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AnimateWindow
関数ウィンドウの表示や非表示をアニメーション表示する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL AnimateWindow(
HWND hWnd,
DWORD dwTime,
ANIMATE_WINDOW_FLAGS dwFlags
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hWnd | HWND | in |
| dwTime | DWORD | in |
| dwFlags | ANIMATE_WINDOW_FLAGS | in |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL AnimateWindow(
HWND hWnd,
DWORD dwTime,
ANIMATE_WINDOW_FLAGS dwFlags
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool AnimateWindow(
IntPtr hWnd, // HWND
uint dwTime, // DWORD
uint dwFlags // ANIMATE_WINDOW_FLAGS
);<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function AnimateWindow(
hWnd As IntPtr, ' HWND
dwTime As UInteger, ' DWORD
dwFlags As UInteger ' ANIMATE_WINDOW_FLAGS
) As Boolean
End Function' hWnd : HWND
' dwTime : DWORD
' dwFlags : ANIMATE_WINDOW_FLAGS
Declare PtrSafe Function AnimateWindow Lib "user32" ( _
ByVal hWnd As LongPtr, _
ByVal dwTime As Long, _
ByVal dwFlags As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
AnimateWindow = ctypes.windll.user32.AnimateWindow
AnimateWindow.restype = wintypes.BOOL
AnimateWindow.argtypes = [
wintypes.HANDLE, # hWnd : HWND
wintypes.DWORD, # dwTime : DWORD
wintypes.DWORD, # dwFlags : ANIMATE_WINDOW_FLAGS
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
AnimateWindow = Fiddle::Function.new(
lib['AnimateWindow'],
[
Fiddle::TYPE_VOIDP, # hWnd : HWND
-Fiddle::TYPE_INT, # dwTime : DWORD
-Fiddle::TYPE_INT, # dwFlags : ANIMATE_WINDOW_FLAGS
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn AnimateWindow(
hWnd: *mut core::ffi::c_void, // HWND
dwTime: u32, // DWORD
dwFlags: u32 // ANIMATE_WINDOW_FLAGS
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool AnimateWindow(IntPtr hWnd, uint dwTime, uint dwFlags);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_AnimateWindow' -Namespace Win32 -PassThru
# $api::AnimateWindow(hWnd, dwTime, dwFlags)#uselib "USER32.dll"
#func global AnimateWindow "AnimateWindow" sptr, sptr, sptr
; AnimateWindow hWnd, dwTime, dwFlags ; 戻り値は stat
; hWnd : HWND -> "sptr"
; dwTime : DWORD -> "sptr"
; dwFlags : ANIMATE_WINDOW_FLAGS -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global AnimateWindow "AnimateWindow" sptr, int, int
; res = AnimateWindow(hWnd, dwTime, dwFlags)
; hWnd : HWND -> "sptr"
; dwTime : DWORD -> "int"
; dwFlags : ANIMATE_WINDOW_FLAGS -> "int"; BOOL AnimateWindow(HWND hWnd, DWORD dwTime, ANIMATE_WINDOW_FLAGS dwFlags)
#uselib "USER32.dll"
#cfunc global AnimateWindow "AnimateWindow" intptr, int, int
; res = AnimateWindow(hWnd, dwTime, dwFlags)
; hWnd : HWND -> "intptr"
; dwTime : DWORD -> "int"
; dwFlags : ANIMATE_WINDOW_FLAGS -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procAnimateWindow = user32.NewProc("AnimateWindow")
)
// hWnd (HWND), dwTime (DWORD), dwFlags (ANIMATE_WINDOW_FLAGS)
r1, _, err := procAnimateWindow.Call(
uintptr(hWnd),
uintptr(dwTime),
uintptr(dwFlags),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction AnimateWindow(
hWnd: THandle; // HWND
dwTime: DWORD; // DWORD
dwFlags: DWORD // ANIMATE_WINDOW_FLAGS
): BOOL; stdcall;
external 'USER32.dll' name 'AnimateWindow';result := DllCall("USER32\AnimateWindow"
, "Ptr", hWnd ; HWND
, "UInt", dwTime ; DWORD
, "UInt", dwFlags ; ANIMATE_WINDOW_FLAGS
, "Int") ; return: BOOL●AnimateWindow(hWnd, dwTime, dwFlags) = DLL("USER32.dll", "bool AnimateWindow(void*, dword, dword)")
# 呼び出し: AnimateWindow(hWnd, dwTime, dwFlags)
# hWnd : HWND -> "void*"
# dwTime : DWORD -> "dword"
# dwFlags : ANIMATE_WINDOW_FLAGS -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。