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CharNextA
関数文字列内の次の文字へのポインタを返す(ANSI)。
シグネチャ
// USER32.dll (ANSI / -A)
#include <windows.h>
LPSTR CharNextA(
LPCSTR lpsz
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpsz | LPCSTR | in |
戻り値の型: LPSTR
各言語での呼び出し定義
// USER32.dll (ANSI / -A)
#include <windows.h>
LPSTR CharNextA(
LPCSTR lpsz
);[DllImport("USER32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern IntPtr CharNextA(
[MarshalAs(UnmanagedType.LPStr)] string lpsz // LPCSTR
);<DllImport("USER32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function CharNextA(
<MarshalAs(UnmanagedType.LPStr)> lpsz As String ' LPCSTR
) As IntPtr
End Function' lpsz : LPCSTR
Declare PtrSafe Function CharNextA Lib "user32" ( _
ByVal lpsz As String) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CharNextA = ctypes.windll.user32.CharNextA
CharNextA.restype = wintypes.LPSTR
CharNextA.argtypes = [
wintypes.LPCSTR, # lpsz : LPCSTR
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
CharNextA = Fiddle::Function.new(
lib['CharNextA'],
[
Fiddle::TYPE_VOIDP, # lpsz : LPCSTR
],
Fiddle::TYPE_VOIDP)#[link(name = "user32")]
extern "system" {
fn CharNextA(
lpsz: *const u8 // LPCSTR
) -> *mut u8;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Ansi)]
public static extern IntPtr CharNextA([MarshalAs(UnmanagedType.LPStr)] string lpsz);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_CharNextA' -Namespace Win32 -PassThru
# $api::CharNextA(lpsz)#uselib "USER32.dll"
#func global CharNextA "CharNextA" sptr
; CharNextA lpsz ; 戻り値は stat
; lpsz : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global CharNextA "CharNextA" str
; res = CharNextA(lpsz)
; lpsz : LPCSTR -> "str"; LPSTR CharNextA(LPCSTR lpsz)
#uselib "USER32.dll"
#cfunc global CharNextA "CharNextA" str
; res = CharNextA(lpsz)
; lpsz : LPCSTR -> "str"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procCharNextA = user32.NewProc("CharNextA")
)
// lpsz (LPCSTR)
r1, _, err := procCharNextA.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(lpsz))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // LPSTRfunction CharNextA(
lpsz: PAnsiChar // LPCSTR
): PAnsiChar; stdcall;
external 'USER32.dll' name 'CharNextA';result := DllCall("USER32\CharNextA"
, "AStr", lpsz ; LPCSTR
, "Ptr") ; return: LPSTR●CharNextA(lpsz) = DLL("USER32.dll", "char* CharNextA(char*)")
# 呼び出し: CharNextA(lpsz)
# lpsz : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。