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GetBufferedPaintBits
関数バッファのピクセルビット配列へのポインタを取得する。
シグネチャ
// UXTHEME.dll
#include <windows.h>
HRESULT GetBufferedPaintBits(
INT_PTR hBufferedPaint,
RGBQUAD** ppbBuffer,
INT* pcxRow
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hBufferedPaint | INT_PTR | in |
| ppbBuffer | RGBQUAD** | out |
| pcxRow | INT* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// UXTHEME.dll
#include <windows.h>
HRESULT GetBufferedPaintBits(
INT_PTR hBufferedPaint,
RGBQUAD** ppbBuffer,
INT* pcxRow
);[DllImport("UXTHEME.dll", ExactSpelling = true)]
static extern int GetBufferedPaintBits(
IntPtr hBufferedPaint, // INT_PTR
IntPtr ppbBuffer, // RGBQUAD** out
out int pcxRow // INT* out
);<DllImport("UXTHEME.dll", ExactSpelling:=True)>
Public Shared Function GetBufferedPaintBits(
hBufferedPaint As IntPtr, ' INT_PTR
ppbBuffer As IntPtr, ' RGBQUAD** out
<Out> ByRef pcxRow As Integer ' INT* out
) As Integer
End Function' hBufferedPaint : INT_PTR
' ppbBuffer : RGBQUAD** out
' pcxRow : INT* out
Declare PtrSafe Function GetBufferedPaintBits Lib "uxtheme" ( _
ByVal hBufferedPaint As LongPtr, _
ByVal ppbBuffer As LongPtr, _
ByRef pcxRow As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetBufferedPaintBits = ctypes.windll.uxtheme.GetBufferedPaintBits
GetBufferedPaintBits.restype = ctypes.c_int
GetBufferedPaintBits.argtypes = [
ctypes.c_ssize_t, # hBufferedPaint : INT_PTR
ctypes.c_void_p, # ppbBuffer : RGBQUAD** out
ctypes.POINTER(ctypes.c_int), # pcxRow : INT* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UXTHEME.dll')
GetBufferedPaintBits = Fiddle::Function.new(
lib['GetBufferedPaintBits'],
[
Fiddle::TYPE_INTPTR_T, # hBufferedPaint : INT_PTR
Fiddle::TYPE_VOIDP, # ppbBuffer : RGBQUAD** out
Fiddle::TYPE_VOIDP, # pcxRow : INT* out
],
Fiddle::TYPE_INT)#[link(name = "uxtheme")]
extern "system" {
fn GetBufferedPaintBits(
hBufferedPaint: isize, // INT_PTR
ppbBuffer: *mut *mut RGBQUAD, // RGBQUAD** out
pcxRow: *mut i32 // INT* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UXTHEME.dll")]
public static extern int GetBufferedPaintBits(IntPtr hBufferedPaint, IntPtr ppbBuffer, out int pcxRow);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UXTHEME_GetBufferedPaintBits' -Namespace Win32 -PassThru
# $api::GetBufferedPaintBits(hBufferedPaint, ppbBuffer, pcxRow)#uselib "UXTHEME.dll"
#func global GetBufferedPaintBits "GetBufferedPaintBits" sptr, sptr, sptr
; GetBufferedPaintBits hBufferedPaint, varptr(ppbBuffer), varptr(pcxRow) ; 戻り値は stat
; hBufferedPaint : INT_PTR -> "sptr"
; ppbBuffer : RGBQUAD** out -> "sptr"
; pcxRow : INT* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "UXTHEME.dll" #cfunc global GetBufferedPaintBits "GetBufferedPaintBits" sptr, var, var ; res = GetBufferedPaintBits(hBufferedPaint, ppbBuffer, pcxRow) ; hBufferedPaint : INT_PTR -> "sptr" ; ppbBuffer : RGBQUAD** out -> "var" ; pcxRow : INT* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "UXTHEME.dll" #cfunc global GetBufferedPaintBits "GetBufferedPaintBits" sptr, sptr, sptr ; res = GetBufferedPaintBits(hBufferedPaint, varptr(ppbBuffer), varptr(pcxRow)) ; hBufferedPaint : INT_PTR -> "sptr" ; ppbBuffer : RGBQUAD** out -> "sptr" ; pcxRow : INT* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT GetBufferedPaintBits(INT_PTR hBufferedPaint, RGBQUAD** ppbBuffer, INT* pcxRow) #uselib "UXTHEME.dll" #cfunc global GetBufferedPaintBits "GetBufferedPaintBits" intptr, var, var ; res = GetBufferedPaintBits(hBufferedPaint, ppbBuffer, pcxRow) ; hBufferedPaint : INT_PTR -> "intptr" ; ppbBuffer : RGBQUAD** out -> "var" ; pcxRow : INT* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT GetBufferedPaintBits(INT_PTR hBufferedPaint, RGBQUAD** ppbBuffer, INT* pcxRow) #uselib "UXTHEME.dll" #cfunc global GetBufferedPaintBits "GetBufferedPaintBits" intptr, intptr, intptr ; res = GetBufferedPaintBits(hBufferedPaint, varptr(ppbBuffer), varptr(pcxRow)) ; hBufferedPaint : INT_PTR -> "intptr" ; ppbBuffer : RGBQUAD** out -> "intptr" ; pcxRow : INT* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uxtheme = windows.NewLazySystemDLL("UXTHEME.dll")
procGetBufferedPaintBits = uxtheme.NewProc("GetBufferedPaintBits")
)
// hBufferedPaint (INT_PTR), ppbBuffer (RGBQUAD** out), pcxRow (INT* out)
r1, _, err := procGetBufferedPaintBits.Call(
uintptr(hBufferedPaint),
uintptr(ppbBuffer),
uintptr(pcxRow),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction GetBufferedPaintBits(
hBufferedPaint: NativeInt; // INT_PTR
ppbBuffer: Pointer; // RGBQUAD** out
pcxRow: Pointer // INT* out
): Integer; stdcall;
external 'UXTHEME.dll' name 'GetBufferedPaintBits';result := DllCall("UXTHEME\GetBufferedPaintBits"
, "Ptr", hBufferedPaint ; INT_PTR
, "Ptr", ppbBuffer ; RGBQUAD** out
, "Ptr", pcxRow ; INT* out
, "Int") ; return: HRESULT●GetBufferedPaintBits(hBufferedPaint, ppbBuffer, pcxRow) = DLL("UXTHEME.dll", "int GetBufferedPaintBits(int, void*, void*)")
# 呼び出し: GetBufferedPaintBits(hBufferedPaint, ppbBuffer, pcxRow)
# hBufferedPaint : INT_PTR -> "int"
# ppbBuffer : RGBQUAD** out -> "void*"
# pcxRow : INT* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。