ホーム › UI.Input.KeyboardAndMouse › GetKeyboardLayoutNameW
GetKeyboardLayoutNameW
関数現在のキーボードレイアウト名を取得する(Unicode版)。
シグネチャ
// USER32.dll (Unicode / -W)
#include <windows.h>
BOOL GetKeyboardLayoutNameW(
LPWSTR pwszKLID
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pwszKLID | LPWSTR | out |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll (Unicode / -W)
#include <windows.h>
BOOL GetKeyboardLayoutNameW(
LPWSTR pwszKLID
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern bool GetKeyboardLayoutNameW(
[MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder pwszKLID // LPWSTR out
);<DllImport("USER32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function GetKeyboardLayoutNameW(
<MarshalAs(UnmanagedType.LPWStr)> pwszKLID As System.Text.StringBuilder ' LPWSTR out
) As Boolean
End Function' pwszKLID : LPWSTR out
Declare PtrSafe Function GetKeyboardLayoutNameW Lib "user32" ( _
ByVal pwszKLID As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetKeyboardLayoutNameW = ctypes.windll.user32.GetKeyboardLayoutNameW
GetKeyboardLayoutNameW.restype = wintypes.BOOL
GetKeyboardLayoutNameW.argtypes = [
wintypes.LPWSTR, # pwszKLID : LPWSTR out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
GetKeyboardLayoutNameW = Fiddle::Function.new(
lib['GetKeyboardLayoutNameW'],
[
Fiddle::TYPE_VOIDP, # pwszKLID : LPWSTR out
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "user32")]
extern "system" {
fn GetKeyboardLayoutNameW(
pwszKLID: *mut u16 // LPWSTR out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool GetKeyboardLayoutNameW([MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder pwszKLID);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_GetKeyboardLayoutNameW' -Namespace Win32 -PassThru
# $api::GetKeyboardLayoutNameW(pwszKLID)#uselib "USER32.dll"
#func global GetKeyboardLayoutNameW "GetKeyboardLayoutNameW" wptr
; GetKeyboardLayoutNameW varptr(pwszKLID) ; 戻り値は stat
; pwszKLID : LPWSTR out -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global GetKeyboardLayoutNameW "GetKeyboardLayoutNameW" var ; res = GetKeyboardLayoutNameW(pwszKLID) ; pwszKLID : LPWSTR out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global GetKeyboardLayoutNameW "GetKeyboardLayoutNameW" sptr ; res = GetKeyboardLayoutNameW(varptr(pwszKLID)) ; pwszKLID : LPWSTR out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL GetKeyboardLayoutNameW(LPWSTR pwszKLID) #uselib "USER32.dll" #cfunc global GetKeyboardLayoutNameW "GetKeyboardLayoutNameW" var ; res = GetKeyboardLayoutNameW(pwszKLID) ; pwszKLID : LPWSTR out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL GetKeyboardLayoutNameW(LPWSTR pwszKLID) #uselib "USER32.dll" #cfunc global GetKeyboardLayoutNameW "GetKeyboardLayoutNameW" intptr ; res = GetKeyboardLayoutNameW(varptr(pwszKLID)) ; pwszKLID : LPWSTR out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procGetKeyboardLayoutNameW = user32.NewProc("GetKeyboardLayoutNameW")
)
// pwszKLID (LPWSTR out)
r1, _, err := procGetKeyboardLayoutNameW.Call(
uintptr(pwszKLID),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction GetKeyboardLayoutNameW(
pwszKLID: PWideChar // LPWSTR out
): BOOL; stdcall;
external 'USER32.dll' name 'GetKeyboardLayoutNameW';result := DllCall("USER32\GetKeyboardLayoutNameW"
, "Ptr", pwszKLID ; LPWSTR out
, "Int") ; return: BOOL●GetKeyboardLayoutNameW(pwszKLID) = DLL("USER32.dll", "bool GetKeyboardLayoutNameW(char*)")
# 呼び出し: GetKeyboardLayoutNameW(pwszKLID)
# pwszKLID : LPWSTR out -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。