ホーム › UI.Input.KeyboardAndMouse › GetKeyboardLayout
GetKeyboardLayout
関数指定スレッドのアクティブなキーボードレイアウトを取得する。
シグネチャ
// USER32.dll
#include <windows.h>
HKL GetKeyboardLayout(
DWORD idThread
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| idThread | DWORD | in |
戻り値の型: HKL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
HKL GetKeyboardLayout(
DWORD idThread
);[DllImport("USER32.dll", ExactSpelling = true)]
static extern IntPtr GetKeyboardLayout(
uint idThread // DWORD
);<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function GetKeyboardLayout(
idThread As UInteger ' DWORD
) As IntPtr
End Function' idThread : DWORD
Declare PtrSafe Function GetKeyboardLayout Lib "user32" ( _
ByVal idThread As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetKeyboardLayout = ctypes.windll.user32.GetKeyboardLayout
GetKeyboardLayout.restype = ctypes.c_void_p
GetKeyboardLayout.argtypes = [
wintypes.DWORD, # idThread : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
GetKeyboardLayout = Fiddle::Function.new(
lib['GetKeyboardLayout'],
[
-Fiddle::TYPE_INT, # idThread : DWORD
],
Fiddle::TYPE_VOIDP)#[link(name = "user32")]
extern "system" {
fn GetKeyboardLayout(
idThread: u32 // DWORD
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll")]
public static extern IntPtr GetKeyboardLayout(uint idThread);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_GetKeyboardLayout' -Namespace Win32 -PassThru
# $api::GetKeyboardLayout(idThread)#uselib "USER32.dll"
#func global GetKeyboardLayout "GetKeyboardLayout" sptr
; GetKeyboardLayout idThread ; 戻り値は stat
; idThread : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global GetKeyboardLayout "GetKeyboardLayout" int
; res = GetKeyboardLayout(idThread)
; idThread : DWORD -> "int"; HKL GetKeyboardLayout(DWORD idThread)
#uselib "USER32.dll"
#cfunc global GetKeyboardLayout "GetKeyboardLayout" int
; res = GetKeyboardLayout(idThread)
; idThread : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procGetKeyboardLayout = user32.NewProc("GetKeyboardLayout")
)
// idThread (DWORD)
r1, _, err := procGetKeyboardLayout.Call(
uintptr(idThread),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HKLfunction GetKeyboardLayout(
idThread: DWORD // DWORD
): THandle; stdcall;
external 'USER32.dll' name 'GetKeyboardLayout';result := DllCall("USER32\GetKeyboardLayout"
, "UInt", idThread ; DWORD
, "Ptr") ; return: HKL●GetKeyboardLayout(idThread) = DLL("USER32.dll", "void* GetKeyboardLayout(dword)")
# 呼び出し: GetKeyboardLayout(idThread)
# idThread : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。