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TOUCH_HIT_TESTING_PROXIMITY_EVALUATION
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| score | WORD | 2 | +0 | +0 | タッチ対象としての近接スコア。値が小さいほど近い。 |
| adjustedPoint | POINT | 8 | +4 | +4 | 近接評価で調整されたヒット座標(POINT)。 |
各言語での定義
#include <windows.h>
// POINT (x64 8 / x86 8 バイト)
typedef struct POINT {
INT x;
INT y;
} POINT;
// TOUCH_HIT_TESTING_PROXIMITY_EVALUATION (x64 12 / x86 12 バイト)
typedef struct TOUCH_HIT_TESTING_PROXIMITY_EVALUATION {
WORD score;
POINT adjustedPoint;
} TOUCH_HIT_TESTING_PROXIMITY_EVALUATION;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct POINT
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct TOUCH_HIT_TESTING_PROXIMITY_EVALUATION
{
public ushort score;
public POINT adjustedPoint;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure POINT
Public x As Integer
Public y As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure TOUCH_HIT_TESTING_PROXIMITY_EVALUATION
Public score As UShort
Public adjustedPoint As POINT
End Structureimport ctypes
from ctypes import wintypes
class POINT(ctypes.Structure):
_fields_ = [
("x", ctypes.c_int),
("y", ctypes.c_int),
]
class TOUCH_HIT_TESTING_PROXIMITY_EVALUATION(ctypes.Structure):
_fields_ = [
("score", ctypes.c_ushort),
("adjustedPoint", POINT),
]#[repr(C)]
pub struct POINT {
pub x: i32,
pub y: i32,
}
#[repr(C)]
pub struct TOUCH_HIT_TESTING_PROXIMITY_EVALUATION {
pub score: u16,
pub adjustedPoint: POINT,
}import "golang.org/x/sys/windows"
type POINT struct {
x int32
y int32
}
type TOUCH_HIT_TESTING_PROXIMITY_EVALUATION struct {
score uint16
adjustedPoint POINT
}type
POINT = record
x: Integer;
y: Integer;
end;
TOUCH_HIT_TESTING_PROXIMITY_EVALUATION = record
score: Word;
adjustedPoint: POINT;
end;const POINT = extern struct {
x: i32,
y: i32,
};
const TOUCH_HIT_TESTING_PROXIMITY_EVALUATION = extern struct {
score: u16,
adjustedPoint: POINT,
};type
POINT {.bycopy.} = object
x: int32
y: int32
TOUCH_HIT_TESTING_PROXIMITY_EVALUATION {.bycopy.} = object
score: uint16
adjustedPoint: POINTstruct POINT
{
int x;
int y;
}
struct TOUCH_HIT_TESTING_PROXIMITY_EVALUATION
{
ushort score;
POINT adjustedPoint;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; TOUCH_HIT_TESTING_PROXIMITY_EVALUATION サイズ: 12 バイト(x64)
dim st, 3 ; 4byte整数×3(構造体サイズ 12 / 4 切り上げ)
; score : WORD (+0, 2byte) wpoke st,0,値 / 値 = wpeek(st,0)
; adjustedPoint : POINT (+4, 8byte) varptr(st)+4 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global POINT
#field int x
#field int y
#endstruct
#defstruct global TOUCH_HIT_TESTING_PROXIMITY_EVALUATION
#field short score
#field POINT adjustedPoint
#endstruct
stdim st, TOUCH_HIT_TESTING_PROXIMITY_EVALUATION ; NSTRUCT 変数を確保
st->score = 100
mes "score=" + st->score