   // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
    );
}
@[Link("user32")]
lib LibUSER32
  fun EvaluateProximityToPolygon = EvaluateProximityToPolygon(
    numVertices : UInt32,   # DWORD
    controlPolygon : POINT*,   # POINT*
    pHitTestingInput : TOUCH_HIT_TESTING_INPUT*,   # TOUCH_HIT_TESTING_INPUT*
    pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION*   # TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef EvaluateProximityToPolygonNative = Int32 Function(Uint32, Pointer<Void>, Pointer<Void>, Pointer<Void>);
typedef EvaluateProximityToPolygonDart = int Function(int, Pointer<Void>, Pointer<Void>, Pointer<Void>);
final EvaluateProximityToPolygon = DynamicLibrary.open('USER32.dll')
    .lookupFunction<EvaluateProximityToPolygonNative, EvaluateProximityToPolygonDart>('EvaluateProximityToPolygon');
// numVertices : DWORD -> Uint32
// controlPolygon : POINT* -> Pointer<Void>
// pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> Pointer<Void>
// pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function EvaluateProximityToPolygon(
  numVertices: DWORD;   // DWORD
  controlPolygon: Pointer;   // POINT*
  pHitTestingInput: Pointer;   // TOUCH_HIT_TESTING_INPUT*
  pProximityEval: Pointer   // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
): BOOL; stdcall;
  external 'USER32.dll' name 'EvaluateProximityToPolygon';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "EvaluateProximityToPolygon"
  c_EvaluateProximityToPolygon :: Word32 -> Ptr () -> Ptr () -> Ptr () -> IO CInt
-- numVertices : DWORD -> Word32
-- controlPolygon : POINT* -> Ptr ()
-- pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> Ptr ()
-- pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let evaluateproximitytopolygon =
  foreign "EvaluateProximityToPolygon"
    (uint32_t @-> (ptr void) @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* numVertices : DWORD -> uint32_t *)
(* controlPolygon : POINT* -> (ptr void) *)
(* pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> (ptr void) *)
(* pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library user32 (t "USER32.dll"))
(cffi:use-foreign-library user32)

(cffi:defcfun ("EvaluateProximityToPolygon" evaluate-proximity-to-polygon :convention :stdcall) :int32
  (num-vertices :uint32)   ; DWORD
  (control-polygon :pointer)   ; POINT*
  (p-hit-testing-input :pointer)   ; TOUCH_HIT_TESTING_INPUT*
  (p-proximity-eval :pointer))   ; TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $EvaluateProximityToPolygon = Win32::API::More->new('USER32',
    'BOOL EvaluateProximityToPolygon(DWORD numVertices, LPVOID controlPolygon, LPVOID pHitTestingInput, LPVOID pProximityEval)');
# my $ret = $EvaluateProximityToPolygon->Call($numVertices, $controlPolygon, $pHitTestingInput, $pProximityEval);
# numVertices : DWORD -> DWORD
# controlPolygon : POINT* -> LPVOID
# pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> LPVOID
# pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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