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EvaluateProximityToRect
関数矩形に対するタッチ入力の近接度を評価する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL EvaluateProximityToRect(
const RECT* controlBoundingBox,
const TOUCH_HIT_TESTING_INPUT* pHitTestingInput,
TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* pProximityEval
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| controlBoundingBox | RECT* | in |
| pHitTestingInput | TOUCH_HIT_TESTING_INPUT* | in |
| pProximityEval | TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* | out |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL EvaluateProximityToRect(
const RECT* controlBoundingBox,
const TOUCH_HIT_TESTING_INPUT* pHitTestingInput,
TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* pProximityEval
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool EvaluateProximityToRect(
IntPtr controlBoundingBox, // RECT*
IntPtr pHitTestingInput, // TOUCH_HIT_TESTING_INPUT*
IntPtr pProximityEval // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
);<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function EvaluateProximityToRect(
controlBoundingBox As IntPtr, ' RECT*
pHitTestingInput As IntPtr, ' TOUCH_HIT_TESTING_INPUT*
pProximityEval As IntPtr ' TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
) As Boolean
End Function' controlBoundingBox : RECT*
' pHitTestingInput : TOUCH_HIT_TESTING_INPUT*
' pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
Declare PtrSafe Function EvaluateProximityToRect Lib "user32" ( _
ByVal controlBoundingBox As LongPtr, _
ByVal pHitTestingInput As LongPtr, _
ByVal pProximityEval As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
EvaluateProximityToRect = ctypes.windll.user32.EvaluateProximityToRect
EvaluateProximityToRect.restype = wintypes.BOOL
EvaluateProximityToRect.argtypes = [
ctypes.c_void_p, # controlBoundingBox : RECT*
ctypes.c_void_p, # pHitTestingInput : TOUCH_HIT_TESTING_INPUT*
ctypes.c_void_p, # pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
EvaluateProximityToRect = Fiddle::Function.new(
lib['EvaluateProximityToRect'],
[
Fiddle::TYPE_VOIDP, # controlBoundingBox : RECT*
Fiddle::TYPE_VOIDP, # pHitTestingInput : TOUCH_HIT_TESTING_INPUT*
Fiddle::TYPE_VOIDP, # pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn EvaluateProximityToRect(
controlBoundingBox: *const RECT, // RECT*
pHitTestingInput: *const TOUCH_HIT_TESTING_INPUT, // TOUCH_HIT_TESTING_INPUT*
pProximityEval: *mut TOUCH_HIT_TESTING_PROXIMITY_EVALUATION // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool EvaluateProximityToRect(IntPtr controlBoundingBox, IntPtr pHitTestingInput, IntPtr pProximityEval);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_EvaluateProximityToRect' -Namespace Win32 -PassThru
# $api::EvaluateProximityToRect(controlBoundingBox, pHitTestingInput, pProximityEval)#uselib "USER32.dll"
#func global EvaluateProximityToRect "EvaluateProximityToRect" sptr, sptr, sptr
; EvaluateProximityToRect varptr(controlBoundingBox), varptr(pHitTestingInput), varptr(pProximityEval) ; 戻り値は stat
; controlBoundingBox : RECT* -> "sptr"
; pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "sptr"
; pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global EvaluateProximityToRect "EvaluateProximityToRect" var, var, var ; res = EvaluateProximityToRect(controlBoundingBox, pHitTestingInput, pProximityEval) ; controlBoundingBox : RECT* -> "var" ; pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "var" ; pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global EvaluateProximityToRect "EvaluateProximityToRect" sptr, sptr, sptr ; res = EvaluateProximityToRect(varptr(controlBoundingBox), varptr(pHitTestingInput), varptr(pProximityEval)) ; controlBoundingBox : RECT* -> "sptr" ; pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "sptr" ; pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL EvaluateProximityToRect(RECT* controlBoundingBox, TOUCH_HIT_TESTING_INPUT* pHitTestingInput, TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* pProximityEval) #uselib "USER32.dll" #cfunc global EvaluateProximityToRect "EvaluateProximityToRect" var, var, var ; res = EvaluateProximityToRect(controlBoundingBox, pHitTestingInput, pProximityEval) ; controlBoundingBox : RECT* -> "var" ; pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "var" ; pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL EvaluateProximityToRect(RECT* controlBoundingBox, TOUCH_HIT_TESTING_INPUT* pHitTestingInput, TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* pProximityEval) #uselib "USER32.dll" #cfunc global EvaluateProximityToRect "EvaluateProximityToRect" intptr, intptr, intptr ; res = EvaluateProximityToRect(varptr(controlBoundingBox), varptr(pHitTestingInput), varptr(pProximityEval)) ; controlBoundingBox : RECT* -> "intptr" ; pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "intptr" ; pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procEvaluateProximityToRect = user32.NewProc("EvaluateProximityToRect")
)
// controlBoundingBox (RECT*), pHitTestingInput (TOUCH_HIT_TESTING_INPUT*), pProximityEval (TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out)
r1, _, err := procEvaluateProximityToRect.Call(
uintptr(controlBoundingBox),
uintptr(pHitTestingInput),
uintptr(pProximityEval),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction EvaluateProximityToRect(
controlBoundingBox: Pointer; // RECT*
pHitTestingInput: Pointer; // TOUCH_HIT_TESTING_INPUT*
pProximityEval: Pointer // TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
): BOOL; stdcall;
external 'USER32.dll' name 'EvaluateProximityToRect';result := DllCall("USER32\EvaluateProximityToRect"
, "Ptr", controlBoundingBox ; RECT*
, "Ptr", pHitTestingInput ; TOUCH_HIT_TESTING_INPUT*
, "Ptr", pProximityEval ; TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out
, "Int") ; return: BOOL●EvaluateProximityToRect(controlBoundingBox, pHitTestingInput, pProximityEval) = DLL("USER32.dll", "bool EvaluateProximityToRect(void*, void*, void*)")
# 呼び出し: EvaluateProximityToRect(controlBoundingBox, pHitTestingInput, pProximityEval)
# controlBoundingBox : RECT* -> "void*"
# pHitTestingInput : TOUCH_HIT_TESTING_INPUT* -> "void*"
# pProximityEval : TOUCH_HIT_TESTING_PROXIMITY_EVALUATION* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。