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GetTouchInputInfo
関数タッチ入力ハンドルから各接触点の詳細情報を取得する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL GetTouchInputInfo(
HTOUCHINPUT hTouchInput,
DWORD cInputs,
TOUCHINPUT* pInputs,
INT cbSize
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hTouchInput | HTOUCHINPUT | in |
| cInputs | DWORD | in |
| pInputs | TOUCHINPUT* | out |
| cbSize | INT | in |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL GetTouchInputInfo(
HTOUCHINPUT hTouchInput,
DWORD cInputs,
TOUCHINPUT* pInputs,
INT cbSize
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool GetTouchInputInfo(
IntPtr hTouchInput, // HTOUCHINPUT
uint cInputs, // DWORD
IntPtr pInputs, // TOUCHINPUT* out
int cbSize // INT
);<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function GetTouchInputInfo(
hTouchInput As IntPtr, ' HTOUCHINPUT
cInputs As UInteger, ' DWORD
pInputs As IntPtr, ' TOUCHINPUT* out
cbSize As Integer ' INT
) As Boolean
End Function' hTouchInput : HTOUCHINPUT
' cInputs : DWORD
' pInputs : TOUCHINPUT* out
' cbSize : INT
Declare PtrSafe Function GetTouchInputInfo Lib "user32" ( _
ByVal hTouchInput As LongPtr, _
ByVal cInputs As Long, _
ByVal pInputs As LongPtr, _
ByVal cbSize As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetTouchInputInfo = ctypes.windll.user32.GetTouchInputInfo
GetTouchInputInfo.restype = wintypes.BOOL
GetTouchInputInfo.argtypes = [
wintypes.HANDLE, # hTouchInput : HTOUCHINPUT
wintypes.DWORD, # cInputs : DWORD
ctypes.c_void_p, # pInputs : TOUCHINPUT* out
ctypes.c_int, # cbSize : INT
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
GetTouchInputInfo = Fiddle::Function.new(
lib['GetTouchInputInfo'],
[
Fiddle::TYPE_VOIDP, # hTouchInput : HTOUCHINPUT
-Fiddle::TYPE_INT, # cInputs : DWORD
Fiddle::TYPE_VOIDP, # pInputs : TOUCHINPUT* out
Fiddle::TYPE_INT, # cbSize : INT
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn GetTouchInputInfo(
hTouchInput: *mut core::ffi::c_void, // HTOUCHINPUT
cInputs: u32, // DWORD
pInputs: *mut TOUCHINPUT, // TOUCHINPUT* out
cbSize: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool GetTouchInputInfo(IntPtr hTouchInput, uint cInputs, IntPtr pInputs, int cbSize);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_GetTouchInputInfo' -Namespace Win32 -PassThru
# $api::GetTouchInputInfo(hTouchInput, cInputs, pInputs, cbSize)#uselib "USER32.dll"
#func global GetTouchInputInfo "GetTouchInputInfo" sptr, sptr, sptr, sptr
; GetTouchInputInfo hTouchInput, cInputs, varptr(pInputs), cbSize ; 戻り値は stat
; hTouchInput : HTOUCHINPUT -> "sptr"
; cInputs : DWORD -> "sptr"
; pInputs : TOUCHINPUT* out -> "sptr"
; cbSize : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global GetTouchInputInfo "GetTouchInputInfo" sptr, int, var, int ; res = GetTouchInputInfo(hTouchInput, cInputs, pInputs, cbSize) ; hTouchInput : HTOUCHINPUT -> "sptr" ; cInputs : DWORD -> "int" ; pInputs : TOUCHINPUT* out -> "var" ; cbSize : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global GetTouchInputInfo "GetTouchInputInfo" sptr, int, sptr, int ; res = GetTouchInputInfo(hTouchInput, cInputs, varptr(pInputs), cbSize) ; hTouchInput : HTOUCHINPUT -> "sptr" ; cInputs : DWORD -> "int" ; pInputs : TOUCHINPUT* out -> "sptr" ; cbSize : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL GetTouchInputInfo(HTOUCHINPUT hTouchInput, DWORD cInputs, TOUCHINPUT* pInputs, INT cbSize) #uselib "USER32.dll" #cfunc global GetTouchInputInfo "GetTouchInputInfo" intptr, int, var, int ; res = GetTouchInputInfo(hTouchInput, cInputs, pInputs, cbSize) ; hTouchInput : HTOUCHINPUT -> "intptr" ; cInputs : DWORD -> "int" ; pInputs : TOUCHINPUT* out -> "var" ; cbSize : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL GetTouchInputInfo(HTOUCHINPUT hTouchInput, DWORD cInputs, TOUCHINPUT* pInputs, INT cbSize) #uselib "USER32.dll" #cfunc global GetTouchInputInfo "GetTouchInputInfo" intptr, int, intptr, int ; res = GetTouchInputInfo(hTouchInput, cInputs, varptr(pInputs), cbSize) ; hTouchInput : HTOUCHINPUT -> "intptr" ; cInputs : DWORD -> "int" ; pInputs : TOUCHINPUT* out -> "intptr" ; cbSize : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procGetTouchInputInfo = user32.NewProc("GetTouchInputInfo")
)
// hTouchInput (HTOUCHINPUT), cInputs (DWORD), pInputs (TOUCHINPUT* out), cbSize (INT)
r1, _, err := procGetTouchInputInfo.Call(
uintptr(hTouchInput),
uintptr(cInputs),
uintptr(pInputs),
uintptr(cbSize),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction GetTouchInputInfo(
hTouchInput: THandle; // HTOUCHINPUT
cInputs: DWORD; // DWORD
pInputs: Pointer; // TOUCHINPUT* out
cbSize: Integer // INT
): BOOL; stdcall;
external 'USER32.dll' name 'GetTouchInputInfo';result := DllCall("USER32\GetTouchInputInfo"
, "Ptr", hTouchInput ; HTOUCHINPUT
, "UInt", cInputs ; DWORD
, "Ptr", pInputs ; TOUCHINPUT* out
, "Int", cbSize ; INT
, "Int") ; return: BOOL●GetTouchInputInfo(hTouchInput, cInputs, pInputs, cbSize) = DLL("USER32.dll", "bool GetTouchInputInfo(void*, dword, void*, int)")
# 呼び出し: GetTouchInputInfo(hTouchInput, cInputs, pInputs, cbSize)
# hTouchInput : HTOUCHINPUT -> "void*"
# cInputs : DWORD -> "dword"
# pInputs : TOUCHINPUT* out -> "void*"
# cbSize : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。