ホーム › UI.InteractionContext › GetStateInteractionContext
GetStateInteractionContext
関数ポインター情報に対するインタラクションの状態を取得する。
シグネチャ
// NInput.dll
#include <windows.h>
HRESULT GetStateInteractionContext(
HINTERACTIONCONTEXT interactionContext,
const POINTER_INFO* pointerInfo, // optional
INTERACTION_STATE* state
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| interactionContext | HINTERACTIONCONTEXT | in | 対象インタラクションコンテキストのハンドルを指定する。 |
| pointerInfo | POINTER_INFO* | inoptional | 状態判定に用いるポインタ情報へのポインタ。NULLで全体状態を取得する。 |
| state | INTERACTION_STATE* | out | 現在のインタラクション状態を受け取るINTERACTION_STATEへのポインタ。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// NInput.dll
#include <windows.h>
HRESULT GetStateInteractionContext(
HINTERACTIONCONTEXT interactionContext,
const POINTER_INFO* pointerInfo, // optional
INTERACTION_STATE* state
);[DllImport("NInput.dll", ExactSpelling = true)]
static extern int GetStateInteractionContext(
IntPtr interactionContext, // HINTERACTIONCONTEXT
IntPtr pointerInfo, // POINTER_INFO* optional
out int state // INTERACTION_STATE* out
);<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function GetStateInteractionContext(
interactionContext As IntPtr, ' HINTERACTIONCONTEXT
pointerInfo As IntPtr, ' POINTER_INFO* optional
<Out> ByRef state As Integer ' INTERACTION_STATE* out
) As Integer
End Function' interactionContext : HINTERACTIONCONTEXT
' pointerInfo : POINTER_INFO* optional
' state : INTERACTION_STATE* out
Declare PtrSafe Function GetStateInteractionContext Lib "ninput" ( _
ByVal interactionContext As LongPtr, _
ByVal pointerInfo As LongPtr, _
ByRef state As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetStateInteractionContext = ctypes.windll.ninput.GetStateInteractionContext
GetStateInteractionContext.restype = ctypes.c_int
GetStateInteractionContext.argtypes = [
wintypes.HANDLE, # interactionContext : HINTERACTIONCONTEXT
ctypes.c_void_p, # pointerInfo : POINTER_INFO* optional
ctypes.c_void_p, # state : INTERACTION_STATE* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('NInput.dll')
GetStateInteractionContext = Fiddle::Function.new(
lib['GetStateInteractionContext'],
[
Fiddle::TYPE_VOIDP, # interactionContext : HINTERACTIONCONTEXT
Fiddle::TYPE_VOIDP, # pointerInfo : POINTER_INFO* optional
Fiddle::TYPE_VOIDP, # state : INTERACTION_STATE* out
],
Fiddle::TYPE_INT)#[link(name = "ninput")]
extern "system" {
fn GetStateInteractionContext(
interactionContext: *mut core::ffi::c_void, // HINTERACTIONCONTEXT
pointerInfo: *const POINTER_INFO, // POINTER_INFO* optional
state: *mut i32 // INTERACTION_STATE* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("NInput.dll")]
public static extern int GetStateInteractionContext(IntPtr interactionContext, IntPtr pointerInfo, out int state);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_GetStateInteractionContext' -Namespace Win32 -PassThru
# $api::GetStateInteractionContext(interactionContext, pointerInfo, state)#uselib "NInput.dll"
#func global GetStateInteractionContext "GetStateInteractionContext" sptr, sptr, sptr
; GetStateInteractionContext interactionContext, varptr(pointerInfo), varptr(state) ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; pointerInfo : POINTER_INFO* optional -> "sptr"
; state : INTERACTION_STATE* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "NInput.dll" #cfunc global GetStateInteractionContext "GetStateInteractionContext" sptr, var, var ; res = GetStateInteractionContext(interactionContext, pointerInfo, state) ; interactionContext : HINTERACTIONCONTEXT -> "sptr" ; pointerInfo : POINTER_INFO* optional -> "var" ; state : INTERACTION_STATE* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "NInput.dll" #cfunc global GetStateInteractionContext "GetStateInteractionContext" sptr, sptr, sptr ; res = GetStateInteractionContext(interactionContext, varptr(pointerInfo), varptr(state)) ; interactionContext : HINTERACTIONCONTEXT -> "sptr" ; pointerInfo : POINTER_INFO* optional -> "sptr" ; state : INTERACTION_STATE* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT GetStateInteractionContext(HINTERACTIONCONTEXT interactionContext, POINTER_INFO* pointerInfo, INTERACTION_STATE* state) #uselib "NInput.dll" #cfunc global GetStateInteractionContext "GetStateInteractionContext" intptr, var, var ; res = GetStateInteractionContext(interactionContext, pointerInfo, state) ; interactionContext : HINTERACTIONCONTEXT -> "intptr" ; pointerInfo : POINTER_INFO* optional -> "var" ; state : INTERACTION_STATE* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT GetStateInteractionContext(HINTERACTIONCONTEXT interactionContext, POINTER_INFO* pointerInfo, INTERACTION_STATE* state) #uselib "NInput.dll" #cfunc global GetStateInteractionContext "GetStateInteractionContext" intptr, intptr, intptr ; res = GetStateInteractionContext(interactionContext, varptr(pointerInfo), varptr(state)) ; interactionContext : HINTERACTIONCONTEXT -> "intptr" ; pointerInfo : POINTER_INFO* optional -> "intptr" ; state : INTERACTION_STATE* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ninput = windows.NewLazySystemDLL("NInput.dll")
procGetStateInteractionContext = ninput.NewProc("GetStateInteractionContext")
)
// interactionContext (HINTERACTIONCONTEXT), pointerInfo (POINTER_INFO* optional), state (INTERACTION_STATE* out)
r1, _, err := procGetStateInteractionContext.Call(
uintptr(interactionContext),
uintptr(pointerInfo),
uintptr(state),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction GetStateInteractionContext(
interactionContext: THandle; // HINTERACTIONCONTEXT
pointerInfo: Pointer; // POINTER_INFO* optional
state: Pointer // INTERACTION_STATE* out
): Integer; stdcall;
external 'NInput.dll' name 'GetStateInteractionContext';result := DllCall("NInput\GetStateInteractionContext"
, "Ptr", interactionContext ; HINTERACTIONCONTEXT
, "Ptr", pointerInfo ; POINTER_INFO* optional
, "Ptr", state ; INTERACTION_STATE* out
, "Int") ; return: HRESULT●GetStateInteractionContext(interactionContext, pointerInfo, state) = DLL("NInput.dll", "int GetStateInteractionContext(void*, void*, void*)")
# 呼び出し: GetStateInteractionContext(interactionContext, pointerInfo, state)
# interactionContext : HINTERACTIONCONTEXT -> "void*"
# pointerInfo : POINTER_INFO* optional -> "void*"
# state : INTERACTION_STATE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "ninput" fn GetStateInteractionContext(
interactionContext: ?*anyopaque, // HINTERACTIONCONTEXT
pointerInfo: [*c]POINTER_INFO, // POINTER_INFO* optional
state: [*c]i32 // INTERACTION_STATE* out
) callconv(std.os.windows.WINAPI) i32;proc GetStateInteractionContext(
interactionContext: pointer, # HINTERACTIONCONTEXT
pointerInfo: ptr POINTER_INFO, # POINTER_INFO* optional
state: ptr int32 # INTERACTION_STATE* out
): int32 {.importc: "GetStateInteractionContext", stdcall, dynlib: "NInput.dll".}pragma(lib, "ninput");
extern(Windows)
int GetStateInteractionContext(
void* interactionContext, // HINTERACTIONCONTEXT
POINTER_INFO* pointerInfo, // POINTER_INFO* optional
int* state // INTERACTION_STATE* out
);ccall((:GetStateInteractionContext, "NInput.dll"), stdcall, Int32,
(Ptr{Cvoid}, Ptr{POINTER_INFO}, Ptr{Int32}),
interactionContext, pointerInfo, state)
# interactionContext : HINTERACTIONCONTEXT -> Ptr{Cvoid}
# pointerInfo : POINTER_INFO* optional -> Ptr{POINTER_INFO}
# state : INTERACTION_STATE* out -> Ptr{Int32}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t GetStateInteractionContext(
void* interactionContext,
void* pointerInfo,
int32_t* state);
]]
local ninput = ffi.load("ninput")
-- ninput.GetStateInteractionContext(interactionContext, pointerInfo, state)
-- interactionContext : HINTERACTIONCONTEXT
-- pointerInfo : POINTER_INFO* optional
-- state : INTERACTION_STATE* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('NInput.dll');
const GetStateInteractionContext = lib.func('__stdcall', 'GetStateInteractionContext', 'int32_t', ['void *', 'void *', 'int32_t *']);
// GetStateInteractionContext(interactionContext, pointerInfo, state)
// interactionContext : HINTERACTIONCONTEXT -> 'void *'
// pointerInfo : POINTER_INFO* optional -> 'void *'
// state : INTERACTION_STATE* out -> 'int32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("NInput.dll", {
GetStateInteractionContext: { parameters: ["pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.GetStateInteractionContext(interactionContext, pointerInfo, state)
// interactionContext : HINTERACTIONCONTEXT -> "pointer"
// pointerInfo : POINTER_INFO* optional -> "pointer"
// state : INTERACTION_STATE* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t GetStateInteractionContext(
void* interactionContext,
void* pointerInfo,
int32_t* state);
C, "NInput.dll");
// $ffi->GetStateInteractionContext(interactionContext, pointerInfo, state);
// interactionContext : HINTERACTIONCONTEXT
// pointerInfo : POINTER_INFO* optional
// state : INTERACTION_STATE* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Ninput extends StdCallLibrary {
Ninput INSTANCE = Native.load("ninput", Ninput.class);
int GetStateInteractionContext(
Pointer interactionContext, // HINTERACTIONCONTEXT
Pointer pointerInfo, // POINTER_INFO* optional
IntByReference state // INTERACTION_STATE* out
);
}@[Link("ninput")]
lib LibNInput
fun GetStateInteractionContext = GetStateInteractionContext(
interactionContext : Void*, # HINTERACTIONCONTEXT
pointerInfo : POINTER_INFO*, # POINTER_INFO* optional
state : Int32* # INTERACTION_STATE* out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef GetStateInteractionContextNative = Int32 Function(Pointer<Void>, Pointer<Void>, Pointer<Int32>);
typedef GetStateInteractionContextDart = int Function(Pointer<Void>, Pointer<Void>, Pointer<Int32>);
final GetStateInteractionContext = DynamicLibrary.open('NInput.dll')
.lookupFunction<GetStateInteractionContextNative, GetStateInteractionContextDart>('GetStateInteractionContext');
// interactionContext : HINTERACTIONCONTEXT -> Pointer<Void>
// pointerInfo : POINTER_INFO* optional -> Pointer<Void>
// state : INTERACTION_STATE* out -> Pointer<Int32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function GetStateInteractionContext(
interactionContext: THandle; // HINTERACTIONCONTEXT
pointerInfo: Pointer; // POINTER_INFO* optional
state: Pointer // INTERACTION_STATE* out
): Integer; stdcall;
external 'NInput.dll' name 'GetStateInteractionContext';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "GetStateInteractionContext"
c_GetStateInteractionContext :: Ptr () -> Ptr () -> Ptr Int32 -> IO Int32
-- interactionContext : HINTERACTIONCONTEXT -> Ptr ()
-- pointerInfo : POINTER_INFO* optional -> Ptr ()
-- state : INTERACTION_STATE* out -> Ptr Int32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let getstateinteractioncontext =
foreign "GetStateInteractionContext"
((ptr void) @-> (ptr void) @-> (ptr int32_t) @-> returning int32_t)
(* interactionContext : HINTERACTIONCONTEXT -> (ptr void) *)
(* pointerInfo : POINTER_INFO* optional -> (ptr void) *)
(* state : INTERACTION_STATE* out -> (ptr int32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library ninput (t "NInput.dll"))
(cffi:use-foreign-library ninput)
(cffi:defcfun ("GetStateInteractionContext" get-state-interaction-context :convention :stdcall) :int32
(interaction-context :pointer) ; HINTERACTIONCONTEXT
(pointer-info :pointer) ; POINTER_INFO* optional
(state :pointer)) ; INTERACTION_STATE* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $GetStateInteractionContext = Win32::API::More->new('NInput',
'int GetStateInteractionContext(HANDLE interactionContext, LPVOID pointerInfo, LPVOID state)');
# my $ret = $GetStateInteractionContext->Call($interactionContext, $pointerInfo, $state);
# interactionContext : HINTERACTIONCONTEXT -> HANDLE
# pointerInfo : POINTER_INFO* optional -> LPVOID
# state : INTERACTION_STATE* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。