Win32 API 日本語リファレンス
ホームUI.InteractionContext › AddPointerInteractionContext

AddPointerInteractionContext

関数
インタラクションコンテキストにポインターを追加する。
DLLNInput.dll呼出規約winapi対応OSwindows8.0

シグネチャ

// NInput.dll
#include <windows.h>

HRESULT AddPointerInteractionContext(
    HINTERACTIONCONTEXT interactionContext,
    DWORD pointerId
);

パラメーター

名前方向
interactionContextHINTERACTIONCONTEXTin
pointerIdDWORDin

戻り値の型: HRESULT

各言語での呼び出し定義

// NInput.dll
#include <windows.h>

HRESULT AddPointerInteractionContext(
    HINTERACTIONCONTEXT interactionContext,
    DWORD pointerId
);
[DllImport("NInput.dll", ExactSpelling = true)]
static extern int AddPointerInteractionContext(
    IntPtr interactionContext,   // HINTERACTIONCONTEXT
    uint pointerId   // DWORD
);
<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function AddPointerInteractionContext(
    interactionContext As IntPtr,   ' HINTERACTIONCONTEXT
    pointerId As UInteger   ' DWORD
) As Integer
End Function
' interactionContext : HINTERACTIONCONTEXT
' pointerId : DWORD
Declare PtrSafe Function AddPointerInteractionContext Lib "ninput" ( _
    ByVal interactionContext As LongPtr, _
    ByVal pointerId As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

AddPointerInteractionContext = ctypes.windll.ninput.AddPointerInteractionContext
AddPointerInteractionContext.restype = ctypes.c_int
AddPointerInteractionContext.argtypes = [
    wintypes.HANDLE,  # interactionContext : HINTERACTIONCONTEXT
    wintypes.DWORD,  # pointerId : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('NInput.dll')
AddPointerInteractionContext = Fiddle::Function.new(
  lib['AddPointerInteractionContext'],
  [
    Fiddle::TYPE_VOIDP,  # interactionContext : HINTERACTIONCONTEXT
    -Fiddle::TYPE_INT,  # pointerId : DWORD
  ],
  Fiddle::TYPE_INT)
#[link(name = "ninput")]
extern "system" {
    fn AddPointerInteractionContext(
        interactionContext: *mut core::ffi::c_void,  // HINTERACTIONCONTEXT
        pointerId: u32  // DWORD
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("NInput.dll")]
public static extern int AddPointerInteractionContext(IntPtr interactionContext, uint pointerId);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_AddPointerInteractionContext' -Namespace Win32 -PassThru
# $api::AddPointerInteractionContext(interactionContext, pointerId)
#uselib "NInput.dll"
#func global AddPointerInteractionContext "AddPointerInteractionContext" sptr, sptr
; AddPointerInteractionContext interactionContext, pointerId   ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; pointerId : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "NInput.dll"
#cfunc global AddPointerInteractionContext "AddPointerInteractionContext" sptr, int
; res = AddPointerInteractionContext(interactionContext, pointerId)
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; pointerId : DWORD -> "int"
; HRESULT AddPointerInteractionContext(HINTERACTIONCONTEXT interactionContext, DWORD pointerId)
#uselib "NInput.dll"
#cfunc global AddPointerInteractionContext "AddPointerInteractionContext" intptr, int
; res = AddPointerInteractionContext(interactionContext, pointerId)
; interactionContext : HINTERACTIONCONTEXT -> "intptr"
; pointerId : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	ninput = windows.NewLazySystemDLL("NInput.dll")
	procAddPointerInteractionContext = ninput.NewProc("AddPointerInteractionContext")
)

// interactionContext (HINTERACTIONCONTEXT), pointerId (DWORD)
r1, _, err := procAddPointerInteractionContext.Call(
	uintptr(interactionContext),
	uintptr(pointerId),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function AddPointerInteractionContext(
  interactionContext: THandle;   // HINTERACTIONCONTEXT
  pointerId: DWORD   // DWORD
): Integer; stdcall;
  external 'NInput.dll' name 'AddPointerInteractionContext';
result := DllCall("NInput\AddPointerInteractionContext"
    , "Ptr", interactionContext   ; HINTERACTIONCONTEXT
    , "UInt", pointerId   ; DWORD
    , "Int")   ; return: HRESULT
●AddPointerInteractionContext(interactionContext, pointerId) = DLL("NInput.dll", "int AddPointerInteractionContext(void*, dword)")
# 呼び出し: AddPointerInteractionContext(interactionContext, pointerId)
# interactionContext : HINTERACTIONCONTEXT -> "void*"
# pointerId : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。