Win32 API 日本語リファレンス
ホームUI.WindowsAndMessaging › AnimateWindow

AnimateWindow

関数
ウィンドウの表示や非表示をアニメーション表示する。
DLLUSER32.dll呼出規約winapiSetLastErrorあり対応OSWindows 2000 以降

シグネチャ

// USER32.dll
#include <windows.h>

BOOL AnimateWindow(
    HWND hWnd,
    DWORD dwTime,
    ANIMATE_WINDOW_FLAGS dwFlags
);

パラメーター

名前方向
hWndHWNDin
dwTimeDWORDin
dwFlagsANIMATE_WINDOW_FLAGSin

戻り値の型: BOOL

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

BOOL AnimateWindow(
    HWND hWnd,
    DWORD dwTime,
    ANIMATE_WINDOW_FLAGS dwFlags
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool AnimateWindow(
    IntPtr hWnd,   // HWND
    uint dwTime,   // DWORD
    uint dwFlags   // ANIMATE_WINDOW_FLAGS
);
<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function AnimateWindow(
    hWnd As IntPtr,   ' HWND
    dwTime As UInteger,   ' DWORD
    dwFlags As UInteger   ' ANIMATE_WINDOW_FLAGS
) As Boolean
End Function
' hWnd : HWND
' dwTime : DWORD
' dwFlags : ANIMATE_WINDOW_FLAGS
Declare PtrSafe Function AnimateWindow Lib "user32" ( _
    ByVal hWnd As LongPtr, _
    ByVal dwTime As Long, _
    ByVal dwFlags As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

AnimateWindow = ctypes.windll.user32.AnimateWindow
AnimateWindow.restype = wintypes.BOOL
AnimateWindow.argtypes = [
    wintypes.HANDLE,  # hWnd : HWND
    wintypes.DWORD,  # dwTime : DWORD
    wintypes.DWORD,  # dwFlags : ANIMATE_WINDOW_FLAGS
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
AnimateWindow = Fiddle::Function.new(
  lib['AnimateWindow'],
  [
    Fiddle::TYPE_VOIDP,  # hWnd : HWND
    -Fiddle::TYPE_INT,  # dwTime : DWORD
    -Fiddle::TYPE_INT,  # dwFlags : ANIMATE_WINDOW_FLAGS
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn AnimateWindow(
        hWnd: *mut core::ffi::c_void,  // HWND
        dwTime: u32,  // DWORD
        dwFlags: u32  // ANIMATE_WINDOW_FLAGS
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool AnimateWindow(IntPtr hWnd, uint dwTime, uint dwFlags);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_AnimateWindow' -Namespace Win32 -PassThru
# $api::AnimateWindow(hWnd, dwTime, dwFlags)
#uselib "USER32.dll"
#func global AnimateWindow "AnimateWindow" sptr, sptr, sptr
; AnimateWindow hWnd, dwTime, dwFlags   ; 戻り値は stat
; hWnd : HWND -> "sptr"
; dwTime : DWORD -> "sptr"
; dwFlags : ANIMATE_WINDOW_FLAGS -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "USER32.dll"
#cfunc global AnimateWindow "AnimateWindow" sptr, int, int
; res = AnimateWindow(hWnd, dwTime, dwFlags)
; hWnd : HWND -> "sptr"
; dwTime : DWORD -> "int"
; dwFlags : ANIMATE_WINDOW_FLAGS -> "int"
; BOOL AnimateWindow(HWND hWnd, DWORD dwTime, ANIMATE_WINDOW_FLAGS dwFlags)
#uselib "USER32.dll"
#cfunc global AnimateWindow "AnimateWindow" intptr, int, int
; res = AnimateWindow(hWnd, dwTime, dwFlags)
; hWnd : HWND -> "intptr"
; dwTime : DWORD -> "int"
; dwFlags : ANIMATE_WINDOW_FLAGS -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procAnimateWindow = user32.NewProc("AnimateWindow")
)

// hWnd (HWND), dwTime (DWORD), dwFlags (ANIMATE_WINDOW_FLAGS)
r1, _, err := procAnimateWindow.Call(
	uintptr(hWnd),
	uintptr(dwTime),
	uintptr(dwFlags),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function AnimateWindow(
  hWnd: THandle;   // HWND
  dwTime: DWORD;   // DWORD
  dwFlags: DWORD   // ANIMATE_WINDOW_FLAGS
): BOOL; stdcall;
  external 'USER32.dll' name 'AnimateWindow';
result := DllCall("USER32\AnimateWindow"
    , "Ptr", hWnd   ; HWND
    , "UInt", dwTime   ; DWORD
    , "UInt", dwFlags   ; ANIMATE_WINDOW_FLAGS
    , "Int")   ; return: BOOL
●AnimateWindow(hWnd, dwTime, dwFlags) = DLL("USER32.dll", "bool AnimateWindow(void*, dword, dword)")
# 呼び出し: AnimateWindow(hWnd, dwTime, dwFlags)
# hWnd : HWND -> "void*"
# dwTime : DWORD -> "dword"
# dwFlags : ANIMATE_WINDOW_FLAGS -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。