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AddPointerInteractionContext
関数インタラクションコンテキストにポインターを追加する。
シグネチャ
// NInput.dll
#include <windows.h>
HRESULT AddPointerInteractionContext(
HINTERACTIONCONTEXT interactionContext,
DWORD pointerId
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| interactionContext | HINTERACTIONCONTEXT | in |
| pointerId | DWORD | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// NInput.dll
#include <windows.h>
HRESULT AddPointerInteractionContext(
HINTERACTIONCONTEXT interactionContext,
DWORD pointerId
);[DllImport("NInput.dll", ExactSpelling = true)]
static extern int AddPointerInteractionContext(
IntPtr interactionContext, // HINTERACTIONCONTEXT
uint pointerId // DWORD
);<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function AddPointerInteractionContext(
interactionContext As IntPtr, ' HINTERACTIONCONTEXT
pointerId As UInteger ' DWORD
) As Integer
End Function' interactionContext : HINTERACTIONCONTEXT
' pointerId : DWORD
Declare PtrSafe Function AddPointerInteractionContext Lib "ninput" ( _
ByVal interactionContext As LongPtr, _
ByVal pointerId As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
AddPointerInteractionContext = ctypes.windll.ninput.AddPointerInteractionContext
AddPointerInteractionContext.restype = ctypes.c_int
AddPointerInteractionContext.argtypes = [
wintypes.HANDLE, # interactionContext : HINTERACTIONCONTEXT
wintypes.DWORD, # pointerId : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('NInput.dll')
AddPointerInteractionContext = Fiddle::Function.new(
lib['AddPointerInteractionContext'],
[
Fiddle::TYPE_VOIDP, # interactionContext : HINTERACTIONCONTEXT
-Fiddle::TYPE_INT, # pointerId : DWORD
],
Fiddle::TYPE_INT)#[link(name = "ninput")]
extern "system" {
fn AddPointerInteractionContext(
interactionContext: *mut core::ffi::c_void, // HINTERACTIONCONTEXT
pointerId: u32 // DWORD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("NInput.dll")]
public static extern int AddPointerInteractionContext(IntPtr interactionContext, uint pointerId);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_AddPointerInteractionContext' -Namespace Win32 -PassThru
# $api::AddPointerInteractionContext(interactionContext, pointerId)#uselib "NInput.dll"
#func global AddPointerInteractionContext "AddPointerInteractionContext" sptr, sptr
; AddPointerInteractionContext interactionContext, pointerId ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; pointerId : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "NInput.dll"
#cfunc global AddPointerInteractionContext "AddPointerInteractionContext" sptr, int
; res = AddPointerInteractionContext(interactionContext, pointerId)
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; pointerId : DWORD -> "int"; HRESULT AddPointerInteractionContext(HINTERACTIONCONTEXT interactionContext, DWORD pointerId)
#uselib "NInput.dll"
#cfunc global AddPointerInteractionContext "AddPointerInteractionContext" intptr, int
; res = AddPointerInteractionContext(interactionContext, pointerId)
; interactionContext : HINTERACTIONCONTEXT -> "intptr"
; pointerId : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ninput = windows.NewLazySystemDLL("NInput.dll")
procAddPointerInteractionContext = ninput.NewProc("AddPointerInteractionContext")
)
// interactionContext (HINTERACTIONCONTEXT), pointerId (DWORD)
r1, _, err := procAddPointerInteractionContext.Call(
uintptr(interactionContext),
uintptr(pointerId),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction AddPointerInteractionContext(
interactionContext: THandle; // HINTERACTIONCONTEXT
pointerId: DWORD // DWORD
): Integer; stdcall;
external 'NInput.dll' name 'AddPointerInteractionContext';result := DllCall("NInput\AddPointerInteractionContext"
, "Ptr", interactionContext ; HINTERACTIONCONTEXT
, "UInt", pointerId ; DWORD
, "Int") ; return: HRESULT●AddPointerInteractionContext(interactionContext, pointerId) = DLL("NInput.dll", "int AddPointerInteractionContext(void*, dword)")
# 呼び出し: AddPointerInteractionContext(interactionContext, pointerId)
# interactionContext : HINTERACTIONCONTEXT -> "void*"
# pointerId : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。