ホーム › UI.InteractionContext › GetStateInteractionContext
GetStateInteractionContext
関数ポインター情報に対するインタラクションの状態を取得する。
シグネチャ
// NInput.dll
#include <windows.h>
HRESULT GetStateInteractionContext(
HINTERACTIONCONTEXT interactionContext,
const POINTER_INFO* pointerInfo, // optional
INTERACTION_STATE* state
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| interactionContext | HINTERACTIONCONTEXT | in |
| pointerInfo | POINTER_INFO* | inoptional |
| state | INTERACTION_STATE* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// NInput.dll
#include <windows.h>
HRESULT GetStateInteractionContext(
HINTERACTIONCONTEXT interactionContext,
const POINTER_INFO* pointerInfo, // optional
INTERACTION_STATE* state
);[DllImport("NInput.dll", ExactSpelling = true)]
static extern int GetStateInteractionContext(
IntPtr interactionContext, // HINTERACTIONCONTEXT
IntPtr pointerInfo, // POINTER_INFO* optional
out int state // INTERACTION_STATE* out
);<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function GetStateInteractionContext(
interactionContext As IntPtr, ' HINTERACTIONCONTEXT
pointerInfo As IntPtr, ' POINTER_INFO* optional
<Out> ByRef state As Integer ' INTERACTION_STATE* out
) As Integer
End Function' interactionContext : HINTERACTIONCONTEXT
' pointerInfo : POINTER_INFO* optional
' state : INTERACTION_STATE* out
Declare PtrSafe Function GetStateInteractionContext Lib "ninput" ( _
ByVal interactionContext As LongPtr, _
ByVal pointerInfo As LongPtr, _
ByRef state As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetStateInteractionContext = ctypes.windll.ninput.GetStateInteractionContext
GetStateInteractionContext.restype = ctypes.c_int
GetStateInteractionContext.argtypes = [
wintypes.HANDLE, # interactionContext : HINTERACTIONCONTEXT
ctypes.c_void_p, # pointerInfo : POINTER_INFO* optional
ctypes.c_void_p, # state : INTERACTION_STATE* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('NInput.dll')
GetStateInteractionContext = Fiddle::Function.new(
lib['GetStateInteractionContext'],
[
Fiddle::TYPE_VOIDP, # interactionContext : HINTERACTIONCONTEXT
Fiddle::TYPE_VOIDP, # pointerInfo : POINTER_INFO* optional
Fiddle::TYPE_VOIDP, # state : INTERACTION_STATE* out
],
Fiddle::TYPE_INT)#[link(name = "ninput")]
extern "system" {
fn GetStateInteractionContext(
interactionContext: *mut core::ffi::c_void, // HINTERACTIONCONTEXT
pointerInfo: *const POINTER_INFO, // POINTER_INFO* optional
state: *mut i32 // INTERACTION_STATE* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("NInput.dll")]
public static extern int GetStateInteractionContext(IntPtr interactionContext, IntPtr pointerInfo, out int state);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_GetStateInteractionContext' -Namespace Win32 -PassThru
# $api::GetStateInteractionContext(interactionContext, pointerInfo, state)#uselib "NInput.dll"
#func global GetStateInteractionContext "GetStateInteractionContext" sptr, sptr, sptr
; GetStateInteractionContext interactionContext, varptr(pointerInfo), state ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; pointerInfo : POINTER_INFO* optional -> "sptr"
; state : INTERACTION_STATE* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "NInput.dll" #cfunc global GetStateInteractionContext "GetStateInteractionContext" sptr, var, int ; res = GetStateInteractionContext(interactionContext, pointerInfo, state) ; interactionContext : HINTERACTIONCONTEXT -> "sptr" ; pointerInfo : POINTER_INFO* optional -> "var" ; state : INTERACTION_STATE* out -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "NInput.dll" #cfunc global GetStateInteractionContext "GetStateInteractionContext" sptr, sptr, int ; res = GetStateInteractionContext(interactionContext, varptr(pointerInfo), state) ; interactionContext : HINTERACTIONCONTEXT -> "sptr" ; pointerInfo : POINTER_INFO* optional -> "sptr" ; state : INTERACTION_STATE* out -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT GetStateInteractionContext(HINTERACTIONCONTEXT interactionContext, POINTER_INFO* pointerInfo, INTERACTION_STATE* state) #uselib "NInput.dll" #cfunc global GetStateInteractionContext "GetStateInteractionContext" intptr, var, int ; res = GetStateInteractionContext(interactionContext, pointerInfo, state) ; interactionContext : HINTERACTIONCONTEXT -> "intptr" ; pointerInfo : POINTER_INFO* optional -> "var" ; state : INTERACTION_STATE* out -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT GetStateInteractionContext(HINTERACTIONCONTEXT interactionContext, POINTER_INFO* pointerInfo, INTERACTION_STATE* state) #uselib "NInput.dll" #cfunc global GetStateInteractionContext "GetStateInteractionContext" intptr, intptr, int ; res = GetStateInteractionContext(interactionContext, varptr(pointerInfo), state) ; interactionContext : HINTERACTIONCONTEXT -> "intptr" ; pointerInfo : POINTER_INFO* optional -> "intptr" ; state : INTERACTION_STATE* out -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ninput = windows.NewLazySystemDLL("NInput.dll")
procGetStateInteractionContext = ninput.NewProc("GetStateInteractionContext")
)
// interactionContext (HINTERACTIONCONTEXT), pointerInfo (POINTER_INFO* optional), state (INTERACTION_STATE* out)
r1, _, err := procGetStateInteractionContext.Call(
uintptr(interactionContext),
uintptr(pointerInfo),
uintptr(state),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction GetStateInteractionContext(
interactionContext: THandle; // HINTERACTIONCONTEXT
pointerInfo: Pointer; // POINTER_INFO* optional
state: Pointer // INTERACTION_STATE* out
): Integer; stdcall;
external 'NInput.dll' name 'GetStateInteractionContext';result := DllCall("NInput\GetStateInteractionContext"
, "Ptr", interactionContext ; HINTERACTIONCONTEXT
, "Ptr", pointerInfo ; POINTER_INFO* optional
, "Ptr", state ; INTERACTION_STATE* out
, "Int") ; return: HRESULT●GetStateInteractionContext(interactionContext, pointerInfo, state) = DLL("NInput.dll", "int GetStateInteractionContext(void*, void*, void*)")
# 呼び出し: GetStateInteractionContext(interactionContext, pointerInfo, state)
# interactionContext : HINTERACTIONCONTEXT -> "void*"
# pointerInfo : POINTER_INFO* optional -> "void*"
# state : INTERACTION_STATE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。