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UnloadKeyboardLayout
関数読み込み済みのキーボードレイアウトを解放する。
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// USER32.dll
#include <windows.h>
BOOL UnloadKeyboardLayout(
HKL hkl
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hkl | HKL | in |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL UnloadKeyboardLayout(
HKL hkl
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool UnloadKeyboardLayout(
IntPtr hkl // HKL
);<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function UnloadKeyboardLayout(
hkl As IntPtr ' HKL
) As Boolean
End Function' hkl : HKL
Declare PtrSafe Function UnloadKeyboardLayout Lib "user32" ( _
ByVal hkl As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
UnloadKeyboardLayout = ctypes.windll.user32.UnloadKeyboardLayout
UnloadKeyboardLayout.restype = wintypes.BOOL
UnloadKeyboardLayout.argtypes = [
wintypes.HANDLE, # hkl : HKL
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
UnloadKeyboardLayout = Fiddle::Function.new(
lib['UnloadKeyboardLayout'],
[
Fiddle::TYPE_VOIDP, # hkl : HKL
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn UnloadKeyboardLayout(
hkl: *mut core::ffi::c_void // HKL
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool UnloadKeyboardLayout(IntPtr hkl);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_UnloadKeyboardLayout' -Namespace Win32 -PassThru
# $api::UnloadKeyboardLayout(hkl)#uselib "USER32.dll"
#func global UnloadKeyboardLayout "UnloadKeyboardLayout" sptr
; UnloadKeyboardLayout hkl ; 戻り値は stat
; hkl : HKL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global UnloadKeyboardLayout "UnloadKeyboardLayout" sptr
; res = UnloadKeyboardLayout(hkl)
; hkl : HKL -> "sptr"; BOOL UnloadKeyboardLayout(HKL hkl)
#uselib "USER32.dll"
#cfunc global UnloadKeyboardLayout "UnloadKeyboardLayout" intptr
; res = UnloadKeyboardLayout(hkl)
; hkl : HKL -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procUnloadKeyboardLayout = user32.NewProc("UnloadKeyboardLayout")
)
// hkl (HKL)
r1, _, err := procUnloadKeyboardLayout.Call(
uintptr(hkl),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction UnloadKeyboardLayout(
hkl: THandle // HKL
): BOOL; stdcall;
external 'USER32.dll' name 'UnloadKeyboardLayout';result := DllCall("USER32\UnloadKeyboardLayout"
, "Ptr", hkl ; HKL
, "Int") ; return: BOOL●UnloadKeyboardLayout(hkl) = DLL("USER32.dll", "bool UnloadKeyboardLayout(void*)")
# 呼び出し: UnloadKeyboardLayout(hkl)
# hkl : HKL -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。