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EvaluateProximityToPolygon
関数多角形に対するタッチ入力の近接度を評価する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL EvaluateProximityToPolygon(
DWORD numVertices,
const POINT* controlPolygon,
const TOUCH_HIT_TESTING_INPUT* pHitTestingInput,
TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* pProximityEval
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| numVertices | DWORD | in | ポリゴンの頂点数。この値は 3 以上である必要があります。 この値は、controlPolygon パラメーターで指定される配列のサイズを示します。 |
| controlPolygon | POINT* | in | UI 要素の形状を定義する x-y スクリーン座標の配列。 座標の数は numVertices パラメーターで指定します。 |
| pHitTestingInput | TOUCH_HIT_TESTING_INPUT* | in | タッチ接触領域のデータを保持する TOUCH_HIT_TESTING_INPUT 構造体。 |
| pProximityEval | TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* | out | スコアおよび調整後のタッチポイントのデータを保持する TOUCH_HIT_TESTING_PROXIMITY_EVALUATION 構造体。 |
戻り値の型: BOOL
公式ドキュメント
タッチ接触領域と交差する他のすべてのポリゴンと比較して、対象のポリゴンがタッチターゲットである可能性を示すスコアと、ポリゴン内で調整されたタッチポイントを返します。
戻り値
この関数が成功した場合は TRUE を返します。
それ以外の場合は FALSE を返します。拡張エラー情報を取得するには、GetLastError 関数を呼び出します。
解説(Remarks)
Windows との一貫性を保つため、WM_TOUCHHITTESTING を処理するフレームワークでは、ターゲット選択に次の原則を使用する必要があります。
- 包含: タッチポイントがコントロールの境界内にある場合、タッチポイントは変更されません。
- 交差: 接触ジオメトリと交差するコントロールのみを対象に含めます。
- Z オーダー: 複数のコントロールが接触ジオメトリと交差し、それらが重なっている場合は、Z オーダーが最も高いコントロールが優先されます。
- あいまいさ: 複数のコントロールが接触ジオメトリと交差し、それらが重なっていない場合は、元のタッチポイントに最も近いコントロールが優先されます。
出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL EvaluateProximityToPolygon(
DWORD numVertices,
const POINT* controlPolygon,
const TOUCH_HIT_TESTING_INPUT* pHitTestingInput,
TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* pProximityEval
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool EvaluateProximityToPolygon(
uint numVertices, // DWORD
IntPtr controlPolygon, // POINT*
IntPtr pHitTestingInput, // TOUCH_HIT_TESTING_INPUT*
IntPtr pProximityEval // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
);<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function EvaluateProximityToPolygon(
numVertices As UInteger, ' DWORD
controlPolygon As IntPtr, ' POINT*
pHitTestingInput As IntPtr, ' TOUCH_HIT_TESTING_INPUT*
pProximityEval As IntPtr ' TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' numVertices : DWORD
' controlPolygon : POINT*
' pHitTestingInput : TOUCH_HIT_TESTING_INPUT*
' pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
Declare PtrSafe Function EvaluateProximityToPolygon Lib "user32" ( _
ByVal numVertices As Long, _
ByVal controlPolygon As LongPtr, _
ByVal pHitTestingInput As LongPtr, _
ByVal pProximityEval As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
EvaluateProximityToPolygon = ctypes.windll.user32.EvaluateProximityToPolygon
EvaluateProximityToPolygon.restype = wintypes.BOOL
EvaluateProximityToPolygon.argtypes = [
wintypes.DWORD, # numVertices : DWORD
ctypes.c_void_p, # controlPolygon : POINT*
ctypes.c_void_p, # pHitTestingInput : TOUCH_HIT_TESTING_INPUT*
ctypes.c_void_p, # pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
EvaluateProximityToPolygon = Fiddle::Function.new(
lib['EvaluateProximityToPolygon'],
[
-Fiddle::TYPE_INT, # numVertices : DWORD
Fiddle::TYPE_VOIDP, # controlPolygon : POINT*
Fiddle::TYPE_VOIDP, # pHitTestingInput : TOUCH_HIT_TESTING_INPUT*
Fiddle::TYPE_VOIDP, # pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn EvaluateProximityToPolygon(
numVertices: u32, // DWORD
controlPolygon: *const POINT, // POINT*
pHitTestingInput: *const TOUCH_HIT_TESTING_INPUT, // TOUCH_HIT_TESTING_INPUT*
pProximityEval: *mut TOUCH_HIT_TESTING_PROXIMITY_EVALUATION // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool EvaluateProximityToPolygon(uint numVertices, IntPtr controlPolygon, IntPtr pHitTestingInput, IntPtr pProximityEval);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_EvaluateProximityToPolygon' -Namespace Win32 -PassThru
# $api::EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval)#uselib "USER32.dll"
#func global EvaluateProximityToPolygon "EvaluateProximityToPolygon" sptr, sptr, sptr, sptr
; EvaluateProximityToPolygon numVertices, varptr(controlPolygon), varptr(pHitTestingInput), varptr(pProximityEval) ; 戻り値は stat
; numVertices : DWORD -> "sptr"
; controlPolygon : POINT* -> "sptr"
; pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "sptr"
; pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global EvaluateProximityToPolygon "EvaluateProximityToPolygon" int, var, var, var ; res = EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval) ; numVertices : DWORD -> "int" ; controlPolygon : POINT* -> "var" ; pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "var" ; pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global EvaluateProximityToPolygon "EvaluateProximityToPolygon" int, sptr, sptr, sptr ; res = EvaluateProximityToPolygon(numVertices, varptr(controlPolygon), varptr(pHitTestingInput), varptr(pProximityEval)) ; numVertices : DWORD -> "int" ; controlPolygon : POINT* -> "sptr" ; pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "sptr" ; pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL EvaluateProximityToPolygon(DWORD numVertices, POINT* controlPolygon, TOUCH_HIT_TESTING_INPUT* pHitTestingInput, TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* pProximityEval) #uselib "USER32.dll" #cfunc global EvaluateProximityToPolygon "EvaluateProximityToPolygon" int, var, var, var ; res = EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval) ; numVertices : DWORD -> "int" ; controlPolygon : POINT* -> "var" ; pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "var" ; pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL EvaluateProximityToPolygon(DWORD numVertices, POINT* controlPolygon, TOUCH_HIT_TESTING_INPUT* pHitTestingInput, TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* pProximityEval) #uselib "USER32.dll" #cfunc global EvaluateProximityToPolygon "EvaluateProximityToPolygon" int, intptr, intptr, intptr ; res = EvaluateProximityToPolygon(numVertices, varptr(controlPolygon), varptr(pHitTestingInput), varptr(pProximityEval)) ; numVertices : DWORD -> "int" ; controlPolygon : POINT* -> "intptr" ; pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "intptr" ; pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procEvaluateProximityToPolygon = user32.NewProc("EvaluateProximityToPolygon")
)
// numVertices (DWORD), controlPolygon (POINT*), pHitTestingInput (TOUCH_HIT_TESTING_INPUT*), pProximityEval (TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out)
r1, _, err := procEvaluateProximityToPolygon.Call(
uintptr(numVertices),
uintptr(controlPolygon),
uintptr(pHitTestingInput),
uintptr(pProximityEval),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction EvaluateProximityToPolygon(
numVertices: DWORD; // DWORD
controlPolygon: Pointer; // POINT*
pHitTestingInput: Pointer; // TOUCH_HIT_TESTING_INPUT*
pProximityEval: Pointer // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
): BOOL; stdcall;
external 'USER32.dll' name 'EvaluateProximityToPolygon';result := DllCall("USER32\EvaluateProximityToPolygon"
, "UInt", numVertices ; DWORD
, "Ptr", controlPolygon ; POINT*
, "Ptr", pHitTestingInput ; TOUCH_HIT_TESTING_INPUT*
, "Ptr", pProximityEval ; TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
, "Int") ; return: BOOL●EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval) = DLL("USER32.dll", "bool EvaluateProximityToPolygon(dword, void*, void*, void*)")
# 呼び出し: EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval)
# numVertices : DWORD -> "dword"
# controlPolygon : POINT* -> "void*"
# pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "void*"
# pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "user32" fn EvaluateProximityToPolygon(
numVertices: u32, // DWORD
controlPolygon: [*c]POINT, // POINT*
pHitTestingInput: [*c]TOUCH_HIT_TESTING_INPUT, // TOUCH_HIT_TESTING_INPUT*
pProximityEval: [*c]TOUCH_HIT_TESTING_PROXIMITY_EVALUATION // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
) callconv(std.os.windows.WINAPI) i32;proc EvaluateProximityToPolygon(
numVertices: uint32, # DWORD
controlPolygon: ptr POINT, # POINT*
pHitTestingInput: ptr TOUCH_HIT_TESTING_INPUT, # TOUCH_HIT_TESTING_INPUT*
pProximityEval: ptr TOUCH_HIT_TESTING_PROXIMITY_EVALUATION # TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
): int32 {.importc: "EvaluateProximityToPolygon", stdcall, dynlib: "USER32.dll".}pragma(lib, "user32");
extern(Windows)
int EvaluateProximityToPolygon(
uint numVertices, // DWORD
POINT* controlPolygon, // POINT*
TOUCH_HIT_TESTING_INPUT* pHitTestingInput, // TOUCH_HIT_TESTING_INPUT*
TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* pProximityEval // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
);ccall((:EvaluateProximityToPolygon, "USER32.dll"), stdcall, Int32,
(UInt32, Ptr{POINT}, Ptr{TOUCH_HIT_TESTING_INPUT}, Ptr{TOUCH_HIT_TESTING_PROXIMITY_EVALUATION}),
numVertices, controlPolygon, pHitTestingInput, pProximityEval)
# numVertices : DWORD -> UInt32
# controlPolygon : POINT* -> Ptr{POINT}
# pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> Ptr{TOUCH_HIT_TESTING_INPUT}
# pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> Ptr{TOUCH_HIT_TESTING_PROXIMITY_EVALUATION}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t EvaluateProximityToPolygon(
uint32_t numVertices,
void* controlPolygon,
void* pHitTestingInput,
void* pProximityEval);
]]
local user32 = ffi.load("user32")
-- user32.EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval)
-- numVertices : DWORD
-- controlPolygon : POINT*
-- pHitTestingInput : TOUCH_HIT_TESTING_INPUT*
-- pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('USER32.dll');
const EvaluateProximityToPolygon = lib.func('__stdcall', 'EvaluateProximityToPolygon', 'int32_t', ['uint32_t', 'void *', 'void *', 'void *']);
// EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval)
// numVertices : DWORD -> 'uint32_t'
// controlPolygon : POINT* -> 'void *'
// pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> 'void *'
// pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("USER32.dll", {
EvaluateProximityToPolygon: { parameters: ["u32", "pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval)
// numVertices : DWORD -> "u32"
// controlPolygon : POINT* -> "pointer"
// pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "pointer"
// pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t EvaluateProximityToPolygon(
uint32_t numVertices,
void* controlPolygon,
void* pHitTestingInput,
void* pProximityEval);
C, "USER32.dll");
// $ffi->EvaluateProximityToPolygon(numVertices, controlPolygon, pHitTestingInput, pProximityEval);
// numVertices : DWORD
// controlPolygon : POINT*
// pHitTestingInput : TOUCH_HIT_TESTING_INPUT*
// pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface User32 extends StdCallLibrary {
User32 INSTANCE = Native.load("user32", User32.class);
boolean EvaluateProximityToPolygon(
int numVertices, // DWORD
Pointer controlPolygon, // POINT*
Pointer pHitTestingInput, // TOUCH_HIT_TESTING_INPUT*
Pointer pProximityEval // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
);
}@[Link("user32")]
lib LibUSER32
fun EvaluateProximityToPolygon = EvaluateProximityToPolygon(
numVertices : UInt32, # DWORD
controlPolygon : POINT*, # POINT*
pHitTestingInput : TOUCH_HIT_TESTING_INPUT*, # TOUCH_HIT_TESTING_INPUT*
pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* # TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef EvaluateProximityToPolygonNative = Int32 Function(Uint32, Pointer<Void>, Pointer<Void>, Pointer<Void>);
typedef EvaluateProximityToPolygonDart = int Function(int, Pointer<Void>, Pointer<Void>, Pointer<Void>);
final EvaluateProximityToPolygon = DynamicLibrary.open('USER32.dll')
.lookupFunction<EvaluateProximityToPolygonNative, EvaluateProximityToPolygonDart>('EvaluateProximityToPolygon');
// numVertices : DWORD -> Uint32
// controlPolygon : POINT* -> Pointer<Void>
// pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> Pointer<Void>
// pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function EvaluateProximityToPolygon(
numVertices: DWORD; // DWORD
controlPolygon: Pointer; // POINT*
pHitTestingInput: Pointer; // TOUCH_HIT_TESTING_INPUT*
pProximityEval: Pointer // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
): BOOL; stdcall;
external 'USER32.dll' name 'EvaluateProximityToPolygon';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "EvaluateProximityToPolygon"
c_EvaluateProximityToPolygon :: Word32 -> Ptr () -> Ptr () -> Ptr () -> IO CInt
-- numVertices : DWORD -> Word32
-- controlPolygon : POINT* -> Ptr ()
-- pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> Ptr ()
-- pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let evaluateproximitytopolygon =
foreign "EvaluateProximityToPolygon"
(uint32_t @-> (ptr void) @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* numVertices : DWORD -> uint32_t *)
(* controlPolygon : POINT* -> (ptr void) *)
(* pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> (ptr void) *)
(* pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library user32 (t "USER32.dll"))
(cffi:use-foreign-library user32)
(cffi:defcfun ("EvaluateProximityToPolygon" evaluate-proximity-to-polygon :convention :stdcall) :int32
(num-vertices :uint32) ; DWORD
(control-polygon :pointer) ; POINT*
(p-hit-testing-input :pointer) ; TOUCH_HIT_TESTING_INPUT*
(p-proximity-eval :pointer)) ; TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $EvaluateProximityToPolygon = Win32::API::More->new('USER32',
'BOOL EvaluateProximityToPolygon(DWORD numVertices, LPVOID controlPolygon, LPVOID pHitTestingInput, LPVOID pProximityEval)');
# my $ret = $EvaluateProximityToPolygon->Call($numVertices, $controlPolygon, $pHitTestingInput, $pProximityEval);
# numVertices : DWORD -> DWORD
# controlPolygon : POINT* -> LPVOID
# pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> LPVOID
# pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。