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PropertySheetW
関数プロパティシートを作成し表示する(Unicode版)。
シグネチャ
// COMCTL32.dll (Unicode / -W)
#include <windows.h>
INT_PTR PropertySheetW(
PROPSHEETHEADERW_V2* param0
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| param0 | PROPSHEETHEADERW_V2* | inout |
戻り値の型: INT_PTR
各言語での呼び出し定義
// COMCTL32.dll (Unicode / -W)
#include <windows.h>
INT_PTR PropertySheetW(
PROPSHEETHEADERW_V2* param0
);[DllImport("COMCTL32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern IntPtr PropertySheetW(
IntPtr param0 // PROPSHEETHEADERW_V2* in/out
);<DllImport("COMCTL32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function PropertySheetW(
param0 As IntPtr ' PROPSHEETHEADERW_V2* in/out
) As IntPtr
End Function' param0 : PROPSHEETHEADERW_V2* in/out
Declare PtrSafe Function PropertySheetW Lib "comctl32" ( _
ByVal param0 As LongPtr) As LongPtr
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
PropertySheetW = ctypes.windll.comctl32.PropertySheetW
PropertySheetW.restype = ctypes.c_ssize_t
PropertySheetW.argtypes = [
ctypes.c_void_p, # param0 : PROPSHEETHEADERW_V2* in/out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('COMCTL32.dll')
PropertySheetW = Fiddle::Function.new(
lib['PropertySheetW'],
[
Fiddle::TYPE_VOIDP, # param0 : PROPSHEETHEADERW_V2* in/out
],
Fiddle::TYPE_INTPTR_T)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "comctl32")]
extern "system" {
fn PropertySheetW(
param0: *mut PROPSHEETHEADERW_V2 // PROPSHEETHEADERW_V2* in/out
) -> isize;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("COMCTL32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern IntPtr PropertySheetW(IntPtr param0);
"@
$api = Add-Type -MemberDefinition $sig -Name 'COMCTL32_PropertySheetW' -Namespace Win32 -PassThru
# $api::PropertySheetW(param0)#uselib "COMCTL32.dll"
#func global PropertySheetW "PropertySheetW" wptr
; PropertySheetW varptr(param0) ; 戻り値は stat
; param0 : PROPSHEETHEADERW_V2* in/out -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "COMCTL32.dll" #cfunc global PropertySheetW "PropertySheetW" var ; res = PropertySheetW(param0) ; param0 : PROPSHEETHEADERW_V2* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "COMCTL32.dll" #cfunc global PropertySheetW "PropertySheetW" sptr ; res = PropertySheetW(varptr(param0)) ; param0 : PROPSHEETHEADERW_V2* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT_PTR PropertySheetW(PROPSHEETHEADERW_V2* param0) #uselib "COMCTL32.dll" #cfunc global PropertySheetW "PropertySheetW" var ; res = PropertySheetW(param0) ; param0 : PROPSHEETHEADERW_V2* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT_PTR PropertySheetW(PROPSHEETHEADERW_V2* param0) #uselib "COMCTL32.dll" #cfunc global PropertySheetW "PropertySheetW" intptr ; res = PropertySheetW(varptr(param0)) ; param0 : PROPSHEETHEADERW_V2* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
comctl32 = windows.NewLazySystemDLL("COMCTL32.dll")
procPropertySheetW = comctl32.NewProc("PropertySheetW")
)
// param0 (PROPSHEETHEADERW_V2* in/out)
r1, _, err := procPropertySheetW.Call(
uintptr(param0),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INT_PTRfunction PropertySheetW(
param0: Pointer // PROPSHEETHEADERW_V2* in/out
): NativeInt; stdcall;
external 'COMCTL32.dll' name 'PropertySheetW';result := DllCall("COMCTL32\PropertySheetW"
, "Ptr", param0 ; PROPSHEETHEADERW_V2* in/out
, "Ptr") ; return: INT_PTR●PropertySheetW(param0) = DLL("COMCTL32.dll", "int PropertySheetW(void*)")
# 呼び出し: PropertySheetW(param0)
# param0 : PROPSHEETHEADERW_V2* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。